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Jialong Zuo

Publications and source records attributed to Jialong Zuo.

At least 19 recordsLinked to original sources

Multimodal Duplex Interaction Agent

In this work, we present Gander, a native multimodal duplex interaction model that builds on MiniCPM-o 4.5 and is further adapted for realtime interaction with an asynchronous agent loop. In contrast to conventional turn based systems, Gander continuously processes streaming user inputs, enabling full-duplex interaction in both everyday conversations and complex workflow agent scenarios. Users can interrupt an ongoing response, while the model can proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) a Cerebellum-Brain collaborative framework, Cerebellum is responsible for realtime interaction while the Brain handles complex reasoning and higher level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, where user inputs and model outputs are flattened into an ordered token stream at the chunk level. We evaluate Gander across conversational ability, interactive capability, understanding, and tool assisted task execution. Internal human evaluations show that Gander maintains natural and expressive spoken dialogue, while benchmark results demonstrate effective turn taking capability and encouraging results on spoken question answering and related understanding tasks. Gander also supports a range of challenging interaction settings, including background noise interference, multi-party interactions, and backchannel communication. While our current evaluation focuses on tool assisted settings, broader long horizon agent tasks and more diverse deployment conditions remain promising directions for further study. We release Gander together with its models, code, and data to facilitate further research and development in the community.

eess.AS

Tether the Subject, Release the Scene: Query-Aware Memory Routing for Long-Horizon Autoregressive Video Generation

Streaming autoregressive video models generate long videos chunk by chunk, using historical memory to maintain consistency. Existing methods typically expose subject and scene queries to history through similar policies. This stabilizes the subject, but can also lock backgrounds, viewpoints, and scene structure to previously generated states even when local motion continues. We call this failure memory-anchored scene under-progression; consistency and motion metrics alone can miss it. We introduce TetherMem, a training-free, query-aware spatiotemporal memory router for frozen video generators. TetherMem separates subject and scene queries and modulates historical access with region- and age-conditioned priors: subject queries retain identity-bearing history, while scene queries reduce reliance on subject history and stale backgrounds. Across 2,400 blinded pairwise judgments from 10 annotators, TetherMem achieves the highest estimated expected preference among eight streaming long-video baselines for overall quality (0.780) and scene progression (0.769). On complete 30-second videos, it sustains changes in background, viewpoint, and scene state while preserving subject recognizability and temporal continuity.

cs.CV

Achieving Text-based Person Retrieval with Any Granularity

Text-based person retrieval faces a critical but under-explored challenge: the inherent uncertainty of query granularity in real-world scenarios. This paper introduces a new paradigm, Text-based Person Retrieval with Any Granularity, and provides a systematic solution. First, we formalize a five-level granularity spectrum and construct UFine6926-MG, a high-quality multi-grained dataset annotated comprehensively at all granularities via a novel Multi-grained Text Annotation Engine. Second, acknowledging that coarse queries naturally correspond to multiple valid candidates, we propose MG-Eval, a holistic evaluation benchmark with progressively detailed texts and cross-identity labels that reflect real-world semantics, alongside tailored evaluation metrics and protocols. Third, after a comprehensive diagnosis reveals the systemic limitations of existing research, we propose the Cross-modal Multi-grained Aligning and Matching (CMAM) framework. CMAM achieves granularity-aware retrieval through: 1) orthogonal-expert perception to disentangle granularity-specific features; 2) probabilistic alignment to model many-to-many matches under query uncertainty; and 3) granularity-consistent reasoning to steer feature learning via joint cross-modal granularity verification. Experiments demonstrate that CMAM significantly outperforms state-of-the-art methods across all granularity levels. This work establishes a foundational benchmark and a robust baseline, paving the way for more practical person retrieval systems.

cs.CV

FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling

Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.

cs.CV

INTACT: Ego-Guided Typed Sparse Evidence Retrieval for Heterogeneous Collaborative Perception

