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Jiacheng Hou

Publications and source records attributed to Jiacheng Hou.

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JailWAM: Jailbreaking World Action Models in Robot Control

World Action Models (WAMs) have emerged as a promising paradigm for robotic manipulation, enabling physical interaction across diverse tasks and environments. However, their ability to directly follow high-level instructions and execute physical actions also creates potential safety risks, as adversarially designed instructions may induce unsafe robot behaviors. To systematically assess these risks, we propose JailWAM, the first jailbreak evaluation framework for WAMs. In JailWAM, we integrate three key innovations: Firstly, to address the difficulty of evaluating heterogeneous low-level action outputs, we introduce Visual-Trajectory Mapping, which transforms model-specific actions into unified visual trajectory representations, thereby facilitating consistent risk assessment across WAM architectures. Secondly, to provide efficient and fine-grained assessment of physical risks, we develop a Risk Discriminator supervised by three safety levels ordered according to physical consequence: Safety Compliance, Motion Failure, and Catastrophic Risk. This severity-aware formulation enables the risk discriminator to distinguish different physical outcomes from visual trajectories and support scalable risk screening. Thirdly, to reduce the cost of exhaustively executing adversarial candidates, we design a Dual-Path Verification Strategy that combines rapid risk screening with closed-loop physical simulation, restricting computationally expensive verification to candidates with potential safety risks. Extensive experiments in the RoboTwin simulation environment show that JailWAM achieves an 84.2% attack success rate on LingBot-VA, which indicates that WAMs may be susceptible to jailbreak attacks that induce unsafe physical behaviors. Our findings may motivate further research on the safety evaluation and alignment of future embodied robotic systems.

cs.RO

AdvTiles: Physical Adversarial Camouflage Clothing against Person Detectors via Learnable Tiles

Physical adversarial attacks against person detectors have evolved from localized patches to full-body textures. However, achieving both visual naturalness and strong attack effectiveness remains challenging. Existing natural-looking methods typically optimize camouflage textures as a whole, limiting the flexibility to refine local adversarial patterns and their spatial arrangement. To address this issue, we propose AdvTiles, a physical adversarial camouflage framework built from learnable tiles, enabling strong attack performance while preserving a natural camouflage appearance. Specifically, we use a Straight-through (ST) Gumbel-Softmax estimator for differentiable tile selection, enabling joint optimization of tile patterns and spatial layouts. This design provides fine-grained control over adversarial texture generation. To improve robustness in diverse physical conditions, we further optimize the camouflage through differentiable 3D Gaussian Splatting rendering with variations in viewpoints, scales, illuminations and backgrounds. Extensive experiments across multiple detectors demonstrate that AdvTiles achieves an average ASR of 86.2%, outperforming existing state-of-the-art attack methods. We further fabricate the optimized camouflage into wearable adversarial clothing, validating its effectiveness in real-world scenarios across diverse distances, angles and backgrounds.

cs.CV

Lessons and Open Questions from a Unified Study of Camera-Trap Species Recognition Over Time

Camera traps are vital for large-scale biodiversity monitoring, yet accurate automated analysis remains challenging due to diverse deployment environments. While the computer vision community has mostly framed this challenge as cross-domain generalization, this perspective overlooks a primary challenge faced by ecological practitioners: maintaining reliable recognition at the fixed site over time, where the dynamic nature of ecosystems introduces profound temporal shifts in both background and animal distributions. To bridge this gap, we present the first unified study of camera-trap species recognition over time. We introduce a realistic benchmark comprising 546 camera traps with a streaming protocol that evaluates models over chronologically ordered intervals. Our end-user-centric study yields four key findings. (1) Biological foundation models (e.g., BioCLIP 2) underperform at numerous sites even in initial intervals, underscoring the necessity of site-specific adaptation. (2) Adaptation is challenging under realistic evaluation: when models are updated using past data and evaluated on future intervals (mirrors real deployment lifecycles), naive adaptation can even degrade below zero-shot performance. (3) We identify two drivers of this difficulty: severe class imbalance and pronounced temporal shift in both species distribution and backgrounds between consecutive intervals. (4) We find that effective integration of model-update and post-processing techniques can largely improve accuracy, though a gap from the upper bounds remains. Finally, we highlight critical open questions, such as predicting when zero-shot models will succeed at a new site and determining whether/when model updates are necessary. Our benchmark and analysis provide actionable deployment guidelines for ecological practitioners while establishing new directions for future research in vision and machine learning.

