Searcharxiv⌕ Search

arXiv subjects

Jiajun Wu

Publications and source records attributed to Jiajun Wu.

At least 109 records · Page 6Linked to original sources

Empowering LLMs with Structural Role Inference for Zero-Shot Graph Learning

Large Language Models have emerged as a promising approach for graph learning due to their powerful reasoning capabilities. However, existing methods exhibit systematic performance degradation on structurally important nodes such as bridges and hubs. We identify the root cause of these limitations. Current approaches encode graph topology into static features but lack reasoning scaffolds to transform topological patterns into role-based interpretations. This limitation becomes critical in zero-shot scenarios where no training data establishes structure-semantics mappings. To address this gap, we propose DuoGLM, a training-free dual-perspective framework for structure-aware graph reasoning. The local perspective constructs relation-aware templates capturing semantic interactions between nodes and neighbors. The global perspective performs topology-to-role inference to generate functional descriptions of structural positions. These complementary perspectives provide explicit reasoning mechanisms enabling LLMs to distinguish topologically similar but semantically different nodes. Extensive experiments across eight benchmark datasets demonstrate substantial improvements. DuoGLM achieves 14.3\% accuracy gain in zero-shot node classification and 7.6\% AUC improvement in cross-domain transfer compared to existing methods. The results validate the effectiveness of explicit role reasoning for graph understanding with LLMs.

cs.GR↗

HVAdam: A Full-Dimension Adaptive Optimizer

Adaptive optimizers such as Adam have achieved great success in training large-scale models like large language models and diffusion models. However, they often generalize worse than non-adaptive methods, such as SGD on classical architectures like CNNs. We identify a key cause of this performance gap: adaptivity in pre-conditioners, which limits the optimizer's ability to adapt to diverse optimization landscapes. To address this, we propose Anon (Adaptivity Non-restricted Optimizer with Novel convergence technique), a novel optimizer with continuously tunable adaptivity , allowing it to interpolate between SGD-like and Adam-like behaviors and even extrapolate beyond both. To ensure convergence across the entire adaptivity spectrum, we introduce incremental delay update (IDU), a novel mechanism that is more flexible than AMSGrad's hard max-tracking strategy and enhances robustness to gradient noise. We theoretically establish convergence guarantees under both convex and non-convex settings. Empirically, Anon consistently outperforms state-of-the-art optimizers on representative image classification, diffusion, and language modeling tasks. These results demonstrate that adaptivity can serve as a valuable tunable design principle, and Anon provides the first unified and reliable framework capable of bridging the gap between classical and modern optimizers and surpassing their advantageous properties.

cs.LG↗

UCoder: Unsupervised Code Generation by Internal Probing of Large Language Models

Large language models (LLMs) have demonstrated remarkable capabilities in code generation tasks. However, their effectiveness heavily relies on supervised training with extensive labeled (e.g., question-answering pairs) or unlabeled datasets (e.g., code snippets), which are often expensive and difficult to obtain at scale. To address this limitation, this paper introduces a method IPC, an unsupervised framework that leverages Internal Probing of LLMs for Code generation without any external corpus, even unlabeled code snippets. We introduce the problem space probing, test understanding probing, solution space probing, and knowledge consolidation and reinforcement to probe the internal knowledge and confidence patterns existing in LLMs. Further, IPC identifies reliable code candidates through self-consistency mechanisms and representation-based quality estimation to train UCoder (coder with unsupervised learning). We validate the proposed approach across multiple code benchmarks, demonstrating that unsupervised methods can achieve competitive performance compared to supervised approaches while significantly reducing the dependency on labeled data and computational resources. Analytic experiments reveal that internal model states contain rich signals about code quality and correctness, and that properly harnessing these signals enables effective unsupervised learning for code generation tasks, opening new directions for training code LLMs in resource-constrained scenarios.

cs.CL↗

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic

cs.CV↗

WonderZoom: Multi-Scale 3D World Generation

We present WonderZoom, a novel approach to generating 3D scenes with contents across multiple spatial scales from a single image. Existing 3D world generation models remain limited to single-scale synthesis and cannot produce coherent scene contents at varying granularities. The fundamental challenge is the lack of a scale-aware 3D representation capable of generating and rendering content with largely different spatial sizes. WonderZoom addresses this through two key innovations: (1) scale-adaptive Gaussian surfels for generating and real-time rendering of multi-scale 3D scenes, and (2) a progressive detail synthesizer that iteratively generates finer-scale 3D contents. Our approach enables users to "zoom into" a 3D region and auto-regressively synthesize previously non-existent fine details from landscapes to microscopic features. Experiments demonstrate that WonderZoom significantly outperforms state-of-the-art video and 3D models in both quality and alignment, enabling multi-scale 3D world creation from a single image. We show video results and an interactive viewer of generated multi-scale 3D worlds in https://wonderzoom.github.io/

cs.CV↗

From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence

Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.