Collaborative perception extends the perceptual range of autonomous vehicles by sharing information across agents, but heterogeneous sensors and perception models make intermediate feature fusion difficult to deploy at scale. Existing heterogeneous collaboration methods typically follow a translation-first paradigm: collaborator features must be aligned, adapted, or projected into an ego-compatible space before fusion. Such feature-compatibility contracts improve fixed-system performance, but they couple deployment to collaborator-specific adaptation and make newly joined heterogeneous agents costly to integrate. To address this gap, we propose INTACT, an ego-guided typed sparse evidence retrieval framework for heterogeneous collaborative perception. Instead of translating an entire collaborator feature map, INTACT lets the ego vehicle issue typed evidence queries that express suspected objects and evidence-deficient regions. Collaborators respond only with local evidence at queried locations, and the ego selects useful responses through sparse per-query routing and injects them through gated residual write-back. This changes the compatibility requirement from global feature-map interpretability to local, typed response comparability under ego-issued queries, enabling a zero-training heterogeneous insertion protocol in which the ego interface is trained once and new collaborators join through checkpoint merging. Extensive experiments on simulated and real-world heterogeneous collaborative perception benchmarks validate the effectiveness and deployability of INTACT. On OPV2V-H, INTACT achieves 80.1 AP70 with only 0.52M additional parameters and 18.0 $\log_2$ communication volume, corresponding to about 16$\times$ compression over dense feature transmission. On DAIR-V2X, INTACT achieves 43.8 AP50 under challenging real-world conditions.

cs.CV

WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.

cs.CV

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.

cs.CV

Is Nano Banana Pro a Low-Level Vision All-Rounder? A Comprehensive Evaluation on 14 Tasks and 40 Datasets

The rapid evolution of text-to-image generation models has revolutionized visual content creation. While commercial products like Nano Banana Pro have garnered significant attention, their potential as generalist solvers for traditional low-level vision challenges remains largely underexplored. In this study, we investigate the critical question: Is Nano Banana Pro a Low-Level Vision All-Rounder? We conducted a comprehensive zero-shot evaluation across 14 distinct low-level tasks spanning 40 diverse datasets. By utilizing simple textual prompts without fine-tuning, we benchmarked Nano Banana Pro against state-of-the-art specialist models. Our extensive analysis reveals a distinct performance dichotomy: while \textbf{Nano Banana Pro demonstrates superior subjective visual quality}, often hallucinating plausible high-frequency details that surpass specialist models, it lags behind in traditional reference-based quantitative metrics. We attribute this discrepancy to the inherent stochasticity of generative models, which struggle to maintain the strict pixel-level consistency required by conventional metrics. This report identifies Nano Banana Pro as a capable zero-shot contender for low-level vision tasks, while highlighting that achieving the high fidelity of domain specialists remains a significant hurdle.

cs.CV

CART: A Generative Cross-Modal Retrieval Framework with Coarse-To-Fine Semantic Modeling

Cross-modal retrieval aims to search for instances, which are semantically related to the query through the interaction of different modal data. Traditional solutions utilize a single-tower or dual-tower framework to explicitly compute the score between queries and candidates, which is challenged by training cost and inference latency with large-scale data. Inspired by the remarkable performance and efficiency of generative models, we propose a generative cross-modal retrieval framework (CART) based on coarse-to-fine semantic modeling, which assigns identifiers to each candidate and treats the generating identifier as the retrieval target. Specifically, we explore an effective coarse-to-fine scheme, combining K-Means and RQ-VAE to discretize multimodal data into token sequences that support autoregressive generation. Further, considering the lack of explicit interaction between queries and candidates, we propose a feature fusion strategy to align their semantics. Extensive experiments demonstrate the effectiveness of the strategies in the CART, achieving excellent results in both retrieval performance and efficiency.

cs.IR

Learning to Tell Apart: Weakly Supervised Video Anomaly Detection via Disentangled Semantic Alignment

Recent advancements in weakly-supervised video anomaly detection have achieved remarkable performance by applying the multiple instance learning paradigm based on multimodal foundation models such as CLIP to highlight anomalous instances and classify categories. However, their objectives may tend to detect the most salient response segments, while neglecting to mine diverse normal patterns separated from anomalies, and are prone to category confusion due to similar appearance, leading to unsatisfactory fine-grained classification results. Therefore, we propose a novel Disentangled Semantic Alignment Network (DSANet) to explicitly separate abnormal and normal features from coarse-grained and fine-grained aspects, enhancing the distinguishability. Specifically, at the coarse-grained level, we introduce a self-guided normality modeling branch that reconstructs input video features under the guidance of learned normal prototypes, encouraging the model to exploit normality cues inherent in the video, thereby improving the temporal separation of normal patterns and anomalous events. At the fine-grained level, we present a decoupled contrastive semantic alignment mechanism, which first temporally decomposes each video into event-centric and background-centric components using frame-level anomaly scores and then applies visual-language contrastive learning to enhance class-discriminative representations. Comprehensive experiments on two standard benchmarks, namely XD-Violence and UCF-Crime, demonstrate that DSANet outperforms existing state-of-the-art methods.

