SearcharxivSearch

arXiv subjects

Jiafan He

Publications and source records attributed to Jiafan He.

At least 19 recordsLinked to original sources

Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation

We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.

cs.CL

Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback

Learning from human feedback plays an important role in aligning generative models, such as large language models (LLM). However, the effectiveness of this approach can be influenced by adversaries, who may intentionally provide misleading preferences to manipulate the output in an undesirable or harmful direction. To tackle this challenge, we study a specific model within this problem domain--contextual dueling bandits with adversarial feedback, where the true preference label can be flipped by an adversary. We propose an algorithm, namely robust contextual dueling bandits, which is based on uncertainty-weighted maximum likelihood estimation. Our algorithm achieves an $\tilde O(d\sqrt{T}/κ+dC/κ)$ regret bound, where $T$ is the number of rounds, $d$ is the dimension of the context, $κ$ is the lower bound of the derivative of the link function, and $ 0 \le C \le T$ is the total number of adversarial feedback. We also prove a lower bound to show that our regret bound is nearly optimal, both in scenarios with and without ($C=0$) adversarial feedback. Our work is the first to achieve nearly minimax optimal regret for dueling bandits in the presence of adversarial preference feedback. Additionally, for the sigmoid link function, we develop a novel algorithm that takes into account the effect of local derivatives in maximum likelihood estimation (MLE) analysis through a refined method for estimating the link function's derivative. This method helps us to eliminate the $κ$ dependence in the leading term with respect to $T$, which reduces the exponential dependence on the parameter radius $B$ to a polynomial dependence. We conduct experiments to evaluate our proposed algorithm against various types of adversarial feedback. Experimental results demonstrate its superiority over the state-of-the-art dueling bandit algorithms in the presence of adversarial feedback.

cs.LG

A Nearly Optimal and Low-Switching Algorithm for Reinforcement Learning with General Function Approximation

The exploration-exploitation dilemma has been a central challenge in reinforcement learning (RL) with complex model classes. In this paper, we propose a new algorithm, Monotonic Q-Learning with Upper Confidence Bound (MQL-UCB) for RL with general function approximation. Our key algorithmic design includes (1) a general deterministic policy-switching strategy that achieves low switching cost, (2) a monotonic value function structure with carefully controlled function class complexity, and (3) a variance-weighted regression scheme that exploits historical trajectories with high data efficiency. MQL-UCB achieves minimax optimal regret of $\tilde{O}(d\sqrt{HK})$ when $K$ is sufficiently large and near-optimal policy switching cost of $\tilde{O}(dH)$, with $d$ being the eluder dimension of the function class, $H$ being the planning horizon, and $K$ being the number of episodes. Our work sheds light on designing provably sample-efficient and deployment-efficient Q-learning with nonlinear function approximation.

cs.LG

Variance-Dependent Regret Lower Bounds for Contextual Bandits

Variance-dependent regret bounds for linear contextual bandits, which improve upon the classical $\tilde{O}(d\sqrt{K})$ regret bound to $\tilde{O}(d\sqrt{\sum_{k=1}^Kσ_k^2})$, where $d$ is the context dimension, $K$ is the number of rounds, and $σ^2_k$ is the noise variance in round $k$, has been widely studied in recent years. However, most existing works focus on the regret upper bounds instead of lower bounds. To our knowledge, the only lower bound is from Jia et al. (2024), which proved that for any eluder dimension $d_{\textbf{elu}}$ and total variance budget $Λ$, there exists an instance with $\sum_{k=1}^Kσ_k^2\leq Λ$ for which any algorithm incurs a variance-dependent lower bound of $Ω(\sqrt{d_{\textbf{elu}}Λ})$. However, this lower bound has a $\sqrt{d}$ gap with existing upper bounds. Moreover, it only considers a fixed total variance budget $Λ$ and does not apply to a general variance sequence $\{σ_1^2,\ldots,σ_K^2\}$. In this paper, to overcome the limitations of Jia et al. (2024), we consider the general variance sequence under two settings. For a prefixed sequence, where the entire variance sequence is revealed to the learner at the beginning of the learning process, we establish a variance-dependent lower bound of $Ω(d \sqrt{\sum_{k=1}^Kσ_k^2 }/\log K)$ for linear contextual bandits. For an adaptive sequence, where an adversary can generate the variance $σ_k^2$ in each round $k$ based on historical observations, we show that when the adversary must generate $σ_k^2$ before observing the decision set $\mathcal{D}_k$, a similar lower bound of $Ω(d\sqrt{ \sum_{k=1}^Kσ_k^2} /\log^6(dK))$ holds. In both settings, our results match the upper bounds of the SAVE algorithm (Zhao et al., 2023) up to logarithmic factors.

