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Jiahao Zhao

Publications and source records attributed to Jiahao Zhao.

31 records · Page 2Linked to original sources

Paragon: Parameter Generation for Controllable Multi-Task Recommendation

Commercial recommender systems face the challenge that task requirements from platforms or users often change dynamically (e.g., varying preferences for accuracy or diversity). Ideally, the model should be re-trained after resetting a new objective function, adapting to these changes in task requirements. However, in practice, the high computational costs associated with retraining make this process impractical for models already deployed to online environments. This raises a new challenging problem: how to efficiently adapt the learned model to different task requirements by controlling the model parameters after deployment, without the need for retraining. To address this issue, we propose a novel controllable learning approach via \textbf{para}meter \textbf{g}eneration for c\textbf{on}trollable multi-task recommendation (\textbf{Paragon}), which allows the customization and adaptation of recommendation model parameters to new task requirements without retraining. Specifically, we first obtain the optimized model parameters through adapter tunning based on the feasible task requirements. Then, we utilize the generative model as a parameter generator, employing classifier-free guidance in conditional training to learn the distribution of optimized model parameters under various task requirements. Finally, the parameter generator is applied to effectively generate model parameters in a test-time adaptation manner given task requirements. Moreover, Paragon seamlessly integrates with various existing recommendation models to enhance their controllability. Extensive experiments on two public datasets and one commercial dataset demonstrate that Paragon can efficiently generate model parameters instead of retraining, reducing computational time by at least 94.6\%. The code is released at \href{https://github.com/bubble65/Paragon}{https://github.com/bubble65/Paragon}.

cs.IR↗

LECTOR: LLM-Enhanced Concept-based Test-Oriented Repetition for Adaptive Spaced Learning

Spaced repetition systems are fundamental to efficient learning and memory retention, but existing algorithms often struggle with semantic interference and personalized adaptation. We present LECTOR (\textbf{L}LM-\textbf{E}nhanced \textbf{C}oncept-based \textbf{T}est-\textbf{O}riented \textbf{R}epetition), a novel adaptive scheduling algorithm specifically designed for test-oriented learning scenarios, particularly language examinations where success rate is paramount. LECTOR leverages large language models for semantic analysis while incorporating personalized learning profiles, addressing the critical challenge of semantic confusion in vocabulary learning by utilizing LLM-powered semantic similarity assessment and integrating it with established spaced repetition principles. Our comprehensive evaluation against six baseline algorithms (SSP-MMC, SM2, HLR, FSRS, ANKI, THRESHOLD) across 100 simulated learners over 100 days demonstrates significant improvements: LECTOR achieves a 90.2\% success rate compared to 88.4\% for the best baseline (SSP-MMC), representing a 2.0\% relative improvement. The algorithm shows particular strength in handling semantically similar concepts, reducing confusion-induced errors while maintaining computational efficiency. Our results establish LECTOR as a promising direction for intelligent tutoring systems and adaptive learning platforms.

cs.CL↗

Edge-weighted Matching in the Dark

We present a $0.659$-competitive Quadratic Ranking algorithm for the Oblivious Bipartite Matching problem, a distribution-free version of Query-Commit Matching. This result breaks the $1-\frac{1}{e}$ barrier, addressing an open question raised by Tang, Wu, and Zhang (JACM 2023). Moreover, the competitive ratio of this distribution-free algorithm improves the best existing $0.641$ ratio for Query-Commit Matching achieved by the distribution-dependent algorithm of Chen, Huang, Li, and Tang (SODA 2025). Quadratic Ranking is a novel variant of the classic Ranking algorithm. We parameterize the algorithm with two functions, and let two key expressions in the definition and analysis of the algorithm be quadratic forms of the two functions. We show that the quadratic forms are the unique choices that satisfy a set of natural properties. Further, they allow us to optimize the choice of the two functions using powerful quadratic programming solvers.

cs.DS↗

R1-Searcher++: Incentivizing the Dynamic Knowledge Acquisition of LLMs via Reinforcement Learning

Large Language Models (LLMs) are powerful but prone to hallucinations due to static knowledge. Retrieval-Augmented Generation (RAG) helps by injecting external information, but current methods often are costly, generalize poorly, or ignore the internal knowledge of the model. In this paper, we introduce R1-Searcher++, a novel framework designed to train LLMs to adaptively leverage both internal and external knowledge sources. R1-Searcher++ employs a two-stage training strategy: an initial SFT Cold-start phase for preliminary format learning, followed by RL for Dynamic Knowledge Acquisition. The RL stage uses outcome-supervision to encourage exploration, incorporates a reward mechanism for internal knowledge utilization, and integrates a memorization mechanism to continuously assimilate retrieved information, thereby enriching the model's internal knowledge. By leveraging internal knowledge and external search engine, the model continuously improves its capabilities, enabling efficient retrieval-augmented reasoning. Our experiments demonstrate that R1-Searcher++ outperforms previous RAG and reasoning methods and achieves efficient retrieval. The code is available at https://github.com/RUCAIBox/R1-Searcher-plus.