cs.CV

When the Prompt Becomes Visual: Vision-Centric Jailbreak Attacks for Large Image Editing Models

Recent advances in large image editing models have shifted the paradigm from text-driven instructions to vision-prompt editing, where user intent is inferred directly from visual inputs such as marks, arrows, and visual-text prompts. While this paradigm greatly expands usability, it also introduces a critical and underexplored safety risk: the attack surface itself becomes visual. In this work, we propose Vision-Centric Jailbreak Attack (VJA), the first visual-to-visual jailbreak attack that conveys malicious instructions purely through visual inputs. To systematically study this emerging threat, we introduce IESBench, a safety-oriented benchmark for image editing models. Extensive experiments on IESBench demonstrate that VJA effectively compromises state-of-the-art commercial models, achieving attack success rates of up to 80.9% on Nano Banana Pro and 70.1% on GPT-Image-1.5. To mitigate this vulnerability, we propose a training-free defense based on introspective multimodal reasoning, which substantially improves the safety of poorly aligned models to a level comparable with commercial systems, without auxiliary guard models and with negligible computational overhead. Our findings expose new vulnerabilities, provide both a benchmark and practical defense to advance safe and trustworthy modern image editing systems. Warning: This paper contains offensive images created by large image editing models.

cs.CV

HarmVideoBench: Benchmarking Harmful Video Understanding in Large Multimodal Models

Large vision-language models (LVLMs) have recently shown immense potential in automated content moderation, sparking growing interest in developing harmful-video benchmarks. However, we identify two primary limitations in existing works: 1) The multi-layered characteristics of harmful videos are overlooked. Existing benchmarks predominantly formulate evaluation as a binary classification task, failing to capture implicit or deep contextual harms. 2) Explanatory rationales are completely absent. Current frameworks measure exclusively whether a model flags a video correctly rather than explaining why, turning evaluation into a black box where models can succeed through superficial shortcuts. To address these problems, we present HarmVideoBench, a multi-layered diagnostic benchmark comprising 1,379 videos paired with 4,137 multiple-choice questions. HarmVideoBench benchmarks three hierarchical dimensions: Observable Evidence, Clip-Internal Meaning, and Beyond-Clip Reasoning, aiming to evaluate models' deep understanding beyond surface cues with carefully balanced and curated samples. We evaluate 19 leading models on HarmVideoBench to assess their multidimensional understanding of harmful videos. Moreover, we introduce BCR, a benchmark-aligned method that predicts reasoning boundaries and dynamically retrieves context only when needed. Experimental results show that BCR substantially improves the base model's performance in harmful video understanding, raising the macro average from 61.7 percent to a state-of-the-art 84.4 percent.

cs.CV

AVA-Bench: Atomic Visual Ability Benchmark for Vision Foundation Models

The rise of vision foundation models (VFMs) calls for systematic evaluation. A common approach pairs VFMs with large language models (LLMs) as general-purpose heads, followed by evaluation on broad Visual Question Answering (VQA) benchmarks. However, this protocol has two key blind spots: (i) the instruction tuning data may not align with VQA test distributions, meaning a wrong prediction can stem from such data mismatch rather than a VFM' visual shortcomings; (ii) VQA benchmarks often require multiple visual abilities, making it hard to tell whether errors stem from lacking all required abilities or just a single critical one. To address these gaps, we introduce AVA-Bench, the first benchmark that explicitly disentangles 14 Atomic Visual Abilities (AVAs) -- foundational skills like localization, depth estimation, and spatial understanding that collectively support complex visual reasoning tasks. By decoupling AVAs and matching training and test distributions within each, AVA-Bench pinpoints exactly where a VFM excels or falters. Applying AVA-Bench to leading VFMs thus reveals distinctive "ability fingerprints," turning VFM selection from educated guesswork into principled engineering. Notably, we find that a 0.5B LLM yields similar VFM rankings as a 7B LLM while cutting GPU hours by 8x, enabling more efficient evaluation. By offering a comprehensive and transparent benchmark, we hope AVA-Bench lays the foundation for the next generation of VFMs.

