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Jennifer Elder

Publications and source records attributed to Jennifer Elder.

21 records · Page 2Linked to original sources

On Flattened Parking Functions

A permutation of length $n$ is called a flattened partition if the leading terms of maximal chains of ascents (called runs) are in increasing order. We analogously define flattened parking functions: a subset of parking functions for which the leading terms of maximal chains of weak ascents (also called runs) are in weakly increasing order. For $n\leq 8$, where there are at most four runs, we give data for the number of flattened parking functions, and it remains an open problem to give formulas for their enumeration in general. We then specialize to a subset of flattened parking functions that we call $\mathcal{S}$-insertion flattened parking functions. These are obtained by inserting all numbers of a multiset $ \mathcal{S}$ whose elements are in $[n]=\{1,2,\ldots,n\}$, into a permutation of $[n]$ and checking that the result is flattened. We provide bijections between $\mathcal{S}$-insertion flattened parking functions and $\mathcal{S}'$-insertion flattened parking functions, where $\mathcal{S}$ and $\mathcal{S}'$ have certain relations. We then further specialize to the case $\mathcal{S}=\textbf{1}_r$, the multiset with $r$ ones, and we establish a bijection between $\textbf{1}_r$-insertion flattened parking functions and set partitions of $[n+r]$ with the first $r$ integers in different subsets.

math.CO↗

Generalizing the Futurama Theorem

The 2010 episode of \emph{Futurama} titled \emph{The Prisoner of Benda} centers around a machine that swaps the brains of any two people who use it. The problem is, once two people use the machine to swap brains with each other, they cannot swap back. In this article, we present a new proof of this theorem and also a generalization of it to what would happen if, instead, the machine swapped cyclically the brains of $p$ characters, where $p$ is prime.

math.GR↗

Combinatorial Analysis of a Subtraction Game on Graphs

We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then it would also be deleted. A player wins the game when the other player has no moves available. We study this game under various viewpoints: by finding specific strategies for certain families of graphs, through using properties of a graph's automorphism group, by writing a program to look at Sprague-Grundy numbers, and by studying the game when played on random graphs. When analyzing Grim played on paths, using the Sprague-Grundy function, we find a connection to a standing open question about Octal games.

math.CO↗