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Jialing Zhang

Publications and source records attributed to Jialing Zhang.

9 recordsLinked to original sources

KernelGenBench: Can LLMs and Agents Write Efficient Kernels Across Operator Sources and Hardware Platforms?

Modern AI systems depend on specialized accelerator kernels, whose development is complicated by increasingly diverse operators and hardware. LLMs and agentic systems promise to automate this work, but existing evaluations do not show whether their performance transfers across operator sources and hardware platforms, or what such transfer costs. We present KernelGenBench, the first unified multi-source and multi-chip infrastructure for evaluating LLM- and agent-generated Triton kernels. With a common Triton target spanning six hardware platforms, it provides the broadest cross-vendor hardware coverage among existing kernel-generation benchmarks. We report two controlled analytical views: KernelGenBench-MS (Multi-Source) covers 210 operators from PyTorch ATen, production vLLM operators, and proprietary cuBLAS routines, while KernelGenBench-MC (Multi-Chip) evaluates a semantically stable 110-operator subset across six hardware platforms. Our evaluation consumed over 15 billion tokens. Agentic execution improved correctness, but no method dominated across sources and platforms: vLLM posed the strongest correctness challenge, cuBLAS set the highest performance ceiling, and AutoKernel accuracy fell from 87% on NVIDIA to 25% on Iluvatar CoreX. These improvements were costly: specialized agents averaged 4.99 million tokens per successful operator, rising to 6.25 million for CUDA Optimized Skill. The results establish operator source, hardware platform, and agentic scaffold as distinct dimensions of kernel-generation capability, and show that success in a familiar source-hardware setting is not a reliable proxy for deployment readiness.

cs.AI

LU-500: A Logo Benchmark for Concept Unlearning

Concept unlearning is increasingly used to limit the reproduction of protected or unsafe visual concepts in text-to-image models. Existing evaluations, however, mostly study targets that dominate the whole image, such as styles, broad object categories, or portrait-like identities, leaving company logos comparatively underexamined. Logos create a different failure mode: a small localized mark can carry the entire protected concept, must be visually precise to remain recognizable, and can be triggered implicitly by products, storefronts, packaging, or advertisements even when the word ``logo'' is absent. We introduce LU-500, a logo-unlearning benchmark built from Fortune Global 500 companies to study this localized and semantically entangled setting. LU-500 contains nearly 10,000 curated text-query and logo-image pairs, with an explicit track (LUex-500) and an implicit contextual track (LUim-500). To avoid reducing the task to a binary detector score, we define a multi-grained protocol that evaluates both local logo removal and global image preservation in pixel and latent spaces. Experiments on representative inference-time methods, including NP, SLD, and SEGA, and compatible fine-tuning-based methods such as ESD and Forget-Me-Not, show that the evaluated methods struggle to remove logo evidence without changing non-target content. We further analyze ProLU, a prompt-space multi-agent baseline: it improves local erasure by removing logo-inducing semantics, but also illustrates why prompt filtering is not a substitute for weight-level disentanglement. Correlation analyses over logo area, location, and structural complexity suggest that future logo unlearning may need spatially aware controls, such as SSIM-guided constraints, rather than purely global concept suppression.

cs.CV

Towards Automated Kernel Generation in the Era of LLMs

The performance of modern AI systems is fundamentally constrained by the quality of their underlying GPU kernels, which translate high-level algorithmic semantics into low-level hardware operations. Achieving near-optimal kernels requires expert-level understanding of hardware architectures and programming models, making kernel engineering a critical but notoriously time-consuming and non-scalable process. Recent advances in large language models and LLM-based agents have opened new possibilities for automating kernel generation and optimization. LLMs are well-suited to compress expert-level kernel knowledge that is difficult to formalize, while agentic systems further enable scalable optimization by casting kernel development as an iterative, feedback-driven loop. Rapid progress has been made in this area. However, the field remains fragmented and lacks a systematic perspective for LLM-driven kernel generation. This survey addresses this gap by providing a structured overview of existing approaches, spanning LLM-based approaches and agentic optimization workflows, and systematically organizing the datasets and benchmarks that underpin learning and evaluation in this domain. Moreover, key open challenges and future research directions are further outlined, aiming to establish a comprehensive reference for the next generation of automated kernel optimization. To keep track of this field, we maintain an open-source GitHub repository at https://github.com/flagos-ai/awesome-LLM-driven-kernel-generation.

cs.LG

Saying the Unsaid: Revealing the Hidden Language of Multimodal Systems Through Telephone Games

