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Jewoong Moon

Publications and source records attributed to Jewoong Moon.

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A Guiding Framework for K-12 Teachers in Creating AI-powered Learning Technologies through Vibe Coding

Large language models generate code from natural language prompts, enabling "vibe coding," which allows non-programmers to develop computational solutions. Vibe coding for teachers amplifies the value of teachers-as-designers, improving technology integration while fostering AI literacy. However, structured guidance on supporting this process is lacking. We propose GAIDE (A Guiding Framework for AI-Integrated Design for Educators), a framework that supports K-12 teachers in creating AI-powered learning technologies through vibe coding. The initial framework, built on Design Thinking and INTERACT, was validated through a CORDTRA interaction analysis of three teachers and four faculty mentors in an eight-week workshop to derive the final framework. Additionally, the qualitative analysis of pre- and post-interviews found an enhancement of teachers' AI literacy. Findings highlight the potential of learning-by-creating for professional development.

cs.CY

Leveraging learning analytics to enhance immersive teacher simulations: Challenges and opportunities

This chapter examines how data analytics can be leveraged to enhance immersive teacher simulations, situating this inquiry within the broader learning sciences discourse on embodied cognition, data-informed feedback, and teacher professional learning. It explores both conceptual foundations and empirical cases to illustrate how analytics serve as mediational tools that connect immersive experiences with reflective teaching practice. The chapter unfolds in multiple sections: (1) The Innovation Journey: An Overview of Immersive Teacher Simulations outlines the evolution from traditional simulations to XR-based environments, highlighting the need for professional decision-making under realistic constraints. (2) Innovation in Existing Research and Practice situates teacher analytics within the trajectory from descriptive observation to multimodal and predictive modeling. (3) Study Approach and Design details how multimodal data-discourse, behavior, and gaze-from the TeacherGen@i simulation were collected and organized to reveal cognitive distribution of pedagogical discourse and interaction patterns. (4) Findings present the cognitive distribution of preservice teachers' pedagogical discourse and the sequential interaction patterns that emerge in exchange, illustrating how multimodal analytics make pedagogical reasoning processes visible within immersive simulations. (5) Understanding Innovative Practices in Teacher Education examines teaching analytics to enhance immersive teacher simulation based on the findings of the study. (6) Key Takeaways of the Innovation Journey identifies research challenges and design implications for scalable, analytics-enhanced teacher education. Together, these sections position immersive teacher simulations as a pivotal testbed for aligning learning analytics, professional learning, and next-generation immersive learning environment design.

cs.HC

Echo-Teddy: Preliminary Design and Development of Large Language Model-based Social Robot for Autistic Students

Autistic students often face challenges in social interaction, which can hinder their educational and personal development. This study introduces Echo-Teddy, a Large Language Model (LLM)-based social robot designed to support autistic students in developing social and communication skills. Unlike previous chatbot-based solutions, Echo-Teddy leverages advanced LLM capabilities to provide more natural and adaptive interactions. The research addresses two key questions: (1) What are the design principles and initial prototype characteristics of an effective LLM-based social robot for autistic students? (2) What improvements can be made based on developer reflection-on-action and expert interviews? The study employed a mixed-methods approach, combining prototype development with qualitative analysis of developer reflections and expert interviews. Key design principles identified include customizability, ethical considerations, and age-appropriate interactions. The initial prototype, built on a Raspberry Pi platform, features custom speech components and basic motor functions. Evaluation of the prototype revealed potential improvements in areas such as user interface, educational value, and practical implementation in educational settings. This research contributes to the growing field of AI-assisted special education by demonstrating the potential of LLM-based social robots in supporting autistic students. The findings provide valuable insights for future developments in accessible and effective social support tools for special education.

cs.HC

How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations

This study investigates the design, development, and evaluation of a Large Language Model (LLM)-based chatbot for teaching English conversations in an English as a Foreign Language (EFL) context. Employing the Design and Development Research (DDR), we analyzed needs, established design principles, and iteratively refined a chatbot through experimenting various LLMs and alignment methods. Through both quantitative and qualitative evaluations, we identified the most effective LLM and its prompt combination to generate high-quality, contextually appropriate responses. Interviews with teachers provided insights into desirable system features, potential educational applications, and ethical considerations in the development and deployment of the chatbots. The design iterations yielded the importance of feedback mechanisms and customizable AI personas. Future research should explore adaptive feedback strategies, collaborative approaches with various stakeholders, and the integration of insights from human-computer interaction (HCI) and user experience (UX) design. This study contributes to the growing body of research on applying LLMs in language education, providing insights and recommendations for the design, development, and evaluation of LLM-based chatbots for EFL conversation practice. As the field evolves, ongoing research and collaboration among educators, AI engineers, and other stakeholders will be essential to harness the potential of these technologies to enhance language learning experiences.

cs.HC

I See You: Teacher Analytics with GPT-4 Vision-Powered Observational Assessment

This preliminary study explores the integration of GPT-4 Vision (GPT-4V) technology into teacher analytics, focusing on its applicability in observational assessment to enhance reflective teaching practice. This research is grounded in developing a Video-based Automatic Assessment System (VidAAS) empowered by GPT-4V. Our approach aims to revolutionize teachers' assessment of students' practices by leveraging Generative Artificial Intelligence (GenAI) to offer detailed insights into classroom dynamics. Our research methodology encompasses a comprehensive literature review, prototype development of the VidAAS, and usability testing with in-service teachers. The study findings provide future research avenues for VidAAS design, implementation, and integration in teacher analytics, underscoring the potential of GPT-4V to provide real-time, scalable feedback and a deeper understanding of the classroom.

cs.HC