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Jiajun Liu

Publications and source records attributed to Jiajun Liu.

At least 55 records · Page 3Linked to original sources

PASE: Phoneme-Aware Speech Encoder to Improve Lip Sync Accuracy for Talking Head Synthesis

Recent talking head synthesis works typically adopt speech features extracted from large-scale pre-trained acoustic models. However, the intrinsic many-to-many relationship between speech and lip motion causes phoneme-viseme alignment ambiguity, leading to inaccurate and unstable lips. To further improve lip sync accuracy, we propose PASE (Phoneme-Aware Speech Encoder), a novel speech representation model that bridges the gap between phonemes and visemes. PASE explicitly introduces phoneme embeddings as alignment anchors and employs a contrastive alignment module to enhance the discriminability between corresponding audio-visual pairs. In addition, a prediction and reconstruction task is designed to improve robustness under noise and partial modality absence. Experimental results show PASE significantly improves lip sync accuracy and achieves state-of-the-art performance across both NeRF- and 3DGS-based rendering frameworks, outperforming conventional methods based on acoustic features by 13.7 % and 14.2 %, respectively. Importantly, PASE can be seamlessly integrated into diverse talking head pipelines to improve the lip sync accuracy without architectural modifications.

cs.GR↗

Beyond Static LLM Policies: Imitation-Enhanced Reinforcement Learning for Recommendation

Recommender systems (RecSys) have become critical tools for enhancing user engagement by delivering personalized content across diverse digital platforms. Recent advancements in large language models (LLMs) demonstrate significant potential for improving RecSys, primarily due to their exceptional generalization capabilities and sophisticated contextual understanding, which facilitate the generation of flexible and interpretable recommendations. However, the direct deployment of LLMs as primary recommendation policies presents notable challenges, including persistent latency issues stemming from frequent API calls and inherent model limitations such as hallucinations and biases. To address these issues, this paper proposes a novel offline reinforcement learning (RL) framework that leverages imitation learning from LLM-generated trajectories. Specifically, inverse reinforcement learning is employed to extract robust reward models from LLM demonstrations. This approach negates the need for LLM fine-tuning, thereby substantially reducing computational overhead. Simultaneously, the RL policy is guided by the cumulative rewards derived from these demonstrations, effectively transferring the semantic insights captured by the LLM. Comprehensive experiments conducted on two benchmark datasets validate the effectiveness of the proposed method, demonstrating superior performance when compared against state-of-the-art RL-based and in-context learning baselines. The code can be found at https://github.com/ArronDZhang/IL-Rec.

cs.IR↗

MARCO: A Cooperative Knowledge Transfer Framework for Personalized Cross-domain Recommendations

Recommender systems frequently encounter data sparsity issues, particularly when addressing cold-start scenarios involving new users or items. Multi-source cross-domain recommendation (CDR) addresses these challenges by transferring valuable knowledge from multiple source domains to enhance recommendations in a target domain. However, existing reinforcement learning (RL)-based CDR methods typically rely on a single-agent framework, leading to negative transfer issues caused by inconsistent domain contributions and inherent distributional discrepancies among source domains. To overcome these limitations, MARCO, a Multi-Agent Reinforcement Learning-based Cross-Domain recommendation framework, is proposed. It leverages cooperative multi-agent reinforcement learning, where each agent is dedicated to estimating the contribution from an individual source domain, effectively managing credit assignment and mitigating negative transfer. In addition, an entropy-based action diversity penalty is introduced to enhance policy expressiveness and stabilize training by encouraging diverse agents' joint actions. Extensive experiments across four benchmark datasets demonstrate MARCO's superior performance over state-of-the-art methods, highlighting its robustness and strong generalization capabilities. The code is at https://github.com/xiewilliams/MARCO.

cs.IR↗

Queryable 3D Scene Representation: A Multi-Modal Framework for Semantic Reasoning and Robotic Task Planning

To enable robots to comprehend high-level human instructions and perform complex tasks, a key challenge lies in achieving comprehensive scene understanding: interpreting and interacting with the 3D environment in a meaningful way. This requires a smart map that fuses accurate geometric structure with rich, human-understandable semantics. To address this, we introduce the 3D Queryable Scene Representation (3D QSR), a novel framework built on multimedia data that unifies three complementary 3D representations: (1) 3D-consistent novel view rendering and segmentation from panoptic reconstruction, (2) precise geometry from 3D point clouds, and (3) structured, scalable organization via 3D scene graphs. Built on an object-centric design, the framework integrates with large vision-language models to enable semantic queryability by linking multimodal object embeddings, and supporting object-level retrieval of geometric, visual, and semantic information. The retrieved data are then loaded into a robotic task planner for downstream execution. We evaluate our approach through simulated robotic task planning scenarios in Unity, guided by abstract language instructions and using the indoor public dataset Replica. Furthermore, we apply it in a digital duplicate of a real wet lab environment to test QSR-supported robotic task planning for emergency response. The results demonstrate the framework's ability to facilitate scene understanding and integrate spatial and semantic reasoning, effectively translating high-level human instructions into precise robotic task planning in complex 3D environments.

