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Jesús M. González-Barahona

Publications and source records attributed to Jesús M. González-Barahona.

4 recordsLinked to original sources

How Do Code Smells Affect Skill Growth in Scratch Novice Programmers?

Context. Code smells, which are recurring anomalies in design or style, have been extensively researched in professional code. However, their significance in block-based projects created by novices is still largely unknown. Block-based environments such as Scratch offer a unique, data-rich setting to examine how emergent design problems intersect with the cultivation of computational-thinking (CT) skills. Objective. This research explores the connection between CT proficiency and design-level code smells--issues that may hinder software maintenance and evolution--in programs created by Scratch developers. We seek to identify which CT dimensions align most strongly with which code smells and whether task context moderates those associations. Method. A random sample of aprox. 2 million public Scratch projects is mined. Using open-source linters, we extract nine CT scores and 40 code smell indicators from these projects. After rigorous pre-processing, we apply descriptive analytics, robust correlation tests, stratified cross-validation, and exploratory machine-learning models; qualitative spot-checks contextualize quantitative patterns. Impact. The study will deliver the first large-scale, fine-grained map linking specific CT competencies to concrete design flaws and antipatterns. Results are poised to (i) inform evidence-based curricula and automated feedback systems, (ii) provide effect-size benchmarks for future educational interventions, and (iii) supply an open, pseudonymized dataset and reproducible analysis pipeline for the research community. By clarifying how programming habits influence early skill acquisition, the work advances both computing-education theory and practical tooling for sustainable software maintenance and evolution.

cs.SE↗

A CEFR-Inspired Classification Framework with Fuzzy C-Means To Automate Assessment of Programming Skills in Scratch

Context: Schools, training platforms, and technology firms increasingly need to assess programming proficiency at scale with transparent, reproducible methods that support personalized learning pathways. Objective: This study introduces a pedagogical framework for Scratch project assessment, aligned with the Common European Framework of Reference (CEFR), providing universal competency levels for students and teachers alongside actionable insights for curriculum design. Method: We apply Fuzzy C-Means clustering to 2008246 Scratch projects evaluated via Dr.Scratch, implementing an ordinal criterion to map clusters to CEFR levels (A1-C2), and introducing enhanced classification metrics that identify transitional learners, enable continuous progress tracking, and quantify classification certainty to balance automated feedback with instructor review. Impact: The framework enables diagnosis of systemic curriculum gaps-notably a "B2 bottleneck" where only 13.3% of learners reside due to the cognitive load of integrating Logic Synchronization, and Data Representation--while providing certainty--based triggers for human intervention.

cs.CY↗

Understanding Specification-Driven Code Generation with LLMs: An Empirical Study Design

Large Language Models (LLMs) are increasingly integrated into software development workflows, yet their behavior in structured, specification-driven processes remains poorly understood. This paper presents an empirical study design using CURRANTE, a Visual Studio Code extension that enables a human-in-the-loop workflow for LLM-assisted code generation. The tool guides developers through three sequential stages--Specification, Tests, and Function--allowing them to define requirements, generate and refine test suites, and produce functions that satisfy those tests. Participants will solve medium-difficulty problems from the LiveCodeBench dataset, while the tool records fine-grained interaction logs, effectiveness metrics (e.g., pass rate, all-pass completion), efficiency indicators (e.g., time-to-pass), and iteration behaviors. The study aims to analyze how human intervention in specification and test refinement influences the quality and dynamics of LLM-generated code. The results will provide empirical insights into the design of next-generation development environments that align human reasoning with model-driven code generation.

cs.SE↗

The Software Heritage License Dataset (2022 Edition)

Context: When software is released publicly, it is common to include with it either the full text of the license or licenses under which it is published, or a detailed reference to them. Therefore public licenses, including FOSS (free, open source software) licenses, are usually publicly available in source code repositories.Objective: To compile a dataset containing as many documents as possible that contain the text of software licenses, or references to the license terms. Once compiled, characterize the dataset so that it can be used for further research, or practical purposes related to license analysis.Method: Retrieve from Software Heritage-the largest publicly available archive of FOSS source code-all versions of all files whose names are commonly used to convey licensing terms. All retrieved documents will be characterized in various ways, using automated and manual analyses.Results: The dataset consists of 6.9 million unique license files. Additional metadata about shipped license files is also provided, making the dataset ready to use in various contexts, including: file length measures, MIME type, SPDX license (detected using ScanCode), and oldest appearance. The results of a manual analysis of 8102 documents is also included, providing a ground truth for further analysis. The dataset is released as open data as an archive file containing all deduplicated license files, plus several portable CSV files with metadata, referencing files via cryptographic checksums.Conclusions: Thanks to the extensive coverage of Software Heritage, the dataset presented in this paper covers a very large fraction of all software licenses for public code. We have assembled a large body of software licenses, characterized it quantitatively and qualitatively, and validated that it is mostly composed of licensing information and includes almost all known license texts. The dataset can be used to conduct empirical studies on open source licensing, training of automated license classifiers, natural language processing (NLP) analyses of legal texts, as well as historical and phylogenetic studies on FOSS licensing. It can also be used in practice to improve tools detecting licenses in source code.

cs.SE↗