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Jian Liu

Publications and source records attributed to Jian Liu.

At least 91 records · Page 5Linked to original sources

Symmetry-Aware 9D Pose Estimation with Sim(3)-Consistent Feature and Spherical Inception Convolution

Object pose estimation is a fundamental problem for an agent system to perceive or manipulate objects in images or videos. However, current instance-level methods struggle with generalization to unseen objects. Category-level methods seek to address this, but remain constrained by the complexities of learning in the non-linear Sim(3) space and intra-class variations. To address these challenges, We propose an effective method for category-level object pose estimation with two key innovations: (1) A translation/size estimator, featuring a semantic-guided symmetry-aware module that leverages robust generalization capabilities of a large vision model (LVM) to infer symmetry points, resulting in accurate translation and size without shape priors. This result serves as a precomputed cue for rotation estimation, thereby reducing the difficulty of learning in the non-linear Sim(3) space and laying a robust foundation for tackling the inherently more challenging rotation estimation. (2) A feature fusion module, based on our proposed spherical large-kernel inception convolution, fuses semantic features from the LVM with systematically computed geometric features to extract essential pose features from intra-class variations by modeling long-range dependencies without excessive computational cost. Built on these innovations, we achieve SOTA on benchmarks and real-world scenes, while developing a robust robotic picking system capable of handling diverse objects. Our code will be available at the project page: {\hypersetup{urlcolor=blue}https://panfei-cheng.github.io/SSH-Pose}.

cs.CV↗

Quantum-inspired Bayesian probability algorithm for nuclear mass predictions

In this study, a novel quantum-inspired Bayesian probability (QIBP) algorithm, informed by quantum dynamics, is proposed to improve the predictions of nuclear mass from theoretical models. Within the QIBP framework, residuals between the theoretical and experimental mass values are mapped into wave functions in Hilbert space. The corresponding potentials are obtained by solving the Schrödinger equation. Assuming that the residuals follow a Boltzmann distribution, the prior and likelihood probability density functions (PDFs) can be obtained from potentials. Finally, the Bayesian theorem is applied to derive the posterior PDF for estimating the target nuclear mass residuals. In global optimization, after employing the QIBP algorithm, the standard deviations of the WS4 model and the HFB model with the SLy4 parameter set are reduced from 0.273 MeV and 5.250 MeV to 0.149 MeV and 0.324 MeV, respectively. In extrapolation analysis, the QIBP algorithm also effectively improves both models, indicating robust extrapolation capability. In addition, extrapolation based on the synthetic experimental set shows that the QIBP algorithm performs well near the known region and remains effective for most nuclides toward the drip lines. Furthermore, the QIBP algorithm is applied to predict $α$-decay energies of Ra and Es isotopes, and the shell effects manifested in these isotopes are analyzed. This study validates the feasibility of quantum machine learning in nuclear mass research and demonstrates that the proposed algorithm can accurately describe nuclear masses, with potential applications in other areas of nuclear physics.

nucl-th↗

Auditing Training Data in Generative Music Models via Black-Box Membership Inference

Recent advances in text-to-music generation enable high-fidelity synthesis of structured musical audio, raising growing concerns about data provenance, consent, and training transparency. These models are typically trained on large-scale corpora with little disclosure, leaving no practical mechanism to verify whether a particular audio sample was included in training. In this paper, we investigate black-box membership inference for generative music models, aiming to determine whether a candidate music sample was used during training, given only query access to the deployed system. Our key insight is that training membership induces systematically stronger semantic and structural alignment between a candidate sample and the model's generation conditioned on its caption. We query the target model with the associated caption and measure the relationship between the candidate audio and the generated output in a learned feature space. To capture features that separate members from non-members, we construct paired examples consisting of each track and its caption-conditioned generation from shadow models, and train a music auditor to classify membership. The auditor captures alignment patterns characteristic of training membership and generalizes to unseen target models in a fully black-box setting without access to model parameters or training metadata. Across multiple state-of-the-art music generators, our method achieves up to 98.6% accuracy, with false-positive and false-negative rates as low as 1.9% and 1.0%, demonstrating that reliable training-data auditing is feasible in realistic deployment scenarios.

