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Jiafu Wu

Publications and source records attributed to Jiafu Wu.

18 recordsLinked to original sources

PiT: Progressive Diffusion Transformer

Diffusion Transformers (DiTs) achieve remarkable performance within image generation via the transformer architecture. Conventionally, DiTs are constructed by stacking serial isotropic global modeling transformers, which face significant quadratic computational cost. However, through empirical analysis, we find that DiTs do not rely as heavily on global information as previously believed. In fact, most layers exhibit significant redundancy in global computation. Additionally, conventional attention mechanisms suffer from low-frequency inertia, limiting their efficiency. To address these issues, we propose Pseudo Shifted Window Attention (PSWA), which fundamentally mitigates global attention redundancy. PSWA achieves moderate global-local information through window attention. It further utilizes a high-frequency bridging branch to simulate shifted window operations, which both enrich the high-frequency information and strengthen inter-window connections. Furthermore, we propose the Progressive Coverage Channel Allocation (PCCA) strategy that captures high-order attention without additional computational cost. Based on these innovations, we propose a series of Pseudo Progressive Diffusion Transformer (PiT). Our extensive experiments show their superior performance; for example, our proposed PiT-L achieves 54% FID improvement over DiT-XL/2 while using less computation.

cs.CV

Improving General Role-Playing Agents via Psychology-Grounded Reasoning and Role-Aware Policy Optimization

Building general-purpose role-playing agents that faithfully portray any character from a natural-language profile remains challenging. The dominant paradigm -- supervised fine-tuning -- encourages behavioral mimicry without deep, human-like internal thought processes, resulting in poor out-of-distribution generalization. Therefore, we propose \textbf{Psy-CoT}, a psychology-grounded chain-of-thought framework that decomposes pre-response reasoning into three role-specific steps -- \emph{Interaction Perception}, \emph{Psychological Empathy}, and \emph{Logical Construction} -- so that the model \emph{thinks dynamically} from the profile rather than merely mimicking surface patterns. While structured reasoning provides a foundation, it alone is insufficient; reinforcement learning is essential to further align the model with character fidelity. However, we observe that under LLM-based reward models, both generic phrases that hack the reward model and genuinely role-specific phrases receive identical gradient signals -- this hacking accumulates over training, misleading the model into treating both as equally optimal choices. To address this, we propose \textbf{Role-Aware Policy Optimization (RAPO)}, which uses profile--token mutual information to weight gradients asymmetrically -- amplifying role-specific tokens under positive advantage while attenuating them under negative advantage. Experiments on CoSER, CharacterBench, and CharacterEval demonstrate that Psy-CoT outperforms existing role-playing CoT methods, and RAPO consistently surpasses GRPO across multiple model scales.

cs.CL

MARRS: Masked Autoregressive Unit-based Reaction Synthesis

This work aims at a challenging task: human action-reaction synthesis, i.e., generating human reactions conditioned on the action sequence of another person. Currently, autoregressive modeling approaches with vector quantization (VQ) have achieved remarkable performance in motion generation tasks. However, VQ has inherent disadvantages, including quantization information loss, low codebook utilization, etc. In addition, while dividing the body into separate units can be beneficial, the computational complexity needs to be considered. Also, the importance of mutual perception among units is often neglected. In this work, we propose MARRS, a novel framework designed to generate coordinated and fine-grained reaction motions using continuous representations. Initially, we present the Unit-distinguished Motion Variational AutoEncoder (UD-VAE), which segments the entire body into distinct body and hand units, encoding each independently. Subsequently, we propose Action-Conditioned Fusion (ACF), which involves randomly masking a subset of reactive tokens and extracting specific information about the body and hands from the active tokens. Furthermore, we introduce Mutual Unit Modulation (MUM) to facilitate interaction between body and hand units by using the information from one unit to adaptively modulate the other. Finally, for the diffusion model, we employ a compact MLP as a noise predictor for each distinct body unit and incorporate the diffusion loss to model the probability distribution of each token. Both quantitative and qualitative results demonstrate that our method achieves superior performance. Project page: https://aigc-explorer.github.io/MARRS/.

cs.CV

FRTSearch: Unified Detection and Parameter Inference of Fast Radio Transients using Instance Segmentation

