Searcharxiv⌕ Search

arXiv subjects

Jia Zheng

Publications and source records attributed to Jia Zheng.

32 records · Page 2Linked to original sources

PlankAssembly: Robust 3D Reconstruction from Three Orthographic Views with Learnt Shape Programs

In this paper, we develop a new method to automatically convert 2D line drawings from three orthographic views into 3D CAD models. Existing methods for this problem reconstruct 3D models by back-projecting the 2D observations into 3D space while maintaining explicit correspondence between the input and output. Such methods are sensitive to errors and noises in the input, thus often fail in practice where the input drawings created by human designers are imperfect. To overcome this difficulty, we leverage the attention mechanism in a Transformer-based sequence generation model to learn flexible mappings between the input and output. Further, we design shape programs which are suitable for generating the objects of interest to boost the reconstruction accuracy and facilitate CAD modeling applications. Experiments on a new benchmark dataset show that our method significantly outperforms existing ones when the inputs are noisy or incomplete.

cs.CV↗

Deep Learning Assisted Optimization for 3D Reconstruction from Single 2D Line Drawings

In this paper, we revisit the long-standing problem of automatic reconstruction of 3D objects from single line drawings. Previous optimization-based methods can generate compact and accurate 3D models, but their success rates depend heavily on the ability to (i) identifying a sufficient set of true geometric constraints, and (ii) choosing a good initial value for the numerical optimization. In view of these challenges, we propose to train deep neural networks to detect pairwise relationships among geometric entities (i.e., edges) in the 3D object, and to predict initial depth value of the vertices. Our experiments on a large dataset of CAD models show that, by leveraging deep learning in a geometric constraint solving pipeline, the success rate of optimization-based 3D reconstruction can be significantly improved.

cs.CV↗

MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis

With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of unresolved challenges: (1) the creation of dataset is usually a tedious process with manual annotations, (2) most datasets are only designed for a single specific task, (3) the modification or randomization of the 3D scene is difficult, and (4) the release of commercial 3D data may encounter copyright issue. This paper presents MINERVAS, a Massive INterior EnviRonments VirtuAl Synthesis system, to facilitate the 3D scene modification and the 2D image synthesis for various vision tasks. In particular, we design a programmable pipeline with Domain-Specific Language, allowing users to (1) select scenes from the commercial indoor scene database, (2) synthesize scenes for different tasks with customized rules, and (3) render various imagery data, such as visual color, geometric structures, semantic label. Our system eases the difficulty of customizing massive numbers of scenes for different tasks and relieves users from manipulating fine-grained scene configurations by providing user-controllable randomness using multi-level samplers. Most importantly, it empowers users to access commercial scene databases with millions of indoor scenes and protects the copyright of core data assets, e.g., 3D CAD models. We demonstrate the validity and flexibility of our system by using our synthesized data to improve the performance on different kinds of computer vision tasks.

cs.CV↗

Neural Face Identification in a 2D Wireframe Projection of a Manifold Object

In computer-aided design (CAD) systems, 2D line drawings are commonly used to illustrate 3D object designs. To reconstruct the 3D models depicted by a single 2D line drawing, an important key is finding the edge loops in the line drawing which correspond to the actual faces of the 3D object. In this paper, we approach the classical problem of face identification from a novel data-driven point of view. We cast it as a sequence generation problem: starting from an arbitrary edge, we adopt a variant of the popular Transformer model to predict the edges associated with the same face in a natural order. This allows us to avoid searching the space of all possible edge loops with various hand-crafted rules and heuristics as most existing methods do, deal with challenging cases such as curved surfaces and nested edge loops, and leverage additional cues such as face types. We further discuss how possibly imperfect predictions can be used for 3D object reconstruction.

cs.CV↗

Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB Image

Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction. Furthermore, we optimize the 3D plane parameters to reconstruct a geometrically consistent room layout between planes and lines. The experimental results on public datasets validate the effectiveness and efficiency of our method.

cs.CV↗

Learning to Recommend Frame for Interactive Video Object Segmentation in the Wild

This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the user annotations, a segmentation algorithm refines the masks. The previous interactive VOS paradigm selects the frame with some worst evaluation metric, and the ground truth is required for calculating the evaluation metric, which is impractical in the testing phase. In contrast, in this paper, we advocate that the frame with the worst evaluation metric may not be exactly the most valuable frame that leads to the most performance improvement across the video. Thus, we formulate the frame selection problem in the interactive VOS as a Markov Decision Process, where an agent is learned to recommend the frame under a deep reinforcement learning framework. The learned agent can automatically determine the most valuable frame, making the interactive setting more practical in the wild. Experimental results on the public datasets show the effectiveness of our learned agent without any changes to the underlying VOS algorithms. Our data, code, and models are available at https://github.com/svip-lab/IVOS-W.

