SearcharxivSearch

arXiv subjects

Jia Wan

Publications and source records attributed to Jia Wan.

At least 19 recordsLinked to original sources

Semiparametric inference on identification sets in choice modeling

In a discrete choice model, choice probabilities observed for a finite collection of choice sets may not identify a counterfactual choice probability under an unobserved choice set. We represent this counterfactual probability as a linear functional of a mixing distribution. Because the target is a functional of a distribution whose support is not restricted to a finite set, the parameter space is infinite-dimensional, while the data impose only finitely many moment restrictions. Therefore, observed choice probabilities need not point identify such a target. The identified set is defined as the set of target values compatible with observed choice probabilities. Rather than imposing conditions to ensure point identification, we characterize the identified set, and conduct inference on its lower and upper endpoints. We represent each endpoint as the value of a linear program over probability measures, and give conditions to obtain pathwise differentiability of the identification bounds. As a consequence, we are able to prove asymptotic normality of plug-in endpoint estimators. Finally, we provide an Expectation-Maximization-like algorithm for certifying membership of candidate values in the identified set and establish local convergence guarantees.

math.ST

Train the Agent, Not the Expert: Learning to Harness Heterogeneous Experts for Multi-Turn Visual Reasoning

Recent progress in computer vision has produced a wide range of powerful specialized models for detection, segmentation, counting, and other visual tasks. However, these models are usually optimized for isolated task formulations, making it difficult to directly support general-purpose visual intelligence, especially when a task requires complex language understanding and dense small-object perception. In this paper, we propose VisHarness, a trainable visual agent that decouples high-level perception, reasoning, and decision-making from low-level task execution. Instead of training a model to solve a specific visual task, VisHarness learns to harness a set of carefully designed heterogeneous visual experts. This paradigm preserves the general intelligence of the agent while fully leveraging the precision advantages of specialized visual models in concrete visual tasks. With only lightweight training, VisHarness learns a generalizable visual expert-harnessing policy and can solve common fundamental vision tasks under various complex conditions through multi-turn interactions with visual expert models. To enable efficient on-policy reinforcement learning training in a live environment, we introduce dynamic visual memory archiving, which mitigates the rapidly accumulating visual-token overhead caused by multi-turn interactions with visual expert models. Experiments on four representative benchmarks covering reasoning segmentation, generalized referring segmentation, dense small-object detection, and referring counting demonstrate that VisHarness substantially outperforms existing general-purpose models and achieves competitive or superior performance compared with task-specific models.

cs.CV

Dense Point-to-Mask Optimization with Reinforced Point Selection for Crowd Instance Segmentation

Crowd instance segmentation is a crucial task with a wide range of applications, including surveillance and transportation. Currently, point labels are common in crowd datasets, while region labels (e.g., boxes) are rare and inaccurate. The masks obtained through segmentation help to improve the accuracy of region labels and resolve the correspondence between individual location coordinates and crowd density maps. However, directly applying currently popular large foundation models such as SAM does not yield ideal results in dense crowds. To this end, we first propose Dense Point-to-Mask Optimization (DPMO), which integrates SAM with the Nearest Neighbor Exclusive Circle (NNEC) constraint to generate dense instance segmentation from point annotations. With DPMO and manual correction, we obtain mask annotations from the existing point annotations for traditional crowd datasets. Then, to predict instance segmentation in dense crowds, we propose a Reinforced Point Selection (RPS) framework trained with Group Relative Policy Optimization (GRPO), which selects the best predicted point from a sampling of the initial point prediction. Through extensive experiments, we achieve state-of-the-art crowd instance segmentation performance on ShanghaiTech, UCF-QNRF, JHU-CROWD++, and NWPU-Crowd datasets. Furthermore, we design new loss functions supervised by masks that boost counting performance across different models, demonstrating the significant role of mask annotations in enhancing counting accuracy.

