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Jiachen Yang

Publications and source records attributed to Jiachen Yang.

At least 19 recordsLinked to original sources

Anchoring on Reality: Breaking the Pseudo-Target Ceiling in Makeup Transfer

Makeup transfer applies a reference cosmetic style to a source face while preserving its identity and geometry. However, this task is severely hindered by the lack of real paired training data. Current methods rely on either weak priors or synthetic pseudo-targets from large-scale editing models. These paradigms provide suboptimal guidance, often leading to degraded fine-grained details, synthetic artifacts, and identity drift. To this end, we propose Anchoring on Reality Makeup Transfer (ART), a two-stage framework with a reality-anchored refinement cycle. In Stage I, the model is initialized with pseudo-targets to establish basic semantic alignment and global makeup placement. Crucially, Stage II shifts supervision from pseudo-targets to the real reference, reconstructing it from its bare-skin counterpart through a differentiable cycle that penalizes any omitted detail and overrides synthetic artifacts. Furthermore, we introduce MakeupFaces2K (MF2K), the first 2K-resolution in-the-wild makeup portrait dataset comprising 8,573 images. Extensive experiments demonstrate that our method achieves superior makeup fidelity, strong background stability, and robust identity preservation, especially for complex makeup styles.

cs.CV

VDSB-GWSyn: Diffusion Schr\"{o}dinger Bridge for Controllable and Anatomically Feasible Guidewire Synthesis in Coronary Angiography

Coronary guidewire endpoint localization is a fundamental capability for computer-assisted PCI, and its importance increases as robot-assisted PCI is progressively adopted to reduce operator radiation exposure. However, the scarcity of annotated CAG images with guidewires and the limited adaptability of existing guidewire synthesis models remain key bottlenecks for guidewire endpoint localization. To address this issue, we propose VDSB-GWSyn, a Diffusion Schr\"{o}dinger Bridge (DSB) model-based framework, enabling synthesis of controllable, high-fidelity guidewire samples under complex anatomical backgrounds. VDSB-GWSyn first uses our shape prior algorithm to learn the basic guidewire geometry. It then generates guidewire masks under constraints imposed by the vessel segmentation masks and outputs the corresponding endpoint coordinates. Finally, it synthesizes realistic guidewire samples on real CAG images using DSB conditioned with SPADE. Experimental results show that the guidewire samples synthesized by VDSB-GWSyn achieve favorable ROI-FID and ROI-KID, as well as high IPR scores. In addition, incorporating our synthesized data for synthetic pre-training followed by real fine-tuning substantially improves downstream guidewire endpoint localization, reducing MPE from 16.01~px to 7.71~px and increasing PCK at 3~px from 52.63\% to 86.27\%, leading to more clinically reliable deployment of robot-assisted guidewire delivery systems. Moreover, the core design philosophy of controllable device synthesis with strict background preservation and anatomical feasibility constraints has the potential to transfer to other interventional device perception tasks where annotated data are scarce.

cs.CV

Stateful Reasoning via Insight Replay

Chain-of-Thought (CoT) reasoning has become a foundation for eliciting multi-step reasoning in large language models, but recent studies show that its benefits do not scale monotonically with chain length: while longer CoT generally enables a model to tackle harder problems, on a given problem, accuracy typically increases with CoT length up to a point, after which it declines. We identify a major cause of this phenomenon: as the CoT grows, the model's attention to critical insights produced earlier in the trace gradually weakens, making those insights progressively less accessible when they are most needed. Therefore, we propose \textbf{InsightReplay}, a stateful reasoning approach in which the model periodically extracts critical insights from its reasoning trace and replays them near the active generation frontier, keeping them accessible as the reasoning scales. Extensive experiments on a $\mathbf{2}\!\times\!\mathbf{3}\!\times\!\mathbf{4}$ benchmark grid, covering model scales $\{\text{8B}, \text{30B}\}$, model families $\{\text{Qwen3.5}, \text{DeepSeek-R1-Distill-Qwen}, \text{Gemma-4}\}$, and reasoning benchmarks $\{\text{AIME}, \text{HMMT}, \text{GPQA Diamond}, \text{LiveCodeBench v5}\}$, show that 3-round InsightReplay yields accuracy gains across \textbf{all 24 settings}, with an averaged improvement of $\mathbf{+1.65}$ points over standard CoT, and a largest single-setting gain of $\mathbf{+9.2}$ points on R1-Distill-32B's LiveCodeBench v5 subset. Our results suggest that the effectiveness of test-time scaling depends not only on how much a model reasons, but also on whether critical intermediate insights remain accessible throughout long reasoning trajectories.

