Searcharxiv⌕ Search

arXiv subjects

Jens Kober

Publications and source records attributed to Jens Kober.

At least 55 records · Page 3Linked to original sources

Two-Stage Learning of Highly Dynamic Motions with Rigid and Articulated Soft Quadrupeds

Controlled execution of dynamic motions in quadrupedal robots, especially those with articulated soft bodies, presents a unique set of challenges that traditional methods struggle to address efficiently. In this study, we tackle these issues by relying on a simple yet effective two-stage learning framework to generate dynamic motions for quadrupedal robots. First, a gradient-free evolution strategy is employed to discover simply represented control policies, eliminating the need for a predefined reference motion. Then, we refine these policies using deep reinforcement learning. Our approach enables the acquisition of complex motions like pronking and back-flipping, effectively from scratch. Additionally, our method simplifies the traditionally labour-intensive task of reward shaping, boosting the efficiency of the learning process. Importantly, our framework proves particularly effective for articulated soft quadrupeds, whose inherent compliance and adaptability make them ideal for dynamic tasks but also introduce unique control challenges.

cs.RO↗

Do You Need a Hand? -- a Bimanual Robotic Dressing Assistance Scheme

Developing physically assistive robots capable of dressing assistance has the potential to significantly improve the lives of the elderly and disabled population. However, most robotics dressing strategies considered a single robot only, which greatly limited the performance of the dressing assistance. In fact, healthcare professionals perform the task bimanually. Inspired by them, we propose a bimanual cooperative scheme for robotic dressing assistance. In the scheme, an interactive robot joins hands with the human thus supporting/guiding the human in the dressing process, while the dressing robot performs the dressing task. We identify a key feature that affects the dressing action and propose an optimal strategy for the interactive robot using the feature. A dressing coordinate based on the posture of the arm is defined to better encode the dressing policy. We validate the interactive dressing scheme with extensive experiments and also an ablation study. The experiment video is available on https://sites.google.com/view/bimanualassitdressing/home

cs.RO↗

Robotic Fabric Flattening with Wrinkle Direction Detection

Deformable Object Manipulation (DOM) is an important field of research as it contributes to practical tasks such as automatic cloth handling, cable routing, surgical operation, etc. Perception is considered one of the major challenges in DOM due to the complex dynamics and high degree of freedom of deformable objects. In this paper, we develop a novel image-processing algorithm based on Gabor filters to extract useful features from cloth, and based on this, devise a strategy for cloth flattening tasks. We also evaluate the overall framework experimentally and compare it with three human operators. The results show that our algorithm can determine the direction of wrinkles on the cloth accurately in simulation as well as in real robot experiments. Furthermore, our dewrinkling strategy compares favorably to baseline methods. The experiment video is available on https://sites.google.com/view/robotic-fabric-flattening/home

cs.RO↗

Learning from Few Demonstrations with Frame-Weighted Motion Generation

Learning from Demonstration (LfD) enables robots to acquire versatile skills by learning motion policies from human demonstrations. It endows users with an intuitive interface to transfer new skills to robots without the need for time-consuming robot programming and inefficient solution exploration. During task executions, the robot motion is usually influenced by constraints imposed by environments. In light of this, task-parameterized LfD (TP-LfD) encodes relevant contextual information into reference frames, enabling better skill generalization to new situations. However, most TP-LfD algorithms typically require multiple demonstrations across various environmental conditions to ensure sufficient statistics for a meaningful model. It is not a trivial task for robot users to create different situations and perform demonstrations under all of them. Therefore, this paper presents a novel algorithm to learn skills from few demonstrations. By leveraging the reference frame weights that capture the frame importance or relevance during task executions, our method demonstrates excellent skill acquisition performance, which is validated in real robotic environments.

cs.RO↗

Using Models Based on Cognitive Theory to Predict Human Behavior in Traffic: A Case Study

The development of automated vehicles has the potential to revolutionize transportation, but they are currently unable to ensure a safe and time-efficient driving style. Reliable models predicting human behavior are essential for overcoming this issue. While data-driven models are commonly used to this end, they can be vulnerable in safety-critical edge cases. This has led to an interest in models incorporating cognitive theory, but as such models are commonly developed for explanatory purposes, this approach's effectiveness in behavior prediction has remained largely untested so far. In this article, we investigate the usefulness of the \emph{Commotions} model -- a novel cognitively plausible model incorporating the latest theories of human perception, decision-making, and motor control -- for predicting human behavior in gap acceptance scenarios, which entail many important traffic interactions such as lane changes and intersections. We show that this model can compete with or even outperform well-established data-driven prediction models across several naturalistic datasets. These results demonstrate the promise of incorporating cognitive theory in behavior prediction models for automated vehicles.

