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Jiahui Huang

Publications and source records attributed to Jiahui Huang.

At least 19 recordsLinked to original sources

LucidLyra: Feed-Forward Generative 3D Scene Reconstruction and Joint Understanding via Multi-Task Distillation

We present LucidLyra, a framework that makes generatively reconstructed 3D scenes directly queryable for semantics and instances in a feed-forward manner from video latents. While generative 3D reconstruction can synthesize virtual environments from a single image, downstream applications in robotics and physical AI require not only visual realism but also access to scene semantics and object identities. Existing 3D understanding approaches, however, require captured multi-view scenes, have limited generalization capabilities, or rely on expensive per-scene processing and optimization. To bridge this gap, our method distills complementary knowledge from a camera-controlled video diffusion model and frozen 2D vision foundation models into a unified model to jointly infer 3D Gaussians encoding geometry, appearance, open-vocabulary semantics, and class-agnostic instance cues. The resulting scenes support novel-view rendering, open-vocabulary segmentation, and object grouping without per-scene optimization, while training requires neither manual 3D annotations nor captured multi-view data. Our method outperforms baselines combining state-of-the-art 3DGS segmentation approaches with generative 3D scene reconstruction on curated synthetic and real-image-conditioned benchmarks, while preserving reconstruction quality. Furthermore, our latent formulation naturally extends to monocular video, reconstructing structured dynamic 3D scenes across time. By turning renderable but unstructured outputs into queryable 3D worlds, LucidLyra enables downstream applications including 3D scene editing, 3D asset mining, and robotic simulation.

cs.CV↗

Hidden Backdoor Attack on Deep Contrastive Clustering

Deep contrastive clustering has become a representative paradigm for unsupervised image clustering, yet its security under training-time poisoning remains largely unexplored. This paper investigates a hidden backdoor threat against deep contrastive clustering and proposes HBDCC, a Hidden Backdoor attack for Deep Contrastive Clustering. Here, hidden does not indicate that the trigger is visually imperceptible, but rather that the malicious trigger-cluster association remains behaviorally dormant on clean inputs and is activated only when the trigger appears at inference time. HBDCC poisons only a small fraction of unlabeled training samples and exploits an inherent structural weakness of contrastive clustering: augmentation-persistent triggers can be repeatedly aligned across different views at the instance level and further reinforced by cluster-level consistency objectives. As a result, the poisoned model preserves normal clustering behavior on clean data, while producing severely distorted cluster assignments for triggered inputs. We provide a dual-level analysis of the backdoor implantation mechanism and evaluate HBDCC on ImageNet-10, ImageNet-Dogs, and STL-10 with representative contrastive clustering frameworks. Extensive experiments demonstrate that HBDCC can substantially degrade triggered clustering performance in a dataset-dependent manner while maintaining sufficient clean-data utility to evade standard evaluation protocols. We further conduct comprehensive studies on poisoning ratio, attack scope, trigger type, trigger size, and a lightweight knowledge-distillation-based mitigation strategy.

cs.CR↗

Foundation4D: Towards a unified perception and reconstruction model for autonomous vehicles

We introduce Foundation4D, a unified feed-forward model for geometry estimation, 3D detection, semantic occupancy, and Gaussian reconstruction from multi-camera driving video. A shared backbone uses factorized spatiotemporal attention to efficiently combine observations across cameras and time. Our video inference pipeline uses pose graph optimization to refine camera trajectories and assembles object tracks across input windows. We also develop a data annotation pipeline and release PAI-Foundation4D, a benchmark with dense depth and semantic occupancy labels for 1,253 driving clips. With benchmark-specific fine-tuning, Foundation4D achieves the lowest depth AbsRel on Waymo and nuScenes, the highest detection mAP on nuScenes, and the highest occupancy mIoU on OpenOccupancy among the compared methods. Our task-combination study shows benefits for both detection and geometry: co-training detection with geometry and occupancy improves top-class mAP by 1.2 points over detection-only training, while co-training geometry with detection reduces camera-to-rig translation error by $13.4\%$ relative to geometry-only training. We further use the predicted geometry and trajectories as priors for lidarless NuRec, supporting reconstruction of driving scenes for simulation.

