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Jiaming Liu

Publications and source records attributed to Jiaming Liu.

At least 19 recordsLinked to original sources

The Missing Temporal Link: Temporal Context Routing for Script-Driven Audio-Video Generation

Joint audio-video generation models have made substantial progress in visual quality and audio-visual synchronization. However, they still provide limited control over when shot transitions occur and dialogue is spoken. This limitation constrains their application in script-driven content creation, where timing errors can undermine narrative coherence and the viewing experience. Current joint generators align video and audio representations on a shared temporal axis, yet the precise timing of shots and dialogue specified in a structured prompt is encoded only in the prompt's text representation and remains unaligned with the temporal coordinates of either modality. Consequently, video and audio may remain synchronized with each other while both fail to follow the script timeline. This mismatch motivates us to extend temporal alignment beyond video and audio to include the structured script. We therefore introduce Temporal Context Routing (TCR), which maps the script timing onto the shared temporal axis of video and audio generation and routes each prompt's guidance to the corresponding positions in both modalities. Compared with the baseline on 200 test scripts, TCR reduces Shot Boundary MAE by 96%, from 1.11 s to 0.042 s, and raises Dialogue Acc@0.5 s from 28.3% to 84.1%. TCR achieves these improvements while maintaining visual quality and audio-visual synchronization comparable to those of the baselines. A user study further shows that participants prefer TCR on all five evaluated dimensions.

cs.MM

Generative Translation Priors: Bayesian Imaging with Cross-Modality Image Translation

The ability to leverage images from co-available modalities to inform target-domain reconstruction is highly desirable in imaging algorithms. In this work, we introduce Generative Translation Priors (GTP)--a Bayesian framework that transforms diffusion-based image-to-image translation models into cross-modality image priors for ill-posed imaging inverse problems. GTP incorporates target-domain measurements through likelihood guidance, steering the translation process toward the desired posterior distribution. The framework is grounded in a theoretical analysis of the resulting posterior dynamics, which reveals an intrinsic bias introduced by likelihood guidance. We further characterize this bias and derive a ground-truth-free formulation for its estimation, enabling it to serve as a practical metric for assessing posterior sampling quality. Building on this analysis, we derive two discretized GTP algorithms based on gradient and proximal likelihood guidance, respectively. We validate GTP on computed tomography reconstruction with magnetic resonance side information, and on positron emission tomography reconstruction with computed tomography side information. Experiments demonstrate that GTP effectively incorporates complementary cross-modality information and achieves high-fidelity reconstruction even under severely undersampled measurements.

eess.IV

Do Robotic World Models Really Follow Actions? Diagnosing and Aligning Action-Conditioned Generation for Policy Learning

Action-conditioned world models are increasingly used as learned simulators for policy evaluation and improvement, yet their effectiveness rests on an unverified assumption: generated futures faithfully reflect arbitrary valid actions. Existing benchmarks are typically confined to expert demonstrations, leaving off-expert action following inadequately evaluated. To address this gap, we introduce WorldEcho, which probes action following over a broader action distribution using visual integrity and SE(3) trajectory alignment. Our diagnosis shows that current world models reasonably execute expert actions but struggle with diverse off-expert trajectories, either ignoring the commanded actions or producing visually invalid rollouts. We further propose WorldSync, which strengthens action following along three complementary axes: distributional coverage, representational grounding, and intervention-effect alignment. It broadens the training distribution over action consequences, grounds intermediate video representations in action-induced robot dynamics through an Action-Forcing Expert, and aligns predicted changes under action interventions with the corresponding changes in ground-truth futures. Experiments on RoboTwin benchmarks and real-robot tasks show that WorldSync improves WorldEcho metrics and serves as a more reliable simulator for iterative policy improvement, enabling policies to achieve higher success rates.

