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Jiaman Li

Publications and source records attributed to Jiaman Li.

22 records · Page 2Linked to original sources

Learning to Generate Diverse Dance Motions with Transformer

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well choreographed dance movements are extremely complex to animate and would involve an expensive and tedious production process. In addition to the use of complex motion capture systems, it typically requires a collaborative effort between animators, dancers, and choreographers. We introduce a complete system for dance motion synthesis, which can generate complex and highly diverse dance sequences given an input music sequence. As motion capture data is limited for the range of dance motions and styles, we introduce a massive dance motion data set that is created from YouTube videos. We also present a novel two-stream motion transformer generative model, which can generate motion sequences with high flexibility. We also introduce new evaluation metrics for the quality of synthesized dance motions, and demonstrate that our system can outperform state-of-the-art methods. Our system provides high-quality animations suitable for large crowds for virtual concerts and can also be used as reference for professional animation pipelines. Most importantly, we show that vast online videos can be effective in training dance motion models.

cs.CV↗

Differentiable Compositional Kernel Learning for Gaussian Processes

The generalization properties of Gaussian processes depend heavily on the choice of kernel, and this choice remains a dark art. We present the Neural Kernel Network (NKN), a flexible family of kernels represented by a neural network. The NKN architecture is based on the composition rules for kernels, so that each unit of the network corresponds to a valid kernel. It can compactly approximate compositional kernel structures such as those used by the Automatic Statistician (Lloyd et al., 2014), but because the architecture is differentiable, it is end-to-end trainable with gradient-based optimization. We show that the NKN is universal for the class of stationary kernels. Empirically we demonstrate pattern discovery and extrapolation abilities of NKN on several tasks that depend crucially on identifying the underlying structure, including time series and texture extrapolation, as well as Bayesian optimization.

cs.LG↗

VirtualHome: Simulating Household Activities via Programs

In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are interesting because they provide a non-ambiguous representation of a task, and allow agents to execute them. However, nowadays, there is no database providing this type of information. Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. Using the collected dataset, we show how we can learn to extract programs directly from natural language descriptions or from videos. We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment. Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. We further showcase examples of our agent performing tasks in our VirtualHome based on language descriptions.

cs.CV↗

Learning to Act Properly: Predicting and Explaining Affordances from Images

We address the problem of affordance reasoning in diverse scenes that appear in the real world. Affordances relate the agent's actions to their effects when taken on the surrounding objects. In our work, we take the egocentric view of the scene, and aim to reason about action-object affordances that respect both the physical world as well as the social norms imposed by the society. We also aim to teach artificial agents why some actions should not be taken in certain situations, and what would likely happen if these actions would be taken. We collect a new dataset that builds upon ADE20k, referred to as ADE-Affordance, which contains annotations enabling such rich visual reasoning. We propose a model that exploits Graph Neural Networks to propagate contextual information from the scene in order to perform detailed affordance reasoning about each object. Our model is showcased through various ablation studies, pointing to successes and challenges in this complex task.

cs.CV↗