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Jia Li

Publications and source records attributed to Jia Li.

At least 181 records · Page 10Linked to original sources

TableCache: Primary Foreign Key Guided KV Cache Precomputation for Low Latency Text-to-SQL

In Text-to-SQL tasks, existing LLM-based methods often include extensive database schemas in prompts, leading to long context lengths and increased prefilling latency. While user queries typically focus on recurrent table sets-offering an opportunity for KV cache sharing across queries-current inference engines, such as SGLang and vLLM, generate redundant prefix cache copies when processing user queries with varying table orders. To address this inefficiency, we propose precomputing table representations as KV caches offline and querying the required ones online. A key aspect of our approach is the computation of table caches while preserving primary foreign key relationships between tables. Additionally, we construct a Table Trie structure to facilitate efficient KV cache lookups during inference. To enhance cache performance, we introduce a cache management system with a query reranking strategy to improve cache hit rates and a computation loading pipeline for parallelizing model inference and cache loading. Experimental results show that our proposed TableCache achieves up to a 3.62x speedup in Time to First Token (TTFT) with negligible performance degradation.

cs.CL↗

AlgBench: To What Extent Do Large Reasoning Models Understand Algorithms?

Reasoning ability has become a central focus in the advancement of Large Reasoning Models (LRMs). Although notable progress has been achieved on several reasoning benchmarks such as MATH500 and LiveCodeBench, existing benchmarks for algorithmic reasoning remain limited, failing to answer a critical question: Do LRMs truly master algorithmic reasoning? To answer this question, we propose AlgBench, an expert-curated benchmark that evaluates LRMs under an algorithm-centric paradigm. AlgBench consists of over 3,000 original problems spanning 27 algorithms, constructed by ACM algorithmic experts and organized under a comprehensive taxonomy, including Euclidean-structured, non-Euclidean-structured, non-optimized, local-optimized, global-optimized, and heuristic-optimized categories. Empirical evaluations on leading LRMs (e.g., Gemini-3-Pro, DeepSeek-v3.2-Speciale and GPT-o3) reveal substantial performance heterogeneity: while models perform well on non-optimized tasks (up to 92%), accuracy drops sharply to around 49% on globally optimized algorithms such as dynamic programming. Further analysis uncovers \textbf{strategic over-shifts}, wherein models prematurely abandon correct algorithmic designs due to necessary low-entropy tokens. These findings expose fundamental limitations of problem-centric reinforcement learning and highlight the necessity of an algorithm-centric training paradigm for robust algorithmic reasoning.

cs.AI↗

Residue Theorem, Regularization and Parity Theorem

In this paper, we employ contour integration and residue calculus to derive explicit parity formulas for (cyclotomic) multiple zeta values (MZVs). A key innovation lies in applying double shuffle regularization to the contour integrals, which leads to two distinct regularized parity formulas-one via shuffle and one via stuffle regularization. Notably, this demonstrates for the first time that the contour integral method can be extended to the regularized setting (including the case $k_r=1$), thereby overcoming a limitation of previous approaches. Our results not only provide explicit parity relations at arbitrary depths but also lay the groundwork for extending this technique to other variants of multiple zeta values.

math.NT↗

Think-on-Graph 3.0: Efficient and Adaptive LLM Reasoning on Heterogeneous Graphs via Multi-Agent Dual-Evolving Context Retrieval

Graph-based Retrieval-Augmented Generation (GraphRAG) has become the important paradigm for enhancing Large Language Models (LLMs) with external knowledge. However, existing approaches are constrained by their reliance on high-quality knowledge graphs: manually built ones are not scalable, while automatically extracted ones are limited by the performance of LLM extractors, especially when using smaller, local-deployed models. To address this, we introduce Think-on-Graph 3.0 (ToG-3), a novel framework featuring a Multi-Agent Context Evolution and Retrieval (MACER) mechanism. Its core contribution is the dynamic construction and iterative refinement of a Chunk-Triplets-Community heterogeneous graph index, powered by a Dual-Evolution process that adaptively evolves both the query and the retrieved sub-graph during reasoning. ToG-3 dynamically builds a targeted graph index tailored to the query, enabling precise evidence retrieval and reasoning even with lightweight LLMs. Extensive experiments demonstrate that ToG-3 outperforms compared baselines on both deep and broad reasoning benchmarks, and ablation studies confirm the efficacy of the components of MACER framework. The source code are available in https://github.com/DataArcTech/ToG-3.