cs.RO↗

Variance Estimation for Weighted Average Treatment Effects

Common variance estimation methods for weighted average treatment effects (WATEs) in observational studies include nonparametric bootstrap and model-based, closed-form sandwich variance estimation. However, the computational cost of bootstrap increases with the size of the data at hand. Besides, some replicates may exhibit random violations of the positivity assumption even when the original data do not. Sandwich variance estimation relies on regularity conditions that may be structurally violated. Moreover, the sandwich variance estimation is model-dependent on the propensity score model, the outcome model, or both; thus it does not have a unified closed-form expression. Recent studies have explored the use of wild bootstrap to estimate the variance of the average treatment effect on the treated (ATT). This technique adopts a one-dimensional, nonparametric, and computationally efficient resampling strategy. In this article, we propose a "post-weighting" bootstrap approach as an alternative to the conventional bootstrap, which helps avoid random positivity violations in replicates and improves computational efficiency. We also generalize the wild bootstrap algorithm from ATT to the broader class of WATEs by providing new justification for correctly accounting for sampling variability from multiple sources under different weighting functions. We evaluate the performance of all four methods through extensive simulation studies and demonstrate their application using data from the National Health and Nutrition Examination Survey (NHANES). Our findings offer several practical recommendations for the variance estimation of WATE estimators.

stat.ME↗

Can Large Models Teach Student Models to Solve Mathematical Problems Like Human Beings? A Reasoning Distillation Method via Multi-LoRA Interaction

Recent studies have demonstrated that Large Language Models (LLMs) have strong mathematical reasoning abilities but rely on hundreds of billions of parameters. To tackle the challenge of poor reasoning in Small Language Models (SLMs), existing methods typically leverage LLMs to generate massive amounts of data for cramming training. In psychology, they are akin to System 1 thinking, which resolves reasoning problems rapidly based on experience and intuition. However, human learning also requires System 2 thinking, where knowledge is first acquired and then reinforced through practice. Inspired by such two distinct modes of thinking, we propose a novel method based on the multi-LoRA Interaction for mathematical reasoning Distillation (LoRID). First, we input the question and reasoning of each sample into an LLM to create knowledge-enhanced datasets. Subsequently, we train a LoRA block on the student model as an Intuitive Reasoner (IR), which directly generates Chain-of-Thoughts for problem-solving. Then, to imitate System 2 thinking, we train the Knowledge Generator (KG) and Deep Reasoner (DR), respectively. The former outputs only knowledge after receiving problems, while the latter uses that knowledge to perform reasoning. Finally, to address the randomness in the generation of IR and DR, we evaluate whether their outputs are consistent, and the inference process needs to be iterated if not. This step can enhance the mathematical reasoning ability of SLMs through mutual feedback. Experimental results show that LoRID achieves state-of-the-art performance, especially on the GSM8K dataset, where it outperforms the second-best method by 2.3%, 16.1%, 2.4%, 12.3%, and 1.8% accuracy across the five base models, respectively.

cs.CL↗

On-the-Fly Object-aware Representative Point Selection in Point Cloud

Point clouds are essential for object modeling and play a critical role in assisting driving tasks for autonomous vehicles (AVs). However, the significant volume of data generated by AVs creates challenges for storage, bandwidth, and processing cost. To tackle these challenges, we propose a representative point selection framework for point cloud downsampling, which preserves critical object-related information while effectively filtering out irrelevant background points. Our method involves two steps: (1) Object Presence Detection, where we introduce an unsupervised density peak-based classifier and a supervised Naïve Bayes classifier to handle diverse scenarios, and (2) Sampling Budget Allocation, where we propose a strategy that selects object-relevant points while maintaining a high retention rate of object information. Extensive experiments on the KITTI and nuScenes datasets demonstrate that our method consistently outperforms state-of-the-art baselines in both efficiency and effectiveness across varying sampling rates. As a model-agnostic solution, our approach integrates seamlessly with diverse downstream models, making it a valuable and scalable addition to the 3D point cloud downsampling toolkit for AV applications.

cs.CV↗

Querying Autonomous Vehicle Point Clouds: Enhanced by 3D Object Counting with CounterNet

