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Jeongyeol Kwon

Publications and source records attributed to Jeongyeol Kwon.

At least 19 recordsLinked to original sources

Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations

Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.

cs.MA

Continuous-Time Analysis for Minimax and Bilevel Problems

We study single-loop gradient-flow dynamics for nested optimization, where the outer variable evolves while auxiliary variables track the inner solution map. While existing analyses typically rely on problem- and condition-specific Lyapunov constructions, we propose, to our knowledge, the first unified Lyapunov template for continuous-time analysis that covers minimax, bilevel via a lifted penalty formulation, and min--min--max. Our proof is modular, built from reusable lemmas that yield a unified characterization of time-scale separation. This characterization bridges regimes from strong convexity/concavity to mere convexity through an error-bound condition, and produces explicit closed-form thresholds that avoid the coupled ratio conditions common in discrete-time analyses. We further compare the penalty dynamics with the ideal hyper-gradient flow, derive a finite-time tracking bound, and discuss an Euler one-step analogue; hypercleaning diagnostics show that the predicted relative time-scale regions remain visible under stable forward-Euler discretization.

math.OC

Imbalanced Gradients in RL Post-Training of Multi-Task LLMs

Multi-task post-training of large language models (LLMs) is typically performed by mixing datasets from different tasks and optimizing them jointly. This approach implicitly assumes that all tasks contribute gradients of similar magnitudes; when this assumption fails, optimization becomes biased toward large-gradient tasks. In this paper, however, we show that this assumption fails in RL post-training: certain tasks produce significantly larger gradients, thus biasing updates toward those tasks. Such gradient imbalance would be justified only if larger gradients implied larger learning gains on the tasks (i.e., larger performance improvements) -- but we find this is not true. Large-gradient tasks can achieve similar or even much lower learning gains than small-gradient ones. Further analyses reveal that these gradient imbalances cannot be explained by typical training statistics such as training rewards or advantages, suggesting that they arise from the inherent differences between tasks. This cautions against naive dataset mixing and calls for future work on principled gradient-level corrections for LLMs.

cs.LG

Optimal Zeroth-Order Bilevel Optimization

In this paper, we develop zeroth-order algorithms with provably (nearly) optimal sample complexity for stochastic bilevel optimization, where only noisy function evaluations are available. We propose two distinct algorithms: the first is inspired by Jacobian/Hessian-based approaches, and the second builds on using a penalty function reformulation. The Jacobian/Hessian-based method achieves a sample complexity of $\mathcal{O}(d^3/\epsilon^2)$, which is optimal in terms of accuracy $\epsilon$, albeit with polynomial dependence on the problem dimension $d$. In contrast, the penalty-based method sharpens this guarantee to $\mathcal{O}(d/\epsilon^2)$, optimally reducing the dimension dependence to linear while preserving optimal accuracy scaling. Our analysis is built upon Gaussian smoothing techniques, and we rigorously establish their validity under the stochastic bilevel settings considered in the existing literature. To the best of our knowledge, this is the first work to provide provably optimal sample complexity guarantees for a zeroth-order stochastic approximation method in bilevel optimization.

math.OC

A Classification View on Meta Learning Bandits

Contextual multi-armed bandits are a popular choice to model sequential decision-making. E.g., in a healthcare application we may perform various tests to asses a patient condition (exploration) and then decide on the best treatment to give (exploitation). When humans design strategies, they aim for the exploration to be fast, since the patient's health is at stake, and easy to interpret for a physician overseeing the process. However, common bandit algorithms are nothing like that: The regret caused by exploration scales with $\sqrt{H}$ over $H$ rounds and decision strategies are based on opaque statistical considerations. In this paper, we use an original classification view to meta learn interpretable and fast exploration plans for a fixed collection of bandits $\mathbb{M}$. The plan is prescribed by an interpretable decision tree probing decisions' payoff to classify the test bandit. The test regret of the plan in the stochastic and contextual setting scales with $O (\lambda^{-2} C_{\lambda} (\mathbb{M}) \log^2 (MH))$, being $M$ the size of $\mathbb{M}$, $\lambda$ a separation parameter over the bandits, and $C_\lambda (\mathbb{M})$ a novel classification-coefficient that fundamentally links meta learning bandits with classification. Through a nearly matching lower bound, we show that $C_\lambda (\mathbb{M})$ inherently captures the complexity of the setting.