cs.AI

Geometrically Constrained Stenosis Editing in Coronary Angiography via Entropic Optimal Transport

The scarcity of high-quality imaging data for coronary angiography (CAG) stenosis limits the clinical translation of automated stenosis detection. Synthetic stenosis data provides a practical avenue to augment training sets, improving data quality, diversity, and distributional coverage, and enhancing detection precision and generalization. However, diffusion-based editing commonly relies on soft guidance in a noise-initialized reverse process, offering limited pixel-level precision and structure preservation. We propose the OT-Bridge Editor, which reframes localized editing as a constrained entropic optimal transport (OT) problem and leverages geometric information to steer the generation path, enabling stronger geometric control. Extensive experiments show that our synthesized angiograms consistently improve downstream stenosis detection, yielding substantial relative gains of 27.8% on the public ARCADE benchmark and 23.0% on our multi-center dataset, supported by consistent qualitative results.

cs.CV

On the Reliability of Computer Use Agents

Computer-use agents have rapidly improved on real-world tasks such as web navigation, desktop automation, and software interaction, in some cases surpassing human performance. Yet even when the task and model are unchanged, an agent that succeeds once may fail on a repeated execution of the same task. This raises a fundamental question: if an agent can succeed at a task once, what prevents it from doing so reliably? In this work, we study the sources of unreliability in computer-use agents through three factors: stochasticity during execution, ambiguity in task specification, and variability in agent behavior. We analyze these factors on OSWorld using repeated executions of the same task together with paired statistical tests that capture task-level changes across settings. Our analysis shows that reliability depends on both how tasks are specified and how agent behavior varies across executions. These findings suggest the need to evaluate agents under repeated execution, to allow agents to resolve task ambiguity through interaction, and to favor strategies that remain stable across runs.

cs.AI

BeautyGRPO: Aesthetic Alignment for Face Retouching via Dynamic Path Guidance and Fine-Grained Preference Modeling

Face retouching requires removing subtle imperfections while preserving unique facial identity features, in order to enhance overall aesthetic appeal. However, existing methods suffer from a fundamental trade-off. Supervised learning on labeled data is constrained to pixel-level label mimicry, failing to capture complex subjective human aesthetic preferences. Conversely, while online reinforcement learning (RL) excels at preference alignment, its stochastic exploration paradigm conflicts with the high-fidelity demands of face retouching and often introduces noticeable noise artifacts due to accumulated stochastic drift. To address these limitations, we propose BeautyGRPO, a reinforcement learning framework that aligns face retouching with human aesthetic preferences. We construct FRPref-10K, a fine-grained preference dataset covering five key retouching dimensions, and train a specialized reward model capable of evaluating subtle perceptual differences. To reconcile exploration and fidelity, we introduce Dynamic Path Guidance (DPG). DPG stabilizes the stochastic sampling trajectory by dynamically computing an anchor-based ODE path and replanning a guided trajectory at each sampling timestep, effectively correcting stochastic drift while maintaining controlled exploration. Extensive experiments show that BeautyGRPO outperforms both specialized face retouching methods and general image editing models, achieving superior texture quality, more accurate blemish removal, and overall results that better align with human aesthetic preferences.

cs.CV

AmbiBench: Benchmarking Mobile GUI Agents Beyond One-Shot Instructions in the Wild