cs.SE↗

Flow to the Mode: Mode-Seeking Diffusion Autoencoders for State-of-the-Art Image Tokenization

Since the advent of popular visual generation frameworks like VQGAN and latent diffusion models, state-of-the-art image generation systems have generally been two-stage systems that first tokenize or compress visual data into a lower-dimensional latent space before learning a generative model. Tokenizer training typically follows a standard recipe in which images are compressed and reconstructed subject to a combination of MSE, perceptual, and adversarial losses. Diffusion autoencoders have been proposed in prior work as a way to learn end-to-end perceptually-oriented image compression, but have not yet shown state-of-the-art performance on the competitive task of ImageNet-1K reconstruction. We propose FlowMo, a transformer-based diffusion autoencoder that achieves a new state-of-the-art for image tokenization at multiple compression rates without using convolutions, adversarial losses, spatially-aligned two-dimensional latent codes, or distilling from other tokenizers. Our key insight is that FlowMo training should be broken into a mode-matching pre-training stage and a mode-seeking post-training stage. In addition, we conduct extensive analyses and explore the training of generative models atop the FlowMo tokenizer. Our code and models will be available at http://kylesargent.github.io/flowmo .

cs.CV↗

Seeing the Wind from a Falling Leaf

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e.g., estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our \href{https://chaoren2357.github.io/seeingthewind/}{project page}.

cs.CV↗

WorldScore: A Unified Evaluation Benchmark for World Generation

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene generation to video generation models. The WorldScore benchmark encompasses a curated dataset of 3,000 test examples that span diverse worlds: static and dynamic, indoor and outdoor, photorealistic and stylized. The WorldScore metrics evaluate generated worlds through three key aspects: controllability, quality, and dynamics. Through extensive evaluation of 19 representative models, including both open-source and closed-source ones, we reveal key insights and challenges for each category of models. Our dataset, evaluation code, and leaderboard can be found at https://haoyi-duan.github.io/WorldScore/

cs.GR↗

WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions

WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. While prior works are restricted to rigid body or simple elastic dynamics, WonderPlay features a hybrid generative simulator to synthesize a wide range of 3D dynamics. The hybrid generative simulator first uses a physics solver to simulate coarse 3D dynamics, which subsequently conditions a video generator to produce a video with finer, more realistic motion. The generated video is then used to update the simulated dynamic 3D scene, closing the loop between the physics solver and the video generator. This approach enables intuitive user control to be combined with the accurate dynamics of physics-based simulators and the expressivity of diffusion-based video generators. Experimental results demonstrate that WonderPlay enables users to interact with various scenes of diverse content, including cloth, sand, snow, liquid, smoke, elastic, and rigid bodies -- all using a single image input. Code will be made public. Project website: https://kyleleey.github.io/WonderPlay/

cs.GR↗

Taming generative video models for zero-shot optical flow extraction

Extracting optical flow from videos remains a core computer vision problem. Motivated by the recent success of large general-purpose models, we ask whether frozen self-supervised video models trained only to predict future frames can be prompted, without fine-tuning, to output flow. Prior attempts to read out depth or illumination from video generators required fine-tuning; that strategy is ill-suited for flow, where labeled data is scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models for zero-shot flow extraction. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recently introduced Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time inference procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method is competitive with state-of-the-art, task-specific models on the real-world TAP-Vid DAVIS benchmark and the synthetic TAP-Vid Kubric. Our results show that counterfactual prompting of controllable generative video models is an effective alternative to supervised or photometric-loss methods for high-quality flow.

cs.CV↗

ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.

cs.AI↗

Model-Based Policy Adaptation for Closed-Loop End-to-End Autonomous Driving

End-to-end (E2E) autonomous driving models have demonstrated strong performance in open-loop evaluations but often suffer from cascading errors and poor generalization in closed-loop settings. To address this gap, we propose Model-based Policy Adaptation (MPA), a general framework that enhances the robustness and safety of pretrained E2E driving agents during deployment. MPA first generates diverse counterfactual trajectories using a geometry-consistent simulation engine, exposing the agent to scenarios beyond the original dataset. Based on this generated data, MPA trains a diffusion-based policy adapter to refine the base policy's predictions and a multi-step Q value model to evaluate long-term outcomes. At inference time, the adapter proposes multiple trajectory candidates, and the Q value model selects the one with the highest expected utility. Experiments on the nuScenes benchmark using a photorealistic closed-loop simulator demonstrate that MPA significantly improves performance across in-domain, out-of-domain, and safety-critical scenarios. We further investigate how the scale of counterfactual data and inference-time guidance strategies affect overall effectiveness.

