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Jesus Tordesillas

Publications and source records attributed to Jesus Tordesillas.

At least 19 recordsLinked to original sources

RAYEN: Imposition of Hard Convex Constraints on Neural Networks

Despite the numerous applications of convex constraints in Robotics, enforcing them within learning-based frameworks remains an open challenge. Existing techniques either fail to guarantee satisfaction at all times, or incur prohibitive computational costs. This paper presents RAYEN, a framework for imposing hard convex constraints on the output or latent variables of a neural network. RAYEN guarantees constraint satisfaction during both training and testing, for any input and any network weights. Unlike prior approaches, RAYEN avoids computationally expensive orthogonal projections, soft constraints, conservative approximations of the feasible set, and slow iterative corrections. RAYEN supports any combination of linear, convex quadratic, second-order cone (SOC), and linear matrix inequality (LMI) constraints, with negligible overhead compared to unconstrained networks. For instance, it imposes 1K quadratic constraints on a 1K-dimensional variable with only 8 ms of overhead compared to a network that does not enforce these constraints. An LMI constraint with 300x300 dense matrices on a 10K-dimensional variable can be guaranteed with only 12 ms additional overhead. When used in neural networks that approximate the solution of constrained trajectory optimization problems, RAYEN runs 20 to 7468 times faster than state-of-the-art algorithms, while guaranteeing constraint satisfaction at all times and achieving a near-optimal cost (<1.5% optimality gap). Finally, we demonstrate RAYEN's ability to enforce actuator constraints on a learned locomotion policy by validating constraint satisfaction in both simulation and real-world experiments on a quadruped robot. The code is available at https://github.com/leggedrobotics/rayen

cs.LG

Learning Deployable Locomotion Control via Differentiable Simulation

Differentiable simulators promise to improve sample efficiency in robot learning by providing analytic gradients of the system dynamics. Yet, their application to contact-rich tasks like locomotion is complicated by the inherently non-smooth nature of contact, impeding effective gradient-based optimization. Existing works thus often rely on soft contact models that provide smooth gradients but lack physical accuracy, constraining results to simulation. To address this limitation, we propose a differentiable contact model designed to provide informative gradients while maintaining high physical fidelity. We demonstrate the efficacy of our approach by training a quadrupedal locomotion policy within our differentiable simulator leveraging analytic gradients and successfully transferring the learned policy zero-shot to the real world. To the best of our knowledge, this represents the first successful sim-to-real transfer of a legged locomotion policy learned entirely within a differentiable simulator, establishing the feasibility of using differentiable simulation for real-world locomotion control.

cs.RO

FOCI: Trajectory Optimization on Gaussian Splats

3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is able to optimize trajectories directly on the Gaussians themselves. FOCI leverages a novel and interpretable collision formulation for 3DGS using the notion of the overlap integral between Gaussians. Contrary to other approaches, which represent the robot with conservative bounding boxes that underestimate the traversability of the environment, we propose to represent the environment and the robot as Gaussian Splats. This not only has desirable computational properties, but also allows for orientation-aware planning, allowing the robot to pass through very tight and narrow spaces. We extensively test our algorithm in both synthetic and real Gaussian Splats, showcasing that collision-free trajectories for the ANYmal legged robot that can be computed in a few seconds, even with hundreds of thousands of Gaussians making up the environment. The project page and code are available at https://rffr.leggedrobotics.com/works/foci/

cs.RO

PRIMER: Perception-Aware Robust Learning-based Multiagent Trajectory Planner

In decentralized multiagent trajectory planners, agents need to communicate and exchange their positions to generate collision-free trajectories. However, due to localization errors/uncertainties, trajectory deconfliction can fail even if trajectories are perfectly shared between agents. To address this issue, we first present PARM and PARM*, perception-aware, decentralized, asynchronous multiagent trajectory planners that enable a team of agents to navigate uncertain environments while deconflicting trajectories and avoiding obstacles using perception information. PARM* differs from PARM as it is less conservative, using more computation to find closer-to-optimal solutions. While these methods achieve state-of-the-art performance, they suffer from high computational costs as they need to solve large optimization problems onboard, making it difficult for agents to replan at high rates. To overcome this challenge, we present our second key contribution, PRIMER, a learning-based planner trained with imitation learning (IL) using PARM* as the expert demonstrator. PRIMER leverages the low computational requirements at deployment of neural networks and achieves a computation speed up to 5500 times faster than optimization-based approaches.

