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Jiajun Liu

Publications and source records attributed to Jiajun Liu.

103 records · Page 6Linked to original sources

The CSIRO Crown-of-Thorn Starfish Detection Dataset

Crown-of-Thorn Starfish (COTS) outbreaks are a major cause of coral loss on the Great Barrier Reef (GBR) and substantial surveillance and control programs are underway in an attempt to manage COTS populations to ecologically sustainable levels. We release a large-scale, annotated underwater image dataset from a COTS outbreak area on the GBR, to encourage research on Machine Learning and AI-driven technologies to improve the detection, monitoring, and management of COTS populations at reef scale. The dataset is released and hosted in a Kaggle competition that challenges the international Machine Learning community with the task of COTS detection from these underwater images.

cs.CV↗

Prospects of CKM elements $|V_{cs}|$ and decay constant $f_{D_{s}^+}$ in $D_s^+\toμ^+ν_μ$ decay at STCF

We report a feasibility study of pure leptonic decay $D_s^+\toμ^+ν_μ$ by using a fast simulation software package at STCF. With an expected luminosity of $1~\mathrm{ab}^{-1}$ collected at STCF at a center-of-mass energy of 4.009 GeV, the statistical sensitivity of the branching fraction is determined to be 0.3\%. Combining this result with the $c\rightarrow s$ quark mixing matrix element $|V_{cs}|$ determined from the current global Standard Model fit, the statistical sensitivity of $D_s^+$ decay constant, $f_{D_s^+}$, is estimated to be 0.2\%. Alternatively, combining the current results of $f_{D_s^+}$ calculated by lattice QCD, the statistical sensitivity of $|V_{cs}|$ is determined to be 0.2\%, which helps probe possible new physics beyond. The unprecedented precision to be achieved at STCF will provide a precise calibration of QCD and rigorous test of Standard Model.

hep-ex↗

A novel policy for pre-trained Deep Reinforcement Learning for Speech Emotion Recognition

Reinforcement Learning (RL) is a semi-supervised learning paradigm which an agent learns by interacting with an environment. Deep learning in combination with RL provides an efficient method to learn how to interact with the environment is called Deep Reinforcement Learning (deep RL). Deep RL has gained tremendous success in gaming - such as AlphaGo, but its potential have rarely being explored for challenging tasks like Speech Emotion Recognition (SER). The deep RL being used for SER can potentially improve the performance of an automated call centre agent by dynamically learning emotional-aware response to customer queries. While the policy employed by the RL agent plays a major role in action selection, there is no current RL policy tailored for SER. In addition, extended learning period is a general challenge for deep RL which can impact the speed of learning for SER. Therefore, in this paper, we introduce a novel policy - "Zeta policy" which is tailored for SER and apply Pre-training in deep RL to achieve faster learning rate. Pre-training with cross dataset was also studied to discover the feasibility of pre-training the RL Agent with a similar dataset in a scenario of where no real environmental data is not available. IEMOCAP and SAVEE datasets were used for the evaluation with the problem being to recognize four emotions happy, sad, angry and neutral in the utterances provided. Experimental results show that the proposed "Zeta policy" performs better than existing policies. The results also support that pre-training can reduce the training time upon reducing the warm-up period and is robust to cross-corpus scenario.

cs.SD↗

A Three-limb Teleoperated Robotic System with Foot Control for Flexible Endoscopic Surgery

Flexible endoscopy requires high skills to manipulate both the endoscope and associated instruments. In most robotic flexible endoscopic systems, the endoscope and instruments are controlled separately by two operators, which may result in communication errors and inefficient operation. We present a novel teleoperation robotic endoscopic system that can be commanded by a surgeon alone. This 13 degrees-of-freedom (DoF) system integrates a foot-controlled robotic flexible endoscope and two hand-controlled robotic endoscopic instruments (a robotic grasper and a robotic cauterizing hook). A foot-controlled human-machine interface maps the natural foot gestures to the 4-DoF movements of the endoscope, and two hand-controlled interfaces map the movements of the two hands to the two instruments individually. The proposed robotic system was validated in an ex-vivo experiment carried out by six subjects, where foot control was also compared with a sequential clutch-based hand control scheme. The participants could successfully teleoperate the endoscope and the two instruments to cut the tissues at scattered target areas in a porcine stomach. Foot control yielded 43.7% faster task completion and required less mental effort as compared to the clutch-based hand control scheme. The system introduced in this paper is intuitive for three-limb manipulation even for operators without experience of handling the endoscope and robotic instruments. This three-limb teleoperated robotic system enables one surgeon to intuitively control three endoscopic tools which normally require two operators, leading to reduced manpower, less communication errors, and improved efficiency.