The exponential growth of data from modern radio telescopes presents a significant challenge to traditional single-pulse search algorithms, which are computationally intensive and prone to high false-positive rates due to Radio Frequency Interference (RFI). In this work, we introduce FRTSearch, an end-to-end framework unifying the detection and physical characterization of Fast Radio Transients (FRTs). Leveraging the morphological universality of dispersive trajectories in time-frequency dynamic spectra, we reframe FRT detection as a pattern recognition problem governed by the cold plasma dispersion relation. To facilitate this, we constructed CRAFTS-FRT, a pixel-level annotated dataset derived from the Commensal Radio Astronomy FAST Survey (CRAFTS), comprising 2{,}392 instances across diverse source classes. This dataset enables the training of a Mask R-CNN model for precise trajectory segmentation. Coupled with our physics-driven IMPIC algorithm, the framework maps the geometric coordinates of segmented trajectories to directly infer the Dispersion Measure (DM) and Time of Arrival (ToA). Benchmarking on the FAST-FREX dataset shows that FRTSearch achieves a 98.0\% recall, competitive with exhaustive search methods, while reducing false positives by over 99.9\% compared to PRESTO and delivering a processing speedup of up to $13.9\times$. Furthermore, the framework demonstrates robust cross-facility generalization, detecting all 19 tested FRBs from the ASKAP survey without retraining. By shifting the paradigm from ``search-then-identify'' to ``detect-and-infer,'' FRTSearch provides a scalable, high-precision solution for real-time discovery in the era of petabyte-scale radio astronomy.

astro-ph.IM

TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generation

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the overall generation process into a general framework MetaMotion, which consists of two phases: temporal modeling and interaction mixing. For temporal modeling, the single-person-based methods concatenate two people into a single one directly, while the separate modeling-based methods skip the modeling of interaction sequences. The inadequate modeling described above resulted in sub-optimal performance and redundant model parameters. In this paper, we introduce TIMotion (Temporal and Interactive Modeling), an efficient and effective framework for human-human motion generation. Specifically, we first propose Causal Interactive Injection to model two separate sequences as a causal sequence leveraging the temporal and causal properties. Then we present Role-Evolving Scanning to adjust to the change in the active and passive roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns. Extensive experiments on InterHuman and InterX demonstrate that our method achieves superior performance. Project page: https://aigc-explorer.github.io/TIMotion-page/

cs.CV

Improving Search Agent with One Line of Code

Tool-based Agentic Reinforcement Learning (TARL) has emerged as a promising paradigm for training search agents to interact with external tools for a multi-turn information-seeking process autonomously. However, we identify a critical training instability that leads to catastrophic model collapse: Importance Sampling Distribution Drift(ISDD). In Group Relative Policy Optimization(GRPO), a widely adopted TARL algorithm, ISDD manifests as a precipitous decline in the importance sampling ratios, which nullifies gradient updates and triggers irreversible training failure. To address this, we propose \textbf{S}earch \textbf{A}gent \textbf{P}olicy \textbf{O}ptimization (\textbf{SAPO}), which stabilizes training via a conditional token-level KL constraint. Unlike hard clipping, which ignores distributional divergence, SAPO selectively penalizes the KL divergence between the current and old policies. Crucially, this penalty is applied only to positive tokens with low probabilities where the policy has shifted excessively, thereby preventing distribution drift while preserving gradient flow. Remarkably, SAPO requires only one-line code modification to standard GRPO, ensuring immediate deployability. Extensive experiments across seven QA benchmarks demonstrate that SAPO achieves \textbf{+10.6\% absolute improvement} (+31.5\% relative) over Search-R1, yielding consistent gains across varying model scales (1.5B, 14B) and families (Qwen, LLaMA).

cs.LG

SE-Search: Self-Evolving Search Agent via Memory and Dense Reward

Retrieval augmented generation (RAG) reduces hallucinations and factual errors in large language models (LLMs) by conditioning generation on retrieved external knowledge. Recent search agents further cast RAG as an autonomous, multi-turn information-seeking process. However, existing methods often accumulate irrelevant or noisy documents and rely on sparse reinforcement learning signals. We propose \textbf{S}elf-\textbf{E}volving \textbf{Search}, a Self-Evolving Search agent that improves online search behavior through three components, memory purification, atomic query training, and dense rewards. SE-Search follows a \textit{Think-Search-Memorize} strategy that retains salient evidence while filtering irrelevant content. Atomic query training promotes shorter and more diverse queries, improving evidence acquisition. Dense rewards provide fine-grained feedback that speeds training. Experiments on single-hop and multi-hop question answering benchmarks show that \texttt{SE-Search-3B} outperforms strong baselines, yielding a $10.8$ point absolute improvement and a $33.8\%$ relative gain over Search-R1.\footnote{We will make the code and model weights publicly available upon acceptance.}