cs.CL↗

Tight Gap-Dependent Memory-Regret Trade-Off for Single-Pass Streaming Stochastic Multi-Armed Bandits

We study the problem of minimizing gap-dependent regret for single-pass streaming stochastic multi-armed bandits (MAB). In this problem, the $n$ arms are present in a stream, and at most $m 0}Δ_i^{1 - 2α}\Big)$ and another applicable for $m<\frac{2}{3}n$ with regret at most $O_α\Big(\frac{T^{\frac{1}{α+1}}}{m^{\frac{1}{α+1}}}\displaystyle\sum_{i:Δ_i > 0}Δ_i^{1 - 2α}\Big)$. We also prove matching lower bounds for both cases by showing that for any constant $α\ge 1$ and any $m\leq k < n$, there exists a set of hard instances on which the regret of any algorithm is $Ω_α\Big(\frac{(k-m+1) T^{\frac{1}{α+1}}}{k^{1 + \frac{1}{α+1}}} \sum_{i:Δ_i > 0}Δ_i^{1-2α}\Big)$. This is the first tight gap-dependent regret bound for streaming MAB. Prior to our work, an $O\Big(\sum_{i\colonΔ>0} \frac{\sqrt{T}\log T}{Δ_i}\Big)$ upper bound for the special case of $α=1$ and $m=O(1)$ was established by Agarwal, Khanna and Patil (COLT'22). In contrast, our results provide the correct order of regret as $Θ\Big(\frac{1}{\sqrt{m}}\sum_{i\colonΔ>0}\frac{\sqrt{T}}{Δ_i}\Big)$.

cs.LG↗

Evaluating Intelligence via Trial and Error

Intelligence is a crucial trait for species to find solutions within a limited number of trial-and-error attempts. Building on this idea, we introduce Survival Game as a framework to evaluate intelligence based on the number of failed attempts in a trial-and-error process. Fewer failures indicate higher intelligence. When the expectation and variance of failure counts are both finite, it signals the ability to consistently find solutions to new challenges, which we define as the Autonomous Level of intelligence. Using Survival Game, we comprehensively evaluate existing AI systems. Our results show that while AI systems achieve the Autonomous Level in simple tasks, they are still far from it in more complex tasks, such as vision, search, recommendation, and language. While scaling current AI technologies might help, this would come at an astronomical cost. Projections suggest that achieving the Autonomous Level for general tasks would require $10^{26}$ parameters. To put this into perspective, loading such a massive model requires so many H100 GPUs that their total value is $10^{7}$ times that of Apple Inc.'s market value. Even with Moore's Law, supporting such a parameter scale would take $70$ years. This staggering cost highlights the complexity of human tasks and the inadequacies of current AI technologies. To further investigate this phenomenon, we conduct a theoretical analysis of Survival Game and its experimental results. Our findings suggest that human tasks possess a criticality property. As a result, Autonomous Level requires a deep understanding of the task's underlying mechanisms. Current AI systems, however, do not fully grasp these mechanisms and instead rely on superficial mimicry, making it difficult for them to reach an autonomous level. We believe Survival Game can not only guide the future development of AI but also offer profound insights into human intelligence.

cs.AI↗

Streaming Piano Transcription Based on Consistent Onset and Offset Decoding with Sustain Pedal Detection

This paper describes a streaming audio-to-MIDI piano transcription approach that aims to sequentially translate a music signal into a sequence of note onset and offset events. The sequence-to-sequence nature of this task may call for the computationally-intensive transformer model for better performance, which has recently been used for offline transcription benchmarks and could be extended for streaming transcription with causal attention mechanisms. We assume that the performance limitation of this naive approach lies in the decoder. Although time-frequency features useful for onset detection are considerably different from those for offset detection, the single decoder is trained to output a mixed sequence of onset and offset events without guarantee of the correspondence between the onset and offset events of the same note. To overcome this limitation, we propose a streaming encoder-decoder model that uses a convolutional encoder aggregating local acoustic features, followed by an autoregressive Transformer decoder detecting a variable number of onset events and another decoder detecting the offset events for the active pitches with validation of the sustain pedal at each time frame. Experiments using the MAESTRO dataset showed that the proposed streaming method performed comparably with or even better than the state-of-the-art offline methods while significantly reducing the computational cost.

cs.SD↗

Dynaseal: A Backend-Controlled LLM API Key Distribution Scheme with Constrained Invocation Parameters

Due to the exceptional performance of Large Language Models (LLMs) in diverse downstream tasks,there has been an exponential growth in edge-device requests to cloud-based models.However, the current authentication mechanism using static Bearer Tokens in request headersfails to provide the flexibility and backend control required for edge-device deployments.To address these limitations, we propose Dynaseal,a novel methodology that enables fine-grained backend constraints on model invocations.