cs.LG↗

Interactive Imitation Learning of Bimanual Movement Primitives

Performing bimanual tasks with dual robotic setups can drastically increase the impact on industrial and daily life applications. However, performing a bimanual task brings many challenges, like synchronization and coordination of the single-arm policies. This article proposes the Safe, Interactive Movement Primitives Learning (SIMPLe) algorithm, to teach and correct single or dual arm impedance policies directly from human kinesthetic demonstrations. Moreover, it proposes a novel graph encoding of the policy based on Gaussian Process Regression (GPR) where the single-arm motion is guaranteed to converge close to the trajectory and then towards the demonstrated goal. Regulation of the robot stiffness according to the epistemic uncertainty of the policy allows for easily reshaping the motion with human feedback and/or adapting to external perturbations. We tested the SIMPLe algorithm on a real dual-arm setup where the teacher gave separate single-arm demonstrations and then successfully synchronized them only using kinesthetic feedback or where the original bimanual demonstration was locally reshaped to pick a box at a different height.

cs.RO↗

Learning to Exploit Elastic Actuators for Quadruped Locomotion

Spring-based actuators in legged locomotion provide energy-efficiency and improved performance, but increase the difficulty of controller design. While previous work has focused on extensive modeling and simulation to find optimal controllers for such systems, we propose to learn model-free controllers directly on the real robot. In our approach, gaits are first synthesized by central pattern generators (CPGs), whose parameters are optimized to quickly obtain an open-loop controller that achieves efficient locomotion. Then, to make this controller more robust and further improve the performance, we use reinforcement learning to close the loop, to learn corrective actions on top of the CPGs. We evaluate the proposed approach on the DLR elastic quadruped bert. Our results in learning trotting and pronking gaits show that exploitation of the spring actuator dynamics emerges naturally from optimizing for dynamic motions, yielding high-performing locomotion, particularly the fastest walking gait recorded on bert, despite being model-free. The whole process takes no more than 1.5 hours on the real robot and results in natural-looking gaits.

cs.RO↗

Stable Motion Primitives via Imitation and Contrastive Learning

Learning from humans allows non-experts to program robots with ease, lowering the resources required to build complex robotic solutions. Nevertheless, such data-driven approaches often lack the ability to provide guarantees regarding their learned behaviors, which is critical for avoiding failures and/or accidents. In this work, we focus on reaching/point-to-point motions, where robots must always reach their goal, independently of their initial state. This can be achieved by modeling motions as dynamical systems and ensuring that they are globally asymptotically stable. Hence, we introduce a novel Contrastive Learning loss for training Deep Neural Networks (DNN) that, when used together with an Imitation Learning loss, enforces the aforementioned stability in the learned motions. Differently from previous work, our method does not restrict the structure of its function approximator, enabling its use with arbitrary DNNs and allowing it to learn complex motions with high accuracy. We validate it using datasets and a real robot. In the former case, motions are 2 and 4 dimensional, modeled as first- and second-order dynamical systems. In the latter, motions are 3, 4, and 6 dimensional, of first and second order, and are used to control a 7DoF robot manipulator in its end effector space and joint space. More details regarding the real-world experiments are presented in: \url{https://youtu.be/OM-2edHBRfc}.

cs.RO↗

Robotic Packaging Optimization with Reinforcement Learning

Intelligent manufacturing is becoming increasingly important due to the growing demand for maximizing productivity and flexibility while minimizing waste and lead times. This work investigates automated secondary robotic food packaging solutions that transfer food products from the conveyor belt into containers. A major problem in these solutions is varying product supply which can cause drastic productivity drops. Conventional rule-based approaches, used to address this issue, are often inadequate, leading to violation of the industry's requirements. Reinforcement learning, on the other hand, has the potential of solving this problem by learning responsive and predictive policy, based on experience. However, it is challenging to utilize it in highly complex control schemes. In this paper, we propose a reinforcement learning framework, designed to optimize the conveyor belt speed while minimizing interference with the rest of the control system. When tested on real-world data, the framework exceeds the performance requirements (99.8% packed products) and maintains quality (100% filled boxes). Compared to the existing solution, our proposed framework improves productivity, has smoother control, and reduces computation time.

cs.RO↗

An Incremental Inverse Reinforcement Learning Approach for Motion Planning with Separated Path and Velocity Preferences