cs.CL

LLM-Oriented Token-Adaptive Knowledge Distillation

Knowledge distillation (KD) is a key technique for compressing large-scale language models (LLMs), yet prevailing logit-based methods typically employ static strategies that are misaligned with the dynamic learning process of student models. These methods typically treat all tokens indiscriminately and apply a single, fixed temperature, resulting in suboptimal knowledge transfer. To address these limitations, we propose LLM-Oriented Token-Adaptive Knowledge Distillation (AdaKD), a novel framework that adapts the distillation process to the real-time learning state of each token. AdaKD consists of two synergistic modules driven by a unified token difficulty metric. First, our Loss-Driven Adaptive Token Focusing (LATF) module dynamically adjusts the distillation focus by monitoring the student's learning stability, concentrating computational resources on the most valuable tokens at each training phase. Second, we introduce Inverse Difficulty Temperature Scaling (IDTS), a counterintuitive yet effective token-level temperature strategy. It employs low temperatures for difficult tokens for targeted error correction, and high temperatures for easy tokens to encourage students to learn from the teacher's complete and smooth output distribution, thereby enhancing generalization. As a plug-and-play framework, AdaKD can consistently improve the performance of various distillation methods on multiple model architectures and benchmarks.

cs.CL

SwiftVideo: A Unified Framework for Few-Step Video Generation through Trajectory-Distribution Alignment

Diffusion-based or flow-based models have achieved significant progress in video synthesis but require multiple iterative sampling steps, which incurs substantial computational overhead. While many distillation methods that are solely based on trajectory-preserving or distribution-matching have been developed to accelerate video generation models, these approaches often suffer from performance breakdown or increased artifacts under few-step settings. To address these limitations, we propose \textbf{\emph{SwiftVideo}}, a unified and stable distillation framework that combines the advantages of trajectory-preserving and distribution-matching strategies. Our approach introduces continuous-time consistency distillation to ensure precise preservation of ODE trajectories. Subsequently, we propose a dual-perspective alignment that includes distribution alignment between synthetic and real data along with trajectory alignment across different inference steps. Our method maintains high-quality video generation while substantially reducing the number of inference steps. Quantitative evaluations on the OpenVid-1M benchmark demonstrate that our method significantly outperforms existing approaches in few-step video generation.

cs.CV

UniCombine: Unified Multi-Conditional Combination with Diffusion Transformer

With the rapid development of diffusion models in image generation, the demand for more powerful and flexible controllable frameworks is increasing. Although existing methods can guide generation beyond text prompts, the challenge of effectively combining multiple conditional inputs while maintaining consistency with all of them remains unsolved. To address this, we introduce UniCombine, a DiT-based multi-conditional controllable generative framework capable of handling any combination of conditions, including but not limited to text prompts, spatial maps, and subject images. Specifically, we introduce a novel Conditional MMDiT Attention mechanism and incorporate a trainable LoRA module to build both the training-free and training-based versions. Additionally, we propose a new pipeline to construct SubjectSpatial200K, the first dataset designed for multi-conditional generative tasks covering both the subject-driven and spatially-aligned conditions. Extensive experimental results on multi-conditional generation demonstrate the outstanding universality and powerful capability of our approach with state-of-the-art performance.

cs.CV

Dual-Interrelated Diffusion Model for Few-Shot Anomaly Image Generation

The performance of anomaly inspection in industrial manufacturing is constrained by the scarcity of anomaly data. To overcome this challenge, researchers have started employing anomaly generation approaches to augment the anomaly dataset. However, existing anomaly generation methods suffer from limited diversity in the generated anomalies and struggle to achieve a seamless blending of this anomaly with the original image. Moreover, the generated mask is usually not aligned with the generated anomaly. In this paper, we overcome these challenges from a new perspective, simultaneously generating a pair of the overall image and the corresponding anomaly part. We propose DualAnoDiff, a novel diffusion-based few-shot anomaly image generation model, which can generate diverse and realistic anomaly images by using a dual-interrelated diffusion model, where one of them is employed to generate the whole image while the other one generates the anomaly part. Moreover, we extract background and shape information to mitigate the distortion and blurriness phenomenon in few-shot image generation. Extensive experiments demonstrate the superiority of our proposed model over state-of-the-art methods in terms of diversity, realism and the accuracy of mask. Overall, our approach significantly improves the performance of downstream anomaly inspection tasks, including anomaly detection, anomaly localization, and anomaly classification tasks.