cs.LG

Improved Offline Contextual Bandits with Second-Order Bounds: Betting and Freezing

We consider off-policy selection and learning in contextual bandits, where the learner aims to select or train a reward-maximizing policy using data collected by a fixed behavior policy. Our contribution is two-fold. First, we propose a novel off-policy selection method that leverages a new betting-based confidence bound applied to an inverse propensity weight sequence. Our theoretical analysis reveals that this method achieves a significantly improved, variance-adaptive guarantee over prior work. Second, we propose a novel and generic condition on the optimization objective for off-policy learning that strikes a different balance between bias and variance. One special case, which we call freezing, tends to induce low variance, which is preferred in small-data regimes. Our analysis shows that it matches the best existing guarantees. In our empirical study, our selection method outperforms existing methods, and freezing exhibits improved performance in small-sample regimes.

cs.LG

Two-Timescale Linear Stochastic Approximation: Constant Stepsizes Go a Long Way

Previous studies on two-timescale stochastic approximation (SA) mainly focused on bounding mean-squared errors under diminishing stepsize schemes. In this work, we investigate {\it constant} stpesize schemes through the lens of Markov processes, proving that the iterates of both timescales converge to a unique joint stationary distribution in Wasserstein metric. We derive explicit geometric and non-asymptotic convergence rates, as well as the variance and bias introduced by constant stepsizes in the presence of Markovian noise. Specifically, with two constant stepsizes $\alpha < \beta$, we show that the biases scale linearly with both stepsizes as $\Theta(\alpha)+\Theta(\beta)$ up to higher-order terms, while the variance of the slower iterate (resp., faster iterate) scales only with its own stepsize as $O(\alpha)$ (resp., $O(\beta)$). Unlike previous work, our results require no additional assumptions such as $\beta^2 \ll \alpha$ nor extra dependence on dimensions. These fine-grained characterizations allow tail-averaging and extrapolation techniques to reduce variance and bias, improving mean-squared error bound to $O(\beta^4 + \frac{1}{t})$ for both iterates.

eess.SY

RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation

In many real-world decision problems there is partially observed, hidden or latent information that remains fixed throughout an interaction. Such decision problems can be modeled as Latent Markov Decision Processes (LMDPs), where a latent variable is selected at the beginning of an interaction and is not disclosed to the agent. In the last decade, there has been significant progress in solving LMDPs under different structural assumptions. However, for general LMDPs, there is no known learning algorithm that provably matches the existing lower bound (Kwon et al., 2021). We introduce the first sample-efficient algorithm for LMDPs without any additional structural assumptions. Our result builds off a new perspective on the role of off-policy evaluation guarantees and coverage coefficients in LMDPs, a perspective, that has been overlooked in the context of exploration in partially observed environments. Specifically, we establish a novel off-policy evaluation lemma and introduce a new coverage coefficient for LMDPs. Then, we show how these can be used to derive near-optimal guarantees of an optimistic exploration algorithm. These results, we believe, can be valuable for a wide range of interactive learning problems beyond LMDPs, and especially, for partially observed environments.