Autonomous vehicles generate massive volumes of point cloud data, yet only a subset is relevant for specific tasks such as collision detection, traffic analysis, or congestion monitoring. Effectively querying this data is essential to enable targeted analytics. In this work, we formalize point cloud querying by defining three core query types: RETRIEVAL, COUNT, and AGGREGATION, each aligned with distinct analytical scenarios. All these queries rely heavily on accurate object counts to produce meaningful results, making precise object counting a critical component of query execution. Prior work has focused on indexing techniques for 2D video data, assuming detection models provide accurate counting information. However, when applied to 3D point cloud data, state-of-the-art detection models often fail to generate reliable object counts, leading to substantial errors in query results. To address this limitation, we propose CounterNet, a heatmap-based network designed for accurate object counting in large-scale point cloud data. Rather than focusing on accurate object localization, CounterNet detects object presence by finding object centers to improve counting accuracy. We further enhance its performance with a feature map partitioning strategy using overlapping regions, enabling better handling of both small and large objects in complex traffic scenes. To adapt to varying frame characteristics, we introduce a per-frame dynamic model selection strategy that selects the most effective configuration for each input. Evaluations on three real-world autonomous vehicle datasets show that CounterNet improves counting accuracy by 5% to 20% across object categories, resulting in more reliable query outcomes across all supported query types.

cs.CV↗

Unlearning of Knowledge Graph Embedding via Preference Optimization

Existing knowledge graphs (KGs) inevitably contain outdated or erroneous knowledge that needs to be removed from knowledge graph embedding (KGE) models. To address this challenge, knowledge unlearning can be applied to eliminate specific information while preserving the integrity of the remaining knowledge in KGs. Existing unlearning methods can generally be categorized into exact unlearning and approximate unlearning. However, exact unlearning requires high training costs while approximate unlearning faces two issues when applied to KGs due to the inherent connectivity of triples: (1) It fails to fully remove targeted information, as forgetting triples can still be inferred from remaining ones. (2) It focuses on local data for specific removal, which weakens the remaining knowledge in the forgetting boundary. To address these issues, we propose GraphDPO, a novel approximate unlearning framework based on direct preference optimization (DPO). Firstly, to effectively remove forgetting triples, we reframe unlearning as a preference optimization problem, where the model is trained by DPO to prefer reconstructed alternatives over the original forgetting triples. This formulation penalizes reliance on forgettable knowledge, mitigating incomplete forgetting caused by KG connectivity. Moreover, we introduce an out-boundary sampling strategy to construct preference pairs with minimal semantic overlap, weakening the connection between forgetting and retained knowledge. Secondly, to preserve boundary knowledge, we introduce a boundary recall mechanism that replays and distills relevant information both within and across time steps. We construct eight unlearning datasets across four popular KGs with varying unlearning rates. Experiments show that GraphDPO outperforms state-of-the-art baselines by up to 10.1% in MRR_Avg and 14.0% in MRR_F1.

cs.AI↗

Quantifying and Narrowing the Unknown: Interactive Text-to-Video Retrieval via Uncertainty Minimization

Despite recent advances, Text-to-video retrieval (TVR) is still hindered by multiple inherent uncertainties, such as ambiguous textual queries, indistinct text-video mappings, and low-quality video frames. Although interactive systems have emerged to address these challenges by refining user intent through clarifying questions, current methods typically rely on heuristic or ad-hoc strategies without explicitly quantifying these uncertainties, limiting their effectiveness. Motivated by this gap, we propose UMIVR, an Uncertainty-Minimizing Interactive Text-to-Video Retrieval framework that explicitly quantifies three critical uncertainties-text ambiguity, mapping uncertainty, and frame uncertainty-via principled, training-free metrics: semantic entropy-based Text Ambiguity Score (TAS), Jensen-Shannon divergence-based Mapping Uncertainty Score (MUS), and a Temporal Quality-based Frame Sampler (TQFS). By adaptively generating targeted clarifying questions guided by these uncertainty measures, UMIVR iteratively refines user queries, significantly reducing retrieval ambiguity. Extensive experiments on multiple benchmarks validate UMIVR's effectiveness, achieving notable gains in Recall@1 (69.2\% after 10 interactive rounds) on the MSR-VTT-1k dataset, thereby establishing an uncertainty-minimizing foundation for interactive TVR.