cs.CV

PVG: Progressive Vision Graph for Vision Recognition

Convolution-based and Transformer-based vision backbone networks process images into the grid or sequence structures, respectively, which are inflexible for capturing irregular objects. Though Vision GNN (ViG) adopts graph-level features for complex images, it has some issues, such as inaccurate neighbor node selection, expensive node information aggregation calculation, and over-smoothing in the deep layers. To address the above problems, we propose a Progressive Vision Graph (PVG) architecture for vision recognition task. Compared with previous works, PVG contains three main components: 1) Progressively Separated Graph Construction (PSGC) to introduce second-order similarity by gradually increasing the channel of the global graph branch and decreasing the channel of local branch as the layer deepens; 2) Neighbor nodes information aggregation and update module by using Max pooling and mathematical Expectation (MaxE) to aggregate rich neighbor information; 3) Graph error Linear Unit (GraphLU) to enhance low-value information in a relaxed form to reduce the compression of image detail information for alleviating the over-smoothing. Extensive experiments on mainstream benchmarks demonstrate the superiority of PVG over state-of-the-art methods, e.g., our PVG-S obtains 83.0% Top-1 accuracy on ImageNet-1K that surpasses GNN-based ViG-S by +0.9 with the parameters reduced by 18.5%, while the largest PVG-B obtains 84.2% that has +0.5 improvement than ViG-B. Furthermore, our PVG-S obtains +1.3 box AP and +0.4 mask AP gains than ViG-S on COCO dataset.

cs.CV

VI3DRM:Towards meticulous 3D Reconstruction from Sparse Views via Photo-Realistic Novel View Synthesis

Recently, methods like Zero-1-2-3 have focused on single-view based 3D reconstruction and have achieved remarkable success. However, their predictions for unseen areas heavily rely on the inductive bias of large-scale pretrained diffusion models. Although subsequent work, such as DreamComposer, attempts to make predictions more controllable by incorporating additional views, the results remain unrealistic due to feature entanglement in the vanilla latent space, including factors such as lighting, material, and structure. To address these issues, we introduce the Visual Isotropy 3D Reconstruction Model (VI3DRM), a diffusion-based sparse views 3D reconstruction model that operates within an ID consistent and perspective-disentangled 3D latent space. By facilitating the disentanglement of semantic information, color, material properties and lighting, VI3DRM is capable of generating highly realistic images that are indistinguishable from real photographs. By leveraging both real and synthesized images, our approach enables the accurate construction of pointmaps, ultimately producing finely textured meshes or point clouds. On the NVS task, tested on the GSO dataset, VI3DRM significantly outperforms state-of-the-art method DreamComposer, achieving a PSNR of 38.61, an SSIM of 0.929, and an LPIPS of 0.027. Code will be made available upon publication.

cs.CV

MambaGesture: Enhancing Co-Speech Gesture Generation with Mamba and Disentangled Multi-Modality Fusion

Co-speech gesture generation is crucial for producing synchronized and realistic human gestures that accompany speech, enhancing the animation of lifelike avatars in virtual environments. While diffusion models have shown impressive capabilities, current approaches often overlook a wide range of modalities and their interactions, resulting in less dynamic and contextually varied gestures. To address these challenges, we present MambaGesture, a novel framework integrating a Mamba-based attention block, MambaAttn, with a multi-modality feature fusion module, SEAD. The MambaAttn block combines the sequential data processing strengths of the Mamba model with the contextual richness of attention mechanisms, enhancing the temporal coherence of generated gestures. SEAD adeptly fuses audio, text, style, and emotion modalities, employing disentanglement to deepen the fusion process and yield gestures with greater realism and diversity. Our approach, rigorously evaluated on the multi-modal BEAT dataset, demonstrates significant improvements in Fréchet Gesture Distance (FGD), diversity scores, and beat alignment, achieving state-of-the-art performance in co-speech gesture generation. Project website: $\href{https://fcchit.github.io/mambagesture/}{\textit{https://fcchit.github.io/mambagesture/}}$.

cs.HC

MDT-A2G: Exploring Masked Diffusion Transformers for Co-Speech Gesture Generation

