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Ji Liu

Publications and source records attributed to Ji Liu.

At least 235 records · Page 13Linked to original sources

Analysis, Identification, and Validation of Discrete-Time Epidemic Processes

Models of spread processes over non-trivial networks are commonly motivated by modeling and analysis of biological networks, computer networks, and human contact networks. However, identification of such models has not yet been explored in detail, and the models have not been validated by real data. In this paper, we present several different spread models from the literature and explore their relationships to each other; for one of these processes, we present a sufficient condition for asymptotic stability of the healthy equilibrium, show that the condition is necessary and sufficient for uniqueness of the healthy equilibrium, and present necessary and sufficient conditions for learning the spread parameters. Finally, we employ two real datasets, one from John Snow's seminal work on cholera epidemics in London in the 1850's and the other one from the United States Department of Agriculture, to validate an approximation of a well-studied network-dependent susceptible-infected-susceptible (SIS) model.

math.OC↗

A novel tree-structured point cloud dataset for skeletonization algorithm evaluation

Curve skeleton extraction from unorganized point cloud is a fundamental task of computer vision and three-dimensional data preprocessing and visualization. A great amount of work has been done to extract skeleton from point cloud. but the lack of standard datasets of point cloud with ground truth skeleton makes it difficult to evaluate these algorithms. In this paper, we construct a brand new tree-structured point cloud dataset, including ground truth skeletons, and point cloud models. In addition, four types of point cloud are built on clean point cloud: point clouds with noise, point clouds with missing data, point clouds with different density, and point clouds with uneven density distribution. We first use tree editor to build the tree skeleton and corresponding mesh model. Since the implicit surface is sufficiently expressive to retain the edges and details of the complex branches model, we use the implicit surface to model the triangular mesh. With the implicit surface, virtual scanner is applied to the sampling of point cloud. Finally, considering the challenges in skeleton extraction, we introduce different methods to build four different types of point cloud models. This dataset can be used as standard dataset for skeleton extraction algorithms. And the evaluation between skeleton extraction algorithms can be performed by comparing the ground truth skeleton with the extracted skeleton.

cs.CV↗

Model Compression with Adversarial Robustness: A Unified Optimization Framework

Deep model compression has been extensively studied, and state-of-the-art methods can now achieve high compression ratios with minimal accuracy loss. This paper studies model compression through a different lens: could we compress models without hurting their robustness to adversarial attacks, in addition to maintaining accuracy? Previous literature suggested that the goals of robustness and compactness might sometimes contradict. We propose a novel Adversarially Trained Model Compression (ATMC) framework. ATMC constructs a unified constrained optimization formulation, where existing compression means (pruning, factorization, quantization) are all integrated into the constraints. An efficient algorithm is then developed. An extensive group of experiments are presented, demonstrating that ATMC obtains remarkably more favorable trade-off among model size, accuracy and robustness, over currently available alternatives in various settings. The codes are publicly available at: https://github.com/shupenggui/ATMC.

cs.LG↗

ATZSL: Defensive Zero-Shot Recognition in the Presence of Adversaries

Zero-shot learning (ZSL) has received extensive attention recently especially in areas of fine-grained object recognition, retrieval, and image captioning. Due to the complete lack of training samples and high requirement of defense transferability, the ZSL model learned is particularly vulnerable against adversarial attacks. Recent work also showed adversarially robust generalization requires more data. This may significantly affect the robustness of ZSL. However, very few efforts have been devoted towards this direction. In this paper, we take an initial attempt, and propose a generic formulation to provide a systematical solution (named ATZSL) for learning a robust ZSL model. It is capable of achieving better generalization on various adversarial objects recognition while only losing a negligible performance on clean images for unseen classes, by casting ZSL into a min-max optimization problem. To address it, we design a defensive relation prediction network, which can bridge the seen and unseen class domains via attributes to generalize prediction and defense strategy. Additionally, our framework can be extended to deal with the poisoned scenario of unseen class attributes. An extensive group of experiments are then presented, demonstrating that ATZSL obtains remarkably more favorable trade-off between model transferability and robustness, over currently available alternatives under various settings.