cs.LG

On the Complexity of First-Order Methods in Stochastic Bilevel Optimization

We consider the problem of finding stationary points in Bilevel optimization when the lower-level problem is unconstrained and strongly convex. The problem has been extensively studied in recent years; the main technical challenge is to keep track of lower-level solutions $y^*(x)$ in response to the changes in the upper-level variables $x$. Subsequently, all existing approaches tie their analyses to a genie algorithm that knows lower-level solutions and, therefore, need not query any points far from them. We consider a dual question to such approaches: suppose we have an oracle, which we call $y^*$-aware, that returns an $O(\epsilon)$-estimate of the lower-level solution, in addition to first-order gradient estimators {\it locally unbiased} within the $\Theta(\epsilon)$-ball around $y^*(x)$. We study the complexity of finding stationary points with such an $y^*$-aware oracle: we propose a simple first-order method that converges to an $\epsilon$ stationary point using $O(\epsilon^{-6}), O(\epsilon^{-4})$ access to first-order $y^*$-aware oracles. Our upper bounds also apply to standard unbiased first-order oracles, improving the best-known complexity of first-order methods by $O(\epsilon)$ with minimal assumptions. We then provide the matching $\Omega(\epsilon^{-6})$, $\Omega(\epsilon^{-4})$ lower bounds without and with an additional smoothness assumption on $y^*$-aware oracles, respectively. Our results imply that any approach that simulates an algorithm with an $y^*$-aware oracle must suffer the same lower bounds.

math.OC

An Empirical Study on the Power of Future Prediction in Partially Observable Environments

Learning good representations of historical contexts is one of the core challenges of reinforcement learning (RL) in partially observable environments. While self-predictive auxiliary tasks have been shown to improve performance in fully observed settings, their role in partial observability remains underexplored. In this empirical study, we examine the effectiveness of self-predictive representation learning via future prediction, i.e., predicting next-step observations as an auxiliary task for learning history representations, especially in environments with long-term dependencies. We test the hypothesis that future prediction alone can produce representations that enable strong RL performance. To evaluate this, we introduce $\texttt{DRL}^2$, an approach that explicitly decouples representation learning from reinforcement learning, and compare this approach to end-to-end training across multiple benchmarks requiring long-term memory. Our findings provide evidence that this hypothesis holds across different network architectures, reinforcing the idea that future prediction performance serves as a reliable indicator of representation quality and contributes to improved RL performance.

cs.LG

Prospective Side Information for Latent MDPs

In many interactive decision-making settings, there is latent and unobserved information that remains fixed. Consider, for example, a dialogue system, where complete information about a user, such as the user's preferences, is not given. In such an environment, the latent information remains fixed throughout each episode, since the identity of the user does not change during an interaction. This type of environment can be modeled as a Latent Markov Decision Process (LMDP), a special instance of Partially Observed Markov Decision Processes (POMDPs). Previous work established exponential lower bounds in the number of latent contexts for the LMDP class. This puts forward a question: under which natural assumptions a near-optimal policy of an LMDP can be efficiently learned? In this work, we study the class of LMDPs with {\em prospective side information}, when an agent receives additional, weakly revealing, information on the latent context at the beginning of each episode. We show that, surprisingly, this problem is not captured by contemporary settings and algorithms designed for partially observed environments. We then establish that any sample efficient algorithm must suffer at least $\Omega(K^{2/3})$-regret, as opposed to standard $\Omega(\sqrt{K})$ lower bounds, and design an algorithm with a matching upper bound.

cs.LG

On Penalty Methods for Nonconvex Bilevel Optimization and First-Order Stochastic Approximation