cs.CV

FocusVLA: Focused Visual Utilization for Vision-Language-Action Models

Vision-Language-Action (VLA) models improve action generation by conditioning policies on rich vision-language information. However, current auto-regressive policies are constrained by three bottlenecks: (1) architectural bias drives models to overlook visual details, (2) an excessive number of visual tokens makes attention difficult to focus on the correct regions, and (3) task-irrelevant visual information introduces substantial noise - together severely impairing the quality of action. In this paper, we investigate how to effectively utilize different visual representations for action generation. To this end, we first empirically validate the above issues and show that VLA performance is primarily limited by how visual information is utilized, rather than by the quality of visual representations. Based on these insights, we introduce FocusVLA, a novel paradigm that directs the model's attention to task-relevant visual regions to effectively bridge vision to action. Specifically, we first propose Modality Cascaded Attention to eliminate shortcut pathways, thereby compelling VLA models to rely on task-relevant visual details for action generation. Furthermore, we propose Focus Attention, which dynamically selects task-relevant visual patches to control information quantity while explicitly modulating their influence to suppress task-irrelevant noise. Extensive experiments on both simulated and real-world robotic benchmarks demonstrate that FocusVLA not only effectively leverages visual details to perform dexterous manipulations, but also substantially improves performance and accelerates convergence across a variety of tasks.

cs.RO

M2P: Improving Visual Foundation Models with Mask-to-Point Weakly-Supervised Learning for Dense Point Tracking

Tracking Any Point (TAP) has emerged as a fundamental tool for video understanding. Current approaches adapt Vision Foundation Models (VFMs) like DINOv2 via offline finetuning or test-time optimization. However, these VFMs rely on static image pre-training, which is inherently sub-optimal for capturing dense temporal correspondence in videos. To address this, we propose Mask-to-Point (M2P) learning, which leverages rich video object segmentation (VOS) mask annotations to improve VFMs for dense point tracking. Our M2P introduces three new mask-based constraints for weakly-supervised representation learning. First, we propose a local structure consistency loss, which leverages Procrustes analysis to model the cohesive motion of points lying within a local structure, achieving more reliable point-to-point matching learning. Second, we propose a mask label consistency (MLC) loss, which enforces that sampled foreground points strictly match foreground regions across frames. The proposed MLC loss can be regarded as a regularization, which stabilizes training and prevents convergence to trivial solutions. Finally, mask boundary constrain is applied to explicitly supervise boundary points. We show that our weaklysupervised M2P models significantly outperform baseline VFMs with efficient training by using only 3.6K VOS training videos. Notably, M2P achieves 12.8% and 14.6% performance gains over DINOv2-B/14 and DINOv3-B/16 on the TAP-Vid-DAVIS benchmark, respectively. Moreover, the proposed M2P models are used as pre-trained backbones for both test-time optimized and offline fine-tuned TAP tasks, demonstrating its potential to serve as general pre-trained models for point tracking. Code will be made publicly available upon acceptance.

cs.CV

Exclusivity-Guided Mask Learning for Semi-Supervised Crowd Instance Segmentation and Counting

Semi-supervised crowd analysis is a prominent area of research, as unlabeled data are typically abundant and inexpensive to obtain. However, traditional point-based annotations constrain performance because individual regions are inherently ambiguous, and consequently, learning fine-grained structural semantics from sparse anno tations remains an unresolved challenge. In this paper, we first propose an Exclusion-Constrained Dual-Prompt SAM (EDP-SAM), based on our Nearest Neighbor Exclusion Circle (NNEC) constraint, to generate mask supervision for current datasets. With the aim of segmenting individuals in dense scenes, we then propose Exclusivity-Guided Mask Learning (XMask), which enforces spatial separation through a discriminative mask objective. Gaussian smoothing and a differentiable center sampling strategy are utilized to improve feature continuity and training stability. Building on XMask, we present a semi-supervised crowd counting framework that uses instance mask priors as pseudo-labels, which contain richer shape information than traditional point cues. Extensive experiments on the ShanghaiTech A, UCF-QNRF, and JHU++ datasets (using 5%, 10%, and 40% labeled data) verify that our end-to-end model achieves state-of-the-art semi-supervised segmentation and counting performance, effectively bridging the gap between counting and instance segmentation within a unified framework.

cs.CV

UNICBench: UNIfied Counting Benchmark for MLLM

Counting is a core capability for multimodal large language models (MLLMs), yet there is no unified counting dataset to rigorously evaluate this ability across image, text, and audio. We present UNICBench, a unified multimodal, multi level counting benchmark and evaluation toolkit with accurate ground truth, deterministic numeric parsing, and stratified reporting. The corpus comprises 5,300 images (5,508 QA), 872 documents (5,888 QA), and 2,069 audio clips (2,905 QA), annotated with a three level capability taxonomy and difficulty tags. Under a standardized protocol with fixed splits/prompts/seeds and modality specific matching rules, we evaluate 45 state-of-the-art MLLMs across modalities. Results show strong performance on some basic counting tasks but significant gaps on reasoning and the hardest partitions, highlighting long-tail errors and substantial headroom for improving general counting. UNICBench offers a rigorous and comparable basis for measurement and a public toolkit to accelerate progress.

