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Jiacheng Deng

Publications and source records attributed to Jiacheng Deng.

At least 19 recordsLinked to original sources

GLASS: Geometry-aware Local Alignment and Structure Synchronization Network for 2D-3D Registration

Image-to-point cloud registration methods typically follow a coarse-to-fine pipeline, extracting patch-level correspondences and refining them into dense pixel-to-point matches. However, in scenes with repetitive patterns, images often lack sufficient 3D structural cues and alignment with point clouds, leading to incorrect matches. Moreover, prior methods usually overlook structural consistency, limiting the full exploitation of correspondences. To address these issues, we propose two novel modules: the Local Geometry Enhancement (LGE) module and the Graph Distribution Consistency (GDC) module. LGE enhances both image and point cloud features with normal vectors, injecting geometric structure into image features to reduce mismatches. GDC constructs a graph from matched points to update features and explicitly constrain similarity distributions. Extensive experiments and ablations on two benchmarks, RGB-D Scenes v2 and 7-Scenes, demonstrate that our approach achieves state-of-the-art performance in image-to-point cloud registration.

cs.CV

TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels

Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue that the existing monocular 3D tracking methods still fall short in separating the camera motion from foreground dynamic motion and cannot densely track newly emerging dynamic subjects in the videos. To address these two limitations, we propose TrackingWorld, a novel pipeline for dense 3D tracking of almost all pixels within a world-centric 3D coordinate system. First, we introduce a tracking upsampler that efficiently lifts the arbitrary sparse 2D tracks into dense 2D tracks. Then, to generalize the current tracking methods to newly emerging objects, we apply the upsampler to all frames and reduce the redundancy of 2D tracks by eliminating the tracks in overlapped regions. Finally, we present an efficient optimization-based framework to back-project dense 2D tracks into world-centric 3D trajectories by estimating the camera poses and the 3D coordinates of these 2D tracks. Extensive evaluations on both synthetic and real-world datasets demonstrate that our system achieves accurate and dense 3D tracking in a world-centric coordinate frame.

cs.CV

Adaptive Agent Selection and Interaction Network for Image-to-point cloud Registration

Typical detection-free methods for image-to-point cloud registration leverage transformer-based architectures to aggregate cross-modal features and establish correspondences. However, they often struggle under challenging conditions, where noise disrupts similarity computation and leads to incorrect correspondences. Moreover, without dedicated designs, it remains difficult to effectively select informative and correlated representations across modalities, thereby limiting the robustness and accuracy of registration. To address these challenges, we propose a novel cross-modal registration framework composed of two key modules: the Iterative Agents Selection (IAS) module and the Reliable Agents Interaction (RAI) module. IAS enhances structural feature awareness with phase maps and employs reinforcement learning principles to efficiently select reliable agents. RAI then leverages these selected agents to guide cross-modal interactions, effectively reducing mismatches and improving overall robustness. Extensive experiments on the RGB-D Scenes v2 and 7-Scenes benchmarks demonstrate that our method consistently achieves state-of-the-art performance.

cs.CV

CA-I2P: Channel-Adaptive Registration Network with Global Optimal Selection

Detection-free methods typically follow a coarse-to-fine pipeline, extracting image and point cloud features for patch-level matching and refining dense pixel-to-point correspondences. However, differences in feature channel attention between images and point clouds may lead to degraded matching results, ultimately impairing registration accuracy. Furthermore, similar structures in the scene could lead to redundant correspondences in cross-modal matching. To address these issues, we propose Channel Adaptive Adjustment Module (CAA) and Global Optimal Selection Module (GOS). CAA enhances intra-modal features and suppresses cross-modal sensitivity, while GOS replaces local selection with global optimization. Experiments on RGB-D Scenes V2 and 7-Scenes demonstrate the superiority of our method, achieving state-of-the-art performance in image-to-point cloud registration.

cs.CV

Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation

3D instance segmentation aims to predict a set of object instances in a scene, representing them as binary foreground masks with corresponding semantic labels. Currently, transformer-based methods are gaining increasing attention due to their elegant pipelines and superior predictions. However, these methods primarily focus on modeling the external relationships between scene features and query features through mask attention. They lack effective modeling of the internal relationships among scene features as well as between query features. In light of these disadvantages, we propose \textbf{Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation}. Specifically, we introduce an adaptive superpoint aggregation module and a contrastive learning-guided superpoint refinement module to better represent superpoint features (scene features) and leverage contrastive learning to guide the updates of these features. Furthermore, our relation-aware self-attention mechanism enhances the capabilities of modeling relationships between queries by incorporating positional and geometric relationships into the self-attention mechanism. Extensive experiments on the ScanNetV2, ScanNet++, ScanNet200 and S3DIS datasets demonstrate the superior performance of Relation3D.

