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Jian Gu

Publications and source records attributed to Jian Gu.

27 records · Page 2Linked to original sources

On the Effectiveness of Transfer Learning for Code Search

The Transformer architecture and transfer learning have marked a quantum leap in natural language processing, improving the state of the art across a range of text-based tasks. This paper examines how these advancements can be applied to and improve code search. To this end, we pre-train a BERT-based model on combinations of natural language and source code data and fine-tune it on pairs of StackOverflow question titles and code answers. Our results show that the pre-trained models consistently outperform the models that were not pre-trained. In cases where the model was pre-trained on natural language "and" source code data, it also outperforms an information retrieval baseline based on Lucene. Also, we demonstrated that the combined use of an information retrieval-based approach followed by a Transformer leads to the best results overall, especially when searching into a large search pool. Transfer learning is particularly effective when much pre-training data is available and fine-tuning data is limited. We demonstrate that natural language processing models based on the Transformer architecture can be directly applied to source code analysis tasks, such as code search. With the development of Transformer models designed more specifically for dealing with source code data, we believe the results of source code analysis tasks can be further improved.

cs.SE↗

Efficient Virtual View Selection for 3D Hand Pose Estimation

3D hand pose estimation from single depth is a fundamental problem in computer vision, and has wide applications.However, the existing methods still can not achieve satisfactory hand pose estimation results due to view variation and occlusion of human hand. In this paper, we propose a new virtual view selection and fusion module for 3D hand pose estimation from single depth.We propose to automatically select multiple virtual viewpoints for pose estimation and fuse the results of all and find this empirically delivers accurate and robust pose estimation. In order to select most effective virtual views for pose fusion, we evaluate the virtual views based on the confidence of virtual views using a light-weight network via network distillation. Experiments on three main benchmark datasets including NYU, ICVL and Hands2019 demonstrate that our method outperforms the state-of-the-arts on NYU and ICVL, and achieves very competitive performance on Hands2019-Task1, and our proposed virtual view selection and fusion module is both effective for 3D hand pose estimation.

cs.CV↗

Assemble Foundation Models for Automatic Code Summarization

Automatic code summarization is beneficial to daily software development since it could help reduce the requirement of manual writing. Currently, artificial intelligence is undergoing a paradigm shift. The foundation models pretrained on massive data and finetuned to downstream tasks surpass specially customized models. This trend inspired us to consider reusing foundation models instead of learning from scratch. Thereby, we propose a flexible and robust approach for automatic code summarization, based on neural models. We assemble available foundation models, such as CodeBERT and GPT-2, into a single neural model named AdaMo. Moreover, we utilize Gaussian noise as the simulation of contextual information to optimize the latent representation. Furthermore, we introduce two adaptive schemes from the perspective of knowledge transfer, namely continuous pretraining and intermediate finetuning, and design intermediate stage tasks for general sequence-to-sequence learning. Finally, we evaluate AdaMo against a benchmark dataset for code summarization, by comparing it with state-of-the-art models.

cs.SE↗

Multimodal Representation for Neural Code Search

Semantic code search is about finding semantically relevant code snippets for a given natural language query. In the state-of-the-art approaches, the semantic similarity between code and query is quantified as the distance of their representation in the shared vector space. In this paper, to improve the vector space, we introduce tree-serialization methods on a simplified form of AST and build the multimodal representation for the code data. We conduct extensive experiments using a single corpus that is large-scale and multi-language: CodeSearchNet. Our results show that both our tree-serialized representations and multimodal learning model improve the performance of code search. Last, we define intuitive quantification metrics oriented to the completeness of semantic and syntactic information of the code data, to help understand the experimental findings.

cs.SE↗

Automated Classification of Overfitting Patches with Statically Extracted Code Features

Automatic program repair (APR) aims to reduce the cost of manually fixing software defects. However, APR suffers from generating a multitude of overfitting patches, those patches that fail to correctly repair the defect beyond making the tests pass. This paper presents a novel overfitting patch detection system called ODS to assess the correctness of APR patches. ODS first statically compares a patched program and a buggy program in order to extract code features at the abstract syntax tree (AST) level. Then, ODS uses supervised learning with the captured code features and patch correctness labels to automatically learn a probabilistic model. The learned ODS model can then finally be applied to classify new and unseen program repair patches. We conduct a large-scale experiment to evaluate the effectiveness of ODS on patch correctness classification based on 10,302 patches from Defects4J, Bugs.jar and Bears benchmarks. The empirical evaluation shows that ODS is able to correctly classify 71.9% of program repair patches from 26 projects, which improves the state-of-the-art. ODS is applicable in practice and can be employed as a post-processing procedure to classify the patches generated by different APR systems.