cs.RO

Continuous-Time State Estimation Methods in Robotics: A Survey

Accurate, efficient, and robust state estimation is more important than ever in robotics as the variety of platforms and complexity of tasks continue to grow. Historically, discrete-time filters and smoothers have been the dominant approach, in which the estimated variables are states at discrete sample times. The paradigm of continuous-time state estimation proposes an alternative strategy by estimating variables that express the state as a continuous function of time, which can be evaluated at any query time. Not only can this benefit downstream tasks such as planning and control, but it also significantly increases estimator performance and flexibility, as well as reduces sensor preprocessing and interfacing complexity. Despite this, continuous-time methods remain underutilized, potentially because they are less well-known within robotics. To remedy this, this work presents a unifying formulation of these methods and the most exhaustive literature review to date, systematically categorizing prior work by methodology, application, state variables, historical context, and theoretical contribution to the field. By surveying splines and Gaussian processes together and contextualizing works from other research domains, this work identifies and analyzes open problems in continuous-time state estimation and suggests new research directions.

cs.RO

DiffSim2Real: Deploying Quadrupedal Locomotion Policies Purely Trained in Differentiable Simulation

Differentiable simulators provide analytic gradients, enabling more sample-efficient learning algorithms and paving the way for data intensive learning tasks such as learning from images. In this work, we demonstrate that locomotion policies trained with analytic gradients from a differentiable simulator can be successfully transferred to the real world. Typically, simulators that offer informative gradients lack the physical accuracy needed for sim-to-real transfer, and vice-versa. A key factor in our success is a smooth contact model that combines informative gradients with physical accuracy, ensuring effective transfer of learned behaviors. To the best of our knowledge, this is the first time a real quadrupedal robot is able to locomote after training exclusively in a differentiable simulation.

cs.RO

Robust MADER: Decentralized Multiagent Trajectory Planner Robust to Communication Delay in Dynamic Environments

Communication delays can be catastrophic for multiagent systems. However, most existing state-of-the-art multiagent trajectory planners assume perfect communication and therefore lack a strategy to rectify this issue in real-world environments. To address this challenge, we propose Robust MADER (RMADER), a decentralized, asynchronous multiagent trajectory planner robust to communication delay. RMADER ensures safety by introducing (1) a Delay Check step, (2) a two-step trajectory publication scheme, and (3) a novel trajectory-storing-and-checking approach. Our primary contributions include: proving recursive feasibility for collision-free trajectory generation in asynchronous decentralized trajectory-sharing, simulation benchmark studies, and hardware experiments with different network topologies and dynamic obstacles. We show that RMADER outperforms existing approaches by achieving a 100% success rate of collision-free trajectory generation, whereas the next best asynchronous decentralized method only achieves 83% success.

cs.RO

Deep-PANTHER: Learning-Based Perception-Aware Trajectory Planner in Dynamic Environments

This paper presents Deep-PANTHER, a learning-based perception-aware trajectory planner for unmanned aerial vehicles (UAVs) in dynamic environments. Given the current state of the UAV, and the predicted trajectory and size of the obstacle, Deep-PANTHER generates multiple trajectories to avoid a dynamic obstacle while simultaneously maximizing its presence in the field of view (FOV) of the onboard camera. To obtain a computationally tractable real-time solution, imitation learning is leveraged to train a Deep-PANTHER policy using demonstrations provided by a multimodal optimization-based expert. Extensive simulations show replanning times that are two orders of magnitude faster than the optimization-based expert, while achieving a similar cost. By ensuring that each expert trajectory is assigned to one distinct student trajectory in the loss function, Deep-PANTHER can also capture the multimodality of the problem and achieve a mean squared error (MSE) loss with respect to the expert that is up to 18 times smaller than state-of-the-art (Relaxed) Winner-Takes-All approaches. Deep-PANTHER is also shown to generalize well to obstacle trajectories that differ from the ones used in training.

