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Jiabing Yang

Publications and source records attributed to Jiabing Yang.

26 records · Page 2Linked to original sources

PaperX: A Unified Framework for Multimodal Academic Presentation Generation with Scholar DAG

Transforming scientific papers into multimodal presentation content is essential for research dissemination but remains labor intensive. Existing automated solutions typically treat each format as an isolated downstream task, leading to redundant processing and semantic inconsistency. We introduce PaperX, a unified framework that models academic presentation generation as a structural transformation and rendering process. Central to our approach is the Scholar DAG, an intermediate representation that decouples the paper's logical structure from its final presentation syntax. By applying adaptive graph traversal strategies, PaperX generates diverse, high quality outputs from a single source. Comprehensive evaluations demonstrate that our framework achieves the state of the art performance in content fidelity and aesthetic quality while significantly improving cost efficiency compared to specialized single task agents.

cs.DL↗

Beyond Closed-Pool Video Retrieval: A Benchmark and Agent Framework for Real-World Video Search and Moment Localization

Traditional video retrieval benchmarks focus on matching precise descriptions to closed video pools, failing to reflect real-world searches characterized by fuzzy, multi-dimensional memories on the open web. We present \textbf{RVMS-Bench}, a comprehensive system for evaluating real-world video memory search. It consists of \textbf{1,440 samples} spanning \textbf{20 diverse categories} and \textbf{four duration groups}, sourced from \textbf{real-world open-web videos}. RVMS-Bench utilizes a hierarchical description framework encompassing \textbf{Global Impression, Key Moment, Temporal Context, and Auditory Memory} to mimic realistic multi-dimensional search cues, with all samples strictly verified via a human-in-the-loop protocol. We further propose \textbf{RACLO}, an agentic framework that employs abductive reasoning to simulate the human ``Recall-Search-Verify'' cognitive process, effectively addressing the challenge of searching for videos via fuzzy memories in the real world. Experiments reveal that existing MLLMs still demonstrate insufficient capabilities in real-world Video Retrieval and Moment Localization based on fuzzy memories. We believe this work will facilitate the advancement of video retrieval robustness in real-world unstructured scenarios.

cs.CV↗

BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks

Embodied world models have emerged as a promising paradigm in robotics, most of which leverage large-scale Internet videos or pretrained video generation models to enrich visual and motion priors. However, they still face key challenges: a misalignment between coordinate-space actions and pixel-space videos, sensitivity to camera viewpoint, and non-unified architectures across embodiments. To this end, we present BridgeV2W, which converts coordinate-space actions into pixel-aligned embodiment masks rendered from the URDF and camera parameters. These masks are then injected into a pretrained video generation model via a ControlNet-style pathway, which aligns the action control signals with predicted videos, adds view-specific conditioning to accommodate camera viewpoints, and yields a unified world model architecture across embodiments. To mitigate overfitting to static backgrounds, BridgeV2W further introduces a flow-based motion loss that focuses on learning dynamic and task-relevant regions. Experiments on single-arm (DROID) and dual-arm (AgiBot-G1) datasets, covering diverse and challenging conditions with unseen viewpoints and scenes, show that BridgeV2W improves video generation quality compared to prior state-of-the-art methods. We further demonstrate the potential of BridgeV2W on downstream real-world tasks, including policy evaluation and goal-conditioned planning. More results can be found on our project website at https://BridgeV2W.github.io .

cs.RO↗

ToolWeaver: Weaving Collaborative Semantics for Scalable Tool Use in Large Language Models

Prevalent retrieval-based tool-use pipelines struggle with a dual semantic challenge: their retrievers often employ encoders that fail to capture complex semantics, while the Large Language Model (LLM) itself lacks intrinsic tool knowledge from its natural language pretraining. Generative methods offer a powerful alternative by unifying selection and execution, tasking the LLM to directly learn and generate tool identifiers. However, the common practice of mapping each tool to a unique new token introduces substantial limitations: it creates a scalability and generalization crisis, as the vocabulary size explodes and each tool is assigned a semantically isolated token. This approach also creates a semantic bottleneck that hinders the learning of collaborative tool relationships, as the model must infer them from sparse co-occurrences of monolithic tool IDs within a vast library. To address these limitations, we propose ToolWeaver, a novel generative tool learning framework that encodes tools into hierarchical sequences. This approach makes vocabulary expansion logarithmic to the number of tools. Crucially, it enables the model to learn collaborative patterns from the dense co-occurrence of shared codes, rather than the sparse co-occurrence of monolithic tool IDs. We generate these structured codes through a novel tokenization process designed to weave together a tool's intrinsic semantics with its extrinsic co-usage patterns. These structured codes are then integrated into the LLM through a generative alignment stage, where the model is fine-tuned to produce the hierarchical code sequences. Evaluation results with nearly 47,000 tools show that ToolWeaver significantly outperforms state-of-the-art methods, establishing a more scalable, generalizable, and semantically-aware foundation for advanced tool-augmented agents.

