SearcharxivSearch

arXiv subjects

Jiacheng Zhang

Publications and source records attributed to Jiacheng Zhang.

At least 19 recordsLinked to original sources

SMaRT-Tug: Structured Multi-Agent Reinforcement Learning for Physics-Based Tugboat-Barge Collaborative Manipulation

Autonomous tugboating is central for automating maritime operations such as port logistics and vessel maneuvering, where multiple tugboats must cooperatively transport/manipulate a larger vessel. Collaborative pushing in this setting is challenging due to coupled hydrodynamics, low resistance, strong environmental disturbances, underactuated barge dynamics, and contact-rich interactions. Conventional control methods often rely on simplified models and fixed configurations, which limit their adaptability, while learning-based approaches are constrained by the lack of scalable and physically realistic training environments. We address these challenges by introducing a physics-based, GPU-accelerated simulation and learning framework for collaborative tugboat manipulation. Our simulator incorporates a customized buoyancy model, wave modeling, and hydrodynamic resistance, and supports large-scale multi-agent training under marine dynamics. In this simulator, we train a decentralized MAPPO (Multi-Agent PPO) policy augmented with a structured control prior (SCP) to improve training stability and maintain feasible pushing configurations. We evaluate our learned policy on straight-line transit, turning, and deceleration tasks, where we show that our decentralized framework yields more reliable and accurate maneuvering performance compared to a PID-based controller and a centralized PPO baseline. We further demonstrate zero-shot generalization to more challenging sea states and advanced maneuvers, as well as zero-shot scalability to larger teams of three and four tugboats despite training with only two agents.

cs.RO

Identity-Aware Vision-Language Model for Explainable Face Forgery Detection

Recent advances in generative artificial intelligence have enabled the creation of highly realistic image forgeries, raising significant concerns about digital media authenticity. While existing detection methods demonstrate promising results on benchmark datasets, they face critical limitations in real-world applications. First, existing detectors typically fail to detect semantic inconsistencies with the person's identity, such as implausible behaviors or incompatible environmental contexts in given images. Second, these methods rely heavily on low-level visual cues, making them effective for known forgeries but less reliable against new or unseen manipulation techniques. To address these challenges, we present a novel personalized vision-language model (VLM) that integrates low-level visual artifact analysis and high-level semantic inconsistency detection. Unlike previous VLM-based methods, our approach avoids resource-intensive supervised fine-tuning that often struggles to preserve distinct identity characteristics. Instead, we employ a lightweight method that dynamically encodes identity-specific information into specialized identifier tokens. This design enables the model to learn distinct identity characteristics while maintaining robust generalization capabilities. We further enhance detection capabilities through a lightweight detection adapter that extracts fine-grained information from shallow features of the vision encoder, preserving critical low-level evidence. Comprehensive experiments demonstrate that our approach achieves 94.25% accuracy and 94.08% F1 score, outperforming both traditional forgery detectors and general VLMs while requiring only 10 extra tokens.

cs.MM

Mean Field Stackelberg Game for Production and Carbon Emission Reduction with State Reflections

Global warming, driven by anthropogenic carbon emissions with transboundary pollution characteristics and irreversible damage, poses an existential threat to human society. This paper develops a novel two-level Stackelberg game with mean field interaction of controls and common noise which integrates hierarchical decision-making under a state-reflected emission dynamics. A central regulator (leader) adjusts product prices to guide $n$ heterogeneous competing regions (followers) while enforcing a hard emission cap via a reflection mechanism that models emergency reductions through a local time process. We establish the existence of an approximate Stackelberg equilibrium and perform sensitivity analysis via Monte Carlo simulations.

math.OC

Trigonal Curve with Trigonal Deformation of Maximal Rank

By extending methods of Favale-Pirola \cite{FavalePirola2022} and González-Alonso-Torelli\cite{TorelliGonzalezAlonso2024} to toric surfaces via the toric Jacobian ring, we give a computational criterion to determine whether a nondegenerate curve given by ample section of a Hirzebruch surface has first order deformation of rank $g$ within the linear system. We are able to show there exist trigonal curves with trigonal deformations of rank $g$ for $g=2k+1$ and $k\ge 2$ by computing an explicit example.