cs.CL↗

DEER: Draft with Diffusion, Verify with Autoregressive Models

Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/

cs.LG↗

Kimina Lean Server: A High-Performance Lean Server for Large-Scale Verification

We introduce the Kimina Lean Server, an open-source project designed as a high-performance verifier for reinforcement learning pipelines. Built on top of the Lean REPL (Read-Eval-Print Loop) maintained by the Lean FRO, our server combines server-side parallelism by managing multiple Lean processes in parallel with a Least Recently Used (LRU) caching mechanism that reuses Lean imports across requests. On the client side, a lightweight Python package enables submitting proof batches and receiving Lean feedback, including extracted tactics and tactic states. Together, these features enable a scalable workflow for large-scale verification and data extraction. In our experiments, the Kimina Lean Server outperforms previous Lean interaction tools, achieving a 1.5 to 2 times speedup in verification time. Moreover, its improved efficiency has enabled its use in the large-scale training of state-of-the-art models such as Kimina-Prover. We hope that our open-source project will support the neural theorem proving community and accelerate future progress by enabling efficient large-scale verification and proof data extraction.

cs.LO↗

Towards Unified Co-Speech Gesture Generation via Hierarchical Implicit Periodicity Learning

Generating 3D-based body movements from speech shows great potential in extensive downstream applications, while it still suffers challenges in imitating realistic human movements. Predominant research efforts focus on end-to-end generation schemes to generate co-speech gestures, spanning GANs, VQ-VAE, and recent diffusion models. As an ill-posed problem, in this paper, we argue that these prevailing learning schemes fail to model crucial inter- and intra-correlations across different motion units, i.e. head, body, and hands, thus leading to unnatural movements and poor coordination. To delve into these intrinsic correlations, we propose a unified Hierarchical Implicit Periodicity (HIP) learning approach for audio-inspired 3D gesture generation. Different from predominant research, our approach models this multi-modal implicit relationship by two explicit technique insights: i) To disentangle the complicated gesture movements, we first explore the gesture motion phase manifolds with periodic autoencoders to imitate human natures from realistic distributions while incorporating non-period ones from current latent states for instance-level diversities. ii) To model the hierarchical relationship of face motions, body gestures, and hand movements, driving the animation with cascaded guidance during learning. We exhibit our proposed approach on 3D avatars and extensive experiments show our method outperforms the state-of-the-art co-speech gesture generation methods by both quantitative and qualitative evaluations. Code and models will be publicly available.

cs.AI↗

Spatiotemporal scales of dynamical quantum phase transitions in the Bose-Hubbard model

We investigate the spatial and temporal scales of dynamical quantum phase transitions in the one-dimensional Bose-Hubbard model in the strong interaction limit. Using Jordan-Wigner transformation, we obtain the time-dependent wavefunction and therefore the subsystem Loschmidt echo, and systematically investigate how its properties vary with subsystem size. It is found that when the subsystem is sufficiently large, it exhibits logarithmic divergence identical to that of the full system Loschmidt echo, yielding a critical exponent of zero. We also obtain the required subsystem size and temporal resolution for detecting dynamical quantum phase transitions using the subsystem Loschmidt echo. It is expected that the present results provide a reliable foundation for further experimental investigations.

cond-mat.quant-gas↗

Attacking and Securing Community Detection: A Game-Theoretic Framework

It has been demonstrated that adversarial graphs, i.e., graphs with imperceptible perturbations, can cause deep graph models to fail on classification tasks. In this work, we extend the concept of adversarial graphs to the community detection problem, which is more challenging. We propose novel attack and defense techniques for community detection problem, with the objective of hiding targeted individuals from detection models and enhancing the robustness of community detection models, respectively. These techniques have many applications in real-world scenarios, for example, protecting personal privacy in social networks and understanding camouflage patterns in transaction networks. To simulate interactive attack and defense behaviors, we further propose a game-theoretic framework, called CD-GAME. One player is a graph attacker, while the other player is a Rayleigh Quotient defender. The CD-GAME models the mutual influence and feedback mechanisms between the attacker and the defender, revealing the dynamic evolutionary process of the game. Both players dynamically update their strategies until they reach the Nash equilibrium. Extensive experiments demonstrate the effectiveness of our proposed attack and defense methods, and both outperform existing baselines by a significant margin. Furthermore, CD-GAME provides valuable insights for understanding interactive attack and defense scenarios in community detection problems. We found that in traditional single-step attack or defense, attacker tends to employ strategies that are most effective, but are easily detected and countered by defender. When the interactive game reaches a Nash equilibrium, attacker adopts more imperceptible strategies that can still achieve satisfactory attack effectiveness even after defense.

cs.LG↗

DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.

cs.CV↗

Are Time-Series Foundation Models Deployment-Ready? A Systematic Study of Adversarial Robustness Across Domains

