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Ji-Su Kang

Publications and source records attributed to Ji-Su Kang.

5 recordsLinked to original sources

Emo-LiveSync: Real-Time Universal Lip Synchronization with Explicit Emotion Control

Lip synchronization, the task of generating realistic lip movements synchronized with audio signals, is fundamental to applications such as film dubbing, virtual avatars, and digital content creation. Recent GAN-based methods offer computational efficiency but often lack visual fidelity, while diffusion-based approaches achieve high-quality results at the cost of substantial computational overhead. Moreover, most existing methods are limited to photo-realistic human faces, restricting their applicability to stylized characters and non-human entities. In this paper, we propose an efficient universal lip-sync video generation framework that achieves high-quality results without compromising computational efficiency. We build on LivePortrait, a warp-based portrait animation model, and introduce a training strategy that aligns audio signals to an implicit motion space by distilling knowledge from a pre-trained video-to-motion model. This enables real-time inference while maintaining high visual fidelity, and naturally generalizes to diverse stylistic characters beyond photo-realistic humans. Furthermore, we introduce an expressive control gate that enables explicit manipulation of emotional expressions for content enrichment. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both visual quality and lip-sync accuracy while ensuring real-time inference.

cs.CV↗

FacePlex: Toward Natural Full-Duplex Conversational Avatars

Natural human conversation is inherently a real-time interaction in which speech and facial behavior continuously evolve. Enabling such interaction requires a conversational avatar to jointly generate speech and facial motion in real time, prepare facial motion for upcoming speech before the corresponding audio is emitted, and produce non-verbal reactions that reflect the ongoing dialogue. However, existing conversational avatar systems cannot address such requirements: audio-driven methods rely on pre-given speech, while joint streaming generation alone does not ensure anticipatory articulation or semantically appropriate reactions. We propose $\textbf{FacePlex}$, a unified framework for full-duplex speech-facial motion generation and real-time avatar rendering. FacePlex jointly coordinates speech, facial motion, and Gaussian splatting rendering on a shared streaming timeline. To prepare facial motion for upcoming speech, FacePlex predicts a short speech continuation and uses its future hidden states through asymmetric conditioning and denoising, while continuously updating them as new user audio arrives without observing future user input. For dialogue-grounded non-verbal behavior, we construct $\textit{SemReact}$, a dataset aligning dialogue context, reaction semantics, and facial motion, and introduce a semantic behavior router that guides continuous motion during both speaking and listening. Extensive experiments show improved audio-visual synchronization and facial articulation, natural dialogue-grounded non-verbal responses, and low-latency of 122 ms end-to-end avatar interaction.

cs.AI↗

GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To address this, we propose GeoAvatar, a framework for adaptive geometrical Gaussian Splatting. GeoAvatar leverages Adaptive Pre-allocation Stage (APS), an unsupervised method that segments Gaussians into rigid and flexible sets for adaptive offset regularization. Then, based on mouth anatomy and dynamics, we introduce a novel mouth structure and the part-wise deformation strategy to enhance the animation fidelity of the mouth. Finally, we propose a regularization loss for precise rigging between Gaussians and 3DMM faces. Moreover, we release DynamicFace, a video dataset with highly expressive facial motions. Extensive experiments show the superiority of GeoAvatar compared to state-of-the-art methods in reconstruction and novel animation scenarios.

cs.GR↗

LFS-GAN: Lifelong Few-Shot Image Generation

We address a challenging lifelong few-shot image generation task for the first time. In this situation, a generative model learns a sequence of tasks using only a few samples per task. Consequently, the learned model encounters both catastrophic forgetting and overfitting problems at a time. Existing studies on lifelong GANs have proposed modulation-based methods to prevent catastrophic forgetting. However, they require considerable additional parameters and cannot generate high-fidelity and diverse images from limited data. On the other hand, the existing few-shot GANs suffer from severe catastrophic forgetting when learning multiple tasks. To alleviate these issues, we propose a framework called Lifelong Few-Shot GAN (LFS-GAN) that can generate high-quality and diverse images in lifelong few-shot image generation task. Our proposed framework learns each task using an efficient task-specific modulator - Learnable Factorized Tensor (LeFT). LeFT is rank-constrained and has a rich representation ability due to its unique reconstruction technique. Furthermore, we propose a novel mode seeking loss to improve the diversity of our model in low-data circumstances. Extensive experiments demonstrate that the proposed LFS-GAN can generate high-fidelity and diverse images without any forgetting and mode collapse in various domains, achieving state-of-the-art in lifelong few-shot image generation task. Surprisingly, we find that our LFS-GAN even outperforms the existing few-shot GANs in the few-shot image generation task. The code is available at Github.

cs.CV↗

RDIS: Random Drop Imputation with Self-Training for Incomplete Time Series Data

Time-series data with missing values are commonly encountered in many fields, such as healthcare, meteorology, and robotics. The imputation aims to fill the missing values with valid values. Most imputation methods trained the models implicitly because missing values have no ground truth. In this paper, we propose Random Drop Imputation with Self-training (RDIS), a novel training method for time-series data imputation models. In RDIS, we generate extra missing values by applying a random drop on the observed values in incomplete data. We can explicitly train the imputation models by filling in the randomly dropped values. In addition, we adopt self-training with pseudo values to exploit the original missing values. To improve the quality of pseudo values, we set the threshold and filter them by calculating the entropy. To verify the effectiveness of RDIS on the time series imputation, we test RDIS to various imputation models and achieve competitive results on two real-world datasets.

cs.LG↗