Benchmarks are paramount for gauging progress in the domain of Mobile GUI Agents. In practical scenarios, users frequently fail to articulate precise directives containing full task details at the onset, and their expressions are typically ambiguous. Consequently, agents are required to converge on the user's true intent via active clarification and interaction during execution. However, existing benchmarks predominantly operate under the idealized assumption that user-issued instructions are complete and unequivocal. This paradigm focuses exclusively on assessing single-turn execution while overlooking the alignment capability of the agent. To address this limitation, we introduce AmbiBench, the first benchmark incorporating a taxonomy of instruction clarity to shift evaluation from unidirectional instruction following to bidirectional intent alignment. Grounded in Cognitive Gap theory, we propose a taxonomy of four clarity levels: Detailed, Standard, Incomplete, and Ambiguous. We construct a rigorous dataset of 240 ecologically valid tasks across 25 applications, subject to strict review protocols. Furthermore, targeting evaluation in dynamic environments, we develop MUSE (Mobile User Satisfaction Evaluator), an automated framework utilizing an MLLM-as-a-judge multi-agent architecture. MUSE performs fine-grained auditing across three dimensions: Outcome Effectiveness, Execution Quality, and Interaction Quality. Empirical results on AmbiBench reveal the performance boundaries of SoTA agents across different clarity levels, quantify the gains derived from active interaction, and validate the strong correlation between MUSE and human judgment. This work redefines evaluation standards, laying the foundation for next-generation agents capable of truly understanding user intent.

cs.SE

Scaling Agents for Computer Use

Computer-use agents (CUAs) hold promise for automating everyday digital tasks, but their performance on long-horizon, complex problems remains unreliable. Single-rollout execution is brittle, with small errors compounding over time and leading to high variance in outcomes. While prior work has attempted to scale within a single rollout, such approaches have yielded limited gains. Scaling over multiple rollouts offers a more promising alternative but doing so effectively is challenging due to the difficulty of evaluating and selecting among long-horizon agent behaviors. We introduce Behavior Judge (BJudge), which addresses this challenge by representing agent executions as behavior narratives and comparing candidate behaviors at this level, substantially improving robustness and success rates. Using multiple rollouts, BJudge establishes a new state of the art (SoTA) in OSWorld at 72.6%, significantly outperforming prior methods and surpassing human-level performance at 72.36%, with comprehensive ablations validating key design choices. We further demonstrate strong generalization results to different operating systems on WindowsAgentArena and AndroidWorld. Crucially, our results highlight the strong effectiveness of scaling CUAs, when you do it right: effective scaling requires structured trajectory understanding and selection, and BJudge provides a practical framework to achieve this.

cs.AI

Deep Symbolic Optimization: Reinforcement Learning for Symbolic Mathematics

Deep Symbolic Optimization (DSO) is a novel computational framework that enables symbolic optimization for scientific discovery, particularly in applications involving the search for intricate symbolic structures. One notable example is equation discovery, which aims to automatically derive mathematical models expressed in symbolic form. In DSO, the discovery process is formulated as a sequential decision-making task. A generative neural network learns a probabilistic model over a vast space of candidate symbolic expressions, while reinforcement learning strategies guide the search toward the most promising regions. This approach integrates gradient-based optimization with evolutionary and local search techniques, and it incorporates in-situ constraints, domain-specific priors, and advanced policy optimization methods. The result is a robust framework capable of efficiently exploring extensive search spaces to identify interpretable and physically meaningful models. Extensive evaluations on benchmark problems have demonstrated that DSO achieves state-of-the-art performance in both accuracy and interpretability. In this chapter, we provide a comprehensive overview of the DSO framework and illustrate its transformative potential for automating symbolic optimization in scientific discovery.

cs.LG

IIKL: Isometric Immersion Kernel Learning with Riemannian Manifold for Geometric Preservation

Geometric representation learning in preserving the intrinsic geometric and topological properties for discrete non-Euclidean data is crucial in scientific applications. Previous research generally mapped non-Euclidean discrete data into Euclidean space during representation learning, which may lead to the loss of some critical geometric information. In this paper, we propose a novel Isometric Immersion Kernel Learning (IIKL) method to build Riemannian manifold and isometrically induce Riemannian metric from discrete non-Euclidean data. We prove that Isometric immersion is equivalent to the kernel function in the tangent bundle on the manifold, which explicitly guarantees the invariance of the inner product between vectors in the arbitrary tangent space throughout the learning process, thus maintaining the geometric structure of the original data. Moreover, a novel parameterized learning model based on IIKL is introduced, and an alternating training method for this model is derived using Maximum Likelihood Estimation (MLE), ensuring efficient convergence. Experimental results proved that using the learned Riemannian manifold and its metric, our model preserved the intrinsic geometric representation of data in both 3D and high-dimensional datasets successfully, and significantly improved the accuracy of downstream tasks, such as data reconstruction and classification. It is showed that our method could reduce the inner product invariant loss by more than 90% compared to state-of-the-art (SOTA) methods, also achieved an average 40% improvement in downstream reconstruction accuracy and a 90% reduction in error for geometric metrics involving isometric and conformal.

