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Jiahui Huang

Publications and source records attributed to Jiahui Huang.

At least 19 recordsLinked to original sources

Unified Video Dense Prediction from Disjoint Data

Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, boundaries, human parts, albedo, shading, and materials-all learned from disjoint, domain-specific datasets. We propose a simple yet effective distillation step in which per-task experts supervise a unified backbone through lightweight task projectors, eliminating the need for annotation overlap or pseudo-labeling. Our key insight is that the strong visual priors of a pretrained diffusion model are sufficient to bridge the domain gaps introduced by disjoint training sources, enabling robust generalization to scene-task combinations never seen during training. UniD achieves competitive performance against per-task specialists and multi-task baselines, with strong generalization to out-of-distribution scenarios and enhanced temporal and cross-task consistency. Code and video results are available at https://unid-video.github.io/.

cs.CV

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.

cs.GR

Tyan-WP: A Wind Power Foundation Model for Ultra-Short-Term Probabilistic Forecasting

Global wind power capacity, especially in China, is booming, with new farms spanning diverse terrains and climates. The industry urgently needs accurate wind power foundation models to shorten commissioning and accelerate grid connection. This is because site-specific time series models (TSMs) are not well suited to data-scarce scenarios and generalize poorly, while generic large time series models (LTSMs) are mostly limited to univariate inputs and cannot fully exploit static site attributes or the dependencies between power and meteorological covariates, leading to insufficient accuracy. To fill this gap, we propose \textbf{Tyan-WP}, the first wind power foundation model for ultra-short-term probabilistic forecasting. Pretrained on a large-scale wind power dataset covering more than 126,000 U.S. sites over seven years, Tyan-WP further improves zero-shot forecasting through two domain-specific module designs: static site embedding using coordinate, terrain, and ecoregion metadata, and a power-aware meteorological fusion (PAMF) module that models interactions between historical power and meteorological covariates. Under a unified evaluation protocol, Tyan-WP surpasses eight site-specific supervised TSMs on 10 in-domain sites and outperforms eleven generic LTSMs on 127 in-domain sites, reducing MAE by 19.9%, RMSE by 16.6%, CRPS by 22.2%, and AQL by 21.7%, while raising R^2 by 16.7%. It further demonstrates strong cross-geography generalization on six real U.K. sites. These results show that the wind power foundation model can achieve accurate zero-shot forecasting without target-site training, providing a practical pathway for rapid turbine onboarding and probabilistic risk management at new wind farms.

cs.LG

MT-EditFlow: Reinforcement Learning for Multi-Turn Image Editing with Flow Matching

Recent breakthroughs in instruction-based image editing have captured significant attention, as models are now capable of handling real-world editing demands with the practicality required by everyday users. However, editing models trained primarily for single-turn edits often break down in multi-turn editing--the natural interactive setting where a user iteratively refines an image based on the model's own previous outputs. This failure stems from the all-or-nothing requirement, where a single failed turn compromises the entire sequence, and error propagation, where exposure bias leads to compounding editing errors. To address these challenges, we introduce MT-EditFlow, a flow-matching reinforcement learning framework designed to optimize reward signals for sequential image editing. MT-EditFlow integrates a multi-turn perspective with a multi-reward formulation to provide a unified structure applicable to both GRPO and NFT-based reinforcement learning methods. We systematically analyze and optimize the reward signal by investigating effective scoring strategies for turn-level aggregation, VLM reasoning modes to trade off reward bias and variance, and advantage fusion levels to prevent reward hacking. Our findings reveal that broadcasting the aggregated advantage across the entire editing trajectory effectively bridges the gap between local planning and global multi-turn task success. Extensive experiments demonstrate that MT-EditFlow significantly improves performance across diverse base models. Notably, it boosts FLUX.1-Kontext-dev by 6.85 points in turn-3 overall performance, surpassing state-of-the-art open-source models such as Qwen-Image-Edit. By maintaining high marginal success rates and reducing exposure bias, MT-EditFlow provides a foundation for more reliable and natural human-AI collaboration in visual content creation.

cs.CV

D\'ej\`a View: Looping Transformers for Multi-View 3D Reconstruction

Recent feed-forward 3D reconstruction transformers have scaled to over a billion parameters, following the broader trend of increasing model capacity in computer vision. Yet emerging evidence suggests that contiguous transformer layers often behave like repeated applications of similar operations, and multi-view reconstruction transformers refine their predictions progressively across decoder depth. We posit that model depth partially buys iteration, paid for inefficiently in unique parameters, and instead make that iteration explicit in architecture. Our model, D\'ej\`aView, applies a single looped transformer block recurrently to per-view features for K refinement steps. Trained once, it exposes K as an inference-time compute knob, matching or outperforming substantially larger feed-forward baselines across five reconstruction benchmarks spanning indoor, outdoor, object-centric, and driving scenes, while using a fraction of their parameters and comparable or lower compute. Importantly, the same looped block formulation outperforms an otherwise identical variant with independent per-step parameters under matched training data and compute, suggesting that explicit iteration is not merely a compute-efficient substitute for capacity but a stronger inductive bias for multi-view 3D reconstruction.