cs.CV↗

A cohomological interpretation for stringy Hodge numbers

We obtain a cohomological interpretation for Batyrev's stringy Hodge numbers in the full generality in which they are defined. In a previous paper, the second and third authors used motivic integration to define the stringy Hodge--Deligne invariant of a smooth Artin stack $\mathcal{X}$ and proved that when $\mathcal{X}$ is a crepant resolution of a variety $Y$ with log-terminal singularities, the generating function for the stringy Hodge numbers of $Y$ is equal to the stringy Hodge--Deligne invariant of $\mathcal{X}$. In this paper, we introduce a cohomology theory $H_{\mathrm{str}}^*(\mathcal{X})$ that computes the stringy Hodge--Deligne invariant of $\mathcal{X}$. Since, by previous work of the second and third authors, all varieties with log-terminal singularities admit a crepant resolution by an Artin stack, this gives a cohomological interpretation for stringy Hodge numbers of any variety with log-terminal singularities. We also show that in the special case where $\mathcal{X}$ is Deligne--Mumford, $H_{\mathrm{str}}^*(\mathcal{X})$ coincides with the orbifold cohomology of $\mathcal{X}$.

math.AG↗

A complete classification of negative stringy Hodge numbers

The stringy $E$-function is a fundamental invariant of varieties with log-terminal singularities, which was introduced by Batyrev as a singular analogue of the Hodge--Deligne polynomial. Its coefficients (up to an appropriate sign) are the stringy Hodge numbers $h_{\mathrm{str}}^{p,q}(Y)$. We completely determine when these coefficients are universally non-negative:~for each triple $(n,p,q)$, we classify when $h_{\mathrm{str}}^{p,q}(Y)\geq 0$ for every projective Gorenstein canonical $n$-fold $Y$; we answer this question both when we assume $E_{\mathrm{str}}(Y;u,v)$ is a polynomial and when we drop this condition. As a consequence, we settle Batyrev's non-negativity conjecture in all dimensions:~it holds in dimensions at most $4$ and fails in every dimension at least $5$.

math.AG↗

PixelUMM: Encoder-Free Unified Image and Video Understanding and Generation

Unified Multimodal Models (UMMs) often rely on separate visual representations for understanding and generation, increasing visual context length and complicating integration with established vision-language pretraining pipelines. Recent advances in pixel-space modeling offer an encoder-free alternative, but extending this paradigm from images to videos is non-trivial: video understanding and generation adopt different temporal representations, leaving the design of a unified visual interface an open question. We present PixelUMM, an encoder-free model for unified image and video understanding and generation directly in pixel space. PixelUMM represents images as spatial patches and videos as spatiotemporal tubelets, connecting raw pixels to a shared multimodal backbone through single-layer linear projections. Its Mixture-of-Transformers architecture combines shared attention with task-specific parameters and extends clean-pixel prediction to video generation, jointly supporting autoregressive text prediction and pixel-space flow matching. Experiments show that PixelUMM achieves competitive performance across image and video understanding and generation tasks. We further conduct empirical studies of key design choices, including decoder design and spatial-temporal patch size, providing insights for future pixel-space unified multimodal models.

cs.CV↗

Unified Video Dense Prediction from Disjoint Data

Scene understanding requires simultaneous prediction about geometry, appearance, and semantics. However, existing task-specific annotations are fragmented across incompatible, domain-specific datasets. Current unified systems circumvent this by restricting training to fully co-annotated data, or by incurring the large computational cost of pseudo-labeling. To mitigate this, we introduce UniD, a unified video model that jointly predicts eight dense scene properties-depth, surface normals, semantic segmentation, boundaries, human parts, albedo, shading, and materials-all learned from disjoint, domain-specific datasets. We propose a simple yet effective distillation step in which per-task experts supervise a unified backbone through lightweight task projectors, eliminating the need for annotation overlap or pseudo-labeling. Our key insight is that the strong visual priors of a pretrained diffusion model are sufficient to bridge the domain gaps introduced by disjoint training sources, enabling robust generalization to scene-task combinations never seen during training. UniD achieves competitive performance against per-task specialists and multi-task baselines, with strong generalization to out-of-distribution scenarios and enhanced temporal and cross-task consistency. Code and video results are available at https://unid-video.github.io/.

cs.CV↗

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.

