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Jennie Si

Publications and source records attributed to Jennie Si.

14 recordsLinked to original sources

Imitation Learning from Human Motion Alone Does Not Guarantee Biomechanically Plausible Gait Kinetics

Motion imitation learning (IL) is increasingly used in robotics and human gait modeling, yet its ability to recover biomechanically consistent joint moments without explicit kinetic information remains unclear. In this study, we examined whether motion imitation alone can estimate reasonable biological joint moments. We compare motion-only IL (MOIL) against a kinetics-aware IL (KAIL) framework that incorporates ground reaction forces (GRF) and center of pressure (CoP) in imitation rewards, with an ablation study to examine the contribution of each kinetic term. Experiments were conducted using walking data from a non-disabled participant at three speeds (0.9, 1.2, and 1.5 m/s). While both MOIL and KAIL achieved comparable kinematic tracking accuracy, MOIL exhibited substantially larger errors in GRF, CoP, and joint moment estimates relative to inverse dynamics references. In contrast, KAIL produced kinetics more consistent with biomechanical values. These findings highlight a fundamental limitation of MOIL approaches, which may lead to erroneous interpretations of gait biomechanics and downstream applications by failing to estimate consistent human-like gait kinetics.

cs.RO

Fast, accurate measurement of the worker populations of honey bee colonies using deep learning

Honey bees play a crucial role in pollination, contributing significantly to global agriculture and ecosystems. Accurately estimating hive populations is essential for understanding the effects of environmental factors on bee colonies, yet traditional methods of counting bees are time-consuming, labor-intensive, and prone to human error, particularly in large-scale studies. In this paper, we present a deep learning-based solution for automating bee population counting using CSRNet and introduce ASUBEE, the FIRST high-resolution dataset specifically designed for this task. Our method employs density map estimation to predict bee populations, effectively addressing challenges such as occlusion and overlapping bees that are common in hive monitoring. We demonstrate that CSRNet achieves superior performance in terms of time efficiency, with a computation time of just 1 second per image, while delivering accurate counts even in complex and densely populated hive scenarios. Our findings show that deep learning approaches like CSRNet can dramatically enhance the efficiency of hive population assessments, providing a valuable tool for researchers and beekeepers alike. This work marks a significant advancement in applying AI technologies to ecological research, offering scalable and precise monitoring solutions for honey bee populations.

q-bio.QM

Actor-Critic Reinforcement Learning with Phased Actor

Policy gradient methods in actor-critic reinforcement learning (RL) have become perhaps the most promising approaches to solving continuous optimal control problems. However, the trial-and-error nature of RL and the inherent randomness associated with solution approximations cause variations in the learned optimal values and policies. This has significantly hindered their successful deployment in real life applications where control responses need to meet dynamic performance criteria deterministically. Here we propose a novel phased actor in actor-critic (PAAC) method, aiming at improving policy gradient estimation and thus the quality of the control policy. Specifically, PAAC accounts for both $Q$ value and TD error in its actor update. We prove qualitative properties of PAAC for learning convergence of the value and policy, solution optimality, and stability of system dynamics. Additionally, we show variance reduction in policy gradient estimation. PAAC performance is systematically and quantitatively evaluated in this study using DeepMind Control Suite (DMC). Results show that PAAC leads to significant performance improvement measured by total cost, learning variance, robustness, learning speed and success rate. As PAAC can be piggybacked onto general policy gradient learning frameworks, we select well-known methods such as direct heuristic dynamic programming (dHDP), deep deterministic policy gradient (DDPG) and their variants to demonstrate the effectiveness of PAAC. Consequently we provide a unified view on these related policy gradient algorithms.

cs.LG

Mitigating Estimation Errors by Twin TD-Regularized Actor and Critic for Deep Reinforcement Learning