cs.LG↗

Robustness Enhancement of Consensus Networks: the Optimal Memory Depth

Understanding what governs collective robustness and how it can be enhanced remains a central pursuit in network science. This paper investigates the robustness of multi-agent consensus networks, quantified by the $H_2$ performance metric, and delves into the enhancing effect of agents' local memory on it. Inspired by the hierarchical temporal structure of memory observed in neuroscience, we focus on the role of memory depth, which reflects the temporal features of memory from recent to remote. Building on linear extrapolation, we propose a consensus protocol with single-step memory and tunable memory depth, derive the necessary and sufficient condition for achieving consensus, and show that the protocol exhibits an inheritable consensus property across memory depths. Furthermore, analytical expressions for the $H_2$ performance metric, which depend on the memory factor, memory depth, coupling gain, and Laplacian spectrum, are established. Under balanced usage of real-time and memory information, we demonstrate that memory at any accessible depth enhances $H_2$ performance, and the optimal memory depth occurs at either the most recent or the most remote memory, contingent upon certain parameter regions. Further detailed discussions are provided to clarify the broader implications of our findings.

eess.SY↗

Why Specialist Models Still Matter: A Heterogeneous Multi-Agent Paradigm for Medical Artificial Intelligence

The impressive performance of generalist large language models (LLMs) such as GPT and Claude in healthcare raises a critical question: will domain-specific medical specialist models become obsolete? We argue that the future of medical artificial intelligence (AI) lies not in building monolithic medical foundation models, nor in replacing human expertise, but in orchestrating collaboration among generalist LLMs, domain-specific specialist models, and clinicians. We propose HetMedAgent, a heterogeneous medical multi-agent framework that enables conflict-aware evidence fusion, uncertainty-based clinician intervention triggering, and adaptive threshold calibration. Experiments on three real-world clinical decision-making tasks demonstrate that the synergy between generalist LLMs and domain-specific specialist models significantly outperforms using either type of model alone, validating the irreplaceable value of specialist models in modality-specific analysis. HetMedAgent represents a shift from building medical LLMs or foundation models to multi-agent collaboration, achieving a balance between general reasoning capabilities and domain-specific precision.

cs.AI↗

Natural Yet Challenging to Detect: Robust In-the-Wild TTS through EMA and Dual-Scoring Prompt Selection -- Submission for WildSpoof 2026 TTS Track

In this technical report, we describe our submission for the WildSpoof Challenge TTS Track: Text-to-Speech with In-the-Wild Data. We introduce F5-TTS-DPS, a model built upon the F5-TTS architecture. Our approach integrates Exponential Moving Average (EMA) into supervised fine-tuning to stabilize training and improve generalization. To enhance synthesis fidelity, we leverage large language models (LLMs) and large audio language models (LALMs) for dual-scoring prompt selection, filtering reference audio and text prompts to ensure quality while addressing alignment issues in noisy datasets. Experimental evaluation demonstrates that F5-TTS-DPS achieves strong performance with UTMOS of 3.20 and speaker similarity of 0.51 on the development set. More importantly, our model achieves the best a-DCF scores of 0.1582, 0.5233, and 0.2562 across three advanced SASV systems among all submissions, indicating our synthesized speech is the most difficult to detect and exhibits the highest degree of naturalness and authenticity. Combined with competitive WER performance, these results validate the effectiveness of our approach in generating natural-sounding speech with strong spoofing capabilities.

eess.AS↗

Can We Build a Monolithic Model for Fake Image Detection? SICA: Semantic-Induced Constrained Adaptation for Unified-Yet-Discriminative Artifact Feature Space Reconstruction

Fake Image Detection (FID), aiming at unified detection across four image forensic subdomains, is critical in real-world forensic scenarios. Compared with ensemble approaches, monolithic FID models are theoretically more promising, but to date, consistently yield inferior performance in practice. In this work, we identify the intrinsic distinctness of artifacts across subdomains, a critical barrier we term the ``Ji-Zhe phenomenon". Driven by this phenomenon, we diagnose the cause of this underperformance for the first time: the collapse of the artifact feature space. The core challenge for developing a practical monolithic FID model thus boils down to the ``unified-yet-discriminative" reconstruction of the artifact feature space. To address this paradoxical challenge, we hypothesize that high-level semantics can serve as a structural prior for the reconstruction, and further propose Semantic-Induced Constrained Adaptation (SICA), the first monolithic FID paradigm. Extensive experiments on our OpenMMSec dataset demonstrate that SICA outperforms 15 state-of-the-art methods and reconstructs the target unified-yet-discriminative artifact feature space in a near-orthogonal manner, thus firmly validating our hypothesis. The code and dataset are available at: https://github.com/venus-guangjian/SICA_OpenMMSec.

cs.CV↗

EnvTriCascade: An Environment-Aware Tri-Stage Cascaded Framework for ESDD2 2026 Challenge