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Bridge 2D-3D: Uncertainty-aware Hierarchical Registration Network with Domain Alignment

The method for image-to-point cloud registration typically determines the rigid transformation using a coarse-to-fine pipeline. However, directly and uniformly matching image patches with point cloud patches may lead to focusing on incorrect noise patches during matching while ignoring key ones. Moreover, due to the significant differences between image and point cloud modalities, it may be challenging to bridge the domain gap without specific improvements in design. To address the above issues, we innovatively propose the Uncertainty-aware Hierarchical Matching Module (UHMM) and the Adversarial Modal Alignment Module (AMAM). Within the UHMM, we model the uncertainty of critical information in image patches and facilitate multi-level fusion interactions between image and point cloud features. In the AMAM, we design an adversarial approach to reduce the domain gap between image and point cloud. Extensive experiments and ablation studies on RGB-D Scene V2 and 7-Scenes benchmarks demonstrate the superiority of our method, making it a state-of-the-art approach for image-to-point cloud registration tasks.

cs.CV

SAS: Segment Any 3D Scene with Integrated 2D Priors

The open vocabulary capability of 3D models is increasingly valued, as traditional methods with models trained with fixed categories fail to recognize unseen objects in complex dynamic 3D scenes. In this paper, we propose a simple yet effective approach, SAS, to integrate the open vocabulary capability of multiple 2D models and migrate it to 3D domain. Specifically, we first propose Model Alignment via Text to map different 2D models into the same embedding space using text as a bridge. Then, we propose Annotation-Free Model Capability Construction to explicitly quantify the 2D model's capability of recognizing different categories using diffusion models. Following this, point cloud features from different 2D models are fused with the guide of constructed model capabilities. Finally, the integrated 2D open vocabulary capability is transferred to 3D domain through feature distillation. SAS outperforms previous methods by a large margin across multiple datasets, including ScanNet v2, Matterport3D, and nuScenes, while its generalizability is further validated on downstream tasks, e.g., gaussian segmentation and instance segmentation.

cs.CV

Beyond the Final Layer: Hierarchical Query Fusion Transformer with Agent-Interpolation Initialization for 3D Instance Segmentation

3D instance segmentation aims to predict a set of object instances in a scene and represent them as binary foreground masks with corresponding semantic labels. Currently, transformer-based methods are gaining increasing attention due to their elegant pipelines, reduced manual selection of geometric properties, and superior performance. However, transformer-based methods fail to simultaneously maintain strong position and content information during query initialization. Additionally, due to supervision at each decoder layer, there exists a phenomenon of object disappearance with the deepening of layers. To overcome these hurdles, we introduce Beyond the Final Layer: Hierarchical Query Fusion Transformer with Agent-Interpolation Initialization for 3D Instance Segmentation (BFL). Specifically, an Agent-Interpolation Initialization Module is designed to generate resilient queries capable of achieving a balance between foreground coverage and content learning. Additionally, a Hierarchical Query Fusion Decoder is designed to retain low overlap queries, mitigating the decrease in recall with the deepening of layers. Extensive experiments on ScanNetV2, ScanNet200, ScanNet++ and S3DIS datasets demonstrate the superior performance of BFL.

cs.CV

Pamba: Enhancing Global Interaction in Point Clouds via State Space Model

Transformers have demonstrated impressive results for 3D point cloud semantic segmentation. However, the quadratic complexity of transformer makes computation costs high, limiting the number of points that can be processed simultaneously and impeding the modeling of long-range dependencies between objects in a single scene. Drawing inspiration from the great potential of recent state space models (SSM) for long sequence modeling, we introduce Mamba, an SSM-based architecture, to the point cloud domain and propose Pamba, a novel architecture with strong global modeling capability under linear complexity. Specifically, to make the disorderness of point clouds fit in with the causal nature of Mamba, we propose a multi-path serialization strategy applicable to point clouds. Besides, we propose the ConvMamba block to compensate for the shortcomings of Mamba in modeling local geometries and in unidirectional modeling. Pamba obtains state-of-the-art results on several 3D point cloud segmentation tasks, including ScanNet v2, ScanNet200, S3DIS and nuScenes, while its effectiveness is validated by extensive experiments.

cs.CV

Three-in-One: Robust Enhanced Universal Transferable Anti-Facial Retrieval in Online Social Networks