cs.CV

Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

Closed-loop simulation is a core component of autonomous vehicle (AV) development, enabling scalable testing, training, and safety validation before real-world deployment. Neural scene reconstruction converts driving logs into interactive 3D environments for simulation, but it does not produce complete 3D object assets required for agent manipulation and large-viewpoint novel-view synthesis. To address this challenge, we present Asset Harvester, an image-to-3D model and end-to-end pipeline that converts sparse, in-the-wild object observations from real driving logs into complete, simulation-ready assets. Rather than relying on a single model component, we developed a system-level design for real-world AV data that combines large-scale curation of object-centric training tuples, geometry-aware preprocessing across heterogeneous sensors, and a robust training recipe that couples sparse-view-conditioned multiview generation with 3D Gaussian lifting. Within this system, SparseViewDiT is explicitly designed to address limited-angle views and other real-world data challenges. Together with hybrid data curation, augmentation, and self-distillation, this system enables scalable conversion of sparse AV object observations into reusable 3D assets.

cs.CV

Xiaomi OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation

Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL

cs.CV

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss. This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby unbinding the number of predicted primitives from input image resolution and number of views. Our resulting method, TokenGS, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.

cs.CV

Lyra 2.0: Explorable Generative 3D Worlds

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.

cs.CV

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine detail. A low-resolution stream operates on aggressively downsampled frames with alternating frame/global attention to build a view-consistent representation and estimate cameras efficiently, while a high-resolution stream processes the original images per-frame to preserve sharp boundaries and small structures. A lightweight adapter fuses these streams via cross-attention, injecting global context without disturbing the pretrained single-frame pathway. This design scales resolution and clip length independently, supports inputs up to 2K, and maintains practical inference cost. DAGE delivers sharp depth/pointmaps, strong cross-view consistency, and accurate poses, establishing new state-of-the-art results for video geometry estimation and multi-view reconstruction.

cs.CV

Phys-Diff: A Physics-Inspired Latent Diffusion Model for Tropical Cyclone Forecasting

Tropical cyclone (TC) forecasting is critical for disaster warning and emergency response. Deep learning methods address computational challenges but often neglect physical relationships between TC attributes, resulting in predictions lacking physical consistency. To address this, we propose Phys-Diff, a physics-inspired latent diffusion model that disentangles latent features into task-specific components (trajectory, pressure, wind speed) and employs cross-task attention to introduce prior physics-inspired inductive biases, thereby embedding physically consistent dependencies among TC attributes. Phys-Diff integrates multimodal data including historical cyclone attributes, ERA5 reanalysis data, and FengWu forecast fields via a Transformer encoder-decoder architecture, further enhancing forecasting performance. Experiments demonstrate state-of-the-art performance on global and regional datasets.

cs.LG

A cohomological interpretation for stringy Hodge numbers

We obtain a cohomological interpretation for Batyrev's stringy Hodge numbers in the full generality in which they are defined. In a previous paper, the second and third authors used motivic integration to define the stringy Hodge--Deligne invariant of a smooth Artin stack $\mathcal{X}$ and proved that when $\mathcal{X}$ is a crepant resolution of a variety $Y$ with log-terminal singularities, the generating function for the stringy Hodge numbers of $Y$ is equal to the stringy Hodge--Deligne invariant of $\mathcal{X}$. In this paper, we introduce a cohomology theory $H_{\mathrm{str}}^*(\mathcal{X})$ that computes the stringy Hodge--Deligne invariant of $\mathcal{X}$. Since, by previous work of the second and third authors, all varieties with log-terminal singularities admit a crepant resolution by an Artin stack, this gives a cohomological interpretation for stringy Hodge numbers of any variety with log-terminal singularities. We also show that in the special case where $\mathcal{X}$ is Deligne--Mumford, $H_{\mathrm{str}}^*(\mathcal{X})$ coincides with the orbifold cohomology of $\mathcal{X}$.

math.AG

Depth Completion as Parameter-Efficient Test-Time Adaptation

We introduce CAPA, a parameter-efficient test-time optimization framework that adapts pre-trained 3D foundation models (FMs) for depth completion, using sparse geometric cues. Unlike prior methods that train task-specific encoders for auxiliary inputs, which often overfit and generalize poorly, CAPA freezes the FM backbone. Instead, it updates only a minimal set of parameters using Parameter-Efficient Fine-Tuning (e.g. LoRA or VPT), guided by gradients calculated directly from the sparse observations available at inference time. This approach effectively grounds the foundation model's geometric prior in the scene-specific measurements, correcting distortions and misplaced structures. For videos, CAPA introduces sequence-level parameter sharing, jointly adapting all frames to exploit temporal correlations, improve robustness, and enforce multi-frame consistency. CAPA is model-agnostic, compatible with any ViT-based FM, and achieves state-of-the-art results across diverse condition patterns on both indoor and outdoor datasets. Project page: research.nvidia.com/labs/dvl/projects/capa.