cs.CV

Counting surface subgroups in cusped hyperbolic 3-manifolds

Let $M =\mathbb{H}^3/\Gamma$ be a finite-volume, noncompact hyperbolic 3-manifold. We show that the number of quasi-Fuchsian surface subgroups of $\Gamma$ (up to conjugacy and commensurability) of genus at most $g$ is bounded both above and below by functions of the form $(cg)^{2g}$. As a corollary, for all $h\geq 4$, the number of purely pseudo-Anosov closed surface subgroups of genus at most $g$ of the mapping class group $\mathrm{Mod}(S_{h,0})$ is bounded below by $(Cg)^{2g}$ for a universal constant $C$. In contrast, for some $g \geq 2$, we construct infinitely many conjugacy classes of genus-$g$ surface subgroups of $\Gamma$ with accidental parabolics.

math.GT

Video Individual Counting and Tracking from Moving Drones: A Benchmark and Methods

Counting and tracking dense crowds in large-scale scenes is valuable yet challenging, while existing methods and datasets are largely limited to fixed cameras with small scene coverage. We introduce MovingDroneCrowd++, a large-scale video-level dataset dedicated to dense crowd counting and tracking from moving drones, captured under diverse flight altitudes, camera angles, and illumination conditions. Existing methods, however, still fail to achieve satisfactory Video Individual Counting (VIC) or Multi-Object Tracking (MOT) performance under these challenging aerial conditions. To this end, we propose GD3A (Global Density Map Decomposition via Group-wise Density Assignment) for VIC and GIA-Track (Group-wise Identity Association Tracker) for MOT. Both methods are unified under a framework that aggregates cross-frame pixel-level matches among multiple descriptors per pedestrian through group-wise density assignment (GDA) and group-wise identity association (GIA), respectively. This group-wise aggregation tolerates intra-group spatial mismatches and limits the propagation of inter-group errors. To establish reliable pixel-level descriptor correspondences across frames, we design a frame-pair-conditioned dustbin score inferred from the pedestrian descriptors of each frame pair, enabling Optimal Transport to better distinguish identity differences. Based on these matches, GD3A decomposes global density maps into shared, inflow, and outflow components, while GIA-Track establishes robust pedestrian trajectories. Experiments show that our methods achieve substantial gains in both VIC and MOT on moving-drone videos with dense crowds and complex motions, reducing counting error by 47.4% and improving tracking accuracy by 64.6%. Code, dataset, and pretrained models are available at https://github.com/fyw1999/MovingDroneCrowd.

cs.CV

Temporal Unlearnable Examples: Preventing Personal Video Data from Unauthorized Exploitation by Object Tracking

With the rise of social media, vast amounts of user-uploaded videos (e.g., YouTube) are utilized as training data for Visual Object Tracking (VOT). However, the VOT community has largely overlooked video data-privacy issues, as many private videos have been collected and used for training commercial models without authorization. To alleviate these issues, this paper presents the first investigation on preventing personal video data from unauthorized exploitation by deep trackers. Existing methods for preventing unauthorized data use primarily focus on image-based tasks (e.g., image classification), directly applying them to videos reveals several limitations, including inefficiency, limited effectiveness, and poor generalizability. To address these issues, we propose a novel generative framework for generating Temporal Unlearnable Examples (TUEs), and whose efficient computation makes it scalable for usage on large-scale video datasets. The trackers trained w/ TUEs heavily rely on unlearnable noises for temporal matching, ignoring the original data structure and thus ensuring training video data-privacy. To enhance the effectiveness of TUEs, we introduce a temporal contrastive loss, which further corrupts the learning of existing trackers when using our TUEs for training. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in video data-privacy protection, with strong transferability across VOT models, datasets, and temporal matching tasks.