Deep hash-based retrieval techniques are widely used in facial retrieval systems to improve the efficiency of facial matching. However, it also carries the danger of exposing private information. Deep hash models are easily influenced by adversarial examples, which can be leveraged to protect private images from malicious retrieval. The existing adversarial example methods against deep hash models focus on universality and transferability, lacking the research on its robustness in online social networks (OSNs), which leads to their failure in anti-retrieval after post-processing. Therefore, we provide the first in-depth discussion on robustness adversarial perturbation in universal transferable anti-facial retrieval and propose Three-in-One Adversarial Perturbation (TOAP). Specifically, we construct a local and global Compression Generator (CG) to simulate complex post-processing scenarios, which can be used to mitigate perturbation. Then, we propose robust optimization objectives based on the discovery of the variation patterns of model's distribution after post-processing, and generate adversarial examples using these objectives and meta-learning. Finally, we iteratively optimize perturbation by alternately generating adversarial examples and fine-tuning the CG, balancing the performance of perturbation while enhancing CG's ability to mitigate them. Numerous experiments demonstrate that, in addition to its advantages in universality and transferability, TOAP significantly outperforms current state-of-the-art methods in multiple robustness metrics. It further improves universality and transferability by 5% to 28%, and achieves up to about 33% significant improvement in several simulated post-processing scenarios as well as mainstream OSNs, demonstrating that TOAP can effectively protect private images from malicious retrieval in real-world scenarios.

cs.CV

Take Fake as Real: Realistic-like Robust Black-box Adversarial Attack to Evade AIGC Detection

The security of AI-generated content (AIGC) detection is crucial for ensuring multimedia content credibility. To enhance detector security, research on adversarial attacks has become essential. However, most existing adversarial attacks focus only on GAN-generated facial images detection, struggle to be effective on multi-class natural images and diffusion-based detectors, and exhibit poor invisibility. To fill this gap, we first conduct an in-depth analysis of the vulnerability of AIGC detectors and discover the feature that detectors vary in vulnerability to different post-processing. Then, considering that the detector is agnostic in real-world scenarios and given this discovery, we propose a Realistic-like Robust Black-box Adversarial attack (R$^2$BA) with post-processing fusion optimization. Unlike typical perturbations, R$^2$BA uses real-world post-processing, i.e., Gaussian blur, JPEG compression, Gaussian noise and light spot to generate adversarial examples. Specifically, we use a stochastic particle swarm algorithm with inertia decay to optimize post-processing fusion intensity and explore the detector's decision boundary. Guided by the detector's fake probability, R$^2$BA enhances/weakens the detector-vulnerable/detector-robust post-processing intensity to strike a balance between adversariality and invisibility. Extensive experiments on popular/commercial AIGC detectors and datasets demonstrate that R$^2$BA exhibits impressive anti-detection performance, excellent invisibility, and strong robustness in GAN-based and diffusion-based cases. Compared to state-of-the-art white-box and black-box attacks, R$^2$BA shows significant improvements of 15\%--72\% and 21\%--47\% in anti-detection performance under the original and robust scenario respectively, offering valuable insights for the security of AIGC detection in real-world applications.

cs.CV

DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering

Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.

cs.CV

DIP-Watermark: A Double Identity Protection Method Based on Robust Adversarial Watermark

The wide deployment of Face Recognition (FR) systems poses privacy risks. One countermeasure is adversarial attack, deceiving unauthorized malicious FR, but it also disrupts regular identity verification of trusted authorizers, exacerbating the potential threat of identity impersonation. To address this, we propose the first double identity protection scheme based on traceable adversarial watermarking, termed DIP-Watermark. DIP-Watermark employs a one-time watermark embedding to deceive unauthorized FR models and allows authorizers to perform identity verification by extracting the watermark. Specifically, we propose an information-guided adversarial attack against FR models. The encoder embeds an identity-specific watermark into the deep feature space of the carrier, guiding recognizable features of the image to deviate from the source identity. We further adopt a collaborative meta-optimization strategy compatible with sub-tasks, which regularizes the joint optimization direction of the encoder and decoder. This strategy enhances the representation of universal carrier features, mitigating multi-objective optimization conflicts in watermarking. Experiments confirm that DIP-Watermark achieves significant attack success rates and traceability accuracy on state-of-the-art FR models, exhibiting remarkable robustness that outperforms the existing privacy protection methods using adversarial attacks and deep watermarking, or simple combinations of the two. Our work potentially opens up new insights into proactive protection for FR privacy.

