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Jesse van Remmerden

Publications and source records attributed to Jesse van Remmerden.

3 recordsLinked to original sources

Generalizing Beyond Suboptimality: Offline Reinforcement Learning Learns Effective Scheduling through Random Solutions

Online reinforcement learning (RL) approaches have demonstrated strong performance on Job Shop Scheduling (JSP) and Flexible JSP (FJSP) problems by learning scheduling policies through direct interaction with simulated environments. However, these methods often require extensive training interactions, limiting their sample efficiency and practical applicability. Motivated by this challenge, we introduce Conservative Discrete Quantile Actor-Critic (CDQAC), an offline RL algorithm that learns effective scheduling policies directly from static, suboptimal datasets. CDQAC couples a quantile-based critic with delayed policy updates to estimate the return distribution of machine-operation pairs. Extensive experiments on JSP and FJSP benchmarks demonstrate that CDQAC matches or outperforms the data-generating heuristics, outperforms recent offline and online RL baselines for JSP and FJSP, and is highly sample efficient, requiring only 1 to 5% of the original dataset to learn high-quality policies. Our analysis suggests that, for JSP and FJSP, offline RL performance depends more on state-action coverage than on the quality of individual trajectories. FJSP and JSP couple a dense reward aligned with the makespan objective with equal-length trajectories across heuristics, enabling effective learning from a broad range of behaviors. Consistent with this observation, datasets generated by a simple random heuristic with broader coverage let it outperform policies trained on datasets produced by stronger heuristics such as Genetic Algorithms. The source code is publicly available at https://github.com/jesserem/CDQAC_scheduling.

cs.LG

Offline Reinforcement Learning for Learning to Dispatch for Job Shop Scheduling

The Job Shop Scheduling Problem (JSSP) is a complex combinatorial optimization problem. While online Reinforcement Learning (RL) has shown promise by quickly finding acceptable solutions for JSSP, it faces key limitations: it requires extensive training interactions from scratch leading to sample inefficiency, cannot leverage existing high-quality solutions from traditional methods like Constraint Programming (CP), and require simulated environments to train in, which are impracticable to build for complex scheduling environments. We introduce Offline Learned Dispatching (Offline-LD), an offline reinforcement learning approach for JSSP, which addresses these limitations by learning from historical scheduling data. Our approach is motivated by scenarios where historical scheduling data and expert solutions are available or scenarios where online training of RL approaches with simulated environments is impracticable. Offline-LD introduces maskable variants of two Q-learning methods, namely, Maskable Quantile Regression DQN (mQRDQN) and discrete maskable Soft Actor-Critic (d-mSAC), that are able to learn from historical data, through Conservative Q-Learning (CQL). Moreover, we present a novel entropy bonus modification for d-mSAC, for maskable action spaces. Moreover, we introduce a novel reward normalization method for JSSP in an offline RL setting. Our experiments demonstrate that Offline-LD outperforms online RL on both generated and benchmark instances when trained on only 100 solutions generated by CP. Notably, introducing noise to the expert dataset yields comparable or superior results to using the expert dataset, with the same amount of instances, a promising finding for real-world applications, where data is inherently noisy and imperfect.

cs.LG

Deep Multi-Objective Reinforcement Learning for Utility-Based Infrastructural Maintenance Optimization

In this paper, we introduce Multi-Objective Deep Centralized Multi-Agent Actor-Critic (MO- DCMAC), a multi-objective reinforcement learning (MORL) method for infrastructural maintenance optimization, an area traditionally dominated by single-objective reinforcement learning (RL) approaches. Previous single-objective RL methods combine multiple objectives, such as probability of collapse and cost, into a singular reward signal through reward-shaping. In contrast, MO-DCMAC can optimize a policy for multiple objectives directly, even when the utility function is non-linear. We evaluated MO-DCMAC using two utility functions, which use probability of collapse and cost as input. The first utility function is the Threshold utility, in which MO-DCMAC should minimize cost so that the probability of collapse is never above the threshold. The second is based on the Failure Mode, Effects, and Criticality Analysis (FMECA) methodology used by asset managers to asses maintenance plans. We evaluated MO-DCMAC, with both utility functions, in multiple maintenance environments, including ones based on a case study of the historical quay walls of Amsterdam. The performance of MO-DCMAC was compared against multiple rule-based policies based on heuristics currently used for constructing maintenance plans. Our results demonstrate that MO-DCMAC outperforms traditional rule-based policies across various environments and utility functions.

cs.AI