cs.CV

Beyond Quantity: Distribution-Aware Labeling for Visual Grounding

Visual grounding requires large and diverse region-text pairs. However, manual annotation is costly and fixed vocabularies restrict scalability and generalization. Existing pseudo-labeling pipelines often overfit to biased distributions and generate noisy or redundant samples. Through our systematic analysis of data quality and distributional coverage, we find that performance gains come less from raw data volume and more from effective distribution expansion. Motivated by this insight, we propose DAL, a distribution-aware labeling framework for visual grounding. The proposed method first employs a dual-driven annotation module, where a closed-set path provides reliable pseudo labels and an open-set path enriches vocabulary and introduces novel concepts; meanwhile, it further performs explicit out-of-distribution (OOD) expression expansion to broaden semantic coverage. We then propose a consistency- and distribution-aware filtering module to discard noisy or redundant region-text pairs and rebalance underrepresented linguistic and visual content, thereby improving both data quality and training efficiency. Extensive experiments on three benchmarks demonstrate that our method consistently outperforms strong baselines and achieves state-of-the-art results, underscoring the critical role of distribution-aware labeling in building scalable and robust visual grounding datasets.

cs.CV

Few-Shot Vision-Language Action-Incremental Policy Learning

Recently, Transformer-based robotic manipulation methods utilize multi-view spatial representations and language instructions to learn robot motion trajectories by leveraging numerous robot demonstrations. However, the collection of robot data is extremely challenging, and existing methods lack the capability for continuous learning on new tasks with only a few demonstrations. In this paper, we formulate these challenges as the Few-Shot Action-Incremental Learning (FSAIL) task, and accordingly design a Task-prOmpt graPh evolutIon poliCy (TOPIC) to address these issues. Specifically, to address the data scarcity issue in robotic imitation learning, TOPIC learns Task-Specific Prompts (TSP) through the deep interaction of multi-modal information within few-shot demonstrations, thereby effectively extracting the task-specific discriminative information. On the other hand, to enhance the capability for continual learning on new tasks and mitigate the issue of catastrophic forgetting, TOPIC adopts a Continuous Evolution Strategy (CES). CES leverages the intrinsic relationships between tasks to construct a task relation graph, which effectively facilitates the adaptation of new tasks by reusing skills learned from previous tasks. TOPIC pioneers few-shot continual learning in the robotic manipulation task, and extensive experimental results demonstrate that TOPIC outperforms state-of-the-art baselines by over 26$\%$ in success rate, significantly enhancing the continual learning capabilities of existing Transformer-based policies.

cs.RO

Density-based Object Detection in Crowded Scenes

Compared with the generic scenes, crowded scenes contain highly-overlapped instances, which result in: 1) more ambiguous anchors during training of object detectors, and 2) more predictions are likely to be mistakenly suppressed in post-processing during inference. To address these problems, we propose two new strategies, density-guided anchors (DGA) and density-guided NMS (DG-NMS), which uses object density maps to jointly compute optimal anchor assignments and reweighing, as well as an adaptive NMS. Concretely, based on an unbalanced optimal transport (UOT) problem, the density owned by each ground-truth object is transported to each anchor position at a minimal transport cost. And density on anchors comprises an instance-specific density distribution, from which DGA decodes the optimal anchor assignment and re-weighting strategy. Meanwhile, DG-NMS utilizes the predicted density map to adaptively adjust the NMS threshold to reduce mistaken suppressions. In the UOT, a novel overlap-aware transport cost is specifically designed for ambiguous anchors caused by overlapped neighboring objects. Extensive experiments on the challenging CrowdHuman dataset with Citypersons dataset demonstrate that our proposed density-guided detector is effective and robust to crowdedness. The code and pre-trained models will be made available later.

cs.CV

Video Individual Counting for Moving Drones

Video Individual Counting (VIC) has received increasing attention for its importance in intelligent video surveillance. Existing works are limited in two aspects, i.e., dataset and method. Previous datasets are captured with fixed or rarely moving cameras with relatively sparse individuals, restricting evaluation for a highly varying view and time in crowded scenes. Existing methods rely on localization followed by association or classification, which struggle under dense and dynamic conditions due to inaccurate localization of small targets. To address these issues, we introduce the MovingDroneCrowd Dataset, featuring videos captured by fast-moving drones in crowded scenes under diverse illuminations, shooting heights and angles. We further propose a Shared Density map-guided Network (SDNet) using a Depth-wise Cross-Frame Attention (DCFA) module to directly estimate shared density maps between consecutive frames, from which the inflow and outflow density maps are derived by subtracting the shared density maps from the global density maps. The inflow density maps across frames are summed up to obtain the number of unique pedestrians in a video. Experiments on our datasets and publicly available ones show the superiority of our method over the state of the arts in highly dynamic and complex crowded scenes. Our dataset and codes have been released publicly.