cs.RO

GeoWAM: Visual Geometry World Action Models for Autonomous Driving

World action models (WAMs) have recently gained increasing attention as a framework for jointly modeling scene evolution and ego actions in autonomous driving. Most existing WAMs learn scene dynamics in pixel space by combining a video-generation backbone for future-observation prediction with an action head for ego-trajectory prediction. Pixels, however, provide only an indirect representation of these dynamics: they entangle geometry and motion with appearance, texture, and illumination, forcing the model to infer three-dimensional transformations from two-dimensional observations. We argue that geometry, represented by point clouds, offers a more natural state space for driving because it explicitly captures spatial structure and the rigid and non-rigid transformations that govern scene evolution while directly aligning with the space in which driving actions are executed. Building on this insight, we introduce \textbf{GeoWAM}, a visual geometry world action model for autonomous driving. Rather than predicting future images, GeoWAM is pretrained to forecast future scene geometry, yielding representations that jointly encode spatial structure and temporal evolution. A geometry-conditioned action head then leverages these learned geometric dynamics to predict future ego trajectories. Extensive open-loop and closed-loop evaluations show that visual geometry world modeling yields substantially stronger driving policies than image-based alternatives, establishing future-geometry prediction as an effective pretraining objective for autonomous driving.

cs.CV

Fault Diagnosis of Dynamic Systems Under Unknown Operating Conditions: A Condition-Guided Selective Adaptation Approach

Fault diagnosis under unknown operating conditions remains challenging for dynamic industrial systems, as the distribution shift caused by changing operating conditions can significantly degrade the performance of diagnostic models in real-world applications. To address the problem, a condition-guided selective adaptation approach is proposed. Specifically, a novel continuous operating-condition adversarial learning strategy with progressive training is developed in the offline stage to enhance the generalization ability of the diagnostic model. During online deployment, residual operating-condition responses are exploited to identify reliable unlabeled samples from streaming data, which are then used to update the diagnostic model. Extensive experiments on real-world gearbox and motor datasets have demonstrated that the proposed framework outperforms state-of-the-art methods in diagnostic accuracy while maintaining relatively low test-time, showing its potential for practical industrial applications.

eess.SY

EDITBRIDGE: Towards Faithful and Efficient Ultra-High-Resolution Image Editing

High-resolution image editing is increasingly demanded in professional workflows, yet existing diffusion-based models remain constrained to resolutions below 1K due to quadratic attention complexity and prohibitive memory requirements. A prevalent workaround employs a two-stage pipeline: editing at low resolution followed by independent super-resolution. However, this approach suffers from two critical issues: information divergence, where hallucinated details contradict the original high-resolution (HR) source, and texture degradation, manifesting as over-smoothed or over-sharpened artifacts. We propose EditBridge, a diffusion bridge framework for efficient ultra high-resolution editing. Unlike conventional diffusion that regenerates from noise, we formulate refinement as structured data-to-data translation from the low-resolution (LR) edited result to its HR counterpart, explicitly conditioned on the original HR source to preserve authentic details. To efficiently incorporate HR source guidance, we introduce a prior-guided block-wise sparse attention mechanism that exploits semantic correspondence from first-stage editing to constrain cross-image interactions to spatially aligned regions, significantly reducing computational overhead. Extensive experiments demonstrate that EditBridge achieves high-fidelity editing with superior perceptual quality at resolutions up to 4K, delivering 3.6--8.4$\times$ speedup at 2K and enabling practical 4K editing in 61 seconds.

cs.CV

A cross-modal generative model for incomplete and degraded prostate MRI with multicentre clinical validation

Missing or degraded sequences can limit prostate multiparametric MRI. We developed MSCNet, a sequence-conditioned cross-modal generative framework for reconstructing unavailable contrasts and restoring degraded acquisitions. Across ten completion tasks, task-specific MSCNet achieved mean structural similarity of 0.818 versus 0.798 for the strongest task-matched comparators; matched-capacity analyses showed larger differences in lesion fidelity and boundary preservation. In a blinded 1,000-case reader study, overall image quality met the prespecified non-inferiority criterion for DWI, ADC and T2W completion, but not T1W. In a separate 200-case diagnostic assessment, AUCs for clinically significant cancer were 0.860 with acquired images, 0.841 with MSCNet and 0.797 with baseline-generated images. A locked 186-case three-hospital cohort supported multicentre transportability. These retrospective results support quality-controlled cross-modal reconstruction as an adjunct to acquired prostate MRI.

eess.IV

HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL

Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF .

cs.RO

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63\,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.