cs.LG

Reinforcement Learning from Human Feedback with Active Queries

Aligning large language models (LLM) with human preference plays a key role in building modern generative models and can be achieved by reinforcement learning from human feedback (RLHF). Despite their superior performance, current RLHF approaches often require a large amount of human-labelled preference data, which is expensive to collect. In this paper, inspired by the success of active learning, we address this problem by proposing query-efficient RLHF methods. We first formalize the alignment problem as a contextual dueling bandit problem and design an active-query-based proximal policy optimization (APPO) algorithm with an $\tilde{O}(d^2/Δ)$ instance-dependent regret bound and an $\tilde{O}(d^2/Δ^2)$ query complexity, where $d$ is the dimension of feature space and $Δ$ is the sub-optimality gap over all the contexts. We then propose ADPO, a practical version of our algorithm based on direct preference optimization (DPO) and apply it to fine-tuning LLMs. Our experiments show that ADPO, while only making about half of queries for human preference, matches the performance of the state-of-the-art DPO method.

cs.LG

Achieving Constant Regret in Linear Markov Decision Processes

We study the constant regret guarantees in reinforcement learning (RL). Our objective is to design an algorithm that incurs only finite regret over infinite episodes with high probability. We introduce an algorithm, Cert-LSVI-UCB, for misspecified linear Markov decision processes (MDPs) where both the transition kernel and the reward function can be approximated by some linear function up to misspecification level $ζ$. At the core of Cert-LSVI-UCB is an innovative \method, which facilitates a fine-grained concentration analysis for multi-phase value-targeted regression, enabling us to establish an instance-dependent regret bound that is constant w.r.t. the number of episodes. Specifically, we demonstrate that for a linear MDP characterized by a minimal suboptimality gap $Δ$, Cert-LSVI-UCB has a cumulative regret of $\tilde{\mathcal{O}}(d^3H^5/Δ)$ with high probability, provided that the misspecification level $ζ$ is below $\tilde{\mathcal{O}}(Δ/ (\sqrt{d}H^2))$. Here $d$ is the dimension of the feature space and $H$ is the horizon. Remarkably, this regret bound is independent of the number of episodes $K$. To the best of our knowledge, Cert-LSVI-UCB is the first algorithm to achieve a constant, instance-dependent, high-probability regret bound in RL with linear function approximation without relying on prior distribution assumptions.

cs.LG

Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning

Offline reinforcement learning (RL), where the agent aims to learn the optimal policy based on the data collected by a behavior policy, has attracted increasing attention in recent years. While offline RL with linear function approximation has been extensively studied with optimal results achieved under certain assumptions, many works shift their interest to offline RL with non-linear function approximation. However, limited works on offline RL with non-linear function approximation have instance-dependent regret guarantees. In this paper, we propose an oracle-efficient algorithm, dubbed Pessimistic Nonlinear Least-Square Value Iteration (PNLSVI), for offline RL with non-linear function approximation. Our algorithmic design comprises three innovative components: (1) a variance-based weighted regression scheme that can be applied to a wide range of function classes, (2) a subroutine for variance estimation, and (3) a planning phase that utilizes a pessimistic value iteration approach. Our algorithm enjoys a regret bound that has a tight dependency on the function class complexity and achieves minimax optimal instance-dependent regret when specialized to linear function approximation. Our work extends the previous instance-dependent results within simpler function classes, such as linear and differentiable function to a more general framework.

cs.LG

Accelerated Preference Optimization for Large Language Model Alignment

Reinforcement Learning from Human Feedback (RLHF) has emerged as a pivotal tool for aligning large language models (LLMs) with human preferences. Direct Preference Optimization (DPO), one of the most popular approaches, formulates RLHF as a policy optimization problem without explicitly estimating the reward function. It overcomes the stability and efficiency issues of two-step approaches, which typically involve first estimating the reward function and then optimizing the policy via proximal policy optimization (PPO). Since RLHF is essentially an optimization problem, and it is well-known that momentum techniques can accelerate optimization both theoretically and empirically, a natural question arises: Can RLHF be accelerated by momentum? This paper answers this question in the affirmative. In detail, we first show that the iterative preference optimization method can be viewed as a proximal point method. Based on this observation, we propose a general Accelerated Preference Optimization (APO) framework, which unifies many existing preference optimization algorithms and employs Nesterov's momentum technique to speed up the alignment of LLMs. Theoretically, we demonstrate that APO can achieve a faster convergence rate than the standard iterative preference optimization methods, including DPO and Self-Play Preference Optimization (SPPO). Empirically, we show the superiority of APO over DPO, iterative DPO, and other strong baselines for RLHF on the AlpacaEval 2.0 benchmark.