Humans often demonstrate diverse behaviors due to their personal preferences, for instance, related to their individual execution style or personal margin for safety. In this paper, we consider the problem of integrating both path and velocity preferences into trajectory planning for robotic manipulators. We first learn reward functions that represent the user path and velocity preferences from kinesthetic demonstration. We then optimize the trajectory in two steps: first the path and then the velocity, to produce trajectories that adhere to both task requirements and user preferences. We design a set of parameterized features that capture the fundamental preferences in a pick-and-place type of object-transportation task, both in shape and timing of the motion. We demonstrate that our method is capable of generalizing such preferences to new scenarios. We implement our algorithm on a Franka Emika 7-DoF robot arm, and validate the functionality and flexibility of our approach in a user study. The results show that non-expert users are able to teach the robot their preferences with just a few iterations of feedback.

cs.RO↗

Learning from Demonstrations of Critical Driving Behaviours Using Driver's Risk Field

In recent years, imitation learning (IL) has been widely used in industry as the core of autonomous vehicle (AV) planning modules. However, previous IL works show sample inefficiency and low generalisation in safety-critical scenarios, on which they are rarely tested. As a result, IL planners can reach a performance plateau where adding more training data ceases to improve the learnt policy. First, our work presents an IL model using the spline coefficient parameterisation and offline expert queries to enhance safety and training efficiency. Then, we expose the weakness of the learnt IL policy by synthetically generating critical scenarios through optimisation of parameters of the driver's risk field (DRF), a parametric human driving behaviour model implemented in a multi-agent traffic simulator based on the Lyft Prediction Dataset. To continuously improve the learnt policy, we retrain the IL model with augmented data. Thanks to the expressivity and interpretability of the DRF, the desired driving behaviours can be encoded and aggregated to the original training data. Our work constitutes a full development cycle that can efficiently and continuously improve the learnt IL policies in closed-loop. Finally, we show that our IL planner developed with less training resource still has superior performance compared to the previous state-of-the-art.

cs.RO↗

Probabilistic Risk Assessment for Chance-Constrained Collision Avoidance in Uncertain Dynamic Environments

Balancing safety and efficiency when planning in crowded scenarios with uncertain dynamics is challenging where it is imperative to accomplish the robot's mission without incurring any safety violations. Typically, chance constraints are incorporated into the planning problem to provide probabilistic safety guarantees by imposing an upper bound on the collision probability of the planned trajectory. Yet, this results in overly conservative behavior on the grounds that the gap between the obtained risk and the specified upper limit is not explicitly restricted. To address this issue, we propose a real-time capable approach to quantify the risk associated with planned trajectories obtained from multiple probabilistic planners, running in parallel, with different upper bounds of the acceptable risk level. Based on the evaluated risk, the least conservative plan is selected provided that its associated risk is below a specified threshold. In such a way, the proposed approach provides probabilistic safety guarantees by attaining a closer bound to the specified risk, while being applicable to generic uncertainties of moving obstacles. We demonstrate the efficiency of our proposed approach, by improving the performance of a state-of-the-art probabilistic planner, in simulations and experiments using a mobile robot in an environment shared with humans.

cs.RO↗

Benchmark for Models Predicting Human Behavior in Gap Acceptance Scenarios

Autonomous vehicles currently suffer from a time-inefficient driving style caused by uncertainty about human behavior in traffic interactions. Accurate and reliable prediction models enabling more efficient trajectory planning could make autonomous vehicles more assertive in such interactions. However, the evaluation of such models is commonly oversimplistic, ignoring the asymmetric importance of prediction errors and the heterogeneity of the datasets used for testing. We examine the potential of recasting interactions between vehicles as gap acceptance scenarios and evaluating models in this structured environment. To that end, we develop a framework aiming to facilitate the evaluation of any model, by any metric, and in any scenario. We then apply this framework to state-of-the-art prediction models, which all show themselves to be unreliable in the most safety-critical situations.

cs.RO↗

PARTNR: Pick and place Ambiguity Resolving by Trustworthy iNteractive leaRning

Several recent works show impressive results in mapping language-based human commands and image scene observations to direct robot executable policies (e.g., pick and place poses). However, these approaches do not consider the uncertainty of the trained policy and simply always execute actions suggested by the current policy as the most probable ones. This makes them vulnerable to domain shift and inefficient in the number of required demonstrations. We extend previous works and present the PARTNR algorithm that can detect ambiguities in the trained policy by analyzing multiple modalities in the pick and place poses using topological analysis. PARTNR employs an adaptive, sensitivity-based, gating function that decides if additional user demonstrations are required. User demonstrations are aggregated to the dataset and used for subsequent training. In this way, the policy can adapt promptly to domain shift and it can minimize the number of required demonstrations for a well-trained policy. The adaptive threshold enables to achieve the user-acceptable level of ambiguity to execute the policy autonomously and in turn, increase the trustworthiness of our system. We demonstrate the performance of PARTNR in a table-top pick and place task.