cs.RO↗

Unsupervised Adversarial Attacks on Deep Feature-based Retrieval with GAN

Studies show that Deep Neural Network (DNN)-based image classification models are vulnerable to maliciously constructed adversarial examples. However, little effort has been made to investigate how DNN-based image retrieval models are affected by such attacks. In this paper, we introduce Unsupervised Adversarial Attacks with Generative Adversarial Networks (UAA-GAN) to attack deep feature-based image retrieval systems. UAA-GAN is an unsupervised learning model that requires only a small amount of unlabeled data for training. Once trained, it produces query-specific perturbations for query images to form adversarial queries. The core idea is to ensure that the attached perturbation is barely perceptible to human yet effective in pushing the query away from its original position in the deep feature space. UAA-GAN works with various application scenarios that are based on deep features, including image retrieval, person Re-ID and face search. Empirical results show that UAA-GAN cripples retrieval performance without significant visual changes in the query images. UAA-GAN generated adversarial examples are less distinguishable because they tend to incorporate subtle perturbations in textured or salient areas of the images, such as key body parts of human, dominant structural patterns/textures or edges, rather than in visually insignificant areas (e.g., background and sky). Such tendency indicates that the model indeed learned how to toy with both image retrieval systems and human eyes.

cs.CV↗

RUM: network Representation learning throUgh Multi-level structural information preservation

We have witnessed the discovery of many techniques for network representation learning in recent years, ranging from encoding the context in random walks to embedding the lower order connections, to finding latent space representations with auto-encoders. However, existing techniques are looking mostly into the local structures in a network, while higher-level properties such as global community structures are often neglected. We propose a novel network representations learning model framework called RUM (network Representation learning throUgh Multi-level structural information preservation). In RUM, we incorporate three essential aspects of a node that capture a network's characteristics in multiple levels: a node's affiliated local triads, its neighborhood relationships, and its global community affiliations. Therefore the framework explicitly and comprehensively preserves the structural information of a network, extending the encoding process both to the local end of the structural information spectrum and to the global end. The framework is also flexible enough to take various community discovery algorithms as its preprocessor. Empirical results show that the representations learned by RUM have demonstrated substantial performance advantages in real-life tasks.

cs.LG↗

Learning in High-Dimensional Multimedia Data: The State of the Art

During the last decade, the deluge of multimedia data has impacted a wide range of research areas, including multimedia retrieval, 3D tracking, database management, data mining, machine learning, social media analysis, medical imaging, and so on. Machine learning is largely involved in multimedia applications of building models for classification and regression tasks etc., and the learning principle consists in designing the models based on the information contained in the multimedia dataset. While many paradigms exist and are widely used in the context of machine learning, most of them suffer from the `curse of dimensionality', which means that some strange phenomena appears when data are represented in a high-dimensional space. Given the high dimensionality and the high complexity of multimedia data, it is important to investigate new machine learning algorithms to facilitate multimedia data analysis. To deal with the impact of high dimensionality, an intuitive way is to reduce the dimensionality. On the other hand, some researchers devoted themselves to designing some effective learning schemes for high-dimensional data. In this survey, we cover feature transformation, feature selection and feature encoding, three approaches fighting the consequences of the curse of dimensionality. Next, we briefly introduce some recent progress of effective learning algorithms. Finally, promising future trends on multimedia learning are envisaged.

cs.CV↗

A Novel Framework for Online Amnesic Trajectory Compression in Resource-constrained Environments

State-of-the-art trajectory compression methods usually involve high space-time complexity or yield unsatisfactory compression rates, leading to rapid exhaustion of memory, computation, storage and energy resources. Their ability is commonly limited when operating in a resource-constrained environment especially when the data volume (even when compressed) far exceeds the storage limit. Hence we propose a novel online framework for error-bounded trajectory compression and ageing called the Amnesic Bounded Quadrant System (ABQS), whose core is the Bounded Quadrant System (BQS) algorithm family that includes a normal version (BQS), Fast version (FBQS), and a Progressive version (PBQS). ABQS intelligently manages a given storage and compresses the trajectories with different error tolerances subject to their ages. In the experiments, we conduct comprehensive evaluations for the BQS algorithm family and the ABQS framework. Using empirical GPS traces from flying foxes and cars, and synthetic data from simulation, we demonstrate the effectiveness of the standalone BQS algorithms in significantly reducing the time and space complexity of trajectory compression, while greatly improving the compression rates of the state-of-the-art algorithms (up to 45%). We also show that the operational time of the target resource-constrained hardware platform can be prolonged by up to 41%. We then verify that with ABQS, given data volumes that are far greater than storage space, ABQS is able to achieve 15 to 400 times smaller errors than the baselines. We also show that the algorithm is robust to extreme trajectory shapes.

