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Jian Ma

Publications and source records attributed to Jian Ma.

At least 55 records · Page 3Linked to original sources

Identify Then Recommend: Towards Unsupervised Group Recommendation

Group Recommendation (GR), which aims to recommend items to groups of users, has become a promising and practical direction for recommendation systems. This paper points out two issues of the state-of-the-art GR models. (1) The pre-defined and fixed number of user groups is inadequate for real-time industrial recommendation systems, where the group distribution can shift dynamically. (2) The training schema of existing GR methods is supervised, necessitating expensive user-group and group-item labels, leading to significant annotation costs. To this end, we present a novel unsupervised group recommendation framework named \underline{I}dentify \underline{T}hen \underline{R}ecommend (\underline{ITR}), where it first identifies the user groups in an unsupervised manner even without the pre-defined number of groups, and then two pre-text tasks are designed to conduct self-supervised group recommendation. Concretely, at the group identification stage, we first estimate the adaptive density of each user point, where areas with higher densities are more likely to be recognized as group centers. Then, a heuristic merge-and-split strategy is designed to discover the user groups and decision boundaries. Subsequently, at the self-supervised learning stage, the pull-and-repulsion pre-text task is proposed to optimize the user-group distribution. Besides, the pseudo group recommendation pre-text task is designed to assist the recommendations. Extensive experiments demonstrate the superiority and effectiveness of ITR on both user recommendation (e.g., 22.22\% NDCG@5 $\uparrow$) and group recommendation (e.g., 22.95\% NDCG@5 $\uparrow$). Furthermore, we deploy ITR on the industrial recommender and achieve promising results.

cs.IR↗

Reactor neutrino liquid xenon coherent elastic scattering experiment

Coherent elastic neutrino-nucleus scattering (CEvNS) provides a unique probe for neutrino properties Beyond the Standard Model (BSM) physics. REactor neutrino LIquid xenon Coherent Scattering experiment (RELICS), a proposed reactor neutrino program using liquid xenon time projection chamber (LXeTPC) technology, aims to investigate the CEvNS process of antineutrinos off xenon atomic nuclei. In this work, the design of the experiment is studied and optimized based on Monte Carlo (MC) simulations. To achieve a sufficiently low energy threshold for CEvNS detection, an ionization-only analysis channel is adopted for RELICS. A high emission rate of delayed electrons after a big ionization signal is the major background, leading to an analysis threshold of 120 photo-electrons in the CEvNS search. The second largest background, nuclear recoils induced by cosmic-ray neutrons, is suppressed via a passive water shield. The physics potential of RELICS is explored with a 32 kg*yr exposure at a baseline of 25 m from a reactor core with a 3 GW thermal power. In an energy range of 120 to 300 PE, corresponding to an average nuclear recoil from 0.63 to 1.36 keV considering the liquid xenon response and detector-related effect, we expect 4639.7 CEvNS and 1687.8 background events. The sensitivity of RELICS to the weak mixing angle is investigated at a low momentum transfer. Our study shows that RELICS can further improve the constraints on the non-standard neutrino interaction (NSI) compared to the current best results.

hep-ex↗

Sportoonizer: Augmenting Sports Highlights' Narration and Visual Impact via Automatic Manga B-Roll Generation

Sports highlights are becoming increasingly popular on video-sharing platforms. Yet, crafting sport highlight videos is challenging, which requires producing engaging narratives from different angles, and conforming to different platform affordances with constantly changing audiences. Many content creators therefore create derivative work of the original sports video through manga styles to enhance its expressiveness. But manually creating and inserting tailored manga-style content can still be time-consuming. We introduce Sportoonizer, a system embedding the pipeline for automatic generation of manga-style animations for highlights in sports videos and insertion into original videos. It seamlessly merges dynamic manga sequences with live-action footage, enriching the visual tapestry and deepening narrative scope. By leveraging genAIs, Sportoonizer crafts compelling storylines encapsulating the intensity of sports moments and athletes' personal journeys. Our evaluation study demonstrates that integrating manga B-rolls significantly enhances viewer engagement, visual interest, and emotional connection towards athletes' stories in the viewing experience.

cs.HC↗

HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model

This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applications to virtual try-on and part-level editing. To achieve physically-layered 3D human generation with reusable and complex clothing, we propose a novel layer-wise dressed human representation based on a physically-decoupled diffusion model. Specifically, to achieve layer-wise clothing generation, we propose a dual-representation decoupling framework for generating clothing decoupled from the human body, in conjunction with an innovative multi-layer fusion volume rendering method. To match the clothing with different body shapes, we propose an SMPL-driven implicit field deformation network that enables the free transfer and reuse of clothing. Extensive experiments demonstrate that our approach not only achieves state-of-the-art layered 3D human generation with complex clothing but also supports virtual try-on and layered human animation.

cs.CV↗

PEA-Diffusion: Parameter-Efficient Adapter with Knowledge Distillation in non-English Text-to-Image Generation

