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Jens Nevens

Publications and source records attributed to Jens Nevens.

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Emergent Communication in Continuous Worlds: Self-Organisation of Conceptually Grounded Vocabularies at Scale

This paper introduces a general methodology through which a population of autonomous agents can converge on a linguistic convention that enables them to refer to arbitrary entities in their environment. The linguistic convention emerges in a decentralised manner through local communicative interactions between pairs of agents drawn from the population. The emergent convention consists of associations between symbolic labels (word forms) and subsymbolic concept representations (word meanings) that are grounded in a continuous feature space. We confirm the generality and scalability of the method through its evaluation on a wide and diverse selection of 37 publicly available datasets. Through a range of experiments, we demonstrate the robustness of the method against perceptual variation, including in heteromorphic populations, as well as the ability of the emergent conventions to self-adapt to changes in the environment.

cs.AI

A Practical Guide to Studying Emergent Communication through Grounded Language Games

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial intelligence, linguistics and statistical physics. A common methodology for studying this question consists of carrying out multi-agent experiments in which a population of agents takes part in a series of scripted and task-oriented communicative interactions, called 'language games'. While each individual language game is typically played by two agents in the population, a large series of games allows the population to converge on a shared communication system. Setting up an experiment in which a rich system for communicating about the real world emerges is a major enterprise, as it requires a variety of software components for running multi-agent experiments, for interacting with sensors and actuators, for conceptualising and interpreting semantic structures, and for mapping between these semantic structures and linguistic utterances. The aim of this paper is twofold. On the one hand, it introduces a high-level robot interface that extends the Babel software system, presenting for the first time a toolkit that provides flexible modules for dealing with each subtask involved in running advanced grounded language game experiments. On the other hand, it provides a practical guide to using the toolkit for implementing such experiments, taking a grounded colour naming game experiment as a didactic example.

cs.AI

Computational Models of Tutor Feedback in Language Acquisition

This paper investigates the role of tutor feedback in language learning using computational models. We compare two dominant paradigms in language learning: interactive learning and cross-situational learning - which differ primarily in the role of social feedback such as gaze or pointing. We analyze the relationship between these two paradigms and propose a new mixed paradigm that combines the two paradigms and allows to test algorithms in experiments that combine no feedback and social feedback. To deal with mixed feedback experiments, we develop new algorithms and show how they perform with respect to traditional knn and prototype approaches.

cs.CL