cs.LG

Towards Robust Model-Based Reinforcement Learning Against Adversarial Corruption

This study tackles the challenges of adversarial corruption in model-based reinforcement learning (RL), where the transition dynamics can be corrupted by an adversary. Existing studies on corruption-robust RL mostly focus on the setting of model-free RL, where robust least-square regression is often employed for value function estimation. However, these techniques cannot be directly applied to model-based RL. In this paper, we focus on model-based RL and take the maximum likelihood estimation (MLE) approach to learn transition model. Our work encompasses both online and offline settings. In the online setting, we introduce an algorithm called corruption-robust optimistic MLE (CR-OMLE), which leverages total-variation (TV)-based information ratios as uncertainty weights for MLE. We prove that CR-OMLE achieves a regret of $\tilde{\mathcal{O}}(\sqrt{T} + C)$, where $C$ denotes the cumulative corruption level after $T$ episodes. We also prove a lower bound to show that the additive dependence on $C$ is optimal. We extend our weighting technique to the offline setting, and propose an algorithm named corruption-robust pessimistic MLE (CR-PMLE). Under a uniform coverage condition, CR-PMLE exhibits suboptimality worsened by $\mathcal{O}(C/n)$, nearly matching the lower bound. To the best of our knowledge, this is the first work on corruption-robust model-based RL algorithms with provable guarantees.

stat.ML

Provably Efficient Representation Selection in Low-rank Markov Decision Processes: From Online to Offline RL

The success of deep reinforcement learning (DRL) lies in its ability to learn a representation that is well-suited for the exploration and exploitation task. To understand how the choice of representation can improve the efficiency of reinforcement learning (RL), we study representation selection for a class of low-rank Markov Decision Processes (MDPs) where the transition kernel can be represented in a bilinear form. We propose an efficient algorithm, called ReLEX, for representation learning in both online and offline RL. Specifically, we show that the online version of ReLEX, called ReLEX-UCB, always performs no worse than the state-of-the-art algorithm without representation selection, and achieves a strictly better constant regret if the representation function class has a "coverage" property over the entire state-action space. For the offline counterpart, ReLEX-LCB, we show that the algorithm can find the optimal policy if the representation class can cover the state-action space and achieves gap-dependent sample complexity. This is the first result with constant sample complexity for representation learning in offline RL.

cs.LG

Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path

We study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal O}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $Ω(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal.

cs.LG

Emergency Localization for Mobile Ground Users: An Adaptive UAV Trajectory Planning Method

In emergency search and rescue scenarios, the quick location of trapped people is essential. However, disasters can render the Global Positioning System (GPS) unusable. Unmanned aerial vehicles (UAVs) with localization devices can serve as mobile anchors due to their agility and high line-of-sight (LoS) probability. Nonetheless, the number of available UAVs during the initial stages of disaster relief is limited, and innovative methods are needed to quickly plan UAV trajectories to locate non-uniformly distributed dynamic targets while ensuring localization accuracy. To address this challenge, we design a single UAV localization method without hovering, use the maximum likelihood estimation (MLE) method to estimate the location of mobile users and define the upper bound of the localization error by considering users' movement.Combining this localization method and localization error-index, we utilize the enhanced particle swarm optimization (EPSO) algorithm and edge access strategy to develop a low complexity localization-oriented adaptive trajectory planning algorithm. Simulation results demonstrate that our method outperforms other baseline algorithms, enabling faster localization without compromising localization accuracy.

cs.MA

Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processes

We study reinforcement learning (RL) with linear function approximation. For episodic time-inhomogeneous linear Markov decision processes (linear MDPs) whose transition probability can be parameterized as a linear function of a given feature mapping, we propose the first computationally efficient algorithm that achieves the nearly minimax optimal regret $\tilde O(d\sqrt{H^3K})$, where $d$ is the dimension of the feature mapping, $H$ is the planning horizon, and $K$ is the number of episodes. Our algorithm is based on a weighted linear regression scheme with a carefully designed weight, which depends on a new variance estimator that (1) directly estimates the variance of the optimal value function, (2) monotonically decreases with respect to the number of episodes to ensure a better estimation accuracy, and (3) uses a rare-switching policy to update the value function estimator to control the complexity of the estimated value function class. Our work provides a complete answer to optimal RL with linear MDPs, and the developed algorithm and theoretical tools may be of independent interest.

cs.LG

Cooperative Multi-Agent Reinforcement Learning: Asynchronous Communication and Linear Function Approximation

We study multi-agent reinforcement learning in the setting of episodic Markov decision processes, where multiple agents cooperate via communication through a central server. We propose a provably efficient algorithm based on value iteration that enable asynchronous communication while ensuring the advantage of cooperation with low communication overhead. With linear function approximation, we prove that our algorithm enjoys an $\tilde{\mathcal{O}}(d^{3/2}H^2\sqrt{K})$ regret with $\tilde{\mathcal{O}}(dHM^2)$ communication complexity, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the total number of agents, and $K$ is the total number of episodes. We also provide a lower bound showing that a minimal $Ω(dM)$ communication complexity is required to improve the performance through collaboration.