cs.DS↗

Understanding Human Mobility from Twitter

Understanding human mobility is crucial for a broad range of applications from disease prediction to communication networks. Most efforts on studying human mobility have so far used private and low resolution data, such as call data records. Here, we propose Twitter as a proxy for human mobility, as it relies on publicly available data and provides high resolution positioning when users opt to geotag their tweets with their current location. We analyse a Twitter dataset with more than six million geotagged tweets posted in Australia, and we demonstrate that Twitter can be a reliable source for studying human mobility patterns. Our analysis shows that geotagged tweets can capture rich features of human mobility, such as the diversity of movement orbits among individuals and of movements within and between cities. We also find that short and long-distance movers both spend most of their time in large metropolitan areas, in contrast with intermediate-distance movers movements, reflecting the impact of different modes of travel. Our study provides solid evidence that Twitter can indeed be a useful proxy for tracking and predicting human movement.

physics.soc-ph↗

Temporal Embedding in Convolutional Neural Networks for Robust Learning of Abstract Snippets

The prediction of periodical time-series remains challenging due to various types of data distortions and misalignments. Here, we propose a novel model called Temporal embedding-enhanced convolutional neural Network (TeNet) to learn repeatedly-occurring-yet-hidden structural elements in periodical time-series, called abstract snippets, for predicting future changes. Our model uses convolutional neural networks and embeds a time-series with its potential neighbors in the temporal domain for aligning it to the dominant patterns in the dataset. The model is robust to distortions and misalignments in the temporal domain and demonstrates strong prediction power for periodical time-series. We conduct extensive experiments and discover that the proposed model shows significant and consistent advantages over existing methods on a variety of data modalities ranging from human mobility to household power consumption records. Empirical results indicate that the model is robust to various factors such as number of samples, variance of data, numerical ranges of data etc. The experiments also verify that the intuition behind the model can be generalized to multiple data types and applications and promises significant improvement in prediction performances across the datasets studied.

cs.LG↗

Bounded Quadrant System: Error-bounded Trajectory Compression on the Go

Long-term location tracking, where trajectory compression is commonly used, has gained high interest for many applications in transport, ecology, and wearable computing. However, state-of-the-art compression methods involve high space-time complexity or achieve unsatisfactory compression rate, leading to rapid exhaustion of memory, computation, storage and energy resources. We propose a novel online algorithm for error-bounded trajectory compression called the Bounded Quadrant System (BQS), which compresses trajectories with extremely small costs in space and time using convex-hulls. In this algorithm, we build a virtual coordinate system centered at a start point, and establish a rectangular bounding box as well as two bounding lines in each of its quadrants. In each quadrant, the points to be assessed are bounded by the convex-hull formed by the box and lines. Various compression error-bounds are therefore derived to quickly draw compression decisions without expensive error computations. In addition, we also propose a light version of the BQS version that achieves $\mathcal{O}(1)$ complexity in both time and space for processing each point to suit the most constrained computation environments. Furthermore, we briefly demonstrate how this algorithm can be naturally extended to the 3-D case. Using empirical GPS traces from flying foxes, cars and simulation, we demonstrate the effectiveness of our algorithm in significantly reducing the time and space complexity of trajectory compression, while greatly improving the compression rates of the state-of-the-art algorithms (up to 47%). We then show that with this algorithm, the operational time of the target resource-constrained hardware platform can be prolonged by up to 41%.

cs.DS↗

Multi-scale Population and Mobility Estimation with Geo-tagged Tweets

Recent outbreaks of Ebola and Dengue viruses have again elevated the significance of the capability to quickly predict disease spread in an emergent situation. However, existing approaches usually rely heavily on the time-consuming census processes, or the privacy-sensitive call logs, leading to their unresponsive nature when facing the abruptly changing dynamics in the event of an outbreak. In this paper we study the feasibility of using large-scale Twitter data as a proxy of human mobility to model and predict disease spread. We report that for Australia, Twitter users' distribution correlates well the census-based population distribution, and that the Twitter users' travel patterns appear to loosely follow the gravity law at multiple scales of geographic distances, i.e. national level, state level and metropolitan level. The radiation model is also evaluated on this dataset though it has shown inferior fitness as a result of Australia's sparse population and large landmass. The outcomes of the study form the cornerstones for future work towards a model-based, responsive prediction method from Twitter data for disease spread.

cs.SI↗

Optimal Lévy-flight foraging in a finite landscape

We present a simple model to study Lévy-flight foraging in a finite landscape with countable targets. In our approach, foraging is a step-based exploratory random search process with a power-law step-size distribution $P(l) \propto l^{-μ}$. We find that, when the termination is regulated by a finite number of steps $N$, the optimum value of $μ$ that maximises the foraging efficiency can vary substantially in the interval $μ\in (1,3)$, depending on the landscape features (landscape size and number of targets). We further demonstrate that subjective returning can be another significant factor that affects the foraging efficiency in such context. Our results suggest that Lévy-flight foraging may arise through an interaction between the environmental context and the termination of exploitation, and particularly that the number of steps can play an important role in this scenario which is overlooked by most previous work. Our study not only provides a new perspective on Lévy-flight foraging, but also opens new avenues for investigating the interaction between foraging dynamics and environment as well as offers a realistic framework for analysing animal movement patterns from empirical data.

cond-mat.stat-mech↗