In this work, we study first-order algorithms for solving Bilevel Optimization (BO) where the objective functions are smooth but possibly nonconvex in both levels and the variables are restricted to closed convex sets. As a first step, we study the landscape of BO through the lens of penalty methods, in which the upper- and lower-level objectives are combined in a weighted sum with penalty parameter $\sigma > 0$. In particular, we establish a strong connection between the penalty function and the hyper-objective by explicitly characterizing the conditions under which the values and derivatives of the two must be $O(\sigma)$-close. A by-product of our analysis is the explicit formula for the gradient of hyper-objective when the lower-level problem has multiple solutions under minimal conditions, which could be of independent interest. Next, viewing the penalty formulation as $O(\sigma)$-approximation of the original BO, we propose first-order algorithms that find an $\epsilon$-stationary solution by optimizing the penalty formulation with $\sigma = O(\epsilon)$. When the perturbed lower-level problem uniformly satisfies the small-error proximal error-bound (EB) condition, we propose a first-order algorithm that converges to an $\epsilon$-stationary point of the penalty function, using in total $O(\epsilon^{-3})$ and $O(\epsilon^{-7})$ accesses to first-order (stochastic) gradient oracles when the oracle is deterministic and oracles are noisy, respectively. Under an additional assumption on stochastic oracles, we show that the algorithm can be implemented in a fully {\it single-loop} manner, i.e., with $O(1)$ samples per iteration, and achieves the improved oracle-complexity of $O(\epsilon^{-3})$ and $O(\epsilon^{-5})$, respectively.

math.OC

Feed Two Birds with One Scone: Exploiting Wild Data for Both Out-of-Distribution Generalization and Detection

Modern machine learning models deployed in the wild can encounter both covariate and semantic shifts, giving rise to the problems of out-of-distribution (OOD) generalization and OOD detection respectively. While both problems have received significant research attention lately, they have been pursued independently. This may not be surprising, since the two tasks have seemingly conflicting goals. This paper provides a new unified approach that is capable of simultaneously generalizing to covariate shifts while robustly detecting semantic shifts. We propose a margin-based learning framework that exploits freely available unlabeled data in the wild that captures the environmental test-time OOD distributions under both covariate and semantic shifts. We show both empirically and theoretically that the proposed margin constraint is the key to achieving both OOD generalization and detection. Extensive experiments show the superiority of our framework, outperforming competitive baselines that specialize in either OOD generalization or OOD detection. Code is publicly available at https://github.com/deeplearning-wisc/scone.

cs.LG

A Fully First-Order Method for Stochastic Bilevel Optimization

We consider stochastic unconstrained bilevel optimization problems when only the first-order gradient oracles are available. While numerous optimization methods have been proposed for tackling bilevel problems, existing methods either tend to require possibly expensive calculations regarding Hessians of lower-level objectives, or lack rigorous finite-time performance guarantees. In this work, we propose a Fully First-order Stochastic Approximation (F2SA) method, and study its non-asymptotic convergence properties. Specifically, we show that F2SA converges to an $\epsilon$-stationary solution of the bilevel problem after $\epsilon^{-7/2}, \epsilon^{-5/2}$, and $\epsilon^{-3/2}$ iterations (each iteration using $O(1)$ samples) when stochastic noises are in both level objectives, only in the upper-level objective, and not present (deterministic settings), respectively. We further show that if we employ momentum-assisted gradient estimators, the iteration complexities can be improved to $\epsilon^{-5/2}, \epsilon^{-4/2}$, and $\epsilon^{-3/2}$, respectively. We demonstrate even superior practical performance of the proposed method over existing second-order based approaches on MNIST data-hypercleaning experiments.

math.OC

Reward-Mixing MDPs with a Few Latent Contexts are Learnable

We consider episodic reinforcement learning in reward-mixing Markov decision processes (RMMDPs): at the beginning of every episode nature randomly picks a latent reward model among $M$ candidates and an agent interacts with the MDP throughout the episode for $H$ time steps. Our goal is to learn a near-optimal policy that nearly maximizes the $H$ time-step cumulative rewards in such a model. Previous work established an upper bound for RMMDPs for $M=2$. In this work, we resolve several open questions remained for the RMMDP model. For an arbitrary $M\ge2$, we provide a sample-efficient algorithm--$\texttt{EM}^2$--that outputs an $\epsilon$-optimal policy using $\tilde{O} \left(\epsilon^{-2} \cdot S^d A^d \cdot \texttt{poly}(H, Z)^d \right)$ episodes, where $S, A$ are the number of states and actions respectively, $H$ is the time-horizon, $Z$ is the support size of reward distributions and $d=\min(2M-1,H)$. Our technique is a higher-order extension of the method-of-moments based approach, nevertheless, the design and analysis of the \algname algorithm requires several new ideas beyond existing techniques. We also provide a lower bound of $(SA)^{\Omega(\sqrt{M})} / \epsilon^{2}$ for a general instance of RMMDP, supporting that super-polynomial sample complexity in $M$ is necessary.