cs.CV

Embodied Crowd Counting

Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed. We first build up an interactive simulator, Embodied Crowd Counting Dataset (ECCD), which enables large scale scenes and large object quantity. A prior probability distribution that approximates realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed. This method contains a MLLM driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results against baselines show that the proposed method achieves the best trade-off between counting accuracy and navigation cost.

cs.CV

Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Games

Zero-shot coordination (ZSC) is a popular setting for studying the ability of reinforcement learning (RL) agents to coordinate with novel partners. Prior ZSC formulations assume the $\textit{problem setting}$ is common knowledge: each agent knows the underlying Dec-POMDP, knows others have this knowledge, and so on ad infinitum. However, this assumption rarely holds in complex real-world settings, which are often difficult to fully and correctly specify. Hence, in settings where this common knowledge assumption is invalid, agents trained using ZSC methods may not be able to coordinate well. To address this limitation, we formulate the $\textit{noisy zero-shot coordination}$ (NZSC) problem. In NZSC, agents observe different noisy versions of the ground truth Dec-POMDP, which are assumed to be distributed according to a fixed noise model. Only the distribution of ground truth Dec-POMDPs and the noise model are common knowledge. We show that a NZSC problem can be reduced to a ZSC problem by designing a meta-Dec-POMDP with an augmented state space consisting of all the ground-truth Dec-POMDPs. For solving NZSC problems, we propose a simple and flexible meta-learning method called NZSC training, in which the agents are trained across a distribution of coordination problems - which they only get to observe noisy versions of. We show that with NZSC training, RL agents can be trained to coordinate well with novel partners even when the (exact) problem setting of the coordination is not common knowledge.

cs.LG

Exploiting Exogenous Structure for Sample-Efficient Reinforcement Learning

We study a structured class of Markov Decision Processes, known as Exo-MDPs, in which the state space is partitioned into exogenous and endogenous components. Exogenous states evolve stochastically, independent of the agent's actions, while endogenous states evolve deterministically based on both state components and actions. Exo-MDPs capture many operations research settings, including inventory control, resource management, and ride-sharing. Our first contribution is structural: we establish a representational equivalence between discrete MDPs, Exo-MDPs, and discrete linear mixture MDPs. Our second contribution is statistical. We characterize the minimax regret of learning in Exo-MDPs when the effective dimension r is small relative to the endogenous state and action spaces. When the exogenous states are unobserved, we prove matching upper and lower regret bounds of order $\Theta(Hr \sqrt{K})$ over $K$ episodes of horizon $H$, where $r$ is the effective dimension of the Exo-MDP. When exogenous states are observed, the minimax regret improves to $\Theta(H\sqrt{ r K})$, revealing a $\Theta(\sqrt{r})$ statistical gap due to observation of the exogenous states. These results show that Exo-MDPs decouple sample complexity from action space and endogenous state space. We validate these insights with experiments on inventory control and resource allocation.

stat.ML

Quantifying the Uncertainty of Imputed Demographic Disparity Estimates: The Dual-Bootstrap

Measuring average differences in an outcome across racial or ethnic groups is a crucial first step for equity assessments, but researchers often lack access to data on individuals' races and ethnicities to calculate them. A common solution is to impute the missing race or ethnicity labels using proxies, then use those imputations to estimate the disparity. Conventional standard errors mischaracterize the resulting estimate's uncertainty because they treat the imputation model as given and fixed, instead of as an unknown object that must be estimated with uncertainty. We propose a dual-bootstrap approach that explicitly accounts for measurement uncertainty and thus enables more accurate statistical inference, which we demonstrate via simulation. In addition, we adapt our approach to the commonly used Bayesian Improved Surname Geocoding (BISG) imputation algorithm, where direct bootstrapping is infeasible because the underlying Census Bureau data are unavailable. In simulations, we find that measurement uncertainty is generally insignificant for BISG except in particular circumstances; bias, not variance, is likely the predominant source of error. We apply our method to quantify the uncertainty of prevalence estimates of common health conditions by race using data from the American Family Cohort.

stat.ME