cs.CV↗

Hierarchical Prototype Learning for Zero-Shot Recognition

Zero-Shot Learning (ZSL) has received extensive attention and successes in recent years especially in areas of fine-grained object recognition, retrieval, and image captioning. Key to ZSL is to transfer knowledge from the seen to the unseen classes via auxiliary semantic prototypes (e.g., word or attribute vectors). However, the popularly learned projection functions in previous works cannot generalize well due to non-visual components included in semantic prototypes. Besides, the incompleteness of provided prototypes and captured images has less been considered by the state-of-the-art approaches in ZSL. In this paper, we propose a hierarchical prototype learning formulation to provide a systematical solution (named HPL) for zero-shot recognition. Specifically, HPL is able to obtain discriminability on both seen and unseen class domains by learning visual prototypes respectively under the transductive setting. To narrow the gap of two domains, we further learn the interpretable super-prototypes in both visual and semantic spaces. Meanwhile, the two spaces are further bridged by maximizing their structural consistency. This not only facilitates the representativeness of visual prototypes, but also alleviates the loss of information of semantic prototypes. An extensive group of experiments are then carefully designed and presented, demonstrating that HPL obtains remarkably more favorable efficiency and effectiveness, over currently available alternatives under various settings.

cs.CV↗

A Multi-Agent Off-Policy Actor-Critic Algorithm for Distributed Reinforcement Learning

This paper extends off-policy reinforcement learning to the multi-agent case in which a set of networked agents communicating with their neighbors according to a time-varying graph collaboratively evaluates and improves a target policy while following a distinct behavior policy. To this end, the paper develops a multi-agent version of emphatic temporal difference learning for off-policy policy evaluation, and proves convergence under linear function approximation. The paper then leverages this result, in conjunction with a novel multi-agent off-policy policy gradient theorem and recent work in both multi-agent on-policy and single-agent off-policy actor-critic methods, to develop and give convergence guarantees for a new multi-agent off-policy actor-critic algorithm.

cs.LG↗

Global Sparse Momentum SGD for Pruning Very Deep Neural Networks

Deep Neural Network (DNN) is powerful but computationally expensive and memory intensive, thus impeding its practical usage on resource-constrained front-end devices. DNN pruning is an approach for deep model compression, which aims at eliminating some parameters with tolerable performance degradation. In this paper, we propose a novel momentum-SGD-based optimization method to reduce the network complexity by on-the-fly pruning. Concretely, given a global compression ratio, we categorize all the parameters into two parts at each training iteration which are updated using different rules. In this way, we gradually zero out the redundant parameters, as we update them using only the ordinary weight decay but no gradients derived from the objective function. As a departure from prior methods that require heavy human works to tune the layer-wise sparsity ratios, prune by solving complicated non-differentiable problems or finetune the model after pruning, our method is characterized by 1) global compression that automatically finds the appropriate per-layer sparsity ratios; 2) end-to-end training; 3) no need for a time-consuming re-training process after pruning; and 4) superior capability to find better winning tickets which have won the initialization lottery.

cs.LG↗

A Convergence Result for Regularized Actor-Critic Methods

In this paper, we present a probability one convergence proof, under suitable conditions, of a certain class of actor-critic algorithms for finding approximate solutions to entropy-regularized MDPs using the machinery of stochastic approximation. To obtain this overall result, we prove the convergence of policy evaluation with general regularizers when using linear approximation architectures and show convergence of entropy-regularized policy improvement.

cs.LG↗

Characterizing Distances of Networks on the Tensor Manifold

At the core of understanding dynamical systems is the ability to maintain and control the systems behavior that includes notions of robustness, heterogeneity, or regime-shift detection. Recently, to explore such functional properties, a convenient representation has been to model such dynamical systems as a weighted graph consisting of a finite, but very large number of interacting agents. This said, there exists very limited relevant statistical theory that is able cope with real-life data, i.e., how does perform analysis and/or statistics over a family of networks as opposed to a specific network or network-to-network variation. Here, we are interested in the analysis of network families whereby each network represents a point on an underlying statistical manifold. To do so, we explore the Riemannian structure of the tensor manifold developed by Pennec previously applied to Diffusion Tensor Imaging (DTI) towards the problem of network analysis. In particular, while this note focuses on Pennec definition of geodesics amongst a family of networks, we show how it lays the foundation for future work for developing measures of network robustness for regime-shift detection. We conclude with experiments highlighting the proposed distance on synthetic networks and an application towards biological (stem-cell) systems.

