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Jennifer Healey

Publications and source records attributed to Jennifer Healey.

26 records · Page 2Linked to original sources

On the Approximation Relationship between Optimizing Ratio of Submodular (RS) and Difference of Submodular (DS) Functions

We demonstrate that from an algorithm guaranteeing an approximation factor for the ratio of submodular (RS) optimization problem, we can build another algorithm having a different kind of approximation guarantee -- weaker than the classical one -- for the difference of submodular (DS) optimization problem, and vice versa. We also illustrate the link between these two problems by analyzing a \textsc{Greedy} algorithm which approximately maximizes objective functions of the form $Ψ(f,g)$, where $f,g$ are two non-negative, monotone, submodular functions and $Ψ$ is a {quasiconvex} 2-variables function, which is non decreasing with respect to the first variable. For the choice $Ψ(f,g)\triangleq f/g$, we recover RS, and for the choice $Ψ(f,g)\triangleq f-g$, we recover DS. To the best of our knowledge, this greedy approach is new for DS optimization. For RS optimization, it reduces to the standard \textsc{GreedRatio} algorithm that has already been analyzed previously. However, our analysis is novel for this case.

cs.DS↗

Gaudí: Conversational Interactions with Deep Representations to Generate Image Collections

Based on recent advances in realistic language modeling (GPT-3) and cross-modal representations (CLIP), Gaudí was developed to help designers search for inspirational images using natural language. In the early stages of the design process, with the goal of eliciting a client's preferred creative direction, designers will typically create thematic collections of inspirational images called "mood-boards". Creating a mood-board involves sequential image searches which are currently performed using keywords or images. Gaudí transforms this process into a conversation where the user is gradually detailing the mood-board's theme. This representation allows our AI to generate new search queries from scratch, straight from a project briefing, following a theme hypothesized by GPT-3. Compared to previous computational approaches to mood-board creation, to the best of our knowledge, ours is the first attempt to represent mood-boards as the stories that designers tell when presenting a creative direction to a client.

cs.AI↗

Multiscale Manifold Warping

Many real-world applications require aligning two temporal sequences, including bioinformatics, handwriting recognition, activity recognition, and human-robot coordination. Dynamic Time Warping (DTW) is a popular alignment method, but can fail on high-dimensional real-world data where the dimensions of aligned sequences are often unequal. In this paper, we show that exploiting the multiscale manifold latent structure of real-world data can yield improved alignment. We introduce a novel framework called Warping on Wavelets (WOW) that integrates DTW with a a multi-scale manifold learning framework called Diffusion Wavelets. We present a theoretical analysis of the WOW family of algorithms and show that it outperforms previous state of the art methods, such as canonical time warping (CTW) and manifold warping, on several real-world datasets.

cs.LG↗

"It doesn't look good for a date": Transforming Critiques into Preferences for Conversational Recommendation Systems

Conversations aimed at determining good recommendations are iterative in nature. People often express their preferences in terms of a critique of the current recommendation (e.g., "It doesn't look good for a date"), requiring some degree of common sense for a preference to be inferred. In this work, we present a method for transforming a user critique into a positive preference (e.g., "I prefer more romantic") in order to retrieve reviews pertaining to potentially better recommendations (e.g., "Perfect for a romantic dinner"). We leverage a large neural language model (LM) in a few-shot setting to perform critique-to-preference transformation, and we test two methods for retrieving recommendations: one that matches embeddings, and another that fine-tunes an LM for the task. We instantiate this approach in the restaurant domain and evaluate it using a new dataset of restaurant critiques. In an ablation study, we show that utilizing critique-to-preference transformation improves recommendations, and that there are at least three general cases that explain this improved performance.

cs.CL↗

Readability Research: An Interdisciplinary Approach

Readability is on the cusp of a revolution. Fixed text is becoming fluid as a proliferation of digital reading devices rewrite what a document can do. As past constraints make way for more flexible opportunities, there is great need to understand how reading formats can be tuned to the situation and the individual. We aim to provide a firm foundation for readability research, a comprehensive framework for modern, multi-disciplinary readability research. Readability refers to aspects of visual information design which impact information flow from the page to the reader. Readability can be enhanced by changes to the set of typographical characteristics of a text. These aspects can be modified on-demand, instantly improving the ease with which a reader can process and derive meaning from text. We call on a multi-disciplinary research community to take up these challenges to elevate reading outcomes and provide the tools to do so effectively.

cs.HC↗

Mitigating the Effects of Reading Interruptions by Providing Reviews and Previews

As reading on mobile devices is becoming more ubiquitous, content is consumed in shorter intervals and is punctuated by frequent interruptions. In this work, we explore the best way to mitigate the effects of reading interruptions on longer text passages. Our hypothesis is that short summaries of either previously read content (reviews) or upcoming content (previews) will help the reader re-engage with the reading task. Our target use case is for students who study using electronic textbooks and who are frequently mobile. We present a series of pilot studies that examine the benefits of different types of summaries and their locations, with respect to variations in text content and participant cohorts. We find that users prefer reviews after an interruption, but that previews shown after interruptions have a larger positive influence on comprehension. Our work is a first step towards smart reading applications that proactively provide text summaries to mitigate interruptions on the go.

cs.HC↗

Lets Make A Story Measuring MR Child Engagement

We present the result of a pilot study measuring child engagement with the Lets Make A Story system, a novel mixed reality, MR, collaborative storytelling system designed for grandparents and grandchildren. We compare our MR experience against an equivalent paper story experience. The goal of our pilot was to test the system with actual child users and assess the goodness of using metrics of time, user generated story content and facial expression analysis as metrics of child engagement. We find that multiple confounding variables make these metrics problematic including attribution of engagement time, spontaneous non-story related conversation and having the childs full forward face continuously in view during the story. We present our platform and experiences and our finding that the strongest metric was user comments in the post-experiential interview.

cs.HC↗

Developing a Conversational Recommendation System for Navigating Limited Options

We have developed a conversational recommendation system designed to help users navigate through a set of limited options to find the best choice. Unlike many internet scale systems that use a singular set of search terms and return a ranked list of options from amongst thousands, our system uses multi-turn user dialog to deeply understand the users preferences. The system responds in context to the users specific and immediate feedback to make sequential recommendations. We envision our system would be highly useful in situations with intrinsic constraints, such as finding the right restaurant within walking distance or the right retail item within a limited inventory. Our research prototype instantiates the former use case, leveraging real data from Google Places, Yelp, and Zomato. We evaluated our system against a similar system that did not incorporate user feedback in a 16 person remote study, generating 64 scenario-based search journeys. When our recommendation system was successfully triggered, we saw both an increase in efficiency and a higher confidence rating with respect to final user choice. We also found that users preferred our system (75%) compared with the baseline.

cs.CL↗