cs.RO

Robust MADER: Decentralized and Asynchronous Multiagent Trajectory Planner Robust to Communication Delay

Although communication delays can disrupt multiagent systems, most of the existing multiagent trajectory planners lack a strategy to address this issue. State-of-the-art approaches typically assume perfect communication environments, which is hardly realistic in real-world experiments. This paper presents Robust MADER (RMADER), a decentralized and asynchronous multiagent trajectory planner that can handle communication delays among agents. By broadcasting both the newly optimized trajectory and the committed trajectory, and by performing a delay check step, RMADER is able to guarantee safety even under communication delay. RMADER was validated through extensive simulation and hardware flight experiments and achieved a 100% success rate of collision-free trajectory generation, outperforming state-of-the-art approaches.

cs.RO

MINVO Basis: Finding Simplexes with Minimum Volume Enclosing Polynomial Curves

This paper studies the polynomial basis that generates the smallest $n$-simplex enclosing a given $n^{\text{th}}$-degree polynomial curve in $\mathbb{R}^n$. Although the Bernstein and B-Spline polynomial bases provide feasible solutions to this problem, the simplexes obtained by these bases are not the smallest possible, which leads to overly conservative results in many CAD (computer-aided design) applications. We first prove that the polynomial basis that solves this problem (MINVO basis) also solves for the $n^\text{th}$-degree polynomial curve with largest convex hull enclosed in a given $n$-simplex. Then, we present a formulation that is independent of the $n$-simplex or $n^{\text{th}}$-degree polynomial curve given. By using Sum-Of-Squares (SOS) programming, branch and bound, and moment relaxations, we obtain high-quality feasible solutions for any $n\in\mathbb{N}$, and prove (numerical) global optimality for $n=1,2,3$ and (numerical) local optimality for $n=4$. The results obtained for $n=3$ show that, for any given $3^{\text{rd}}$-degree polynomial curve in $\mathbb{R}^3$, the MINVO basis is able to obtain an enclosing simplex whose volume is $2.36$ and $254.9$ times smaller than the ones obtained by the Bernstein and B-Spline bases, respectively. When $n=7$, these ratios increase to $902.7$ and $2.997\cdot10^{21}$, respectively.

cs.CG

PANTHER: Perception-Aware Trajectory Planner in Dynamic Environments

This paper presents PANTHER, a real-time perception-aware (PA) trajectory planner for multirotor-UAVs (Unmanned Aerial Vehicles) in dynamic environments. PANTHER plans trajectories that avoid dynamic obstacles while also keeping them in the sensor field of view (FOV) and minimizing the blur to aid in object tracking. The rotation and translation of the UAV are jointly optimized, which allows PANTHER to fully exploit the differential flatness of multirotors to maximize the PA objective. Real-time performance is achieved by implicitly imposing the underactuated dynamics of the UAV through the Hopf fibration. PANTHER is able to keep the obstacles inside the FOV 7.9 and 1.5 times more than non-PA approaches and PA approaches that decouple translation and yaw, respectively. The projected velocity (and hence the blur) is reduced by 18% and 34%, respectively. This leads to average success rates three times larger than state-of-the-art approaches in multi-obstacle avoidance scenarios. The MINVO basis is used to impose low-conservative collision avoidance constraints in position and velocity space. Finally, extensive hardware experiments in unknown dynamic environments with all the computation running onboard are presented, with velocities of up to 5.8 m/s, and with relative velocities (with respect to the obstacles) of up to 6.3 m/s. The only sensors used are an IMU, a forward-facing depth camera, and a downward-facing monocular camera.