math.AG

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV

Expressivity and Statistical Trade-offs in Diffusion Policy Learning

Diffusion-based policies have recently emerged as powerful policy parameterizations for reinforcement learning, representing state-conditioned action distributions as terminal laws of diffusion processes with parameterized drifts. This terminal-law representation has shown substantial expressive flexibility in practice, enabling diffusion policies to model complex, multimodal, and highly non-Gaussian action distributions; however, it remains unclear what mathematically drives this expressivity and how to fully exploit it when the policy is learned from finite data. In this paper, we identify the drift Lipschitz budget $K$ as a central quantity governing the expressivity and statistical behavior of diffusion policies. We quantify expressivity through approximation: diffusion policies with $K$-Lipschitz drifts can concentrate near optimal deterministic policies and achieve value approximation error of order $1/K$; moreover, we prove a matching lower bound under nondegenerate diffusion noise. This increased expressivity comes with a statistical cost. When the drift is parameterized by neural networks, increasing $K$ improves approximation but increases statistical complexity. Balancing these two terms yields a finite-sample performance gap of order $\tilde{O}(n^{-2/(m+6)})$ for generic neural-network drifts, and a sharper rate $\tilde{O}(n^{-2/(m+4)})$ for one-sided dissipative drift classes, where $n$ is the sample size and $m$ is the dimension of the state space. Numerical experiments provide empirical evidence for the sample-dependent trade-off in $K$, supporting both theoretical regimes. Our framework also suggests a practical implementation principle: choose the diffusion budget $K$ according to the available sample size, and then select a neural-network architecture with the corresponding fixed Lipschitz coefficient.

stat.ML

SafePyramid: A Hierarchical Benchmark for In-context Policy Guardrailing

In real-world applications, guardrails are often expected to identify unsafe user-model interactions according to application-specific safety policies, rather than relying on predefined risk taxonomies. In this work, we study this setting under the paradigm of in-context policy guardrailing, where guardrails predict safety violations based on policy specifications provided in context. To systematically evaluate this capability, we introduce SafePyramid, a safety benchmark comprising 1,000 multi-turn conversations across 10 domains and 3,000 corresponding application-specific policies, which together contain 61,699 distinct natural-language rules. SafePyramid organizes the evaluation into three difficulty levels: L0 evaluates individual-rule understanding, L1 evaluates reasoning over rule dependencies, and L2 evaluates adaptation of full novel policy frameworks defined in context. To ensure benchmark quality, we employ a rigorous multi-stage pipeline to construct and validate the benchmark. Using SafePyramid, we evaluate 10 frontier LLMs and 5 policy-configurable guardrails and find that in-context policy guardrailing remains highly challenging: even the best-performing model, GPT-5.5, exactly identifies the full set of violated rules in only 54.0%, 35.3%, and 12.9% cases on L0, L1, and L2, respectively. These results highlight the limitations of current guardrails and call for stronger in-context policy guardrails that can reliably execute policies, resolve rule dependencies, and adapt to novel policy frameworks.

cs.AI

USAD: Uncertainty-aware Statistical Adversarial Detection

Statistical adversarial detection (SAD) treats detection as a two-sample test. Given a reference set of clean examples (CEs) and a batch of queries, potentially containing an unknown mixture of CEs and adversarial examples (AEs), SAD decides whether the query distribution drifts away from the CE distribution while controlling the false-alarm rate. Existing SAD-based methods mainly use maximum mean discrepancy (MMD) to measure the distributional discrepancy. However, MMD's distributional properties limit its ability to capture characteristic uncertainty patterns of AEs that are crucial for detection: AEs typically exhibit abnormal feature spread (i.e., global uncertainty) and instability under perturbations (i.e., local uncertainty). To close the gap, we propose Uncertainty-aware Statistical Adversarial Detection (USAD), which explicitly captures these uncertainty patterns with two new statistics: (1) Variance Discrepancy (VD), which measures the difference in feature spread between AEs and CEs to capture global uncertainty differences. (2) Perturbation-based Covariance Discrepancy (PCD), which compares feature covariance under Gaussian perturbations to capture local uncertainty differences. By aggregating VD and PCD, USAD achieves superior detection performances over baseline methods against various adversarial attacks, highlighting the importance of considering characteristic behaviors of AEs for effective SAD. Our code is available at: https://anonymous.4open.science/r/USAD.

cs.LG

IPSM-Bench: A New Intermediate Phase Segmentation Benchmark in Microstructure Images of Zinc-Based Absorbable Biomaterials