cs.CV↗

Symmetry structure of multi-dimensional time-fractional partial differential equations

In this paper, we concentrate on the Lie symmetry structure of a system of multi-dimensional time-fractional partial differential equations (PDEs). Specifically, we first give an explicit prolongation formula of the Lie infinitesimal generator involving time-fractional partial derivative in multi-dimensional case, and then show that the admitted infinitesimal generator has an elegant structure. Furthermore, we present two simple conditions to determine the infinitesimal generator where one is a system of linear time-fractional PDEs, the other is a system of integer-order PDEs and plays the dominant role in the whole procedure. We study three time-fractional PDEs to illustrate the efficiency of the results.

math.AP↗

Layout-Guided Novel View Synthesis from a Single Indoor Panorama

Existing view synthesis methods mainly focus on the perspective images and have shown promising results. However, due to the limited field-of-view of the pinhole camera, the performance quickly degrades when large camera movements are adopted. In this paper, we make the first attempt to generate novel views from a single indoor panorama and take the large camera translations into consideration. To tackle this challenging problem, we first use Convolutional Neural Networks (CNNs) to extract the deep features and estimate the depth map from the source-view image. Then, we leverage the room layout prior, a strong structural constraint of the indoor scene, to guide the generation of target views. More concretely, we estimate the room layout in the source view and transform it into the target viewpoint as guidance. Meanwhile, we also constrain the room layout of the generated target-view images to enforce geometric consistency. To validate the effectiveness of our method, we further build a large-scale photo-realistic dataset containing both small and large camera translations. The experimental results on our challenging dataset demonstrate that our method achieves state-of-the-art performance. The project page is at https://github.com/bluestyle97/PNVS.

cs.CV↗

Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling

Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.

cs.CV↗

PPGNet: Learning Point-Pair Graph for Line Segment Detection

In this paper, we present a novel framework to detect line segments in man-made environments. Specifically, we propose to describe junctions, line segments and relationships between them with a simple graph, which is more structured and informative than end-point representation used in existing line segment detection methods. In order to extract a line segment graph from an image, we further introduce the PPGNet, a convolutional neural network that directly infers a graph from an image. We evaluate our method on published benchmarks including York Urban and Wireframe datasets. The results demonstrate that our method achieves satisfactory performance and generalizes well on all the benchmarks. The source code of our work is available at \url{https://github.com/svip-lab/PPGNet}.

cs.CV↗

Single-Image Piece-wise Planar 3D Reconstruction via Associative Embedding

Single-image piece-wise planar 3D reconstruction aims to simultaneously segment plane instances and recover 3D plane parameters from an image. Most recent approaches leverage convolutional neural networks (CNNs) and achieve promising results. However, these methods are limited to detecting a fixed number of planes with certain learned order. To tackle this problem, we propose a novel two-stage method based on associative embedding, inspired by its recent success in instance segmentation. In the first stage, we train a CNN to map each pixel to an embedding space where pixels from the same plane instance have similar embeddings. Then, the plane instances are obtained by grouping the embedding vectors in planar regions via an efficient mean shift clustering algorithm. In the second stage, we estimate the parameter for each plane instance by considering both pixel-level and instance-level consistencies. With the proposed method, we are able to detect an arbitrary number of planes. Extensive experiments on public datasets validate the effectiveness and efficiency of our method. Furthermore, our method runs at 30 fps at the testing time, thus could facilitate many real-time applications such as visual SLAM and human-robot interaction. Code is available at https://github.com/svip-lab/PlanarReconstruction.

cs.CV↗

A remark on algebraic immunity of Boolean functions

In this correspondence, an equivalent definition of algebraic immunity of Boolean functions is posed, which can clear up the confusion caused by the proof of optimal algebraic immunity of the Carlet-Feng function and some other functions constructed by virtue of Carlet and Feng's idea.

cs.CR↗

Constructing $2m$-variable Boolean functions with optimal algebraic immunity based on polar decomposition of $\mathbb{F}_{2^{2m}}^*$

Constructing $2m$-variable Boolean functions with optimal algebraic immunity based on decomposition of additive group of the finite field $\mathbb{F}_{2^{2m}}$ seems to be a promising approach since Tu and Deng's work. In this paper, we consider the same problem in a new way. Based on polar decomposition of the multiplicative group of $\mathbb{F}_{2^{2m}}$, we propose a new construction of Boolean functions with optimal algebraic immunity. By a slight modification of it, we obtain a class of balanced Boolean functions achieving optimal algebraic immunity, which also have optimal algebraic degree and high nonlinearity. Computer investigations imply that this class of functions also behave well against fast algebraic attacks.

cs.CR↗