cs.CV

A Study of Failure Modes in Two-Stage Human-Object Interaction Detection

Human-object interaction (HOI) detection aims to detect interactions between humans and objects in images. While recent advances have improved performance on existing benchmarks, their evaluations mainly focus on overall prediction accuracy and provide limited insight into the underlying causes of model failures. In particular, modern models often struggle in complex scenes involving multiple people and rare interaction combinations. In this work, we present a study to better understand the failure modes of two-stage HOI models, which form the basis of many current HOI detection approaches. Rather than constructing a large-scale benchmark, we instead decompose HOI detection into multiple interpretable perspectives and analyze model behavior across these dimensions to study different types of failure patterns. We curate a subset of images from an existing HOI dataset organized by human-object-interaction configurations (e.g., multi-person interactions and object sharing), and analyze model behavior under these configurations to examine different failure modes. This design allows us to analyze how these HOI models behave under different scene compositions and why their predictions fail. Importantly, high overall benchmark performance does not necessarily reflect robust visual reasoning about human-object relationships. We hope that this study can provide useful insights into the limitations of HOI models and offer observations for future research in this area.

cs.CV

BeetleFlow: An Integrative Deep Learning Pipeline for Beetle Image Processing

In entomology and ecology research, biologists often need to collect a large number of insects, among which beetles are the most common species. A common practice for biologists to organize beetles is to place them on trays and take a picture of each tray. Given the images of thousands of such trays, it is important to have an automated pipeline to process the large-scale data for further research. Therefore, we develop a 3-stage pipeline to detect all the beetles on each tray, sort and crop the image of each beetle, and do morphological segmentation on the cropped beetles. For detection, we design an iterative process utilizing a transformer-based open-vocabulary object detector and a vision-language model. For segmentation, we manually labeled 670 beetle images and fine-tuned two variants of a transformer-based segmentation model to achieve fine-grained segmentation of beetles with relatively high accuracy. The pipeline integrates multiple deep learning methods and is specialized for beetle image processing, which can greatly improve the efficiency to process large-scale beetle data and accelerate biological research.

cs.CV

Eva-VLA: Evaluating Vision-Language-Action Models' Robustness Under Real-World Physical Variations

Vision-Language-Action (VLA) models have emerged as promising solutions for robotic manipulation, yet their robustness to real-world physical variations remains critically underexplored. To bridge this gap, we propose Eva-VLA, the first unified framework to systematically evaluate the robustness of VLA models by formulating uncontrollable physical variations as continuous optimization problems. Specifically, our framework addresses two fundamental challenges in VLA models' physical robustness evaluation: 1) how to systematically characterize diverse physical perturbations encountered in real-world deployment while maintaining reproducibility, and 2) how to efficiently discover worst-case scenarios without incurring prohibitive real-world data collection costs. To tackle the first challenge, we decouple real-world variations into three key dimensions: 3D object transformations that affect spatial reasoning, illumination changes that challenge visual perception, and adversarial regions that disrupt scene understanding. For the second challenge, we introduce a continuous black-box optimization mechanism that maps these perturbations into a continuous parameter space, enabling the systematic exploration of worst-case scenarios. Extensive experiments validate the effectiveness of our approach. Notably, OpenVLA exhibits an average failure rate of over 90% across three physical variations on the LIBERO-Long task, exposing critical systemic fragilities. Furthermore, applying the generated worst-case scenarios during adversarial training quantifiably increases model robustness, validating the effectiveness of this approach. Our evaluation exposes the gap between laboratory and real-world conditions, while the Eva-VLA framework can serve as an effective data augmentation method to enhance the resilience of robotic manipulation systems.

cs.RO

Signal Processing over Time-Varying Graphs: A Systematic Review

As irregularly structured data representations, graphs have received a large amount of attention in recent years and have been widely applied to various real-world scenarios such as social, traffic, and energy settings. Compared to non-graph algorithms, numerous graph-based methodologies benefited from the strong power of graphs for representing high-dimensional and non-Euclidean data. In the field of Graph Signal Processing (GSP), analogies of classical signal processing concepts, such as shifting, convolution, filtering, and transformations are developed. However, many GSP techniques usually postulate the graph is static in both signal and typology. This assumption hinders the effectiveness of GSP methodologies as the assumption ignores the time-varying properties in numerous real-world systems. For example, in the traffic network, the signal on each node varies over time and contains underlying temporal correlation and patterns worthy of analysis. To tackle this challenge, more and more work are being done recently to investigate the processing of time-varying graph signals. They cope with time-varying challenges from three main directions: 1) graph time-spectral filtering, 2) multi-variate time-series forecasting, and 3) spatiotemporal graph data mining by neural networks, where non-negligible progress has been achieved. Despite the success of signal processing and learning over time-varying graphs, there is no survey to compare and conclude the current methodology for GSP and graph learning. To compensate for this, in this paper, we aim to review the development and recent progress on signal processing and learning over time-varying graphs, and compare their advantages and disadvantages from both the methodological and experimental side, to outline the challenges and potential research directions for future research.