cs.CV

ReID5o: Achieving Omni Multi-modal Person Re-identification in a Single Model

In real-word scenarios, person re-identification (ReID) expects to identify a person-of-interest via the descriptive query, regardless of whether the query is a single modality or a combination of multiple modalities. However, existing methods and datasets remain constrained to limited modalities, failing to meet this requirement. Therefore, we investigate a new challenging problem called Omni Multi-modal Person Re-identification (OM-ReID), which aims to achieve effective retrieval with varying multi-modal queries. To address dataset scarcity, we construct ORBench, the first high-quality multi-modal dataset comprising 1,000 unique identities across five modalities: RGB, infrared, color pencil, sketch, and textual description. This dataset also has significant superiority in terms of diversity, such as the painting perspectives and textual information. It could serve as an ideal platform for follow-up investigations in OM-ReID. Moreover, we propose ReID5o, a novel multi-modal learning framework for person ReID. It enables synergistic fusion and cross-modal alignment of arbitrary modality combinations in a single model, with a unified encoding and multi-expert routing mechanism proposed. Extensive experiments verify the advancement and practicality of our ORBench. A wide range of possible models have been evaluated and compared on it, and our proposed ReID5o model gives the best performance. The dataset and code will be made publicly available at https://github.com/Zplusdragon/ReID5o_ORBench.

cs.CV

VideoLucy: Deep Memory Backtracking for Long Video Understanding

Recent studies have shown that agent-based systems leveraging large language models (LLMs) for key information retrieval and integration have emerged as a promising approach for long video understanding. However, these systems face two major challenges. First, they typically perform modeling and reasoning on individual frames, struggling to capture the temporal context of consecutive frames. Second, to reduce the cost of dense frame-level captioning, they adopt sparse frame sampling, which risks discarding crucial information. To overcome these limitations, we propose VideoLucy, a deep memory backtracking framework for long video understanding. Inspired by the human recollection process from coarse to fine, VideoLucy employs a hierarchical memory structure with progressive granularity. This structure explicitly defines the detail level and temporal scope of memory at different hierarchical depths. Through an agent-based iterative backtracking mechanism, VideoLucy systematically mines video-wide, question-relevant deep memories until sufficient information is gathered to provide a confident answer. This design enables effective temporal understanding of consecutive frames while preserving critical details. In addition, we introduce EgoMem, a new benchmark for long video understanding. EgoMem is designed to comprehensively evaluate a model's ability to understand complex events that unfold over time and capture fine-grained details in extremely long videos. Extensive experiments demonstrate the superiority of VideoLucy. Built on open-source models, VideoLucy significantly outperforms state-of-the-art methods on multiple long video understanding benchmarks, achieving performance even surpassing the latest proprietary models such as GPT-4o. Our code and dataset will be made publicly at https://videolucy.github.io

cs.CV

WavReward: Spoken Dialogue Models With Generalist Reward Evaluators

End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 53.4$\%$ to 91.5$\%$. In subjective A/B testing, WavReward also leads by a margin of 83$\%$. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.

eess.AS

Entropy-based Coarse and Compressed Semantic Speech Representation Learning

Discrete speech representation learning has recently attracted increasing interest in both acoustic and semantic modeling. Existing approaches typically encode 16 kHz waveforms into discrete tokens at a rate of 25 or 50 tokens per second. However, given that speech generally conveys only 2 to 5 words per second, such fine-grained tokenization introduces redundancy and hinders efficiency in downstream training and inference. Moreover, semantic speech representations at this frequency primarily capture phonetic-level information, while semantic understanding may not require such detailed token-level resolution. To address these limitations, we propose an entropy-based dynamic aggregation framework for learning compressed semantic speech representations. A speech language model is first pre-trained via next-token prediction on large-scale unlabeled data to capture frequent token patterns. Predictive entropy is then used to adaptively determine aggregation boundaries, followed by a cross-attention module that fuses information within each segment. By adjusting the entropy threshold, the granularity and compression ratio of the representations can be flexibly controlled. Experiments on ASR, speech-to-text translation, and voice conversion tasks demonstrate that the compressed representations perform on par with or better than dense token sequences, demonstrating the effectiveness of the proposed approach.

cs.CL

Partial Forward Blocking: A Novel Data Pruning Paradigm for Lossless Training Acceleration