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Interpretable Foreground Object Search As Knowledge Distillation

This paper proposes a knowledge distillation method for foreground object search (FoS). Given a background and a rectangle specifying the foreground location and scale, FoS retrieves compatible foregrounds in a certain category for later image composition. Foregrounds within the same category can be grouped into a small number of patterns. Instances within each pattern are compatible with any query input interchangeably. These instances are referred to as interchangeable foregrounds. We first present a pipeline to build pattern-level FoS dataset containing labels of interchangeable foregrounds. We then establish a benchmark dataset for further training and testing following the pipeline. As for the proposed method, we first train a foreground encoder to learn representations of interchangeable foregrounds. We then train a query encoder to learn query-foreground compatibility following a knowledge distillation framework. It aims to transfer knowledge from interchangeable foregrounds to supervise representation learning of compatibility. The query feature representation is projected to the same latent space as interchangeable foregrounds, enabling very efficient and interpretable instance-level search. Furthermore, pattern-level search is feasible to retrieve more controllable, reasonable and diverse foregrounds. The proposed method outperforms the previous state-of-the-art by 10.42% in absolute difference and 24.06% in relative improvement evaluated by mean average precision (mAP). Extensive experimental results also demonstrate its efficacy from various aspects. The benchmark dataset and code will be release shortly.

cs.CV↗

LE-HGR: A Lightweight and Efficient RGB-based Online Gesture Recognition Network for Embedded AR Devices

Online hand gesture recognition (HGR) techniques are essential in augmented reality (AR) applications for enabling natural human-to-computer interaction and communication. In recent years, the consumer market for low-cost AR devices has been rapidly growing, while the technology maturity in this domain is still limited. Those devices are typical of low prices, limited memory, and resource-constrained computational units, which makes online HGR a challenging problem. To tackle this problem, we propose a lightweight and computationally efficient HGR framework, namely LE-HGR, to enable real-time gesture recognition on embedded devices with low computing power. We also show that the proposed method is of high accuracy and robustness, which is able to reach high-end performance in a variety of complicated interaction environments. To achieve our goal, we first propose a cascaded multi-task convolutional neural network (CNN) to simultaneously predict probabilities of hand detection and regress hand keypoint locations online. We show that, with the proposed cascaded architecture design, false-positive estimates can be largely eliminated. Additionally, an associated mapping approach is introduced to track the hand trace via the predicted locations, which addresses the interference of multi-handedness. Subsequently, we propose a trace sequence neural network (TraceSeqNN) to recognize the hand gesture by exploiting the motion features of the tracked trace. Finally, we provide a variety of experimental results to show that the proposed framework is able to achieve state-of-the-art accuracy with significantly reduced computational cost, which are the key properties for enabling real-time applications in low-cost commercial devices such as mobile devices and AR/VR headsets.

cs.CV↗

Seq-SG2SL: Inferring Semantic Layout from Scene Graph Through Sequence to Sequence Learning

Generating semantic layout from scene graph is a crucial intermediate task connecting text to image. We present a conceptually simple, flexible and general framework using sequence to sequence (seq-to-seq) learning for this task. The framework, called Seq-SG2SL, derives sequence proxies for the two modality and a Transformer-based seq-to-seq model learns to transduce one into the other. A scene graph is decomposed into a sequence of semantic fragments (SF), one for each relationship. A semantic layout is represented as the consequence from a series of brick-action code segments (BACS), dictating the position and scale of each object bounding box in the layout. Viewing the two building blocks, SF and BACS, as corresponding terms in two different vocabularies, a seq-to-seq model is fittingly used to translate. A new metric, semantic layout evaluation understudy (SLEU), is devised to evaluate the task of semantic layout prediction inspired by BLEU. SLEU defines relationships within a layout as unigrams and looks at the spatial distribution for n-grams. Unlike the binary precision of BLEU, SLEU allows for some tolerances spatially through thresholding the Jaccard Index and is consequently more adapted to the task. Experimental results on the challenging Visual Genome dataset show improvement over a non-sequential approach based on graph convolution.

cs.CV↗

Evaluate the Word Error Rate of Binary Block Codes with Square Radius Probability Density Function

The word error rate (WER) of soft-decision-decoded binary block codes rarely has closed-form. Bounding techniques are widely used to evaluate the performance of maximum-likelihood decoding algorithm. But the existing bounds are not tight enough especially for low signal-to-noise ratios and become looser when a suboptimum decoding algorithm is used. This paper proposes a new concept named square radius probability density function (SR-PDF) of decision region to evaluate the WER. Based on the SR-PDF, The WER of binary block codes can be calculated precisely for ML and suboptimum decoders. Furthermore, for a long binary block code, SR-PDF can be approximated by Gamma distribution with only two parameters that can be measured easily. Using this property, two closed-form approximative expressions are proposed which are very close to the simulation results of the WER of interesting.

cs.IT↗