eess.SY↗

An Interactive Control Approach to 3D Shape Reconstruction

The ability to accurately reconstruct the 3D facets of a scene is one of the key problems in robotic vision. However, even with recent advances with machine learning, there is no high-fidelity universal 3D reconstruction method for this optimization problem as schemes often cater to specific image modalities and are often biased by scene abnormalities. Simply put, there always remains an information gap due to the dynamic nature of real-world scenarios. To this end, we demonstrate a feedback control framework which invokes operator inputs (also prone to errors) in order to augment existing reconstruction schemes. For proof-of-concept, we choose a classical region-based stereoscopic reconstruction approach and show how an ill-posed model can be augmented with operator input to be much more robust to scene artifacts. We provide necessary conditions for stability via Lyapunov analysis and perhaps more importantly, we show that the stability depends on a notion of absolute curvature. Mathematically, this aligns with previous work that has shown Ricci curvature as proxy for functional robustness of dynamical networked systems. We conclude with results that show how our method can improve standalone reconstruction schemes.

cs.CV↗

Maxwells Demon: Controlling Entropy via Discrete Ricci Flow Over Networks

In this work, we propose to utilize discrete graph Ricci flow to alter network entropy through feedback control. Given such feedback input can reverse entropic changes, we adapt the moniker of Maxwells Demon to motivate our approach. In particular, it has been recently shown that Ricci curvature from geometry is intrinsically connected to Boltzmann entropy as well as functional robustness of networks or the ability to maintain functionality in the presence of random fluctuations. From this, the discrete Ricci flow provides a natural avenue to rewire a particular networks underlying geometry to improve throughout and resilience. Due to the real-world setting for which one may be interested in imposing nonlinear constraints amongst particular agents to understand the network dynamic evolution, controlling discrete Ricci flow may be necessary (e.g., we may seek to understand the entropic dynamics and curvature flow between two networks as opposed to solely curvature shrinkage). In turn, this can be formulated as a natural control problem for which we employ feedback control towards discrete Ricci-based flow and show that under certain discretization, namely Ollivier-Ricci curvature, one can show stability via Lyapunov analysis. We conclude with preliminary results with remarks on potential applications that will be a subject of future work.

eess.SY↗

PINE: Universal Deep Embedding for Graph Nodes via Partial Permutation Invariant Set Functions

Graph node embedding aims at learning a vector representation for all nodes given a graph. It is a central problem in many machine learning tasks (e.g., node classification, recommendation, community detection). The key problem in graph node embedding lies in how to define the dependence to neighbors. Existing approaches specify (either explicitly or implicitly) certain dependencies on neighbors, which may lead to loss of subtle but important structural information within the graph and other dependencies among neighbors. This intrigues us to ask the question: can we design a model to give the maximal flexibility of dependencies to each node's neighborhood. In this paper, we propose a novel graph node embedding (named PINE) via a novel notion of partial permutation invariant set function, to capture any possible dependence. Our method 1) can learn an arbitrary form of the representation function from the neighborhood, withour losing any potential dependence structures, and 2) is applicable to both homogeneous and heterogeneous graph embedding, the latter of which is challenged by the diversity of node types. Furthermore, we provide theoretical guarantee for the representation capability of our method for general homogeneous and heterogeneous graphs. Empirical evaluation results on benchmark data sets show that our proposed PINE method outperforms the state-of-the-art approaches on producing node vectors for various learning tasks of both homogeneous and heterogeneous graphs.

cs.LG↗

Proximal Online Gradient is Optimum for Dynamic Regret

In online learning, the dynamic regret metric chooses the reference (optimal) solution that may change over time, while the typical (static) regret metric assumes the reference solution to be constant over the whole time horizon. The dynamic regret metric is particularly interesting for applications such as online recommendation (since the customers' preference always evolves over time). While the online gradient method has been shown to be optimal for the static regret metric, the optimal algorithm for the dynamic regret remains unknown. In this paper, we show that proximal online gradient (a general version of online gradient) is optimum to the dynamic regret by showing that the proved lower bound matches the upper bound that slightly improves existing upper bound.