cs.GR↗

Tyan-WP: A Wind Power Foundation Model for Ultra-Short-Term Probabilistic Forecasting

Global wind power capacity, especially in China, is booming, with new farms spanning diverse terrains and climates. The industry urgently needs accurate wind power foundation models to shorten commissioning and accelerate grid connection. This is because site-specific time series models (TSMs) are not well suited to data-scarce scenarios and generalize poorly, while generic large time series models (LTSMs) are mostly limited to univariate inputs and cannot fully exploit static site attributes or the dependencies between power and meteorological covariates, leading to insufficient accuracy. To fill this gap, we propose \textbf{Tyan-WP}, the first wind power foundation model for ultra-short-term probabilistic forecasting. Pretrained on a large-scale wind power dataset covering more than 126,000 U.S. sites over seven years, Tyan-WP further improves zero-shot forecasting through two domain-specific module designs: static site embedding using coordinate, terrain, and ecoregion metadata, and a power-aware meteorological fusion (PAMF) module that models interactions between historical power and meteorological covariates. Under a unified evaluation protocol, Tyan-WP surpasses eight site-specific supervised TSMs on 10 in-domain sites and outperforms eleven generic LTSMs on 127 in-domain sites, reducing MAE by 19.9%, RMSE by 16.6%, CRPS by 22.2%, and AQL by 21.7%, while raising R^2 by 16.7%. It further demonstrates strong cross-geography generalization on six real U.K. sites. These results show that the wind power foundation model can achieve accurate zero-shot forecasting without target-site training, providing a practical pathway for rapid turbine onboarding and probabilistic risk management at new wind farms.

cs.LG↗

MT-EditFlow: Reinforcement Learning for Multi-Turn Image Editing with Flow Matching

Recent breakthroughs in instruction-based image editing have captured significant attention, as models are now capable of handling real-world editing demands with the practicality required by everyday users. However, editing models trained primarily for single-turn edits often break down in multi-turn editing--the natural interactive setting where a user iteratively refines an image based on the model's own previous outputs. This failure stems from the all-or-nothing requirement, where a single failed turn compromises the entire sequence, and error propagation, where exposure bias leads to compounding editing errors. To address these challenges, we introduce MT-EditFlow, a flow-matching reinforcement learning framework designed to optimize reward signals for sequential image editing. MT-EditFlow integrates a multi-turn perspective with a multi-reward formulation to provide a unified structure applicable to both GRPO and NFT-based reinforcement learning methods. We systematically analyze and optimize the reward signal by investigating effective scoring strategies for turn-level aggregation, VLM reasoning modes to trade off reward bias and variance, and advantage fusion levels to prevent reward hacking. Our findings reveal that broadcasting the aggregated advantage across the entire editing trajectory effectively bridges the gap between local planning and global multi-turn task success. Extensive experiments demonstrate that MT-EditFlow significantly improves performance across diverse base models. Notably, it boosts FLUX.1-Kontext-dev by 6.85 points in turn-3 overall performance, surpassing state-of-the-art open-source models such as Qwen-Image-Edit. By maintaining high marginal success rates and reducing exposure bias, MT-EditFlow provides a foundation for more reliable and natural human-AI collaboration in visual content creation.

cs.CV↗

Déjà View: Looping Transformers for Multi-View 3D Reconstruction

Recent feed-forward 3D reconstruction transformers have scaled to over a billion parameters, following the broader trend of increasing model capacity in computer vision. Yet emerging evidence suggests that contiguous transformer layers often behave like repeated applications of similar operations, and multi-view reconstruction transformers refine their predictions progressively across decoder depth. We posit that model depth partially buys iteration, paid for inefficiently in unique parameters, and instead make that iteration explicit in architecture. Our model, DéjàView, applies a single looped transformer block recurrently to per-view features for K refinement steps. Trained once, it exposes K as an inference-time compute knob, matching or outperforming substantially larger feed-forward baselines across five reconstruction benchmarks spanning indoor, outdoor, object-centric, and driving scenes, while using a fraction of their parameters and comparable or lower compute. Importantly, the same looped block formulation outperforms an otherwise identical variant with independent per-step parameters under matched training data and compute, suggesting that explicit iteration is not merely a compute-efficient substitute for capacity but a stronger inductive bias for multi-view 3D reconstruction.