Zinc-based alloys are indispensable emerging absorbable metallic biomaterials, and their macroscopic performance is governed by microstructural characteristics. Intermediate phases-key microstructural constituents-are pivotal in regulating mechanical and functional properties. However, intermediate phase segmentation in zinc alloy microstructures faces formidable challenges: scarce annotated datasets, low contrast, difficulty detecting small targets, and heterogeneous morphologies. To this end, we construct IPSM-Bench, the largest high-quality dataset for zinc-alloy intermediate phase segmentation. Furthermore, we propose SCoP-SAM, a new Spatial Context Prior-guided SAM method that leverages the gradient structure and grayscale properties of intermediate phases to capture spatial context priors and incorporates them into the entire SAM encoding-decoding process, improving segmentation performance. Based on the proposed IPSM-Bench, we establish a new benchmark for intermediate phase segmentation to systematically evaluate state-of-the-art (SOTA) methods and advance research on zinc alloy microstructure analysis. Extensive experiments on IPSM-Bench and additional public alloy benchmarks demonstrate that our SCoP-SAM not only achieves SOTA performance for zinc-alloy intermediate phase segmentation but also generalizes remarkably well to other alloy scenarios.

cs.CV

From Risk Classification to Action Plan Remediation: A Guardrail Feedback Driven Framework for LLM Agents

LLM-based guardrails typically safeguard agents by evaluating proposed actions or inputs before execution, producing safety signals such as binary allow/deny decisions, risk categories, and/or explanatory rationales about potential policy violations. However, agent risks often arise when otherwise benign tasks are contaminated by untrusted external content, unsafe instructions, or risky tool use. Existing guardrails often flag the entire task uniformly as unsafe, thereby blocking the threat but sacrificing the benign part. Moreover, existing work largely evaluates guardrails in isolation, leaving unclear whether their interventions lead to safer downstream agent behavior. To address this, we introduce TRIAD (Tripartite Response for Iterative Agent Guardrailing), a guardrail-integrated agent framework that leverages guardrail-generated verbal feedback as a guiding signal to keep the agent aligned with benign objectives at each planning step. We finetune a language model on a self-curated training dataset to output one of three decisions: proceed, refuse, or update, together with structured natural-language feedback. Rather than merely allowing or blocking execution, update guides the agent to revise its plan, avoid harmful components, and preserve the benign task where possible. TRIAD injects this feedback into the agent's context, enabling subsequent plan revision and forming a closed loop between guardrail feedback and agent planning. Extensive experiments on ASB and AgentHarm show that TRIAD reduces the average attack success rate to 10.42%, while achieving the best safety-utility trade-off among guardrail-integrated baselines. Our code is available at: https://github.com/YUHAOSUNABC/TRIAD.

cs.AI

Cross-Modal Attention Calibration for LVLM Hallucination Mitigation

Large vision-language models (LVLMs) have shown remarkable capabilities in visual-language understanding. Despite their success, LVLMs still suffer from generating hallucinations in complex generation tasks, leading to inconsistencies between visual inputs and generated content. To address this issue, some approaches have introduced inference-time interventions, such as contrastive decoding, to reduce overreliance on language priors. However, these approaches overlook hallucinations stemming from position bias and spurious inter-modality correlations. In this paper, we propose a Cross-Modal Attention Calibration (CMAC) method to mitigate hallucinations in LVLMs in a training-free manner. In this method, we design an Inter-Modality Decoding (IMD) module to alleviate hallucination by a novel contrastive decoding mechanism. IMD masks the value vectors associated with significant cross-modal attention weights as distortion, which addresses both uni-modality overreliance and misleading inter-modality correlations. Additionally, a Cross-Modal Position Calibration (CMPC) module shrinks the position gap of image tokens, alleviating the position bias in cross-modal attention. Experimental results on diverse hallucination benchmarks validate the superiority of our method over existing state-of-the-art techniques in reducing hallucinations for LVLM. Our code will be available at https://github.com/lijm48/IMCCD.

cs.CV

SAVAA: Mitigating Hallucinations in LVLMs via Step-wise Adaptive Visual Attention Amplification