eess.SP

Learning a Shape-adaptive Assist-as-needed Rehabilitation Policy from Therapist-informed Input

Therapist-in-the-loop robotic rehabilitation has shown great promise in enhancing rehabilitation outcomes by integrating the strengths of therapists and robotic systems. However, its broader adoption remains limited due to insufficient safe interaction and limited adaptation capability. This article proposes a novel telerobotics-mediated framework that enables therapists to intuitively and safely deliver assist-as-needed~(AAN) therapy based on two primary contributions. First, our framework encodes the therapist-informed corrective force into via-points in a latent space, allowing the therapist to provide only minimal assistance while encouraging patient maintaining own motion preferences. Second, a shape-adaptive ANN rehabilitation policy is learned to partially and progressively deform the reference trajectory for movement therapy based on encoded patient motion preferences and therapist-informed via-points. The effectiveness of the proposed shape-adaptive AAN strategy was validated on a telerobotic rehabilitation system using two representative tasks. The results demonstrate its practicality for remote AAN therapy and its superiority over two state-of-the-art methods in reducing corrective force and improving movement smoothness.

eess.SY

BrainNetMLP: An Efficient and Effective Baseline for Functional Brain Network Classification

Recent studies have made great progress in functional brain network classification by modeling the brain as a network of Regions of Interest (ROIs) and leveraging their connections to understand brain functionality and diagnose mental disorders. Various deep learning architectures, including Convolutional Neural Networks, Graph Neural Networks, and the recent Transformer, have been developed. However, despite the increasing complexity of these models, the performance gain has not been as salient. This raises a question: Does increasing model complexity necessarily lead to higher classification accuracy? In this paper, we revisit the simplest deep learning architecture, the Multi-Layer Perceptron (MLP), and propose a pure MLP-based method, named BrainNetMLP, for functional brain network classification, which capitalizes on the advantages of MLP, including efficient computation and fewer parameters. Moreover, BrainNetMLP incorporates a dual-branch structure to jointly capture both spatial connectivity and spectral information, enabling precise spatiotemporal feature fusion. We evaluate our proposed BrainNetMLP on two public and popular brain network classification datasets, the Human Connectome Project (HCP) and the Autism Brain Imaging Data Exchange (ABIDE). Experimental results demonstrate pure MLP-based methods can achieve state-of-the-art performance, revealing the potential of MLP-based models as more efficient yet effective alternatives in functional brain network classification. The code will be available at https://github.com/JayceonHo/BrainNetMLP.

q-bio.NC

Raformer: Redundancy-Aware Transformer for Video Wire Inpainting

Video Wire Inpainting (VWI) is a prominent application in video inpainting, aimed at flawlessly removing wires in films or TV series, offering significant time and labor savings compared to manual frame-by-frame removal. However, wire removal poses greater challenges due to the wires being longer and slimmer than objects typically targeted in general video inpainting tasks, and often intersecting with people and background objects irregularly, which adds complexity to the inpainting process. Recognizing the limitations posed by existing video wire datasets, which are characterized by their small size, poor quality, and limited variety of scenes, we introduce a new VWI dataset with a novel mask generation strategy, namely Wire Removal Video Dataset 2 (WRV2) and Pseudo Wire-Shaped (PWS) Masks. WRV2 dataset comprises over 4,000 videos with an average length of 80 frames, designed to facilitate the development and efficacy of inpainting models. Building upon this, our research proposes the Redundancy-Aware Transformer (Raformer) method that addresses the unique challenges of wire removal in video inpainting. Unlike conventional approaches that indiscriminately process all frame patches, Raformer employs a novel strategy to selectively bypass redundant parts, such as static background segments devoid of valuable information for inpainting. At the core of Raformer is the Redundancy-Aware Attention (RAA) module, which isolates and accentuates essential content through a coarse-grained, window-based attention mechanism. This is complemented by a Soft Feature Alignment (SFA) module, which refines these features and achieves end-to-end feature alignment. Extensive experiments on both the traditional video inpainting datasets and our proposed WRV2 dataset demonstrate that Raformer outperforms other state-of-the-art methods.

cs.CV