Time-Series Foundation Models (TSFMs) are rapidly transitioning from research prototypes to core components of critical decision-making systems, driven by their impressive zero-shot forecasting capabilities. However, as their deployment surges, a critical blind spot remains: their fragility under adversarial attacks. This lack of scrutiny poses severe risks, particularly as TSFMs enter high-stakes environments vulnerable to manipulation. We present a systematic, diagnostic study arguing that for TSFMs, robustness is not merely a secondary metric but a prerequisite for trustworthy deployment comparable to accuracy. Our evaluation framework, explicitly tailored to the unique constraints of time series, incorporates normalized, sparsity-aware perturbation budgets and unified scale-invariant metrics across white-box and black-box settings. Across six representative TSFMs, we demonstrate that current architectures are alarmingly brittle: even small perturbations can reliably steer forecasts toward specific failure modes, such as trend flips and malicious drifts. We uncover TSFM-specific vulnerability patterns, including horizon-proximal brittleness, increased susceptibility with longer context windows, and weak cross-model transfer that points to model-specific failure modes rather than generic distortions. Finally, we show that simple adversarial fine-tuning offers a cost-effective path to substantial robustness gains, even with out-of-domain data. This work bridges the gap between TSFM capabilities and safety constraints, offering essential guidance for hardening the next generation of forecasting systems.

cs.LG↗

Golden Touchstone: A Comprehensive Bilingual Benchmark for Evaluating Financial Large Language Models

As large language models (LLMs) increasingly permeate the financial sector, there is a pressing need for a standardized method to comprehensively assess their performance. Existing financial benchmarks often suffer from limited language and task coverage, low-quality datasets, and inadequate adaptability for LLM evaluation. To address these limitations, we introduce Golden Touchstone, a comprehensive bilingual benchmark for financial LLMs, encompassing eight core financial NLP tasks in both Chinese and English. Developed from extensive open-source data collection and industry-specific demands, this benchmark thoroughly assesses models' language understanding and generation capabilities. Through comparative analysis of major models such as GPT-4o, Llama3, FinGPT, and FinMA, we reveal their strengths and limitations in processing complex financial information. Additionally, we open-source Touchstone-GPT, a financial LLM trained through continual pre-training and instruction tuning, which demonstrates strong performance on the bilingual benchmark but still has limitations in specific tasks. This research provides a practical evaluation tool for financial LLMs and guides future development and optimization. The source code for Golden Touchstone and model weight of Touchstone-GPT have been made publicly available at https://github.com/IDEA-FinAI/Golden-Touchstone.

cs.CL↗

ChronosObserver: Taming 4D World with Hyperspace Diffusion Sampling

Although prevailing camera-controlled video generation models can produce cinematic results, lifting them directly to the generation of 3D-consistent and high-fidelity time-synchronized multi-view videos remains challenging, which is a pivotal capability for taming 4D worlds. Some works resort to data augmentation or test-time optimization, but these strategies are constrained by limited model generalization and scalability issues. To this end, we propose ChronosObserver, a training-free method including World State Hyperspace to represent the spatiotemporal constraints of a 4D world scene, and Hyperspace Guided Sampling to synchronize the diffusion sampling trajectories of multiple views using the hyperspace. Experimental results demonstrate that our method achieves high-fidelity and 3D-consistent time-synchronized multi-view videos generation without training or fine-tuning for diffusion models.

cs.CV↗

PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery

Recent advances in surface reconstruction for 3D Gaussian Splatting (3DGS) have enabled remarkable geometric accuracy. However, their performance degrades in photometrically ambiguous regions such as reflective and textureless surfaces, where unreliable cues disrupt photometric consistency and hinder accurate geometry estimation. Reflected light is often partially polarized in a manner that reveals surface orientation, making polarization an optic complement to photometric cues in resolving such ambiguities. Therefore, we propose PolarGS, an optics-aware extension of RGB-based 3DGS that leverages polarization as an optical prior to resolve photometric ambiguities and enhance reconstruction accuracy. Specifically, we introduce two complementary modules: a polarization-guided photometric correction strategy, which ensures photometric consistency by identifying reflective regions via the Degree of Linear Polarization (DoLP) and refining reflective Gaussians with Color Refinement Maps; and a polarization-enhanced Gaussian densification mechanism for textureless area geometry recovery, which integrates both Angle and Degree of Linear Polarization (A/DoLP) into a PatchMatch-based depth completion process. This enables the back-projection and fusion of new Gaussians, leading to more complete reconstruction. PolarGS is framework-agnostic and achieves superior geometric accuracy compared to state-of-the-art methods.

cs.CV↗

Comment on "Direct Targeting and Regulation of RNA Polymerase II by Cell Signaling Kinases"