cs.CV

UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos

Talking-video character replacement requires coordinated transfer of appearance and voice while preserving the source motion, scene, linguistic content, and audio-video timing. Existing methods use separately optimized models for the two modalities, making audio-visual consistency difficult to enforce. We present UniSwap, the first framework for streaming joint audio-visual identity replacement in talking videos. Given a source video, a reference image, and a reference voice clip, UniSwap transfers the reference appearance and vocal timbre within a single audio-visual diffusion transformer while preserving the source content and dynamics. To address the scarcity of aligned cross-identity training pairs, we introduce a swap-and-reconstruct pipeline that removes visual and vocal identity from real clips and uses the original clips as reconstruction targets. Starting from a bidirectional backbone, we progressively adapt the model through In-context Pretraining for joint replacement, Conditional Streaming Adaptation for block-causal KV-cached generation, and Efficient Self-forcing DMD for mitigating exposure bias and reducing sampling from 30 to 3 denoising steps per block. Efficient Multi-LoRA Switching enables the three DMD roles to share a single frozen backbone. Feature-RoPE Decomposition keeps cached positions within the training range, supporting stable long-form inference. Experiments demonstrate strong audio-visual synchronization, competitive identity preservation, efficient streaming, and stable long-form generation.

cs.CV

AVA-Encoder: Towards Agent-Native Video Representation Learning

Video creative agents still lack an effective way to learn from high-quality human films, limiting their ability to produce cinematic-grade videos. A key challenge is the absence of a structured video representation that is both faithful to film content and directly usable for agentic reasoning and manipulation. To address the challenge, we propose the Agentic Video Auto-Encoder (AVA-Encoder), a novel auto-encoding framework driven by agentic self-evolution to learn agent-native video representations. AVA-Encoder transforms a video into a Film Knowledge Graph (KG) representation and then reconstructs it back into video. This Film KG representation explicitly captures entities, events, assets, and their multimodal relationships in a structured form that can be easily understood, queried, and manipulated by agents. The reconstruction residual drives a dual-loop textual-gradient optimization framework that jointly improves the Film KG representation and the Agentic Video Encoder. Extensive experiments show that AVA-Encoder achieves a 20.7-percentage-point absolute gain, or a 73.1% relative improvement, over the strongest external baseline. In the controlled policy-only setting, its pseudo-trained Agentic Video Encoder policy also outperforms a carefully human-tuned policy while using 74.3% fewer shot-level and 70.1% fewer keyframe-level system-prompt tokens. We release the complete AVA-Encoder framework, a reliable agentic video reconstruction benchmark, and the first dataset of high-quality Film KG representations.

cs.CV

What to Edit Next: Visually Aligned Image-Editing Follow-Up Suggestions in Conversational Systems

Conversational assistants increasingly recommend follow-up edits to help users continue a task. Existing systems primarily target text-only interactions, leaving image-creation conversations underexplored. In image-creation tasks, useful follow-up edit suggestions must reflect user preferences, offer diverse directions, and remain executable on the current image. We collected 100,000 real multi-turn image-creation conversation samples from Qwen App and found that 80.1% are image-dependent, underscoring the need for multimodal recommendation. We address this setting with a three-stage framework. In Stage 1, we use real online data to build a human-reviewed table of appropriate follow-up editing intents, then create SFT targets and fine-tune a multimodal policy. In Stage 2, to align rule-guided SFT suggestions with actual user choices, we use user click feedback to optimize the policy through multi-objective reinforcement learning. In Stage 3, to reduce visual inconsistencies between suggested edits and the current image, we introduce a visual verifier as additional training supervision. Extensive experiments demonstrate that our framework significantly outperforms baselines on both automatic and human evaluations. In a live user-randomized A/B test with millions of users, our final framework reduces visual inconsistency from 3.7% to 0.9%. Furthermore, it significantly improves recommendation CTR by 32.70%, image take-away rate by 16.32%, and average conversation turns per user by 39.90% (all p<0.05). Project page: https://what-to-edit-next.github.io/

cs.CV

Two-Stage Teacher-Student Reliable Prior Learning for Robust Underwater Image Enhancement

