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Jerry M. Huang

Publications and source records attributed to Jerry M. Huang.

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CogFormer: Learn All Your Models Once

Simulation-based inference (SBI) with neural networks has accelerated and transformed cognitive modeling workflows. SBI enables modelers to fit complex models that were previously difficult or impossible to estimate, while also allowing rapid estimation across large numbers of datasets. However, the utility of SBI for iterating over varying modeling assumptions remains limited: changes to parameterizations, generative functions, priors, and design variables all necessitate model retraining, thereby diminishing the benefits of amortization. To address these issues, we pilot the CogFormer, a meta-amortized framework for cognitive modeling. Our framework trains a transformer-based architecture that remains valid across a combinatorial number of structurally similar models, allowing for changing data types, parameters, design matrices, and sample sizes. We present promising quantitative results across families of decision-making models for binary, multi-alternative, and continuous responses. Our evaluation suggests that CogFormer can accurately estimate parameters across model families with minimal amortization offset, making it a potentially powerful engine that catalyzes cognitive modeling workflows.

stat.ML

BayesFlow 2: Multi-Backend Amortized Bayesian Inference in Python

Modern Bayesian inference involves a mixture of computational methods for estimating, validating, and drawing conclusions from probabilistic models as part of principled workflows. An overarching motif of many Bayesian methods is that they are relatively slow, which often becomes prohibitive when fitting complex models to large data sets. Amortized Bayesian inference (ABI) offers a path to solving the computational challenges of Bayes. ABI trains neural networks on model simulations, rewarding users with rapid inference of any model-implied quantity, such as point estimates, likelihoods, or full posterior distributions. In this work, we present the Python library BayesFlow, Version 2.0, for general-purpose ABI. Along with direct posterior, likelihood, and ratio estimation, the software includes support for multiple popular deep learning backends, a rich collection of generative networks for sampling and density estimation, complete customization and high-level interfaces, as well as new capabilities for hyperparameter optimization, design optimization, and hierarchical modeling. Using a case study on dynamical system parameter estimation, combined with comparisons to similar software, we show that our streamlined, user-friendly workflow has strong potential to support broad adoption.

stat.CO

Modeling multi-agent motion dynamics in immersive rooms

Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven social dynamics, such as the complex movement patterns during virtual world navigation, remain largely underexplored. Computational models of motion dynamics can help us understand the underlying mechanism of human interaction in immersive rooms and develop applications that better support spatially distributed interaction. In this work, we propose a new agent-based model of emergent human motion dynamics. The model represents human agents as simple spatial geometries in the room that relocate and reorient themselves based on the salient virtual spatial objects they approach. Agent motion is modeled as an interactive process combining external diffusion-driven influences from the environment with internal self-propelling interactions among agents. Further, we leverage simulation-based inference (SBI) to show that the governing parameters of motion patterns can be estimated from simple observables. Our results indicate that the model successfully captures action-related agent properties but exposes local non-identifiability linked to environmental awareness. We argue that our simulation-based approach paves the way for creating adaptive, responsive immersive rooms -- spaces that adjust their interfaces and interactions based on human collective movement patterns and spatial attention.

cs.HC