cs.AI↗

BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions

Efficiently solving real-world problems with LLMs increasingly hinges on their ability to interact with dynamic web environments and autonomously acquire external information. While recent research like Search-R1 and WebDancer demonstrates strong performance in solving web tasks, they heavily rely on additional tools to convert the interactive web environment into static text content. This is in contrast to human browsing behaviors, which involve diverse interactions with the browser, such as scrolling, clicking, and typing. In this paper, we propose BrowserAgent, a more interactive agent that solves complex tasks through human-inspired browser actions. BrowserAgent operates directly on raw web pages via Playwright through a set of predefined browser actions. We adopt a two-stage training (Supervised Fine-Tuning (SFT) and Rejection Fine-Tuning (RFT)) to improve the model's generalization abilities. Despite using significantly less training data than Search-R1, BrowserAgent achieves more competitive results across different Open-QA tasks. Additionally, we introduce an explicit memory mechanism to store key conclusions across steps, further enhancing the model's reasoning capabilities for long-horizon tasks. Notably, BrowserAgent-7B can achieve around 20\% improvement over Search-R1 on multi-hop QA tasks like HotpotQA, 2Wiki, and Bamboogle. These results indicate that BrowserAgent can serve as a more advanced framework for more interactive and scalable web agents.

cs.CL↗

AudioMarathon: A Comprehensive Benchmark for Long-Context Audio Understanding and Efficiency in Audio LLMs

Processing long-form audio is a major challenge for Large Audio Language models (LALMs). These models struggle with the quadratic cost of attention ($O(N^2)$) and with modeling long-range temporal dependencies. Existing audio benchmarks are built mostly from short clips and do not evaluate models in realistic long context settings. To address this gap, we introduce AudioMarathon, a benchmark designed to evaluate both understanding and inference efficiency on long-form audio. AudioMarathon provides a diverse set of tasks built upon three pillars: long-context audio inputs with durations ranging from 90.0 to 300.0 seconds, which correspond to encoded sequences of 2,250 to 7,500 audio tokens, respectively, full domain coverage across speech, sound, and music, and complex reasoning that requires multi-hop inference. We evaluate state-of-the-art LALMs and observe clear performance drops as audio length grows. We also study acceleration techniques and analyze the trade-offs of token pruning and KV cache eviction. The results show large gaps across current LALMs and highlight the need for better temporal reasoning and memory-efficient architectures. We believe AudioMarathon will drive the audio and multimodal research community to develop more advanced audio understanding models capable of solving complex audio tasks.

cs.SD↗

IKOD: Mitigating Visual Attention Degradation in Large Vision-Language Models

Recent advancements in Large Vision-Language Models (LVLMs) have demonstrated significant progress across multiple domains. However, these models still face the inherent challenge of integrating vision and language for collaborative inference, which often leads to "hallucinations", outputs that are not grounded in the corresponding images. Many efforts have been made to address these issues, but each comes with its own limitations, such as high computational cost or expensive dataset annotation. Recent research shows that LVLMs exhibit a long-term bias where hallucinations increase as the sequence length grows, yet the underlying cause remains poorly understood. Building on extensive research into attention mechanisms in LVLMs, we analyze the relationship between this long-term bias and visual attention. In our research, we identify a consistent phenomenon in current LVLMs: the model's attention to visual input diminishes as the generated sequence grows, which we hypothesize to be a key factor contributing to observed increasing hallucinations. Based on these insights, we propose Image attention-guided Key-value merging cOllaborative Decoding (IKOD), a collaborative decoding strategy generating more image-focused sequences. This method derives logits from shorter sequences with higher image attention through key-value merging and combines them with those from the original decoding, effectively mitigating attention degradation and suppressing hallucinations while not incurring too much inference cost. Extensive experiments on both hallucination and comprehensive benchmarks demonstrate IKOD's superior effectiveness in mitigating hallucinations and improving comprehensive capacities for LVLMs. Importantly, IKOD requires no additional training or external tools, making it a lightweight and efficient framework applicable to various models.

cs.CV↗

EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow

Current language-guided robotic manipulation systems often require low-level action-labeled datasets for imitation learning. While object-centric flow prediction methods mitigate this issue, they remain limited to scenarios involving rigid objects with clear displacement and minimal occlusion. In this work, we present Embodiment-Centric Flow (EC-Flow), a framework that directly learns manipulation from action-unlabeled videos by predicting embodiment-centric flow. Our key insight is that incorporating the embodiment's inherent kinematics significantly enhances generalization to versatile manipulation scenarios, including deformable object handling, occlusions, and non-object-displacement tasks. To connect the EC-Flow with language instructions and object interactions, we further introduce a goal-alignment module by jointly optimizing movement consistency and goal-image prediction. Moreover, translating EC-Flow to executable robot actions only requires a standard robot URDF (Unified Robot Description Format) file to specify kinematic constraints across joints, which makes it easy to use in practice. We validate EC-Flow on both simulation (Meta-World) and real-world tasks, demonstrating its state-of-the-art performance in occluded object handling (62% improvement), deformable object manipulation (45% improvement), and non-object-displacement tasks (80% improvement) than prior state-of-the-art object-centric flow methods. For more information, see our project website at https://ec-flow1.github.io .

cs.RO↗