cs.LG

Uniform-PAC Guarantees for Model-Based RL with Bounded Eluder Dimension

Recently, there has been remarkable progress in reinforcement learning (RL) with general function approximation. However, all these works only provide regret or sample complexity guarantees. It is still an open question if one can achieve stronger performance guarantees, i.e., the uniform probably approximate correctness (Uniform-PAC) guarantee that can imply both a sub-linear regret bound and a polynomial sample complexity for any target learning accuracy. We study this problem by proposing algorithms for both nonlinear bandits and model-based episodic RL using the general function class with a bounded eluder dimension. The key idea of the proposed algorithms is to assign each action to different levels according to its width with respect to the confidence set. The achieved uniform-PAC sample complexity is tight in the sense that it matches the state-of-the-art regret bounds or sample complexity guarantees when reduced to the linear case. To the best of our knowledge, this is the first work for uniform-PAC guarantees on bandit and RL that goes beyond linear cases.

cs.LG

Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs

Recent studies have shown that episodic reinforcement learning (RL) is no harder than bandits when the total reward is bounded by $1$, and proved regret bounds that have a polylogarithmic dependence on the planning horizon $H$. However, it remains an open question that if such results can be carried over to adversarial RL, where the reward is adversarially chosen at each episode. In this paper, we answer this question affirmatively by proposing the first horizon-free policy search algorithm. To tackle the challenges caused by exploration and adversarially chosen reward, our algorithm employs (1) a variance-uncertainty-aware weighted least square estimator for the transition kernel; and (2) an occupancy measure-based technique for the online search of a \emph{stochastic} policy. We show that our algorithm achieves an $\tilde{O}\big((d+\log (|\mathcal{S}|^2 |\mathcal{A}|))\sqrt{K}\big)$ regret with full-information feedback, where $d$ is the dimension of a known feature mapping linearly parametrizing the unknown transition kernel of the MDP, $K$ is the number of episodes, $|\mathcal{S}|$ and $|\mathcal{A}|$ are the cardinalities of the state and action spaces. We also provide hardness results and regret lower bounds to justify the near optimality of our algorithm and the unavoidability of $\log|\mathcal{S}|$ and $\log|\mathcal{A}|$ in the regret bound.

cs.LG

Optimal Online Generalized Linear Regression with Stochastic Noise and Its Application to Heteroscedastic Bandits

We study the problem of online generalized linear regression in the stochastic setting, where the label is generated from a generalized linear model with possibly unbounded additive noise. We provide a sharp analysis of the classical follow-the-regularized-leader (FTRL) algorithm to cope with the label noise. More specifically, for $σ$-sub-Gaussian label noise, our analysis provides a regret upper bound of $O(σ^2 d \log T) + o(\log T)$, where $d$ is the dimension of the input vector, $T$ is the total number of rounds. We also prove a $Ω(σ^2d\log(T/d))$ lower bound for stochastic online linear regression, which indicates that our upper bound is nearly optimal. In addition, we extend our analysis to a more refined Bernstein noise condition. As an application, we study generalized linear bandits with heteroscedastic noise and propose an algorithm based on FTRL to achieve the first variance-aware regret bound.

cs.LG

On the Interplay Between Misspecification and Sub-optimality Gap in Linear Contextual Bandits

We study linear contextual bandits in the misspecified setting, where the expected reward function can be approximated by a linear function class up to a bounded misspecification level $ζ>0$. We propose an algorithm based on a novel data selection scheme, which only selects the contextual vectors with large uncertainty for online regression. We show that, when the misspecification level $ζ$ is dominated by $\tilde O (Δ/ \sqrt{d})$ with $Δ$ being the minimal sub-optimality gap and $d$ being the dimension of the contextual vectors, our algorithm enjoys the same gap-dependent regret bound $\tilde O (d^2/Δ)$ as in the well-specified setting up to logarithmic factors. In addition, we show that an existing algorithm SupLinUCB (Chu et al., 2011) can also achieve a gap-dependent constant regret bound without the knowledge of sub-optimality gap $Δ$. Together with a lower bound adapted from Lattimore et al. (2020), our result suggests an interplay between misspecification level and the sub-optimality gap: (1) the linear contextual bandit model is efficiently learnable when $ζ\leq \tilde O(Δ/ \sqrt{d})$; and (2) it is not efficiently learnable when $ζ\geq \tilde Ω(Δ / {\sqrt{d}})$. Experiments on both synthetic and real-world datasets corroborate our theoretical results.

cs.LG