We address the issue of estimation bias in deep reinforcement learning (DRL) by introducing solution mechanisms that include a new, twin TD-regularized actor-critic (TDR) method. It aims at reducing both over and under-estimation errors. With TDR and by combining good DRL improvements, such as distributional learning and long N-step surrogate stage reward (LNSS) method, we show that our new TDR-based actor-critic learning has enabled DRL methods to outperform their respective baselines in challenging environments in DeepMind Control Suite. Furthermore, they elevate TD3 and SAC respectively to a level of performance comparable to that of D4PG (the current SOTA), and they also improve the performance of D4PG to a new SOTA level measured by mean reward, convergence speed, learning success rate, and learning variance.

cs.LG

Modulation-Enhanced Excitation for Continuous-Time Reinforcement Learning via Symmetric Kronecker Products

This work introduces new results in continuous-time reinforcement learning (CT-RL) control of affine nonlinear systems to address a major algorithmic challenge due to a lack of persistence of excitation (PE). This PE design limitation has previously stifled CT-RL numerical performance and prevented these algorithms from achieving control synthesis goals. Our new theoretical developments in symmetric Kronecker products enable a proposed modulation-enhanced excitation (MEE) framework to make PE significantly more systematic and intuitive to achieve for real-world designers. MEE is applied to the suite of recently-developed excitable integral reinforcement learning (EIRL) algorithms, yielding a class of enhanced high-performance CT-RL control design methods which, due to the symmetric Kronecker product algebra, retain EIRL's convergence and closed-loop stability guarantees. Through numerical evaluation studies, we demonstrate how our new MEE framework achieves substantial improvements in conditioning when approximately solving the Hamilton-Jacobi-Bellman equation to obtain optimal controls. We use an intuitive example to provide insights on the central excitation issue under discussion, and we demonstrate the effectiveness of the proposed procedure on a real-world hypersonic vehicle (HSV) application.

eess.SY

Continuous-Time Reinforcement Learning: New Design Algorithms with Theoretical Insights and Performance Guarantees

Continuous-time nonlinear optimal control problems hold great promise in real-world applications. After decades of development, reinforcement learning (RL) has achieved some of the greatest successes as a general nonlinear control design method. However, a recent comprehensive analysis of state-of-the-art continuous-time RL (CT-RL) methods, namely, adaptive dynamic programming (ADP)-based CT-RL algorithms, reveals they face significant design challenges due to their complexity, numerical conditioning, and dimensional scaling issues. Despite advanced theoretical results, existing ADP CT-RL synthesis methods are inadequate in solving even small, academic problems. The goal of this work is thus to introduce a suite of new CT-RL algorithms for control of affine nonlinear systems. Our design approach relies on two important factors. First, our methods are applicable to physical systems that can be partitioned into smaller subproblems. This constructive consideration results in reduced dimensionality and greatly improved intuitiveness of design. Second, we introduce a new excitation framework to improve persistence of excitation (PE) and numerical conditioning performance via classical input/output insights. Such a design-centric approach is the first of its kind in the ADP CT-RL community. In this paper, we progressively introduce a suite of (decentralized) excitable integral reinforcement learning (EIRL) algorithms. We provide convergence and closed-loop stability guarantees, and we demonstrate these guarantees on a significant application problem of controlling an unstable, nonminimum phase hypersonic vehicle (HSV).

eess.SY

Long N-step Surrogate Stage Reward to Reduce Variances of Deep Reinforcement Learning in Complex Problems