cs.RO

NeBula: Quest for Robotic Autonomy in Challenging Environments; TEAM CoSTAR at the DARPA Subterranean Challenge

This paper presents and discusses algorithms, hardware, and software architecture developed by the TEAM CoSTAR (Collaborative SubTerranean Autonomous Robots), competing in the DARPA Subterranean Challenge. Specifically, it presents the techniques utilized within the Tunnel (2019) and Urban (2020) competitions, where CoSTAR achieved 2nd and 1st place, respectively. We also discuss CoSTAR's demonstrations in Martian-analog surface and subsurface (lava tubes) exploration. The paper introduces our autonomy solution, referred to as NeBula (Networked Belief-aware Perceptual Autonomy). NeBula is an uncertainty-aware framework that aims at enabling resilient and modular autonomy solutions by performing reasoning and decision making in the belief space (space of probability distributions over the robot and world states). We discuss various components of the NeBula framework, including: (i) geometric and semantic environment mapping; (ii) a multi-modal positioning system; (iii) traversability analysis and local planning; (iv) global motion planning and exploration behavior; (i) risk-aware mission planning; (vi) networking and decentralized reasoning; and (vii) learning-enabled adaptation. We discuss the performance of NeBula on several robot types (e.g. wheeled, legged, flying), in various environments. We discuss the specific results and lessons learned from fielding this solution in the challenging courses of the DARPA Subterranean Challenge competition.

cs.RO

FASTER: Fast and Safe Trajectory Planner for Navigation in Unknown Environments

Planning high-speed trajectories for UAVs in unknown environments requires algorithmic techniques that enable fast reaction times to guarantee safety as more information about the environment becomes available. The standard approaches that ensure safety by enforcing a "stop" condition in the free-known space can severely limit the speed of the vehicle, especially in situations where much of the world is unknown. Moreover, the ad-hoc time and interval allocation scheme usually imposed on the trajectory also leads to conservative and slower trajectories. This work proposes FASTER (Fast and Safe Trajectory Planner) to ensure safety without sacrificing speed. FASTER obtains high-speed trajectories by enabling the local planner to optimize in both the free-known and unknown spaces. Safety is ensured by always having a safe back-up trajectory in the free-known space. The MIQP formulation proposed also allows the solver to choose the trajectory interval allocation. FASTER is tested extensively in simulation and in real hardware, showing flights in unknown cluttered environments with velocities up to 7.8m/s, and experiments at the maximum speed of a skid-steer ground robot (2m/s).

cs.RO

MADER: Trajectory Planner in Multi-Agent and Dynamic Environments

This paper presents MADER, a 3D decentralized and asynchronous trajectory planner for UAVs that generates collision-free trajectories in environments with static obstacles, dynamic obstacles, and other planning agents. Real-time collision avoidance with other dynamic obstacles or agents is done by performing outer polyhedral representations of every interval of the trajectories and then including the plane that separates each pair of polyhedra as a decision variable in the optimization problem. MADER uses our recently developed MINVO basis to obtain outer polyhedral representations with volumes 2.36 and 254.9 times, respectively, smaller than the Bernstein or B-Spline bases used extensively in the planning literature. Our decentralized and asynchronous algorithm guarantees safety with respect to other agents by including their committed trajectories as constraints in the optimization and then executing a collision check-recheck scheme. Finally, extensive simulations in challenging cluttered environments show up to a 33.9% reduction in the flight time, and a 88.8% reduction in the number of stops compared to the Bernstein and B-Spline bases, shorter flight distances than centralized approaches, and shorter total times on average than synchronous decentralized approaches.

cs.RO

LION: Lidar-Inertial Observability-Aware Navigator for Vision-Denied Environments