cs.CR

MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page

cs.CV

TEAM: Temporal Adversarial Examples Attack Model against Network Intrusion Detection System Applied to RNN

With the development of artificial intelligence, neural networks play a key role in network intrusion detection systems (NIDS). Despite the tremendous advantages, neural networks are susceptible to adversarial attacks. To improve the reliability of NIDS, many research has been conducted and plenty of solutions have been proposed. However, the existing solutions rarely consider the adversarial attacks against recurrent neural networks (RNN) with time steps, which would greatly affect the application of NIDS in real world. Therefore, we first propose a novel RNN adversarial attack model based on feature reconstruction called \textbf{T}emporal adversarial \textbf{E}xamples \textbf{A}ttack \textbf{M}odel \textbf{(TEAM)}, which applied to time series data and reveals the potential connection between adversarial and time steps in RNN. That is, the past adversarial examples within the same time steps can trigger further attacks on current or future original examples. Moreover, TEAM leverages Time Dilation (TD) to effectively mitigates the effect of temporal among adversarial examples within the same time steps. Experimental results show that in most attack categories, TEAM improves the misjudgment rate of NIDS on both black and white boxes, making the misjudgment rate reach more than 96.68%. Meanwhile, the maximum increase in the misjudgment rate of the NIDS for subsequent original samples exceeds 95.57%.

cs.CR

Plane2Depth: Hierarchical Adaptive Plane Guidance for Monocular Depth Estimation

Monocular depth estimation aims to infer a dense depth map from a single image, which is a fundamental and prevalent task in computer vision. Many previous works have shown impressive depth estimation results through carefully designed network structures, but they usually ignore the planar information and therefore perform poorly in low-texture areas of indoor scenes. In this paper, we propose Plane2Depth, which adaptively utilizes plane information to improve depth prediction within a hierarchical framework. Specifically, in the proposed plane guided depth generator (PGDG), we design a set of plane queries as prototypes to softly model planes in the scene and predict per-pixel plane coefficients. Then the predicted plane coefficients can be converted into metric depth values with the pinhole camera model. In the proposed adaptive plane query aggregation (APGA) module, we introduce a novel feature interaction approach to improve the aggregation of multi-scale plane features in a top-down manner. Extensive experiments show that our method can achieve outstanding performance, especially in low-texture or repetitive areas. Furthermore, under the same backbone network, our method outperforms the state-of-the-art methods on the NYU-Depth-v2 dataset, achieves competitive results with state-of-the-art methods KITTI dataset and can be generalized to unseen scenes effectively.

cs.CV

Diff3DETR:Agent-based Diffusion Model for Semi-supervised 3D Object Detection

3D object detection is essential for understanding 3D scenes. Contemporary techniques often require extensive annotated training data, yet obtaining point-wise annotations for point clouds is time-consuming and laborious. Recent developments in semi-supervised methods seek to mitigate this problem by employing a teacher-student framework to generate pseudo-labels for unlabeled point clouds. However, these pseudo-labels frequently suffer from insufficient diversity and inferior quality. To overcome these hurdles, we introduce an Agent-based Diffusion Model for Semi-supervised 3D Object Detection (Diff3DETR). Specifically, an agent-based object query generator is designed to produce object queries that effectively adapt to dynamic scenes while striking a balance between sampling locations and content embedding. Additionally, a box-aware denoising module utilizes the DDIM denoising process and the long-range attention in the transformer decoder to refine bounding boxes incrementally. Extensive experiments on ScanNet and SUN RGB-D datasets demonstrate that Diff3DETR outperforms state-of-the-art semi-supervised 3D object detection methods.

cs.CV

Unsupervised Template-assisted Point Cloud Shape Correspondence Network

Unsupervised point cloud shape correspondence aims to establish point-wise correspondences between source and target point clouds. Existing methods obtain correspondences directly by computing point-wise feature similarity between point clouds. However, non-rigid objects possess strong deformability and unusual shapes, making it a longstanding challenge to directly establish correspondences between point clouds with unconventional shapes. To address this challenge, we propose an unsupervised Template-Assisted point cloud shape correspondence Network, termed TANet, including a template generation module and a template assistance module. The proposed TANet enjoys several merits. Firstly, the template generation module establishes a set of learnable templates with explicit structures. Secondly, we introduce a template assistance module that extensively leverages the generated templates to establish more accurate shape correspondences from multiple perspectives. Extensive experiments on four human and animal datasets demonstrate that TANet achieves favorable performance against state-of-the-art methods.

cs.CV