A line of recent training-free methods for mitigating hallucinations in large vision-language models (LVLMs) operates by amplifying attention to visual tokens during autoregressive generation within a single forward pass. We refer to this paradigm as visual attention amplification (VAA). In this paper, we identify a dual failure pattern in existing VAA methods caused by their use of a fixed amplification factor across generation steps: it can be too weak at some steps, leaving hallucinations unresolved, while too strong at others, introducing new hallucinations. Motivated by this finding, we propose Step-wise Adaptive Visual Attention Amplification (SAVAA), a new VAA framework that estimates hallucination risk for each generated token and uses the estimated risk to adaptively amplify visual attention at the next generation step. Specifically, we introduce Visual Grounding Entropy (VGE), a lightweight hallucination-risk estimator that augments predictive entropy with visual grounding, assigning higher risk to tokens that are uncertain, weakly grounded in the image, or both. Guided by VGE, SAVAA uses the estimated risk to calibrate the VAA factor for the next generation step, applying stronger amplification to higher-risk steps and weaker amplification to lower-risk steps. Across LLaVA-NeXT-7B, Qwen3-VL-8B, and InternVL3.5-8B, SAVAA significantly outperforms baseline methods on generative hallucination benchmarks such as CHAIR, SHR and AMBER. Code is available at: https://github.com/JiachengZ01/SAVVA.

cs.CV

Multi-Turn Adaptive Prompting Attack on Large Vision-Language Models

Multi-turn jailbreak attacks have proven effective against text-only large language models (LLMs), where malicious content is gradually introduced to bypass safety alignment. However, effectively extending such attacks to large vision-language models (LVLMs) remains underexplored. In this paper, we find that naively incorporating visual inputs can make multi-turn jailbreaks easier to defend against; for example, overly malicious visual content will easily trigger the defense mechanism in safety-aligned LVLMs, resulting in more conservative responses. Based on this finding, we propose multi-turn adaptive prompting attack (MAPA) that 1) at each turn, alternates text-vision attack actions to elicit the most malicious response; and 2) across turns, adjusts the attack trajectory through iterative back-and-forth refinement to gradually amplify response maliciousness. This two-level design enables MAPA to consistently outperform state-of-the-art methods, improving attack success rates by 15-30% on recent benchmarks against LLaVA-v1.6-Mistral-7B, Qwen2.5-VL-7B-Instruct, Llama-3.2-Vision-11B-Instruct and GPT-4o-mini. Our code is available at: https://github.com/thomaschoi143/MAPA.

cs.CV

JoyAI-LLM Flash: Advancing Mid-Scale LLMs with Token Efficiency

We introduce JoyAI-LLM Flash, an efficient Mixture-of-Experts (MoE) language model designed to redefine the trade-off between strong performance and token efficiency in the sub-50B parameter regime. JoyAI-LLM Flash is pretrained on a massive corpus of 20 trillion tokens and further optimized through a rigorous post-training pipeline, including supervised fine-tuning (SFT), Direct Preference Optimization (DPO), and large-scale reinforcement learning (RL) across diverse environments. To improve token efficiency, JoyAI-LLM Flash strategically balances \emph{thinking} and \emph{non-thinking} cognitive modes and introduces FiberPO, a novel RL algorithm inspired by fibration theory that decomposes trust-region maintenance into global and local components, providing unified multi-scale stability control for LLM policy optimization. To enhance architectural sparsity, the model comprises 48B total parameters while activating only 2.7B parameters per forward pass, achieving a substantially higher sparsity ratio than contemporary industry leading models of comparable scale. To further improve inference throughput, we adopt a joint training-inference co-design that incorporates dense Multi-Token Prediction (MTP) and Quantization-Aware Training (QAT). We release the checkpoints for both JoyAI-LLM-48B-A3B Base and its post-trained variants on Hugging Face to support the open-source community.

cs.CL

ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos

A core capability towards general embodied intelligence lies in localizing task-relevant objects from an egocentric perspective, formulated as Spatio-Temporal Video Grounding (STVG). Despite recent progress, existing STVG studies remain largely confined to object-centric and descriptive instructions, neglecting the task-oriented reasoning that is crucial for embodied agents to accomplish goal-directed interactions. To bridge this gap, we introduce \textbf{ToG-Bench}, the first task-oriented spatio-temporal video grounding benchmark for egocentric videos. ToG-Bench is characterized by three key features: (1) \textbf{Task-oriented Grounding}, which requires identifying and localizing objects based on intended tasks rather than straightforward descriptions; (2) \textbf{Explicit-Implicit Dual Grounding}, where target objects can be either explicitly mentioned or implicitly inferred by contextual reasoning; (3) \textbf{One-to-Many Grounding}, where a single instruction may correspond to multiple objects involved in task execution. Built upon videos sourced from ScanNet, ToG-Bench comprises 100 annotated clips with 2,704 task-oriented grounding instructions, constructed via a semi-automated pipeline that combines foundation model annotation and human refinement. In addition, we introduce a set of task-level evaluation metrics tailored for multi-object and explicit-implicit object grounding, and systematically benchmark seven state-of-the-art MLLMs. Extensive experiments reveal the intrinsic challenges of task-oriented STVG and substantial performance gaps across explicit-implicit and multi-object grounding, highlighting the difficulty of bridging perception and interaction in embodied scenarios. Data and code will be released at: \href{https://github.com/qaxuDev/ToG-Bench}{https://github.com/qaxuDev/ToG-Bench}..