cs.LG

Tractable Optimality in Episodic Latent MABs

We consider a multi-armed bandit problem with $M$ latent contexts, where an agent interacts with the environment for an episode of $H$ time steps. Depending on the length of the episode, the learner may not be able to estimate accurately the latent context. The resulting partial observation of the environment makes the learning task significantly more challenging. Without any additional structural assumptions, existing techniques to tackle partially observed settings imply the decision maker can learn a near-optimal policy with $O(A)^H$ episodes, but do not promise more. In this work, we show that learning with {\em polynomial} samples in $A$ is possible. We achieve this by using techniques from experiment design. Then, through a method-of-moments approach, we design a procedure that provably learns a near-optimal policy with $O(\texttt{poly}(A) + \texttt{poly}(M,H)^{\min(M,H)})$ interactions. In practice, we show that we can formulate the moment-matching via maximum likelihood estimation. In our experiments, this significantly outperforms the worst-case guarantees, as well as existing practical methods.

cs.LG

Coordinated Attacks against Contextual Bandits: Fundamental Limits and Defense Mechanisms

Motivated by online recommendation systems, we propose the problem of finding the optimal policy in multitask contextual bandits when a small fraction $\alpha < 1/2$ of tasks (users) are arbitrary and adversarial. The remaining fraction of good users share the same instance of contextual bandits with $S$ contexts and $A$ actions (items). Naturally, whether a user is good or adversarial is not known in advance. The goal is to robustly learn the policy that maximizes rewards for good users with as few user interactions as possible. Without adversarial users, established results in collaborative filtering show that $O(1/\epsilon^2)$ per-user interactions suffice to learn a good policy, precisely because information can be shared across users. This parallelization gain is fundamentally altered by the presence of adversarial users: unless there are super-polynomial number of users, we show a lower bound of $\tilde{\Omega}(\min(S,A) \cdot \alpha^2 / \epsilon^2)$ {\it per-user} interactions to learn an $\epsilon$-optimal policy for the good users. We then show we can achieve an $\tilde{O}(\min(S,A)\cdot \alpha/\epsilon^2)$ upper-bound, by employing efficient robust mean estimators for both uni-variate and high-dimensional random variables. We also show that this can be improved depending on the distributions of contexts.

cs.LG

Reinforcement Learning in Reward-Mixing MDPs

Learning a near optimal policy in a partially observable system remains an elusive challenge in contemporary reinforcement learning. In this work, we consider episodic reinforcement learning in a reward-mixing Markov decision process (MDP). There, a reward function is drawn from one of multiple possible reward models at the beginning of every episode, but the identity of the chosen reward model is not revealed to the agent. Hence, the latent state space, for which the dynamics are Markovian, is not given to the agent. We study the problem of learning a near optimal policy for two reward-mixing MDPs. Unlike existing approaches that rely on strong assumptions on the dynamics, we make no assumptions and study the problem in full generality. Indeed, with no further assumptions, even for two switching reward-models, the problem requires several new ideas beyond existing algorithmic and analysis techniques for efficient exploration. We provide the first polynomial-time algorithm that finds an $\epsilon$-optimal policy after exploring $\tilde{O}(poly(H,\epsilon^{-1}) \cdot S^2 A^2)$ episodes, where $H$ is time-horizon and $S, A$ are the number of states and actions respectively. This is the first efficient algorithm that does not require any assumptions in partially observed environments where the observation space is smaller than the latent state space.

cs.LG