Recent advancements in the field of Diffusion Transformers have substantially improved the generation of high-quality 2D images, 3D videos, and 3D shapes. However, the effectiveness of the Transformer architecture in the domain of co-speech gesture generation remains relatively unexplored, as prior methodologies have predominantly employed the Convolutional Neural Network (CNNs) or simple a few transformer layers. In an attempt to bridge this research gap, we introduce a novel Masked Diffusion Transformer for co-speech gesture generation, referred to as MDT-A2G, which directly implements the denoising process on gesture sequences. To enhance the contextual reasoning capability of temporally aligned speech-driven gestures, we incorporate a novel Masked Diffusion Transformer. This model employs a mask modeling scheme specifically designed to strengthen temporal relation learning among sequence gestures, thereby expediting the learning process and leading to coherent and realistic motions. Apart from audio, Our MDT-A2G model also integrates multi-modal information, encompassing text, emotion, and identity. Furthermore, we propose an efficient inference strategy that diminishes the denoising computation by leveraging previously calculated results, thereby achieving a speedup with negligible performance degradation. Experimental results demonstrate that MDT-A2G excels in gesture generation, boasting a learning speed that is over 6$\times$ faster than traditional diffusion transformers and an inference speed that is 5.7$\times$ than the standard diffusion model.

cs.CV

AdapNet: Adaptive Noise-Based Network for Low-Quality Image Retrieval

Image retrieval aims to identify visually similar images within a database using a given query image. Traditional methods typically employ both global and local features extracted from images for matching, and may also apply re-ranking techniques to enhance accuracy. However, these methods often fail to account for the noise present in query images, which can stem from natural or human-induced factors, thereby negatively impacting retrieval performance. To mitigate this issue, we introduce a novel setting for low-quality image retrieval, and propose an Adaptive Noise-Based Network (AdapNet) to learn robust abstract representations. Specifically, we devise a quality compensation block trained to compensate for various low-quality factors in input images. Besides, we introduce an innovative adaptive noise-based loss function, which dynamically adjusts its focus on the gradient in accordance with image quality, thereby augmenting the learning of unknown noisy samples during training and enhancing intra-class compactness. To assess the performance, we construct two datasets with low-quality queries, which is built by applying various types of noise on clean query images on the standard Revisited Oxford and Revisited Paris datasets. Comprehensive experimental results illustrate that AdapNet surpasses state-of-the-art methods on the Noise Revisited Oxford and Noise Revisited Paris benchmarks, while maintaining competitive performance on high-quality datasets. The code and constructed datasets will be made available.

cs.CV

A discovery of Two Slow Pulsars with FAST: "Ronin" from the Globular Cluster M15

Globular clusters harbor numerous millisecond pulsars, but long-period pulsars ($P \gtrsim 100$ ms) are rarely found. In this study, we employed a fast folding algorithm to analyze observational data from multiple globular clusters obtained by the Five-hundred-meter Aperture Spherical radio Telescope (FAST), aiming to detect the existence of long-period pulsars. We estimated the impact of the median filtering algorithm in eliminating red noise on the minimum detectable flux density ($S_{\rm min}$) of pulsars. Subsequently, we successfully discovered two isolated long-period pulsars in M15 with periods approximately equal to 1.928451 seconds and 3.960716 seconds, respectively. On the $P-\dot{P}$ diagram, both pulsars are positioned below the spin-up line, suggesting a possible history of partial recycling in X-ray binary systems disrupted by dynamical encounters later on. According to timing results, these two pulsars exhibit remarkably strong magnetic fields. If the magnetic fields were weakened during the accretion process, then a short duration of accretion might explain the strong magnetic fields of these pulsars.

astro-ph.HE

DEDGAT: Dual Embedding of Directed Graph Attention Networks for Detecting Financial Risk

Graph representation plays an important role in the field of financial risk control, where the relationship among users can be constructed in a graph manner. In practical scenarios, the relationships between nodes in risk control tasks are bidirectional, e.g., merchants having both revenue and expense behaviors. Graph neural networks designed for undirected graphs usually aggregate discriminative node or edge representations with an attention strategy, but cannot fully exploit the out-degree information when used for the tasks built on directed graph, which leads to the problem of a directional bias. To tackle this problem, we propose a Directed Graph ATtention network called DGAT, which explicitly takes out-degree into attention calculation. In addition to having directional requirements, the same node might have different representations of its input and output, and thus we further propose a dual embedding of DGAT, referred to as DEDGAT. Specifically, DEDGAT assigns in-degree and out-degree representations to each node and uses these two embeddings to calculate the attention weights of in-degree and out-degree nodes, respectively. Experiments performed on the benchmark datasets show that DGAT and DEDGAT obtain better classification performance compared to undirected GAT. Also,the visualization results demonstrate that our methods can fully use both in-degree and out-degree information.

cs.LG