cs.RO↗

Interactive Imitation Learning in Robotics: A Survey

Interactive Imitation Learning (IIL) is a branch of Imitation Learning (IL) where human feedback is provided intermittently during robot execution allowing an online improvement of the robot's behavior. In recent years, IIL has increasingly started to carve out its own space as a promising data-driven alternative for solving complex robotic tasks. The advantages of IIL are its data-efficient, as the human feedback guides the robot directly towards an improved behavior, and its robustness, as the distribution mismatch between the teacher and learner trajectories is minimized by providing feedback directly over the learner's trajectories. Nevertheless, despite the opportunities that IIL presents, its terminology, structure, and applicability are not clear nor unified in the literature, slowing down its development and, therefore, the research of innovative formulations and discoveries. In this article, we attempt to facilitate research in IIL and lower entry barriers for new practitioners by providing a survey of the field that unifies and structures it. In addition, we aim to raise awareness of its potential, what has been accomplished and what are still open research questions. We organize the most relevant works in IIL in terms of human-robot interaction (i.e., types of feedback), interfaces (i.e., means of providing feedback), learning (i.e., models learned from feedback and function approximators), user experience (i.e., human perception about the learning process), applications, and benchmarks. Furthermore, we analyze similarities and differences between IIL and RL, providing a discussion on how the concepts offline, online, off-policy and on-policy learning should be transferred to IIL from the RL literature. We particularly focus on robotic applications in the real world and discuss their implications, limitations, and promising future areas of research.

cs.RO↗

Solving Robot Assembly Tasks by Combining Interactive Teaching and Self-Exploration

Many high precision (dis)assembly tasks are still being performed by humans, whereas this is an ideal opportunity for automation. This paper provides a framework which enables a non-expert human operator to teach a robotic arm to do complex precision tasks. The framework uses a variable Cartesian impedance controller to execute trajectories learned from kinesthetic human demonstrations. Feedback can be given to interactively reshape or speed up the original demonstration. Board localization is done through a visual estimation of the task board position and refined through haptic feedback. Our framework is tested on the Robothon benchmark disassembly challenge, where the robot has to perform complex precision tasks, such as a key insertion. The results show high success rates for each of the manipulation subtasks, including cases when the box is in novel poses. An ablation study is also performed to evaluate the components of the framework.

cs.RO↗

Learning to Pick at Non-Zero-Velocity from Interactive Demonstrations

This work investigates how the intricate task of a continuous pick & place (P&P) motion may be learned from humans based on demonstrations and corrections. Due to the complexity of the task, these demonstrations are often slow and even slightly flawed, particularly at moments when multiple aspects (i.e., end-effector movement, orientation, and gripper width) have to be demonstrated at once. Rather than training a person to give better demonstrations, non-expert users are provided with the ability to interactively modify the dynamics of their initial demonstration through teleoperated corrective feedback. This in turn allows them to teach motions outside of their own physical capabilities. In the end, the goal is to obtain a faster but reliable execution of the task. The presented framework learns the desired movement dynamics based on the current Cartesian position with Gaussian Processes (GPs), resulting in a reactive, time-invariant policy. Using GPs also allows online interactive corrections and active disturbance rejection through epistemic uncertainty minimization. The experimental evaluation of the framework is carried out on a Franka-Emika Panda. Tests were performed to determine i) the framework's effectiveness in successfully learning how to quickly pick & place an object, ii) ease of policy correction to environmental changes (i.e., different object sizes and mass), and iii) the framework's usability for non-expert users.

cs.RO↗

Learning Task-Parameterized Skills from Few Demonstrations

Moving away from repetitive tasks, robots nowadays demand versatile skills that adapt to different situations. Task-parameterized learning improves the generalization of motion policies by encoding relevant contextual information in the task parameters, hence enabling flexible task executions. However, training such a policy often requires collecting multiple demonstrations in different situations. To comprehensively create different situations is non-trivial thus renders the method less applicable to real-world problems. Therefore, training with fewer demonstrations/situations is desirable. This paper presents a novel concept to augment the original training dataset with synthetic data for policy improvements, thus allows learning task-parameterized skills with few demonstrations.

cs.RO↗