cs.CV↗

Xiaomi OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation

Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL

cs.CV↗

Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

Closed-loop simulation is a core component of autonomous vehicle (AV) development, enabling scalable testing, training, and safety validation before real-world deployment. Neural scene reconstruction converts driving logs into interactive 3D environments for simulation, but it does not produce complete 3D object assets required for agent manipulation and large-viewpoint novel-view synthesis. To address this challenge, we present Asset Harvester, an image-to-3D model and end-to-end pipeline that converts sparse, in-the-wild object observations from real driving logs into complete, simulation-ready assets. Rather than relying on a single model component, we developed a system-level design for real-world AV data that combines large-scale curation of object-centric training tuples, geometry-aware preprocessing across heterogeneous sensors, and a robust training recipe that couples sparse-view-conditioned multiview generation with 3D Gaussian lifting. Within this system, SparseViewDiT is explicitly designed to address limited-angle views and other real-world data challenges. Together with hybrid data curation, augmentation, and self-distillation, this system enables scalable conversion of sparse AV object observations into reusable 3D assets.

cs.CV↗

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

In this work, we revisit several key design choices of modern Transformer-based approaches for feed-forward 3D Gaussian Splatting (3DGS) prediction. We argue that the common practice of regressing Gaussian means as depths along camera rays is suboptimal, and instead propose to directly regress 3D mean coordinates using only a self-supervised rendering loss. This formulation allows us to move from the standard encoder-only design to an encoder-decoder architecture with learnable Gaussian tokens, thereby unbinding the number of predicted primitives from input image resolution and number of views. Our resulting method, TokenGS, demonstrates improved robustness to pose noise and multiview inconsistencies, while naturally supporting efficient test-time optimization in token space without degrading learned priors. TokenGS achieves state-of-the-art feed-forward reconstruction performance on both static and dynamic scenes, producing more regularized geometry and more balanced 3DGS distribution, while seamlessly recovering emergent scene attributes such as static-dynamic decomposition and scene flow.

cs.CV↗

Lyra 2.0: Explorable Generative 3D Worlds

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.

cs.CV↗

AnthroTAP: Learning Point Tracking with Real-World Motion

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce \textbf{AnthroTAP}, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement$\unicode{x2014}$non-rigid deformations, articulated motion, and frequent occlusions$\unicode{x2014}$AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

cs.CV↗

DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation

Estimating accurate, view-consistent geometry and camera poses from uncalibrated multi-view/video inputs remains challenging - especially at high spatial resolutions and over long sequences. We present DAGE, a dual-stream transformer whose main novelty is to disentangle global coherence from fine detail. A low-resolution stream operates on aggressively downsampled frames with alternating frame/global attention to build a view-consistent representation and estimate cameras efficiently, while a high-resolution stream processes the original images per-frame to preserve sharp boundaries and small structures. A lightweight adapter fuses these streams via cross-attention, injecting global context without disturbing the pretrained single-frame pathway. This design scales resolution and clip length independently, supports inputs up to 2K, and maintains practical inference cost. DAGE delivers sharp depth/pointmaps, strong cross-view consistency, and accurate poses, establishing new state-of-the-art results for video geometry estimation and multi-view reconstruction.

cs.CV↗

3D Moving-mesh Hydrodynamical Simulations of Wind/Jet Driven Ultraluminous X-ray Source Bubbles

We perform 3 dimensional moving-mesh hydrodynamical simulations of bubble nebulae around ultraluminous X-ray sources, using state-of-the-art software AREPO. We use a Monte-Carlo method to inject outflows with uniform mass outflow rate and momentum, in a conical funnel with a specific half opening angle. Simulation results show that the morphology of the bubble is determined by the initial momentum of the outflows, while the mechanical power of the outflows only influences the size of the bubble without changing its shape. Low mechanical power also results in a short cooling timescale of the system, leading to an early collapse of the bubble shell. The half opening angle of the outflows and the viewing angle of the system determine the observed bubble eccentricity together. Compared with the observational morphology of the ULX bubble sources NGC 55 ULX-1 and NGC 1313 X-2, our simulation favors the fact that the high velocity outflows of the accretion disks in these two systems are confined in a narrow funnel region.

astro-ph.HE↗