cs.CR↗

CPsyExam: A Chinese Benchmark for Evaluating Psychology using Examinations

In this paper, we introduce a novel psychological benchmark, CPsyExam, constructed from questions sourced from Chinese language examinations. CPsyExam is designed to prioritize psychological knowledge and case analysis separately, recognizing the significance of applying psychological knowledge to real-world scenarios. From the pool of 22k questions, we utilize 4k to create the benchmark that offers balanced coverage of subjects and incorporates a diverse range of case analysis techniques.Furthermore, we evaluate a range of existing large language models~(LLMs), spanning from open-sourced to API-based models. Our experiments and analysis demonstrate that CPsyExam serves as an effective benchmark for enhancing the understanding of psychology within LLMs and enables the comparison of LLMs across various granularities.

cs.CL↗

Low-probability of Intercept/Detect (LPI/LPD) Secure Communications Using Antenna Arrays Employing Rapid Sidelobe Time Modulation

We present an electronically-reconfigurable antenna array offering low probability of intercept/detect (LPI/LPD) and secure communications capabilities simultaneously at the physical layer. This antenna array is designed to provide rapidly time-varying sidelobes and a stationary main lobe. By performing rapid sidelobe time modulation (SLTM), the signal transmitted in the undesired directions (i.e., through sidelobes) undergoes spread-spectrum distortion making it more difficult to be detected, intercepted, and deciphered while the signal transmitted in the desired direction (i.e., through the main lobe) is unaffected. Therefore, the intended receiver would not need additional modifications (i.e. encryption keys) to detect and recover the signal. We describe the operating principles of this SLTM array and validate its spread-spectrum SLTM sequence generation in undesired directions through theory, simulations, and experiments. Using a fabricated SLTM prototype operating at X band, we conducted system-level measurements to demonstrate its LPI/LPD, secure communications, and jamming resilience capabilities. The presented method is a physical layer technique, which can bring LPI/LPD capabilities to existing communications systems by simply replacing their antennas with SLTM arrays. This technique can be used independently or in combination with additional coding and signal-processing techniques to achieve further enhancements in LPI/LPD and secure communications.

eess.SY↗

CPsyCoun: A Report-based Multi-turn Dialogue Reconstruction and Evaluation Framework for Chinese Psychological Counseling

Using large language models (LLMs) to assist psychological counseling is a significant but challenging task at present. Attempts have been made on improving empathetic conversations or acting as effective assistants in the treatment with LLMs. However, the existing datasets lack consulting knowledge, resulting in LLMs lacking professional consulting competence. Moreover, how to automatically evaluate multi-turn dialogues within the counseling process remains an understudied area. To bridge the gap, we propose CPsyCoun, a report-based multi-turn dialogue reconstruction and evaluation framework for Chinese psychological counseling. To fully exploit psychological counseling reports, a two-phase approach is devised to construct high-quality dialogues while a comprehensive evaluation benchmark is developed for the effective automatic evaluation of multi-turn psychological consultations. Competitive experimental results demonstrate the effectiveness of our proposed framework in psychological counseling. We open-source the datasets and model for future research at https://github.com/CAS-SIAT-XinHai/CPsyCoun

cs.CL↗

Disentangled Text Representation Learning with Information-Theoretic Perspective for Adversarial Robustness

Adversarial vulnerability remains a major obstacle to constructing reliable NLP systems. When imperceptible perturbations are added to raw input text, the performance of a deep learning model may drop dramatically under attacks. Recent work argues the adversarial vulnerability of the model is caused by the non-robust features in supervised training. Thus in this paper, we tackle the adversarial robustness challenge from the view of disentangled representation learning, which is able to explicitly disentangle robust and non-robust features in text. Specifically, inspired by the variation of information (VI) in information theory, we derive a disentangled learning objective composed of mutual information to represent both the semantic representativeness of latent embeddings and differentiation of robust and non-robust features. On the basis of this, we design a disentangled learning network to estimate these mutual information. Experiments on text classification and entailment tasks show that our method significantly outperforms the representative methods under adversarial attacks, indicating that discarding non-robust features is critical for improving adversarial robustness.

cs.CL↗

Playing Technique Detection by Fusing Note Onset Information in Guzheng Performance

The Guzheng is a kind of traditional Chinese instruments with diverse playing techniques. Instrument playing techniques (IPT) play an important role in musical performance. However, most of the existing works for IPT detection show low efficiency for variable-length audio and provide no assurance in the generalization as they rely on a single sound bank for training and testing. In this study, we propose an end-to-end Guzheng playing technique detection system using Fully Convolutional Networks that can be applied to variable-length audio. Because each Guzheng playing technique is applied to a note, a dedicated onset detector is trained to divide an audio into several notes and its predictions are fused with frame-wise IPT predictions. During fusion, we add the IPT predictions frame by frame inside each note and get the IPT with the highest probability within each note as the final output of that note. We create a new dataset named GZ_IsoTech from multiple sound banks and real-world recordings for Guzheng performance analysis. Our approach achieves 87.97% in frame-level accuracy and 80.76% in note-level F1-score, outperforming existing works by a large margin, which indicates the effectiveness of our proposed method in IPT detection.

cs.SD↗