Recent closed-source multimodal systems have made great advances, but their hidden language for understanding the world remains opaque because of their black-box architectures. In this paper, we use the systems' preference bias to study their hidden language: During the process of compressing the input images (typically containing multiple concepts) into texts and then reconstructing them into images, the systems' inherent preference bias introduces specific shifts in the outputs, disrupting the original input concept co-occurrence. We employ the multi-round "telephone game" to strategically leverage this bias. By observing the co-occurrence frequencies of concepts in telephone games, we quantitatively investigate the concept connection strength in the understanding of multimodal systems, i.e., "hidden language." We also contribute Telescope, a dataset of 10,000+ concept pairs, as the database of our telephone game framework. Our telephone game is test-time scalable: By iteratively running telephone games, we can construct a global map of concept connections in multimodal systems' understanding. Here we can identify preference bias inherited from training, assess generalization capability advancement, and discover more stable pathways for fragile concept connections. Furthermore, we use Reasoning-LLMs to uncover unexpected concept relationships that transcend textual and visual similarities, inferring how multimodal systems understand and simulate the world. This study offers a new perspective on the hidden language of multimodal systems and lays the foundation for future research on the interpretability and controllability of multimodal systems.

cs.CL

PersonaEval: Are LLM Evaluators Human Enough to Judge Role-Play?

Current role-play studies often rely on unvalidated LLM-as-a-judge paradigms, which may fail to reflect how humans perceive role fidelity. A key prerequisite for human-aligned evaluation is role identification, the ability to recognize who is speaking based on dialogue context. We argue that any meaningful judgment of role-playing quality (how well a character is played) fundamentally depends on first correctly attributing words and actions to the correct persona (who is speaking). We present PersonaEval, the first benchmark designed to test whether LLM evaluators can reliably identify human roles. PersonaEval uses human-authored dialogues from novels, scripts, and video transcripts, challenging models to determine the correct persona according to the conversation context. Our experiments, including a human study, show that even the best-performing LLMs reach only around 69% accuracy, well below the level needed for reliable evaluation. In contrast, human participants perform near ceiling with 90.8% accuracy, highlighting that current LLM evaluators are still not human enough to effectively judge role-play scenarios. To better understand this gap, we examine training-time adaptation and test-time compute, suggesting that reliable evaluation requires more than task-specific tuning, but depends on strong, human-like reasoning abilities in LLM evaluators. We release our benchmark at https://github.com/maple-zhou/PersonaEval.

cs.CL

Infinity-MM: Scaling Multimodal Performance with Large-Scale and High-Quality Instruction Data

Recently, Vision-Language Models (VLMs) have achieved remarkable progress in multimodal tasks, and multimodal instruction data serves as the foundation for enhancing VLM capabilities. Despite the availability of several open-source multimodal datasets, limitations in the scale and quality of open-source instruction data hinder the performance of VLMs trained on these datasets, leading to a significant gap compared to models trained on closed-source data. To address this challenge, we introduce Infinity-MM, a large-scale multimodal instruction dataset. We collected the available multimodal instruction datasets and performed unified preprocessing, resulting in a dataset with over 40 million samples that ensures diversity and accuracy. Furthermore, to enable large-scale expansion of instruction data and support the continuous acquisition of high-quality data, we propose a synthetic instruction generation method based on a tagging system and open-source VLMs. By establishing correspondences between different types of images and associated instruction types, this method can provide essential guidance during data synthesis. Leveraging this high-quality data, we have trained a 2-billion-parameter Vision-Language Model, Aquila-VL-2B, which achieves state-of-the-art (SOTA) performance among models of similar scale. The data is available at: https://huggingface.co/datasets/BAAI/Infinity-MM.

cs.CL

Back to the Source: Diffusion-Driven Test-Time Adaptation

Test-time adaptation harnesses test inputs to improve the accuracy of a model trained on source data when tested on shifted target data. Existing methods update the source model by (re-)training on each target domain. While effective, re-training is sensitive to the amount and order of the data and the hyperparameters for optimization. We instead update the target data, by projecting all test inputs toward the source domain with a generative diffusion model. Our diffusion-driven adaptation method, DDA, shares its models for classification and generation across all domains. Both models are trained on the source domain, then fixed during testing. We augment diffusion with image guidance and self-ensembling to automatically decide how much to adapt. Input adaptation by DDA is more robust than prior model adaptation approaches across a variety of corruptions, architectures, and data regimes on the ImageNet-C benchmark. With its input-wise updates, DDA succeeds where model adaptation degrades on too little data in small batches, dependent data in non-uniform order, or mixed data with multiple corruptions.

cs.LG

Tighter Monogamy Relations in Multi-Qubit Systems

In this paper, we present some monogamy relations of multiqubit quantum entanglement in terms of the βth power of concurrence, entanglement of formation and convex-roof extended negativity. These monogamy relations are proved to be tighter than the existing ones, together with detailed examples showing the tightness.

quant-ph

Tighter monogamy relations for the Tsallis-q and Rényi-$α$ entanglement in multiqubit systems

Monogamy relations characterize the distributions of quantum entanglement in multipartite systems. In this work, we present some tighter monogamy relations in terms of the power of the Tsallis-q and Rényi-$α$ entanglement in multipartite systems. We show that these new monogamy relations of multipartite entanglement with tighter lower bounds than the existing ones. Furthermore, three examples are given to illustrate the tightness.

quant-ph