ADD in real-world scenarios has evolved from speech-only spoofing to more challenging component-level settings, where speech and environmental sounds may be independently manipulated. To tackle this, we propose EnvTriCascade, an Environment-Aware Tri-Stage Cascaded framework for the ESDD2 Challenge. First, a mix-consistency detector provides a binary prior to distinguish original recordings from manipulated mixtures, which calibrates the final decisions. Next, two complementary five-class detectors, leveraging SSLAM+XLS-R and EAT-large+XLS-R representations, extract robust multi-branch features integrated via a cross-branch attention-gated classifier. To enhance robustness against diverse mixing conditions, we incorporate RawBoost augmentation. Trained exclusively on the official CompSpoofV2 dataset, our system achieves a Macro-F1 score of 0.8266 on the test set, significantly outperforming the official baseline and ranking second in the challenge.

cs.SD↗

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.

cs.RO↗

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

cs.CV↗

ROAD: Adaptive Data Mixing for Offline-to-Online Reinforcement Learning via Bi-Level Optimization

Offline-to-online reinforcement learning harnesses the stability of offline pretraining and the flexibility of online fine-tuning. A key challenge lies in the non-stationary distribution shift between offline datasets and the evolving online policy. Common approaches often rely on static mixing ratios or heuristic-based replay strategies, which lack adaptability to different environments and varying training dynamics, resulting in suboptimal tradeoff between stability and asymptotic performance. In this work, we propose Reinforcement Learning with Optimized Adaptive Data-mixing (ROAD), a dynamic plug-and-play framework that automates the data replay process. We identify a fundamental objective misalignment in existing approaches. To tackle this, we formulate the data selection problem as a bi-level optimization process, interpreting the data mixing strategy as a meta-decision governing the policy performance (outer-level) during online fine-tuning, while the conventional Q-learning updates operate at the inner level. To make it tractable, we propose a practical algorithm using a multi-armed bandit mechanism. This is guided by a surrogate objective approximating the bi-level gradient, which simultaneously maintains offline priors and prevents value overestimation. Our empirical results demonstrate that this approach consistently outperforms existing data replay methods across various datasets, eliminating the need for manual, context-specific adjustments while achieving superior stability and asymptotic performance.

cs.LG↗

AuthGlass: Benchmarking Voice Liveness Detection and Authentication on Smart Glasses via Comprehensive Acoustic Features

With the rapid advancement of smart glasses, voice interaction has been widely adopted due to its naturalness and convenience. However, its practical deployment is often undermined by vulnerability to spoofing attacks, while no public dataset currently exists for voice liveness detection and authentication in smart-glasses scenarios. To address this challenge, we first collect a multi-acoustic-modal dataset comprising 16-channel audio data from 42 subjects, along with corresponding attack samples covering two attack categories. Based on insights derived from this collected data, we propose AuthG-Live, a sound-field-based voice liveness detection method, and AuthG-Net, a multi-acoustic-modal authentication model. We further benchmark seven voice liveness detection methods and four authentication methods across diverse acoustic modalities. The results demonstrate that our proposed approach achieves state-of-the-art performance on four benchmark tasks, and extensive ablation studies validate the generalizability of our methods \red{under real-world constraints}. Finally, we release this dataset, termed AuthGlass, to facilitate future research on voice liveness detection and authentication for smart glasses.

cs.HC↗

From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging demands from game development, embodied AI, world simulation, digital twins, and spatial computing, all of which require 3D content that goes beyond surface appearance to satisfy engine-level constraints on topology, UV parameterization, physically based materials, skeletal rigging, and physics-aware scene layout. Despite rapid advances in generative modeling, a persistent gap separates the outputs of current methods from the production-ready standard expected by interactive applications. This survey addresses that gap by organizing the literature around the asset production pipeline rather than algorithmic families. Along the horizontal axis we distinguish three asset tiers, namely general objects, characters, and scenes, while the vertical axis traces each tier through the full production lifecycle from data foundations and geometry synthesis through topology optimization, UV unwrapping, PBR appearance, rigging, and scene assembly. Through this two-dimensional taxonomy we assess not only what current methods can generate but whether their outputs are directly usable in downstream engines and simulation platforms. We further consolidate evaluation metrics and protocols that span geometric fidelity, appearance quality, asset usability, and scene-level physical plausibility. The survey concludes by identifying open challenges in data quality, generation controllability, end-to-end assetization, and physically grounded generation, and by situating production-ready 3D content as foundational infrastructure for emerging interactive world models and embodied intelligent systems.

cs.GR↗

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, the entire mesh must be regenerated, wasting computation and destroying satisfactory mesh structure elsewhere. We introduce MeshFIM, a Fill-in-the-Middle (FIM) framework that regenerates a target region of a low-poly mesh conditioned on the surrounding context. MeshFIM addresses three mesh-specific challenges: enforcing exact attachment along the exposed boundary, preserving topological order in the context, and suppressing overflow beyond the intended region. It does so with five complementary design choices: boundary vertex markers, context positional embeddings, expanded context width, context augmentation, and a low-poly geometry encoder whose gated subtraction mechanism focuses generation on the missing region by leveraging the difference between the reference surface and the existing mesh. Detailed ablation studies are presented to show the effectiveness of every introduced component. Based on MeshFIM, we demonstrate two applications: interactive brush-based editing and automatic defect repair on low-poly mesh (see Figure 1). Last but not least, experiments show that MeshFIM outperforms a range of baselines in mesh refinement, mesh repair and whole mesh generation plus stitch-back scheme.