cs.CV

Sample-Specific Noise Injection For Diffusion-Based Adversarial Purification

Diffusion-based purification (DBP) methods aim to remove adversarial noise from the input sample by first injecting Gaussian noise through a forward diffusion process, and then recovering the clean example through a reverse generative process. In the above process, how much Gaussian noise is injected to the input sample is key to the success of DBP methods, which is controlled by a constant noise level $t^*$ for all samples in existing methods. In this paper, we discover that an optimal $t^*$ for each sample indeed could be different. Intuitively, the cleaner a sample is, the less the noise it should be injected, and vice versa. Motivated by this finding, we propose a new framework, called Sample-specific Score-aware Noise Injection (SSNI). Specifically, SSNI uses a pre-trained score network to estimate how much a data point deviates from the clean data distribution (i.e., score norms). Then, based on the magnitude of score norms, SSNI applies a reweighting function to adaptively adjust $t^*$ for each sample, achieving sample-specific noise injections. Empirically, incorporating our framework with existing DBP methods results in a notable improvement in both accuracy and robustness on CIFAR-10 and ImageNet-1K, highlighting the necessity to allocate distinct noise levels to different samples in DBP methods. Our code is available at: https://github.com/tmlr-group/SSNI.

cs.CV

Semantic-aware Adversarial Fine-tuning for CLIP

Recent studies have shown that CLIP model's adversarial robustness in zero-shot classification tasks can be enhanced by adversarially fine-tuning its image encoder with adversarial examples (AEs), which are generated by minimizing the cosine similarity between images and a hand-crafted template (e.g., ''A photo of a {label}''). However, it has been shown that the cosine similarity between a single image and a single hand-crafted template is insufficient to measure the similarity for image-text pairs. Building on this, in this paper, we find that the AEs generated using cosine similarity may fail to fool CLIP when the similarity metric is replaced with semantically enriched alternatives, making the image encoder fine-tuned with these AEs less robust. To overcome this issue, we first propose a semantic-ensemble attack to generate semantic-aware AEs by minimizing the average similarity between the original image and an ensemble of refined textual descriptions. These descriptions are initially generated by a foundation model to capture core semantic features beyond hand-crafted templates and are then refined to reduce hallucinations. To this end, we propose Semantic-aware Adversarial Fine-Tuning (SAFT), which fine-tunes CLIP's image encoder with semantic-aware AEs. Extensive experiments show that SAFT outperforms current methods, achieving substantial improvements in zero-shot adversarial robustness across 16 datasets. Our code is available at: https://github.com/tmlr-group/SAFT.

cs.CV

FeatureBench: Benchmarking Agentic Coding for Complex Feature Development

Agents powered by large language models (LLMs) are increasingly adopted in the software industry, contributing code as collaborators or even autonomous developers. As their presence grows, it becomes important to assess the current boundaries of their coding abilities. Existing agentic coding benchmarks, however, cover a limited task scope, e.g., bug fixing within a single pull request (PR), and often rely on non-executable evaluations or lack an automated approach for continually updating the evaluation coverage. To address such issues, we propose FeatureBench, a benchmark designed to evaluate agentic coding performance in end-to-end, feature-oriented software development. FeatureBench incorporates an execution-based evaluation protocol and a scalable test-driven method that automatically derives tasks from code repositories with minimal human effort. By tracing from unit tests along a dependency graph, our approach can identify feature-level coding tasks spanning multiple commits and PRs scattered across the development timeline, while ensuring the proper functioning of other features after the separation. Using this framework, we curated 200 challenging evaluation tasks and 3825 executable environments from 24 open-source repositories in the first version of our benchmark. Empirical evaluation reveals that the state-of-the-art agentic model, such as Claude 4.5 Opus, which achieves a 74.4% resolved rate on SWE-bench, succeeds on only 11.0% of tasks, opening new opportunities for advancing agentic coding. Moreover, benefiting from our automated task collection toolkit, FeatureBench can be easily scaled and updated over time to mitigate data leakage. The inherent verifiability of constructed environments also makes our method potentially valuable for agent training.

cs.SE