Dabas et al. in Science 2025 report that approximately 117 human kinases directly phosphorylate the C-terminal domain (CTD) of RNA polymerase II (Pol II), proposing an extensive, direct biochemical bridge between signal transduction and transcriptional control. Such a sweeping claim that one-fourth of the human kinome directly targets the CTD represents a profound revision of canonical transcriptional biology. However, the evidence presented relies primarily on in vitro kinase assays using short CTD peptides, sparse in-cell validation, and mechanistically incomplete models of nuclear trafficking, chromatin targeting, structural compatibility, and catalytic specificity. In this extended critique, we demonstrate that the conclusions of this study are not supported by current biochemical, structural, cell biological, or genomic data. We outline severe shortcomings in assay design, lack of quantitative kinetics, incompatibilities with known Pol II structural constraints, unsupported assumptions about nuclear localization, inappropriate extension to "direct-at-gene" mechanisms, absence of global transcriptional effects, failure to align with the essential role of canonical CDKs, and missing transparency in dataset reporting. We conclude that the central claims of the study are premature and contradicted by decades of established transcriptional research. Substantial new evidence is required before revising the mechanistic model of Pol II CTD regulation.

q-bio.MN↗

E$^{3}$NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images

Neural Radiance Fields (NeRF) achieves impressive novel view rendering performance by learning implicit 3D representation from sparse view images. However, it is difficult to reconstruct a sharp NeRF from blurry input that often occurs in the wild. To solve this problem, we propose a novel Efficient Event-Enhanced NeRF (E$^{3}$NeRF), reconstructing sharp NeRF by utilizing both blurry images and corresponding event streams. A blur rendering loss and an event rendering loss are introduced, which guide the NeRF training via modeling the physical image motion blur process and event generation process, respectively. To improve the efficiency of the framework, we further leverage the latent spatial-temporal blur information in the event stream to evenly distribute training over temporal blur and focus training on spatial blur. Moreover, a camera pose estimation framework for real-world data is built with the guidance of the events, generalizing the method to more practical applications. Compared to previous image-based and event-based NeRF works, our framework makes more profound use of the internal relationship between events and images. Extensive experiments on both synthetic data and real-world data demonstrate that E\textsuperscript{3}NeRF can effectively learn a sharp NeRF from blurry images, especially for high-speed non-uniform motion and low-light scenes.

cs.CV↗

A Viable Paradigm of Software Automation: Iterative End-to-End Automated Software Development

Software development automation is a long-term goal in software engineering. With the development of artificial intelligence (AI), more and more researchers are exploring approaches to software automation. They view AI systems as tools or assistants in software development, still requiring significant human involvement. Another initiative is ``vibe coding'', where AI systems write and repeatedly revise most (or even all) of the code. We foresee these two development paths will converge towards the same destination: AI systems participate in throughout the software development lifecycle, expanding boundaries of full-stack software development. In this paper, we present a vision of an iterative end-to-end automated software development paradigm AutoSW. It operates in an analyze-plan-implement-deliver loop, where AI systems as human partners become first-class actors, translating human intentions expressed in natural language into executable software. We explore a lightweight prototype across the paradigm and initially execute various representative cases. The results indicate that AutoSW can successfully deliver executable software, providing a feasible direction for truly end-to-end automated software development.

cs.SE↗

A Needle in a Haystack: Intent-driven Reusable Artifacts Recommendation with LLMs

In open source software development, the reuse of existing artifacts has been widely adopted to avoid redundant implementation work. Reusable artifacts are considered more efficient and reliable than developing software components from scratch. However, when faced with a large number of reusable artifacts, developers often struggle to find artifacts that can meet their expected needs. To reduce this burden, retrieval-based and learning-based techniques have been proposed to automate artifact recommendations. Recently, Large Language Models (LLMs) have shown the potential to understand intentions, perform semantic alignment, and recommend usable artifacts. Nevertheless, their effectiveness has not been thoroughly explored. To fill this gap, we construct an intent-driven artifact recommendation benchmark named IntentRecBench, covering three representative open source ecosystems. Using IntentRecBench, we conduct a comprehensive comparative study of five popular LLMs and six traditional approaches in terms of precision and efficiency. Our results show that although LLMs outperform traditional methods, they still suffer from low precision and high inference cost due to the large candidate space. Inspired by the ontology-based semantic organization in software engineering, we propose TreeRec, a feature tree-guided recommendation framework to mitigate these issues. TreeRec leverages LLM-based semantic abstraction to organize artifacts into a hierarchical semantic tree, enabling intent and function alignment and reducing reasoning time. Extensive experiments demonstrate that TreeRec consistently improves the performance of diverse LLMs across ecosystems, highlighting its generalizability and potential for practical deployment.

cs.SE↗