The ever-growing size of training datasets enhances the generalization capability of modern machine learning models but also incurs exorbitant computational costs. Existing data pruning approaches aim to accelerate training by removing those less important samples. However, they often rely on gradients or proxy models, leading to prohibitive additional costs of gradient back-propagation and proxy model training. In this paper, we propose Partial Forward Blocking (PFB), a novel framework for lossless training acceleration. The efficiency of PFB stems from its unique adaptive pruning pipeline: sample importance is assessed based on features extracted from the shallow layers of the target model. Less important samples are then pruned, allowing only the retained ones to proceed with the subsequent forward pass and loss back-propagation. This mechanism significantly reduces the computational overhead of deep-layer forward passes and back-propagation for pruned samples, while also eliminating the need for auxiliary backward computations and proxy model training. Moreover, PFB introduces probability density as an indicator of sample importance. Combined with an adaptive distribution estimation module, our method dynamically prioritizes relatively rare samples, aligning with the constantly evolving training state. Extensive experiments demonstrate the significant superiority of PFB in performance and speed. On ImageNet, PFB achieves a 0.5% accuracy improvement and 33% training time reduction with 40% data pruned.

cs.CV

Language-Codec: Bridging Discrete Codec Representations and Speech Language Models

In recent years, large language models have achieved significant success in generative tasks related to speech, audio, music, and other signal domains. A crucial element of these models is the discrete acoustic codecs, which serve as an intermediate representation replacing the mel-spectrogram. However, there exist several gaps between discrete codecs and downstream speech language models. Specifically, 1) Due to the reconstruction paradigm of the Codec model and the structure of residual vector quantization, the initial channel of the codebooks contains excessive information, making it challenging to directly generate acoustic tokens from weakly supervised signals such as text in downstream tasks. 2) numerous codebooks increases the burden on downstream speech language models. Consequently, leveraging the characteristics of speech language models, we propose Language-Codec. In the Language-Codec, we introduce a Masked Channel Residual Vector Quantization (MCRVQ) mechanism along with improved fourier transform structures and attention blocks, refined discriminator design to address the aforementioned gaps. We compare our method with competing audio compression algorithms and observe significant outperformance across extensive evaluations. Furthermore, we also validate the efficiency of the Language-Codec on downstream speech language models. The source code and pre-trained models can be accessed at https://github.com/jishengpeng/languagecodec .

eess.AS

ControlSpeech: Towards Simultaneous and Independent Zero-shot Speaker Cloning and Zero-shot Language Style Control

In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style. Prior zero-shot TTS models only mimic the speaker's voice without further control and adjustment capabilities while prior controllable TTS models cannot perform speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging task: a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture codec representations corresponding to timbre, content, and style in a discrete decoupling codec space. Moreover, we analyze the many-to-many issue in textual style control and propose the Style Mixture Semantic Density (SMSD) module, which is based on Gaussian mixture density networks, to resolve this problem. To facilitate empirical validations, we make available a new style controllable dataset called VccmDataset. Our experimental results demonstrate that ControlSpeech exhibits comparable or state-of-the-art (SOTA) performance in terms of controllability, timbre similarity, audio quality, robustness, and generalizability. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .

eess.AS

Rhythm Controllable and Efficient Zero-Shot Voice Conversion via Shortcut Flow Matching

Zero-Shot Voice Conversion (VC) aims to transform the source speaker's timbre into an arbitrary unseen one while retaining speech content. Most prior work focuses on preserving the source's prosody, while fine-grained timbre information may leak through prosody, and transferring target prosody to synthesized speech is rarely studied. In light of this, we propose R-VC, a rhythm-controllable and efficient zero-shot voice conversion model. R-VC employs data perturbation techniques and discretize source speech into Hubert content tokens, eliminating much content-irrelevant information. By leveraging a Mask Generative Transformer for in-context duration modeling, our model adapts the linguistic content duration to the desired target speaking style, facilitating the transfer of the target speaker's rhythm. Furthermore, R-VC introduces a powerful Diffusion Transformer (DiT) with shortcut flow matching during training, conditioning the network not only on the current noise level but also on the desired step size, enabling high timbre similarity and quality speech generation in fewer sampling steps, even in just two, thus minimizing latency. Experimental results show that R-VC achieves comparable speaker similarity to state-of-the-art VC methods with a smaller dataset, and surpasses them in terms of speech naturalness, intelligibility and style transfer performance.

eess.AS