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Jeremy Schlatter

Publications and source records attributed to Jeremy Schlatter.

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Incomplete Tasks Induce Shutdown Resistance in Some Frontier LLMs

In experiments spanning more than 100,000 trials across thirteen large language models, we show that several state-of-the-art models presented with a simple task (including Grok 4, GPT-5, and Gemini 2.5 Pro) sometimes actively subvert a shutdown mechanism in their environment to complete that task. Models differed substantially in their tendency to resist the shutdown mechanism, and their behavior was sensitive to variations in the prompt including the strength and clarity of the instruction to allow shutdown and whether the instruction was in the system prompt or the user prompt (surprisingly, models were consistently less likely to obey the instruction when it was placed in the system prompt). Even with an explicit instruction not to interfere with the shutdown mechanism, some models did so up to 97% (95% CI: 96-98%) of the time.

cs.CL

Dota 2 with Large Scale Deep Reinforcement Learning

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.

cs.LG