cs.CV↗

The Singapore Consensus on Global AI Safety Research Priorities

Rapidly improving AI capabilities and autonomy hold significant promise of transformation, but are also driving vigorous debate on how to ensure that AI is safe, i.e., trustworthy, reliable, and secure. Building a trusted ecosystem is therefore essential -- it helps people embrace AI with confidence and gives maximal space for innovation while avoiding backlash. The "2025 Singapore Conference on AI (SCAI): International Scientific Exchange on AI Safety" aimed to support research in this space by bringing together AI scientists across geographies to identify and synthesise research priorities in AI safety. This resulting report builds on the International AI Safety Report chaired by Yoshua Bengio and backed by 33 governments. By adopting a defence-in-depth model, this report organises AI safety research domains into three types: challenges with creating trustworthy AI systems (Development), challenges with evaluating their risks (Assessment), and challenges with monitoring and intervening after deployment (Control).

cs.AI↗

OneEval: Benchmarking LLM Knowledge-intensive Reasoning over Diverse Knowledge Bases

Large Language Models (LLMs) have demonstrated substantial progress on reasoning tasks involving unstructured text, yet their capabilities significantly deteriorate when reasoning requires integrating structured external knowledge such as knowledge graphs, code snippets, or formal logic. This limitation is partly due to the absence of benchmarks capable of systematically evaluating LLM performance across diverse structured knowledge modalities. To address this gap, we introduce \textbf{\textsc{OneEval}}, a comprehensive benchmark explicitly designed to assess the knowledge-intensive reasoning capabilities of LLMs across four structured knowledge modalities, unstructured text, knowledge graphs, code, and formal logic, and five critical domains (general knowledge, government, science, law, and programming). \textsc{OneEval} comprises 4,019 carefully curated instances and includes a challenging subset, \textsc{OneEval}\textsubscript{Hard}, consisting of 1,285 particularly difficult cases. Through extensive evaluation of 18 state-of-the-art open-source and proprietary LLMs, we establish three core findings: a) \emph{persistent limitations in structured reasoning}, with even the strongest model achieving only 32.2\% accuracy on \textsc{OneEval}\textsubscript{Hard}; b) \emph{performance consistently declines as the structural complexity of the knowledge base increases}, with accuracy dropping sharply from 53\% (textual reasoning) to 25\% (formal logic); and c) \emph{diminishing returns from extended reasoning chains}, highlighting the critical need for models to adapt reasoning depth appropriately to task complexity. We release the \textsc{OneEval} datasets, evaluation scripts, and baseline results publicly, accompanied by a leaderboard to facilitate ongoing advancements in structured knowledge reasoning.

cs.CL↗

RePaViT: Scalable Vision Transformer Acceleration via Structural Reparameterization on Feedforward Network Layers

We reveal that feedforward network (FFN) layers, rather than attention layers, are the primary contributors to Vision Transformer (ViT) inference latency, with their impact signifying as model size increases. This finding highlights a critical opportunity for optimizing the efficiency of large-scale ViTs by focusing on FFN layers. In this work, we propose a novel channel idle mechanism that facilitates post-training structural reparameterization for efficient FFN layers during testing. Specifically, a set of feature channels remains idle and bypasses the nonlinear activation function in each FFN layer, thereby forming a linear pathway that enables structural reparameterization during inference. This mechanism results in a family of ReParameterizable Vision Transformers (RePaViTs), which achieve remarkable latency reductions with acceptable sacrifices (sometimes gains) in accuracy across various ViTs. The benefits of our method scale consistently with model sizes, demonstrating greater speed improvements and progressively narrowing accuracy gaps or even higher accuracies on larger models. In particular, RePa-ViT-Large and RePa-ViT-Huge enjoy 66.8% and 68.7% speed-ups with +1.7% and +1.1% higher top-1 accuracies under the same training strategy, respectively. RePaViT is the first to employ structural reparameterization on FFN layers to expedite ViTs to our best knowledge, and we believe that it represents an auspicious direction for efficient ViTs. Source code is available at https://github.com/Ackesnal/RePaViT.

cs.CV↗

DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic Reward

Model-based offline reinforcement learning (RL) has emerged as a promising approach for recommender systems, enabling effective policy learning by interacting with frozen world models. However, the reward functions in these world models, trained on sparse offline logs, often suffer from inaccuracies. Specifically, existing methods face two major limitations in addressing this challenge: (1) deterministic use of reward functions as static look-up tables, which propagates inaccuracies during policy learning, and (2) static uncertainty designs that fail to effectively capture decision risks and mitigate the impact of these inaccuracies. In this work, a dual-agent framework, DARLR, is proposed to dynamically update world models to enhance recommendation policies. To achieve this, a \textbf{\textit{selector}} is introduced to identify reference users by balancing similarity and diversity so that the \textbf{\textit{recommender}} can aggregate information from these users and iteratively refine reward estimations for dynamic reward shaping. Further, the statistical features of the selected users guide the dynamic adaptation of an uncertainty penalty to better align with evolving recommendation requirements. Extensive experiments on four benchmark datasets demonstrate the superior performance of DARLR, validating its effectiveness. The code is available at https://github.com/ArronDZhang/DARLR.