Underwater image enhancement (UIE) aims to recover clear images from observations affected by wavelength-dependent absorption, scattering, and spatially nonuniform degradation. Although existing generative methods can handle complex degradations, severe information loss may lead to semantic drift in the restored results. To address this issue, we propose RPL-UIE, a two-stage teacher--student framework for reliable prior learning. In the teacher stage, the network learns reliable and complementary spatial priors characterizing appearance and photometric properties from paired degraded and reference images. In the student stage, the network takes only degraded images as input and learns to emulate the teacher's prior extraction capability, thereby providing more reliable restoration guidance for the enhancement process without requiring reference images at inference. To reduce the prior-learning discrepancy between the teacher and student models, we further develop Residual Prior Refinement Diffusion (RPRD) and Frequency-Aware Prior Residual Calibration (FPRC). RPRD uses the coarse priors as anchors and progressively predicts the necessary corrections in the residual space. FPRC retains stable low-frequency residual components and selectively modulates high-frequency detail residuals, producing calibrated priors to support high-quality reconstruction. Experiments on multiple UIE benchmarks demonstrate competitive restoration performance. Downstream underwater object detection and instance segmentation experiments further demonstrate the improved utility of enhanced images for visual perception, while tests on real-world data captured by a remotely operated vehicle (ROV) support the robustness and practical applicability of RPL-UIE.

eess.IV

Rethinking Classifier-Free Guidance in On-Policy Diffusion Distillation

On-policy distillation (OPD) adapts diffusion models by querying a teacher along trajectories generated by the current student, but how it should behave under classifier-free guidance (CFG), a default component of modern diffusion systems, remains poorly understood. Existing OPD methods naturally extend velocity matching to the CFG-composed prediction, directly matching teacher and student guided velocities. We show that this objective is under-identified at the branch level: positive- and negative-branch errors can compensate in the guided prediction. Through two contrasting cases, we find that naive matching remains effective under shared negative conditioning, where both branch errors decrease jointly. When the model's native CFG schema retains privileged information in the teacher's negative branch that is unavailable to the student, however, this joint reduction breaks down and the composed objective induces antagonistic branch-error dynamics, reducing the positive-branch error while increasing the negative-branch error. We term this failure mode Negative Branch Asymmetry (NBA). To address NBA, we introduce Positive--Direction Matching (PDM), a branch-aware OPD objective that separately constrains the positive prediction and the CFG conditional direction. We apply PDM to dense-to-sparse video control, where naive guided matching is highly sensitive to inference guidance scales, while branch-aware supervision enables more robust and effective knowledge transfer.

cs.CV

Data Pyramid for Embodied Manipulation: A Survey

Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.

cs.RO

Investigation of projected rotational velocities of Be-type stars in LAMOST DR7

Stellar rotation plays a key role in the transfer of angular momentum, and a large sample of Be-type stars with reliable projected rotational velocities is crucial for understanding their formation and evolution. In this work, we derive the projected rotational velocities ($v$\,sin\,$i$) of 479 Be-type stars using the Fourier transform method, based on their LAMOST Medium-resolution Survey (MRS) spectra. Our results suggest that the Fourier transform method can provide reliable $v$\,sin\,$i$ values for Be-type stars by analyzing the \ion{He}{1}\,lines at 4922, 5015, 5047, and 6678 \,\AA in their LAMOST MRS spectra. A K-S test indicates that Be-type stars with different H$\alpha$ emission line morphologies exhibit different $v$\,sin\,$i$ distributions, and Be-type stars with double-peaked emission have a higher fraction of rapid rotators than those with single-peak emission. The $v$\,sin\,$i$ distributions of our Be-type stars in the field, OB associations, and clusters show no significant differences. The deconvolved $v$\,sin\,$i$ distribution of our entire Be-type star sample does not exhibit a bimodal distribution but rather a single peak at $v\approx260$\,km$\cdot$s$^{-1}$. Based on the analysis of 105 stars in our sample, we find that the mean equatorial rotational velocity is 0.74 times the critical velocity. Furthermore, we investigate the relationship between $v$\,sin\,$i$ and the H$\alpha$ peak separation velocity for Be-type stars exhibiting double-peak H$\alpha$ emission lines, using Pearson and Spearman rank correlation coefficients.

astro-ph.SR

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.

cs.RO

Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation

Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.

cs.CV