cs.LG

Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents

Computer use agents automate digital tasks by directly interacting with graphical user interfaces (GUIs) on computers and mobile devices, offering significant potential to enhance human productivity by completing an open-ended space of user queries. However, current agents face significant challenges: imprecise grounding of GUI elements, difficulties with long-horizon task planning, and performance bottlenecks from relying on single generalist models for diverse cognitive tasks. To this end, we introduce Agent S2, a novel compositional framework that delegates cognitive responsibilities across various generalist and specialist models. We propose a novel Mixture-of-Grounding technique to achieve precise GUI localization and introduce Proactive Hierarchical Planning, dynamically refining action plans at multiple temporal scales in response to evolving observations. Evaluations demonstrate that Agent S2 establishes new state-of-the-art (SOTA) performance on three prominent computer use benchmarks. Specifically, Agent S2 achieves 18.9% and 32.7% relative improvements over leading baseline agents such as Claude Computer Use and UI-TARS on the OSWorld 15-step and 50-step evaluation. Moreover, Agent S2 generalizes effectively to other operating systems and applications, surpassing previous best methods by 52.8% on WindowsAgentArena and by 16.52% on AndroidWorld relatively. Code available at https://github.com/simular-ai/Agent-S.

cs.AI

DisCo-DSO: Coupling Discrete and Continuous Optimization for Efficient Generative Design in Hybrid Spaces

We consider the challenge of black-box optimization within hybrid discrete-continuous and variable-length spaces, a problem that arises in various applications, such as decision tree learning and symbolic regression. We propose DisCo-DSO (Discrete-Continuous Deep Symbolic Optimization), a novel approach that uses a generative model to learn a joint distribution over discrete and continuous design variables to sample new hybrid designs. In contrast to standard decoupled approaches, in which the discrete and continuous variables are optimized separately, our joint optimization approach uses fewer objective function evaluations, is robust against non-differentiable objectives, and learns from prior samples to guide the search, leading to significant improvement in performance and sample efficiency. Our experiments on a diverse set of optimization tasks demonstrate that the advantages of DisCo-DSO become increasingly evident as the complexity of the problem increases. In particular, we illustrate DisCo-DSO's superiority over the state-of-the-art methods for interpretable reinforcement learning with decision trees.

cs.LG

Agent S: An Open Agentic Framework that Uses Computers Like a Human

We present Agent S, an open agentic framework that enables autonomous interaction with computers through a Graphical User Interface (GUI), aimed at transforming human-computer interaction by automating complex, multi-step tasks. Agent S aims to address three key challenges in automating computer tasks: acquiring domain-specific knowledge, planning over long task horizons, and handling dynamic, non-uniform interfaces. To this end, Agent S introduces experience-augmented hierarchical planning, which learns from external knowledge search and internal experience retrieval at multiple levels, facilitating efficient task planning and subtask execution. In addition, it employs an Agent-Computer Interface (ACI) to better elicit the reasoning and control capabilities of GUI agents based on Multimodal Large Language Models (MLLMs). Evaluation on the OSWorld benchmark shows that Agent S outperforms the baseline by 9.37% on success rate (an 83.6% relative improvement) and achieves a new state-of-the-art. Comprehensive analysis highlights the effectiveness of individual components and provides insights for future improvements. Furthermore, Agent S demonstrates broad generalizability to different operating systems on a newly-released WindowsAgentArena benchmark. Code available at https://github.com/simular-ai/Agent-S.

cs.AI

DynAMO: Multi-agent reinforcement learning for dynamic anticipatory mesh optimization with applications to hyperbolic conservation laws

We introduce DynAMO, a reinforcement learning paradigm for Dynamic Anticipatory Mesh Optimization. Adaptive mesh refinement is an effective tool for optimizing computational cost and solution accuracy in numerical methods for partial differential equations. However, traditional adaptive mesh refinement approaches for time-dependent problems typically rely only on instantaneous error indicators to guide adaptivity. As a result, standard strategies often require frequent remeshing to maintain accuracy. In the DynAMO approach, multi-agent reinforcement learning is used to discover new local refinement policies that can anticipate and respond to future solution states by producing meshes that deliver more accurate solutions for longer time intervals. By applying DynAMO to discontinuous Galerkin methods for the linear advection and compressible Euler equations in two dimensions, we demonstrate that this new mesh refinement paradigm can outperform conventional threshold-based strategies while also generalizing to different mesh sizes, remeshing and simulation times, and initial conditions.