High variances in reinforcement learning have shown impeding successful convergence and hurting task performance. As reward signal plays an important role in learning behavior, multi-step methods have been considered to mitigate the problem, and are believed to be more effective than single step methods. However, there is a lack of comprehensive and systematic study on this important aspect to demonstrate the effectiveness of multi-step methods in solving highly complex continuous control problems. In this study, we introduce a new long $N$-step surrogate stage (LNSS) reward approach to effectively account for complex environment dynamics while previous methods are usually feasible for limited number of steps. The LNSS method is simple, low computational cost, and applicable to value based or policy gradient reinforcement learning. We systematically evaluate LNSS in OpenAI Gym and DeepMind Control Suite to address some complex benchmark environments that have been challenging to obtain good results by DRL in general. We demonstrate performance improvement in terms of total reward, convergence speed, and coefficient of variation (CV) by LNSS. We also provide analytical insights on how LNSS exponentially reduces the upper bound on the variances of Q value from a respective single step method

cs.LG

Towards Expedited Impedance Tuning of a Robotic Prosthesis for Personalized Gait Assistance by Reinforcement Learning Control

Personalizing medical devices such as lower limb wearable robots is challenging. While the initial feasibility of automating the process of knee prosthesis control parameter tuning has been demonstrated in a principled way, the next critical issue is to improve tuning efficiency and speed it up for the human user, in clinic settings, while maintaining human safety. We, therefore, propose a policy iteration with constraint embedded (PICE) method as an innovative solution to the problem under the framework of reinforcement learning. Central to PICE is the use of a projected Bellman equation with a constraint of assuring positive semidefiniteness of performance values during policy evaluation. Additionally, we developed both online and offline PICE implementations that provide additional flexibility for the designer to fully utilize measurement data, either from on-policy or off-policy, to further improve PICE tuning efficiency. Our human subject testing showed that the PICE provided effective policies with significantly reduced tuning time. For the first time, we also experimentally evaluated and demonstrated the robustness of the deployed policies by applying them to different tasks and users. Putting it together, our new way of problem solving has been effective as PICE has demonstrated its potential toward truly automating the process of control parameter tuning for robotic knee prosthesis users.

eess.SY

Toward Reliable Designs of Data-Driven Reinforcement Learning Tracking Control for Euler-Lagrange Systems

This paper addresses reinforcement learning based, direct signal tracking control with an objective of developing mathematically suitable and practically useful design approaches. Specifically, we aim to provide reliable and easy to implement designs in order to reach reproducible neural network-based solutions. Our proposed new design takes advantage of two control design frameworks: a reinforcement learning based, data-driven approach to provide the needed adaptation and (sub)optimality, and a backstepping based approach to provide closed-loop system stability framework. We develop this work based on an established direct heuristic dynamic programming (dHDP) learning paradigm to perform online learning and adaptation and a backstepping design for a class of important nonlinear dynamics described as Euler-Lagrange systems. We provide a theoretical guarantee for the stability of the overall dynamic system, weight convergence of the approximating nonlinear neural networks, and the Bellman (sub)optimality of the resulted control policy. We use simulations to demonstrate significantly improved design performance of the proposed approach over the original dHDP.

eess.SY

Robotic Knee Tracking Control to Mimic the Intact Human Knee Profile Based on Actor-critic Reinforcement Learning

We address a state-of-the-art reinforcement learning (RL) control approach to automatically configure robotic prosthesis impedance parameters to enable end-to-end, continuous locomotion intended for transfemoral amputee subjects. Specifically, our actor-critic based RL provides tracking control of a robotic knee prosthesis to mimic the intact knee profile. This is a significant advance from our previous RL based automatic tuning of prosthesis control parameters which have centered on regulation control with a designer prescribed robotic knee profile as the target. In addition to presenting the complete tracking control algorithm based on direct heuristic dynamic programming (dHDP), we provide an analytical framework for the tracking controller with constrained inputs. We show that our proposed tracking control possesses several important properties, such as weight convergence of the learning networks, Bellman (sub)optimality of the cost-to-go value function and control input, and practical stability of the human-robot system under input constraint. We further provide a systematic simulation of the proposed tracking control using a realistic human-robot system simulator, the OpenSim, to emulate how the dHDP enables level ground walking, walking on different terrains and at different paces. These results show that our proposed dHDP based tracking control is not only theoretically suitable, but also practically useful.

cs.RO

Reinforcement Learning Control of Robotic Knee with Human in the Loop by Flexible Policy Iteration