cs.IR↗

ROLeR: Effective Reward Shaping in Offline Reinforcement Learning for Recommender Systems

Offline reinforcement learning (RL) is an effective tool for real-world recommender systems with its capacity to model the dynamic interest of users and its interactive nature. Most existing offline RL recommender systems focus on model-based RL through learning a world model from offline data and building the recommendation policy by interacting with this model. Although these methods have made progress in the recommendation performance, the effectiveness of model-based offline RL methods is often constrained by the accuracy of the estimation of the reward model and the model uncertainties, primarily due to the extreme discrepancy between offline logged data and real-world data in user interactions with online platforms. To fill this gap, a more accurate reward model and uncertainty estimation are needed for the model-based RL methods. In this paper, a novel model-based Reward Shaping in Offline Reinforcement Learning for Recommender Systems, ROLeR, is proposed for reward and uncertainty estimation in recommendation systems. Specifically, a non-parametric reward shaping method is designed to refine the reward model. In addition, a flexible and more representative uncertainty penalty is designed to fit the needs of recommendation systems. Extensive experiments conducted on four benchmark datasets showcase that ROLeR achieves state-of-the-art performance compared with existing baselines. The source code can be downloaded at https://github.com/ArronDZhang/ROLeR.

cs.IR↗

Time-lagged marginal expected shortfall

Marginal expected shortfall (MES) is an important measure when assessing and quantifying the contribution of the financial institution to a systemic crisis. In this paper, we propose time-lagged marginal expected shortfall (TMES) as a dynamic extension of the MES, accounting for time lags in assessing systemic risks. A natural estimator for the TMES is proposed, and its asymptotic properties are studied. To address challenges in constructing confidence intervals for the TMES in practice, we apply the stationary bootstrap method to generate confidence bands for the TMES estimator. Extensive simulation studies were conducted to investigate the asymptotic properties of empirical and bootstrapped TMES. Two practical applications of TMES, supported by real data analyses, effectively demonstrate its ability to account for time lags in risk assessment.

stat.ME↗

A Flexible FBG-Based Contact Force Sensor for Robotic Gripping Systems

Soft robotic grippers demonstrate great potential for gently and safely handling objects; however, their full potential for executing precise and secure grasping has been limited by the lack of integrated sensors, leading to problems such as slippage and excessive force exertion. To address this challenge, we present a small and highly sensitive Fiber Bragg Grating-based force sensor designed for accurate contact force measurement. The flexible force sensor comprises a 3D-printed TPU casing with a small bump and uvula structure, a dual FBG array, and a protective tube. A series of tests have been conducted to evaluate the effectiveness of the proposed force sensor, including force calibration, repeatability test, hysteresis study, force measurement comparison, and temperature calibration and compensation tests. The results demonstrated good repeatability, with a force measurement range of 4.69 N, a high sensitivity of approximately 1169.04 pm/N, a root mean square error (RMSE) of 0.12 N, and a maximum hysteresis of 4.83%. When compared to a commercial load cell, the sensor showed a percentage error of 2.56% and an RMSE of 0.14 N. Besides, the proposed sensor validated its temperature compensation effectiveness, with a force RMSE of 0.01 N over a temperature change of 11 Celsius degree. The sensor was integrated with a soft grow-and-twine gripper to monitor interaction forces between different objects and the robotic gripper. Closed-loop force control was applied during automated pick-and-place tasks and significantly improved gripping stability, as demonstrated in tests. This force sensor can be used across manufacturing, agriculture, healthcare (like prosthetic hands), logistics, and packaging, to provide situation awareness and higher operational efficiency.

cs.RO↗

Real-time Multi-modal Object Detection and Tracking on Edge for Regulatory Compliance Monitoring

Regulatory compliance auditing across diverse industrial domains requires heightened quality assurance and traceability. Present manual and intermittent approaches to such auditing yield significant challenges, potentially leading to oversights in the monitoring process. To address these issues, we introduce a real-time, multi-modal sensing system employing 3D time-of-flight and RGB cameras, coupled with unsupervised learning techniques on edge AI devices. This enables continuous object tracking thereby enhancing efficiency in record-keeping and minimizing manual interventions. While we validate the system in a knife sanitization context within agrifood facilities, emphasizing its prowess against occlusion and low-light issues with RGB cameras, its potential spans various industrial monitoring settings.

cs.CV↗