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Jiahang Wang

Publications and source records attributed to Jiahang Wang.

7 recordsLinked to original sources

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.

cs.CV

ReflectVLN: Training Vision-Language Navigation Agents with Reflective Reasoning

Existing vision-language navigation methods often couple a VLM with waypoint decoders to produce multi-step action plans, but they typically lack an explicit closed-loop mechanism for tracking semantic progress, diagnosing execution failures, and recovering from error accumulation in long-horizon navigation. To address this gap, we propose ReflectVLN, an agentic VLN framework that organizes decision-making through bidirectionally interactive intention and execution agents. The intention agent performs subtask decomposition and reflection, generating executable subtask descriptions as corrective plans. Conditioned on these descriptions, the execution agent grounds them into short-horizon actions under current observations while monitoring sub-goal progress and detecting off-track behavior. Crucially, ReflectVLN enables closed-loop bidirectional communication: the execution agent emits progress and deviation signals to trigger reflection and subtask updates on demand, and the intention agent returns structured guidance that reconditions subsequent actions for recovery. To encourage temporally coherent decisions with interpretable intermediate rationales, we introduce Action Chain-of-Thought (Action-CoT), a path-conditioned dual-query training scheme for action generation. Experiments on standard VLN benchmarks show that ReflectVLN improves success rates and path efficiency under a constrained data budget, with favorable training cost and fewer high-level intention calls at inference time, while providing interpretable intermediate decisions for analysis and collaboration. Code is available at: https://github.com/AIprogrammer/ReflectVLN

cs.CV

ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction

High-fidelity visual reconstruction and novel-view synthesis are essential for realistic closed-loop evaluation in autonomous driving. While 4D Gaussian Splatting (4DGS) offers a promising balance of accuracy and efficiency, existing per-scene optimization methods require costly iterative refinement, rendering them unscalable for extensive urban environments. Conversely, current feed-forward approaches often suffer from degraded photometric quality. To address these limitations, we propose ReconDrive, a feed-forward framework that leverages and extends the 3D foundation model VGGT for rapid, high-fidelity 4DGS generation. Our architecture introduces two core adaptations to tailor the foundation model to dynamic driving scenes: (1) Hybrid Gaussian Prediction Heads, which decouple the regression of spatial coordinates and appearance attributes to overcome the photometric deficiencies inherent in generalized foundation features; and (2) a Static-Dynamic 4D Composition strategy that explicitly captures temporal motion via velocity modeling to represent complex dynamic environments. Benchmarked on nuScenes, ReconDrive significantly outperforms existing feed-forward baselines in reconstruction, novel-view synthesis, and 3D perception. It achieves performance competitive with per-scene optimization while being orders of magnitude faster, providing a scalable and practical solution for realistic driving simulation.

cs.CV

ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation

Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.

cs.RO

AD-AGENT: A Multi-agent Framework for End-to-end Anomaly Detection

Anomaly detection (AD) is essential in areas such as fraud detection, network monitoring, and scientific research. However, the diversity of data modalities and the increasing number of specialized AD libraries pose challenges for non-expert users who lack in-depth library-specific knowledge and advanced programming skills. To tackle this, we present AD-AGENT, an LLM-driven multi-agent framework that turns natural-language instructions into fully executable AD pipelines. AD-AGENT coordinates specialized agents for intent parsing, data preparation, library and model selection, documentation mining, and iterative code generation and debugging. Using a shared short-term workspace and a long-term cache, the agents integrate popular AD libraries like PyOD, PyGOD, and TSLib into a unified workflow. Experiments demonstrate that AD-AGENT produces reliable scripts and recommends competitive models across libraries. The system is open-sourced to support further research and practical applications in AD.

cs.CL

When Human Pose Estimation Meets Robustness: Adversarial Algorithms and Benchmarks

Human pose estimation is a fundamental yet challenging task in computer vision, which aims at localizing human anatomical keypoints. However, unlike human vision that is robust to various data corruptions such as blur and pixelation, current pose estimators are easily confused by these corruptions. This work comprehensively studies and addresses this problem by building rigorous robust benchmarks, termed COCO-C, MPII-C, and OCHuman-C, to evaluate the weaknesses of current advanced pose estimators, and a new algorithm termed AdvMix is proposed to improve their robustness in different corruptions. Our work has several unique benefits. (1) AdvMix is model-agnostic and capable in a wide-spectrum of pose estimation models. (2) AdvMix consists of adversarial augmentation and knowledge distillation. Adversarial augmentation contains two neural network modules that are trained jointly and competitively in an adversarial manner, where a generator network mixes different corrupted images to confuse a pose estimator, improving the robustness of the pose estimator by learning from harder samples. To compensate for the noise patterns by adversarial augmentation, knowledge distillation is applied to transfer clean pose structure knowledge to the target pose estimator. (3) Extensive experiments show that AdvMix significantly increases the robustness of pose estimations across a wide range of corruptions, while maintaining accuracy on clean data in various challenging benchmark datasets.

cs.CV

Down to the Last Detail: Virtual Try-on with Detail Carving

Virtual try-on under arbitrary poses has attracted lots of research attention due to its huge potential applications. However, existing methods can hardly preserve the details in clothing texture and facial identity (face, hair) while fitting novel clothes and poses onto a person. In this paper, we propose a novel multi-stage framework to synthesize person images, where rich details in salient regions can be well preserved. Specifically, a multi-stage framework is proposed to decompose the generation into spatial alignment followed by a coarse-to-fine generation. To better preserve the details in salient areas such as clothing and facial areas, we propose a Tree-Block (tree dilated fusion block) to harness multi-scale features in the generator networks. With end-to-end training of multiple stages, the whole framework can be jointly optimized for results with significantly better visual fidelity and richer details. Extensive experiments on standard datasets demonstrate that our proposed framework achieves the state-of-the-art performance, especially in preserving the visual details in clothing texture and facial identity. Our implementation will be publicly available soon.

cs.CV