We are motivated by the real challenges presented in a human-robot system to develop new designs that are efficient at data level and with performance guarantees such as stability and optimality at systems level. Existing approximate/adaptive dynamic programming (ADP) results that consider system performance theoretically are not readily providing practically useful learning control algorithms for this problem; and reinforcement learning (RL) algorithms that address the issue of data efficiency usually do not have performance guarantees for the controlled system. This study fills these important voids by introducing innovative features to the policy iteration algorithm. We introduce flexible policy iteration (FPI), which can flexibly and organically integrate experience replay and supplemental values from prior experience into the RL controller. We show system level performances including convergence of the approximate value function, (sub)optimality of the solution, and stability of the system. We demonstrate the effectiveness of the FPI via realistic simulations of the human-robot system. It is noted that the problem we face in this study may be difficult to address by design methods based on classical control theory as it is nearly impossible to obtain a customized mathematical model of a human-robot system either online or offline. The results we have obtained also indicate the great potential of RL control to solving realistic and challenging problems with high dimensional control inputs.

eess.SY

Reinforcement Learning Enabled Automatic Impedance Control of a Robotic Knee Prosthesis to Mimic the Intact Knee Motion in a Co-Adapting Environment

Automatically configuring a robotic prosthesis to fit its user's needs and physical conditions is a great technical challenge and a roadblock to the adoption of the technology. Previously, we have successfully developed reinforcement learning (RL) solutions toward addressing this issue. Yet, our designs were based on using a subjectively prescribed target motion profile for the robotic knee during level ground walking. This is not realistic for different users and for different locomotion tasks. In this study for the first time, we investigated the feasibility of RL enabled automatic configuration of impedance parameter settings for a robotic knee to mimic the intact knee motion in a co-adapting environment. We successfully achieved such tracking control by an online policy iteration. We demonstrated our results in both OpenSim simulations and two able-bodied (AB) subjects.

cs.RO

A Data-Driven Reinforcement Learning Solution Framework for Optimal and Adaptive Personalization of a Hip Exoskeleton

Robotic exoskeletons are exciting technologies for augmenting human mobility. However, designing such a device for seamless integration with the human user and to assist human movement still is a major challenge. This paper aims at developing a novel data-driven solution framework based on reinforcement learning (RL), without first modeling the human-robot dynamics, to provide optimal and adaptive personalized torque assistance for reducing human efforts during walking. Our automatic personalization solution framework includes the assistive torque profile with two control timing parameters (peak and offset timings), the least square policy iteration (LSPI) for learning the parameter tuning policy, and a cost function based on transferred work ratio. The proposed controller was successfully validated on a healthy human subject to assist unilateral hip extension in walking. The results showed that the optimal and adaptive RL controller as a new approach was feasible for tuning assistive torque profile of the hip exoskeleton that coordinated with human actions and reduced activation level of hip extensor muscle in human.

cs.RO

Online Reinforcement Learning Control by Direct Heuristic Dynamic Programming: from Time-Driven to Event-Driven

In this paper time-driven learning refers to the machine learning method that updates parameters in a prediction model continuously as new data arrives. Among existing approximate dynamic programming (ADP) and reinforcement learning (RL) algorithms, the direct heuristic dynamic programming (dHDP) has been shown an effective tool as demonstrated in solving several complex learning control problems. It continuously updates the control policy and the critic as system states continuously evolve. It is therefore desirable to prevent the time-driven dHDP from updating due to insignificant system event such as noise. Toward this goal, we propose a new event-driven dHDP. By constructing a Lyapunov function candidate, we prove the uniformly ultimately boundedness (UUB) of the system states and the weights in the critic and the control policy networks. Consequently we show the approximate control and cost-to-go function approaching Bellman optimality within a finite bound. We also illustrate how the event-driven dHDP algorithm works in comparison to the original time-driven dHDP.

eess.SY