cs.LG↗

$\texttt{DeepSqueeze}$: Decentralization Meets Error-Compensated Compression

Communication is a key bottleneck in distributed training. Recently, an \emph{error-compensated} compression technology was particularly designed for the \emph{centralized} learning and receives huge successes, by showing significant advantages over state-of-the-art compression based methods in saving the communication cost. Since the \emph{decentralized} training has been witnessed to be superior to the traditional \emph{centralized} training in the communication restricted scenario, therefore a natural question to ask is "how to apply the error-compensated technology to the decentralized learning to further reduce the communication cost." However, a trivial extension of compression based centralized training algorithms does not exist for the decentralized scenario. key difference between centralized and decentralized training makes this extension extremely non-trivial. In this paper, we propose an elegant algorithmic design to employ error-compensated stochastic gradient descent for the decentralized scenario, named $\texttt{DeepSqueeze}$. Both the theoretical analysis and the empirical study are provided to show the proposed $\texttt{DeepSqueeze}$ algorithm outperforms the existing compression based decentralized learning algorithms. To the best of our knowledge, this is the first time to apply the error-compensated compression to the decentralized learning.

cs.DC↗

SCEF: A Support-Confidence-aware Embedding Framework for Knowledge Graph Refinement

Knowledge graph (KG) refinement mainly aims at KG completion and correction (i.e., error detection). However, most conventional KG embedding models only focus on KG completion with an unreasonable assumption that all facts in KG hold without noises, ignoring error detection which also should be significant and essential for KG refinement.In this paper, we propose a novel support-confidence-aware KG embedding framework (SCEF), which implements KG completion and correction simultaneously by learning knowledge representations with both triple support and triple confidence. Specifically, we build model energy function by incorporating conventional translation-based model with support and confidence. To make our triple support-confidence more sufficient and robust, we not only consider the internal structural information in KG, studying the approximate relation entailment as triple confidence constraints, but also the external textual evidence, proposing two kinds of triple supports with entity types and descriptions respectively.Through extensive experiments on real-world datasets, we demonstrate SCEF's effectiveness.

cs.AI↗

A Communication-Efficient Multi-Agent Actor-Critic Algorithm for Distributed Reinforcement Learning

This paper considers a distributed reinforcement learning problem in which a network of multiple agents aim to cooperatively maximize the globally averaged return through communication with only local neighbors. A randomized communication-efficient multi-agent actor-critic algorithm is proposed for possibly unidirectional communication relationships depicted by a directed graph. It is shown that the algorithm can solve the problem for strongly connected graphs by allowing each agent to transmit only two scalar-valued variables at one time.

cs.LG↗

Energy-Constrained Compression for Deep Neural Networks via Weighted Sparse Projection and Layer Input Masking

Deep Neural Networks (DNNs) are increasingly deployed in highly energy-constrained environments such as autonomous drones and wearable devices while at the same time must operate in real-time. Therefore, reducing the energy consumption has become a major design consideration in DNN training. This paper proposes the first end-to-end DNN training framework that provides quantitative energy consumption guarantees via weighted sparse projection and input masking. The key idea is to formulate the DNN training as an optimization problem in which the energy budget imposes a previously unconsidered optimization constraint. We integrate the quantitative DNN energy estimation into the DNN training process to assist the constrained optimization. We prove that an approximate algorithm can be used to efficiently solve the optimization problem. Compared to the best prior energy-saving methods, our framework trains DNNs that provide higher accuracies under same or lower energy budgets. Code is publicly available.

cs.LG↗

Decentralized Online Learning: Take Benefits from Others' Data without Sharing Your Own to Track Global Trend

Decentralized Online Learning (online learning in decentralized networks) attracts more and more attention, since it is believed that Decentralized Online Learning can help the data providers cooperatively better solve their online problems without sharing their private data to a third party or other providers. Typically, the cooperation is achieved by letting the data providers exchange their models between neighbors, e.g., recommendation model. However, the best regret bound for a decentralized online learning algorithm is $\Ocal{n\sqrt{T}}$, where $n$ is the number of nodes (or users) and $T$ is the number of iterations. This is clearly insignificant since this bound can be achieved \emph{without} any communication in the networks. This reminds us to ask a fundamental question: \emph{Can people really get benefit from the decentralized online learning by exchanging information?} In this paper, we studied when and why the communication can help the decentralized online learning to reduce the regret. Specifically, each loss function is characterized by two components: the adversarial component and the stochastic component. Under this characterization, we show that decentralized online gradient (DOG) enjoys a regret bound $\Ocal{n\sqrt{T}G + \sqrt{nT}σ}$, where $G$ measures the magnitude of the adversarial component in the private data (or equivalently the local loss function) and $σ$ measures the randomness within the private data. This regret suggests that people can get benefits from the randomness in the private data by exchanging private information. Another important contribution of this paper is to consider the dynamic regret -- a more practical regret to track users' interest dynamics. Empirical studies are also conducted to validate our analysis.

cs.LG↗