math.NA

Tailoring spatiotemporal wavepackets via two-dimensional space-time duality

Space-time (ST) beams, ultrafast optical wavepackets with customized spatial and temporal characteristics, present a significant contrast to conventional spatial-structured light and hold the potential to revolutionize our understanding and manipulation of light. However, the progress in ST beam research has been constrained by the absence of a universal framework for their analysis and generation. Here, we introduce the concept of "two-dimensional ST duality", establishing a foundational duality between spatial-structured light and ST beams. We show that breaking the exact balance between paraxial diffraction and narrow-band dispersion is crucial for guiding the dynamics of ST wavepackets. Leveraging this insight, we pioneer a versatile complex-amplitude modulation strategy, enabling the precise crafting of ST beams with an exceptional fidelity exceeding 97%. Furthermore, we uncover a new range of ST wavepackets by harnessing the exact one-to-one relationship between scalar spatial-structured light and ST beams. Our findings suggest a paradigm shift opportunity in ST beam research and may apply to a broader range of wave physics systems.

physics.optics

Multi-Agent Reinforcement Learning for Adaptive Mesh Refinement

Adaptive mesh refinement (AMR) is necessary for efficient finite element simulations of complex physical phenomenon, as it allocates limited computational budget based on the need for higher or lower resolution, which varies over space and time. We present a novel formulation of AMR as a fully-cooperative Markov game, in which each element is an independent agent who makes refinement and de-refinement choices based on local information. We design a novel deep multi-agent reinforcement learning (MARL) algorithm called Value Decomposition Graph Network (VDGN), which solves the two core challenges that AMR poses for MARL: posthumous credit assignment due to agent creation and deletion, and unstructured observations due to the diversity of mesh geometries. For the first time, we show that MARL enables anticipatory refinement of regions that will encounter complex features at future times, thereby unlocking entirely new regions of the error-cost objective landscape that are inaccessible by traditional methods based on local error estimators. Comprehensive experiments show that VDGN policies significantly outperform error threshold-based policies in global error and cost metrics. We show that learned policies generalize to test problems with physical features, mesh geometries, and longer simulation times that were not seen in training. We also extend VDGN with multi-objective optimization capabilities to find the Pareto front of the tradeoff between cost and error.

cs.LG

Reinforcement Learning for Adaptive Mesh Refinement

Large-scale finite element simulations of complex physical systems governed by partial differential equations (PDE) crucially depend on adaptive mesh refinement (AMR) to allocate computational budget to regions where higher resolution is required. Existing scalable AMR methods make heuristic refinement decisions based on instantaneous error estimation and thus do not aim for long-term optimality over an entire simulation. We propose a novel formulation of AMR as a Markov decision process and apply deep reinforcement learning (RL) to train refinement policies directly from simulation. AMR poses a new problem for RL as both the state dimension and available action set changes at every step, which we solve by proposing new policy architectures with differing generality and inductive bias. The model sizes of these policy architectures are independent of the mesh size and hence can be deployed on larger simulations than those used at train time. We demonstrate in comprehensive experiments on static function estimation and time-dependent equations that RL policies can be trained on problems without using ground truth solutions, are competitive with a widely-used error estimator, and generalize to larger, more complex, and unseen test problems.

cs.LG

Do Deep Neural Networks Always Perform Better When Eating More Data?

Data has now become a shortcoming of deep learning. Researchers in their own fields share the thinking that "deep neural networks might not always perform better when they eat more data," which still lacks experimental validation and a convincing guiding theory. Here to fill this lack, we design experiments from Identically Independent Distribution(IID) and Out of Distribution(OOD), which give powerful answers. For the purpose of guidance, based on the discussion of results, two theories are proposed: under IID condition, the amount of information determines the effectivity of each sample, the contribution of samples and difference between classes determine the amount of sample information and the amount of class information; under OOD condition, the cross-domain degree of samples determine the contributions, and the bias-fitting caused by irrelevant elements is a significant factor of cross-domain. The above theories provide guidance from the perspective of data, which can promote a wide range of practical applications of artificial intelligence.

cs.LG