cs.GR↗

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.

cs.RO↗

Streaming Adversarial Robustness in Fuzzy ARTMAP: Mechanism-Aligned Evaluation, Progressive Training, and Interpretable Diagnostics

Adversarial robustness has been studied extensively for offline deep networks, but less is known about strict single-pass streaming neural learners. This paper studies adversarial robustness in Fuzzy ARTMAP, an Adaptive Resonance Theory architecture based on category competition, complement coding, match tracking, and replay-free prototype updates. We introduce WB-Softmax, a differentiable white-box attack surrogate aligned with ARTMAP's category-competition and map-field prediction mechanism, and formalize a streaming evaluation principle requiring robustness to be assessed on the final deployed model. Across four image benchmarks, WB-Softmax achieves 89-100% attack success on vanilla Fuzzy ARTMAP models. We show that defense rankings can reverse across protocols: offline adversarial training may appear strong under transfer attacks yet collapse under adaptive white-box evaluation, whereas progressive two-stage selective training provides the strongest overall replay-free robustness. We further show that ART's explicit category geometry enables interpretable diagnosis of separation collapse and match-score inversion. These results provide a mechanism-aligned, protocol-aware framework for adversarial robustness in streaming prototype-based learners.

cs.LG↗

Ordering Power is Sanctioning Power: Sanction Evasion-MEV and the Limits of On-Chain Enforcement

Centralized stablecoins such as USDT and USDC enforce sanctions through contract-layer blacklist functions. Yet on public blockchains, a freeze is still an ordinary transaction competing with the sanctioned party's transfer for priority. It exposes a gap between contract-layer authority and ordering-layer enforcement: when both race for the same block, the outcome is set not by legal mandate, but by block producers' choices. Because both sides can pay for priority, sanction races create rents for block producers, which we call Sanction-Evasion MEV (SE-MEV). To measure this gap, we build the first longitudinal dataset of on-chain sanctions enforcement and evasion for Ethereum-based USDT and USDC from November 2017 to August 2025, covering more than $1.5 billion in frozen value. At least 7.3% of sanctioned USDT addresses and 18.7% of sanctioned USDC addresses had already been drained to zero before the freeze took effect. We also trace an escalation from issuer-side out-of-gas failures, to public gas auctions, private order flow, and direct payments to block producers, showing that block producers extract MEV from sanction enforcement. We then develop a game-theoretic model of stablecoin sanctions with MEV. It shows that compliant issuers cannot rationally stay outside the ordering market; fixed participation costs concentrate evasion among specialized MEV-aware adversaries; and the implicit MEV tax rises with regulatory penalties, creating incentives for vertical integration into block-building infrastructure. The problem extends beyond stablecoins. Any privileged on-chain action executed as an ordinary transaction -- emergency pauses, governance interventions, or judicial freezes -- faces the same conflict. Where ordering power follows economic incentives, ordering power is sanctioning power; contract-layer authority alone cannot guarantee enforcement.

cs.CR↗

GUI Agents with Reinforcement Learning: Toward Digital Inhabitants

Graphical User Interface (GUI) agents have emerged as a promising paradigm for intelligent systems that perceive and interact with graphical interfaces visually. Yet supervised fine-tuning alone cannot handle long-horizon credit assignment, distribution shifts, and safe exploration in irreversible environments, making Reinforcement Learning (RL) a central methodology for advancing automation. In this work, we present the first comprehensive overview of the intersection between RL and GUI agents, and examine how this research direction may evolve toward digital inhabitants. We propose a principled taxonomy that organizes existing methods into Offline RL, Online RL, and Hybrid Strategies, and complement it with analyses of reward engineering, data efficiency, and key technical innovations. Our analysis reveals several emerging trends: the tension between reliability and scalability is motivating the adoption of composite, multi-tier reward architectures; GUI I/O latency bottlenecks are accelerating the shift toward world-model-based training, which can yield substantial performance gains; and the spontaneous emergence of System-2-style deliberation suggests that explicit reasoning supervision may not be necessary when sufficiently rich reward signals are available. We distill these findings into a roadmap covering process rewards, continual RL, cognitive architectures, and safe deployment, aiming to guide the next generation of robust GUI automation and its agent-native infrastructure.

cs.AI↗