State estimation for robots navigating in GPS-denied and perceptually-degraded environments, such as underground tunnels, mines and planetary subsurface voids, remains challenging in robotics. Towards this goal, we present LION (Lidar-Inertial Observability-Aware Navigator), which is part of the state estimation framework developed by the team CoSTAR for the DARPA Subterranean Challenge, where the team achieved second and first places in the Tunnel and Urban circuits in August 2019 and February 2020, respectively. LION provides high-rate odometry estimates by fusing high-frequency inertial data from an IMU and low-rate relative pose estimates from a lidar via a fixed-lag sliding window smoother. LION does not require knowledge of relative positioning between lidar and IMU, as the extrinsic calibration is estimated online. In addition, LION is able to self-assess its performance using an observability metric that evaluates whether the pose estimate is geometrically ill-constrained. Odometry and confidence estimates are used by HeRO, a supervisory algorithm that provides robust estimates by switching between different odometry sources. In this paper we benchmark the performance of LION in perceptually-degraded subterranean environments, demonstrating its high technology readiness level for deployment in the field.

cs.RO

Autonomous Off-road Navigation over Extreme Terrains with Perceptually-challenging Conditions

We propose a framework for resilient autonomous navigation in perceptually challenging unknown environments with mobility-stressing elements such as uneven surfaces with rocks and boulders, steep slopes, negative obstacles like cliffs and holes, and narrow passages. Environments are GPS-denied and perceptually-degraded with variable lighting from dark to lit and obscurants (dust, fog, smoke). Lack of prior maps and degraded communication eliminates the possibility of prior or off-board computation or operator intervention. This necessitates real-time on-board computation using noisy sensor data. To address these challenges, we propose a resilient architecture that exploits redundancy and heterogeneity in sensing modalities. Further resilience is achieved by triggering recovery behaviors upon failure. We propose a fast settling algorithm to generate robust multi-fidelity traversability estimates in real-time. The proposed approach was deployed on multiple physical systems including skid-steer and tracked robots, a high-speed RC car and legged robots, as a part of Team CoSTAR's effort to the DARPA Subterranean Challenge, where the team won 2nd and 1st place in the Tunnel and Urban Circuits, respectively.

cs.RO

FASTER: Fast and Safe Trajectory Planner for Flights in Unknown Environments

High-speed trajectory planning through unknown environments requires algorithmic techniques that enable fast reaction times while maintaining safety as new information about the operating environment is obtained. The requirement of computational tractability typically leads to optimization problems that do not include the obstacle constraints (collision checks are done on the solutions) or use a convex decomposition of the free space and then impose an ad-hoc time allocation scheme for each interval of the trajectory. Moreover, safety guarantees are usually obtained by having a local planner that plans a trajectory with a final "stop" condition in the free-known space. However, these two decisions typically lead to slow and conservative trajectories. We propose FASTER (Fast and Safe Trajectory Planner) to overcome these issues. FASTER obtains high-speed trajectories by enabling the local planner to optimize in both the free-known and unknown spaces. Safety guarantees are ensured by always having a feasible, safe back-up trajectory in the free-known space at the start of each replanning step. Furthermore, we present a Mixed Integer Quadratic Program formulation in which the solver can choose the trajectory interval allocation, and where a time allocation heuristic is computed efficiently using the result of the previous replanning iteration. This proposed algorithm is tested extensively both in simulation and in real hardware, showing agile flights in unknown cluttered environments with velocities up to 3.6 m/s.

cs.RO

Personalized Cancer Chemotherapy Schedule: a numerical comparison of performance and robustness in model-based and model-free scheduling methodologies

Reinforcement learning algorithms are gaining popularity in fields in which optimal scheduling is important, and oncology is not an exception. The complex and uncertain dynamics of cancer limit the performance of traditional model-based scheduling strategies like Optimal Control. Motivated by the recent success of model-free Deep Reinforcement Learning (DRL) in challenging control tasks and in the design of medical treatments, we use Deep Q-Network (DQN) and Deep Deterministic Policy Gradient (DDPG) to design a personalized cancer chemotherapy schedule. We show that both of them succeed in the task and outperform the Optimal Control solution in the presence of uncertainty. Furthermore, we show that DDPG can exterminate cancer more efficiently than DQN presumably due to its continuous action space. Finally, we provide some insight regarding the amount of samples required for the training.

cs.LG