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Jeremy Zhengqi Huang

Publications and source records attributed to Jeremy Zhengqi Huang.

3 recordsLinked to original sources

Sona: Personalized Soundscape Mediation to Support People with Sound Sensitivity

People with sound sensitivity (PWSS) often manage distressing sounds with earplugs and noise-canceling headphones that broadly suppress their surroundings, limiting access to useful auditory cues. We present Sona, a mobile system for personalized, real-time soundscape mediation, informed by prior sound sensitivity research and an online survey of 68 PWSS. Sona selectively attenuates multiple overlapping user-chosen sounds at adjustable strength, suggests targets from ambient sound recognition, and lets users add custom targets from short recordings without retraining the model. In an in-situ evaluation with ten PWSS, participants reported that Sona made their soundscapes more manageable. The study also surfaced uneven attenuation across sound type and context, tensions between managing filters and attending to ongoing activities, and difficulty interpreting personalization outcomes. These findings highlight the need to design for the quality of the residual soundscape, balance user control with interaction demands, and support guided, interpretable personalization.

cs.SD↗

CapTune: Adapting Non-Speech Captions With Anchored Generative Models

Non-speech captions are essential to the video experience of deaf and hard of hearing (DHH) viewers, yet conventional approaches often overlook the diversity of their preferences. We present CapTune, a system that enables customization of non-speech captions based on DHH viewers' needs while preserving creator intent. CapTune allows caption authors to define safe transformation spaces using concrete examples and empowers viewers to personalize captions across four dimensions: level of detail, expressiveness, sound representation method, and genre alignment. Evaluations with seven caption creators and twelve DHH participants showed that CapTune supported creators' creative control while enhancing viewers' emotional engagement with content. Our findings also reveal trade-offs between information richness and cognitive load, tensions between interpretive and descriptive representations of sound, and the context-dependent nature of caption preferences.

cs.HC↗

SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing Users

Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound visualizations. We present SonoCraftAR, a proof-of-concept prototype that empowers DHH users to author custom sound-reactive AR interfaces using typed natural language input. SonoCraftAR integrates real-time audio signal processing with a multi-agent LLM pipeline that procedurally generates animated 2D interfaces via a vector graphics library. The system extracts the dominant frequency of incoming audio and maps it to visual properties such as size and color, making the visualizations respond dynamically to sound. This early exploration demonstrates the feasibility of open-ended sound-reactive AR interface authoring and discusses future opportunities for personalized, AI-assisted tools to improve sound accessibility.

cs.HC↗