cs.CV

VideoMaMa: Mask-Guided Video Matting via Generative Prior

Generalizing video matting models to real-world videos remains a significant challenge due to the scarcity of labeled data. To address this, we present Video Mask-to-Matte Model (VideoMaMa) that converts coarse segmentation masks into pixel accurate alpha mattes, by leveraging pretrained video diffusion models. VideoMaMa demonstrates strong zero-shot generalization to real-world footage, even though it is trained solely on synthetic data. Building on this capability, we develop a scalable pseudo-labeling pipeline for large-scale video matting and construct the Matting Anything in Video (MA-V) dataset, which offers high-quality matting annotations for more than 50K real-world videos spanning diverse scenes and motions. To validate the effectiveness of this dataset, we fine-tune the SAM2 model on MA-V to obtain SAM2-Matte, which outperforms the same model trained on existing matting datasets in terms of robustness on in-the-wild videos. These findings emphasize the importance of large-scale pseudo-labeled video matting and showcase how generative priors and accessible segmentation cues can drive scalable progress in video matting research.

cs.CV

TimeGMM: Single-Pass Probabilistic Forecasting via Adaptive Gaussian Mixture Models with Reversible Normalization

Probabilistic time series forecasting is crucial for quantifying future uncertainty, with significant applications in fields such as energy and finance. However, existing methods often rely on computationally expensive sampling or restrictive parametric assumptions to characterize future distributions, which limits predictive performance and introduces distributional mismatch. To address these challenges, this paper presents TimeGMM, a novel probabilistic forecasting framework based on Gaussian Mixture Models (GMM) that captures complex future distributions in a single forward pass. A key component is GMM-adapted Reversible Instance Normalization (GRIN), a novel module designed to dynamically adapt to temporal-probabilistic distribution shifts. The framework integrates a dedicated Temporal Encoder (TE-Module) with a Conditional Temporal-Probabilistic Decoder (CTPD-Module) to jointly capture temporal dependencies and mixture distribution parameters. Extensive experiments demonstrate that TimeGMM consistently outperforms state-of-the-art methods, achieving maximum improvements of 22.48\% in CRPS and 21.23\% in NMAE.

cs.LG

The Dynamic Prior: Understanding 3D Structures for Casual Dynamic Videos

Estimating accurate camera poses, 3D scene geometry, and object motion from in-the-wild videos is a long-standing challenge for classical structure from motion pipelines due to the presence of dynamic objects. Recent learning-based methods attempt to overcome this challenge by training motion estimators to filter dynamic objects and focus on the static background. However, their performance is largely limited by the availability of large-scale motion segmentation datasets, resulting in inaccurate segmentation and, therefore, inferior structural 3D understanding. In this work, we introduce the Dynamic Prior (\ourmodel) to robustly identify dynamic objects without task-specific training, leveraging the powerful reasoning capabilities of Vision-Language Models (VLMs) and the fine-grained spatial segmentation capacity of SAM2. \ourmodel can be seamlessly integrated into state-of-the-art pipelines for camera pose optimization, depth reconstruction, and 4D trajectory estimation. Extensive experiments on both synthetic and real-world videos demonstrate that \ourmodel not only achieves state-of-the-art performance on motion segmentation, but also significantly improves accuracy and robustness for structural 3D understanding.

cs.CV

Generative Video Motion Editing with 3D Point Tracks

Camera and object motions are central to a video's narrative. However, precisely editing these captured motions remains a significant challenge, especially under complex object movements. Current motion-controlled image-to-video (I2V) approaches often lack full-scene context for consistent video editing, while video-to-video (V2V) methods provide viewpoint changes or basic object translation, but offer limited control over fine-grained object motion. We present a track-conditioned V2V framework that enables joint editing of camera and object motion. We achieve this by conditioning a video generation model on a source video and paired 3D point tracks representing source and target motions. These 3D tracks establish sparse correspondences that transfer rich context from the source video to new motions while preserving spatiotemporal coherence. Crucially, compared to 2D tracks, 3D tracks provide explicit depth cues, allowing the model to resolve depth order and handle occlusions for precise motion editing. Trained in two stages on synthetic and real data, our model supports diverse motion edits, including joint camera/object manipulation, motion transfer, and non-rigid deformation, unlocking new creative potential in video editing.

cs.CV