cs.RO↗

LLMC+: Benchmarking Vision-Language Model Compression with a Plug-and-play Toolkit

Large Vision-Language Models (VLMs) exhibit impressive multi-modal capabilities but suffer from prohibitive computational and memory demands, due to their long visual token sequences and massive parameter sizes. To address these issues, recent works have proposed training-free compression methods. However, existing efforts often suffer from three major limitations: (1) Current approaches do not decompose techniques into comparable modules, hindering fair evaluation across spatial and temporal redundancy. (2) Evaluation confined to simple single-turn tasks, failing to reflect performance in realistic scenarios. (3) Isolated use of individual compression techniques, without exploring their joint potential. To overcome these gaps, we introduce LLMC+, a comprehensive VLM compression benchmark with a versatile, plug-and-play toolkit. LLMC+ supports over 20 algorithms across five representative VLM families and enables systematic study of token-level and model-level compression. Our benchmark reveals that: (1) Spatial and temporal redundancies demand distinct technical strategies. (2) Token reduction methods degrade significantly in multi-turn dialogue and detail-sensitive tasks. (3) Combining token and model compression achieves extreme compression with minimal performance loss. We believe LLMC+ will facilitate fair evaluation and inspire future research in efficient VLM. Our code is available at https://github.com/ModelTC/LightCompress.

cs.CV↗

Riemann-Silberstein geometric phase in 4D polarization space

Geometric phase is a far-reaching concept in quantum and classical physics. The first discovered geometric phase, the Pancharatnam-Berry (PB) phase, has profoundly shaped nanophotonics through metasurfaces. However, the PB phase arises from SU(2) polarization evolution and is constrained to a 2D polarization space, failing to capture the full polarization degrees of freedom. We generalize geometric phase to the 4D Riemann-Silberstein (RS) space that simultaneously describes electric, magnetic, and hybrid electric-magnetic polarizations. We show that SU(4) polarization evolution can generate a new geometric phase, the RS phase, alongside the PB phase. Unlike the PB phase that typically manifests in circularly polarized light, the RS phase can emerge in arbitrarily polarized light. Together, they enable a high-dimensional geometric framework for light propagation across general interfaces. We reveal that the phase shifts governed by Fresnel equations are direct manifestations of the RS-space geometric phases, integrating a century-old wave theory into this paradigm. We experimentally validate the framework using metasurfaces and achieve high-dimensional wavefront manipulation. Our work offers fundamental insights into the geometric nature of light-matter interactions, with implications for topological and non-Abelian physics in classical wave systems.

physics.optics↗

VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .

cs.RO↗

10 Open Challenges Steering the Future of Vision-Language-Action Models

Due to their ability of follow natural language instructions, vision-language-action (VLA) models are increasingly prevalent in the embodied AI arena, following the widespread success of their precursors -- LLMs and VLMs. In this paper, we discuss 10 principal milestones in the ongoing development of VLA models -- multimodality, reasoning, data, evaluation, cross-robot action generalization, efficiency, whole-body coordination, safety, agents, and coordination with humans. Furthermore, we discuss the emerging trends of using spatial understanding, modeling world dynamics, post training, and data synthesis -- all aiming to reach these milestones. Through these discussions, we hope to bring attention to the research avenues that may accelerate the development of VLA models into wider acceptability.

cs.RO↗

TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System

Large-scale data has driven breakthroughs in robotics, from language models to vision-language-action models in bimanual manipulation. However, humanoid robotics lacks equally effective data collection frameworks. Existing humanoid teleoperation systems either use decoupled control or depend on expensive motion capture setups. We introduce TWIST2, a portable, mocap-free humanoid teleoperation and data collection system that preserves full whole-body control while advancing scalability. Our system leverages PICO4U VR for obtaining real-time whole-body human motions, with a custom 2-DoF robot neck (cost around $250) for egocentric vision, enabling holistic human-to-humanoid control. We demonstrate long-horizon dexterous and mobile humanoid skills and we can collect 100 demonstrations in 15 minutes with an almost 100% success rate. Building on this pipeline, we propose a hierarchical visuomotor policy framework that autonomously controls the full humanoid body based on egocentric vision. Our visuomotor policy successfully demonstrates whole-body dexterous manipulation and dynamic kicking tasks. The entire system is fully reproducible and open-sourced at https://yanjieze.com/TWIST2 . Our collected dataset is also open-sourced at https://twist-data.github.io .

cs.RO↗