Text-to-image diffusion models are well-known for their ability to generate realistic images based on textual prompts. However, the existing works have predominantly focused on English, lacking support for non-English text-to-image models. The most commonly used translation methods cannot solve the generation problem related to language culture, while training from scratch on a specific language dataset is prohibitively expensive. In this paper, we are inspired to propose a simple plug-and-play language transfer method based on knowledge distillation. All we need to do is train a lightweight MLP-like parameter-efficient adapter (PEA) with only 6M parameters under teacher knowledge distillation along with a small parallel data corpus. We are surprised to find that freezing the parameters of UNet can still achieve remarkable performance on the language-specific prompt evaluation set, demonstrating that PEA can stimulate the potential generation ability of the original UNet. Additionally, it closely approaches the performance of the English text-to-image model on a general prompt evaluation set. Furthermore, our adapter can be used as a plugin to achieve significant results in downstream tasks in cross-lingual text-to-image generation. Code will be available at: https://github.com/OPPO-Mente-Lab/PEA-Diffusion

cs.CV↗

Layered 3D Human Generation via Semantic-Aware Diffusion Model

The generation of 3D clothed humans has attracted increasing attention in recent years. However, existing work cannot generate layered high-quality 3D humans with consistent body structures. As a result, these methods are unable to arbitrarily and separately change and edit the body and clothing of the human. In this paper, we propose a text-driven layered 3D human generation framework based on a novel physically-decoupled semantic-aware diffusion model. To keep the generated clothing consistent with the target text, we propose a semantic-confidence strategy for clothing that can eliminate the non-clothing content generated by the model. To match the clothing with different body shapes, we propose a SMPL-driven implicit field deformation network that enables the free transfer and reuse of clothing. Besides, we introduce uniform shape priors based on the SMPL model for body and clothing, respectively, which generates more diverse 3D content without being constrained by specific templates. The experimental results demonstrate that the proposed method not only generates 3D humans with consistent body structures but also allows free editing in a layered manner. The source code will be made public.

cs.CV↗

Rocket Landing Control with Random Annealing Jump Start Reinforcement Learning

Rocket recycling is a crucial pursuit in aerospace technology, aimed at reducing costs and environmental impact in space exploration. The primary focus centers on rocket landing control, involving the guidance of a nonlinear underactuated rocket with limited fuel in real-time. This challenging task prompts the application of reinforcement learning (RL), yet goal-oriented nature of the problem poses difficulties for standard RL algorithms due to the absence of intermediate reward signals. This paper, for the first time, significantly elevates the success rate of rocket landing control from 8% with a baseline controller to 97% on a high-fidelity rocket model using RL. Our approach, called Random Annealing Jump Start (RAJS), is tailored for real-world goal-oriented problems by leveraging prior feedback controllers as guide policy to facilitate environmental exploration and policy learning in RL. In each episode, the guide policy navigates the environment for the guide horizon, followed by the exploration policy taking charge to complete remaining steps. This jump-start strategy prunes exploration space, rendering the problem more tractable to RL algorithms. The guide horizon is sampled from a uniform distribution, with its upper bound annealing to zero based on performance metrics, mitigating distribution shift and mismatch issues in existing methods. Additional enhancements, including cascading jump start, refined reward and terminal condition, and action smoothness regulation, further improve policy performance and practical applicability. The proposed method is validated through extensive evaluation and Hardware-in-the-Loop testing, affirming the effectiveness, real-time feasibility, and smoothness of the proposed controller.

cs.LG↗

Mutual Learning for Acoustic Matching and Dereverberation via Visual Scene-driven Diffusion

Visual acoustic matching (VAM) is pivotal for enhancing the immersive experience, and the task of dereverberation is effective in improving audio intelligibility. Existing methods treat each task independently, overlooking the inherent reciprocity between them. Moreover, these methods depend on paired training data, which is challenging to acquire, impeding the utilization of extensive unpaired data. In this paper, we introduce MVSD, a mutual learning framework based on diffusion models. MVSD considers the two tasks symmetrically, exploiting the reciprocal relationship to facilitate learning from inverse tasks and overcome data scarcity. Furthermore, we employ the diffusion model as foundational conditional converters to circumvent the training instability and over-smoothing drawbacks of conventional GAN architectures. Specifically, MVSD employs two converters: one for VAM called reverberator and one for dereverberation called dereverberator. The dereverberator judges whether the reverberation audio generated by reverberator sounds like being in the conditional visual scenario, and vice versa. By forming a closed loop, these two converters can generate informative feedback signals to optimize the inverse tasks, even with easily acquired one-way unpaired data. Extensive experiments on two standard benchmarks, i.e., SoundSpaces-Speech and Acoustic AVSpeech, exhibit that our framework can improve the performance of the reverberator and dereverberator and better match specified visual scenarios.

cs.SD↗

MS2SL: Multimodal Spoken Data-Driven Continuous Sign Language Production

Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for continuous sign language production, easing communication between sign and non-sign language users. In particular, a sequence diffusion model, utilizing embeddings extracted from text or speech, is crafted to generate sign predictions step by step. Moreover, by creating a joint embedding space for text, audio, and sign, we bind these modalities and leverage the semantic consistency among them to provide informative feedback for the model training. This embedding-consistency learning strategy minimizes the reliance on sign triplets and ensures continuous model refinement, even with a missing audio modality. Experiments on How2Sign and PHOENIX14T datasets demonstrate that our model achieves competitive performance in sign language production.

cs.CL↗

An Outline of Prognostics and Health Management Large Model: Concepts, Paradigms, and Challenges

Prognosis and Health Management (PHM), critical for ensuring task completion by complex systems and preventing unexpected failures, is widely adopted in aerospace, manufacturing, maritime, rail, energy, etc. However, PHM's development is constrained by bottlenecks like generalization, interpretation and verification abilities. Presently, generative artificial intelligence (AI), represented by Large Model, heralds a technological revolution with the potential to fundamentally reshape traditional technological fields and human production methods. Its capabilities, including strong generalization, reasoning, and generative attributes, present opportunities to address PHM's bottlenecks. To this end, based on a systematic analysis of the current challenges and bottlenecks in PHM, as well as the research status and advantages of Large Model, we propose a novel concept and three progressive paradigms of Prognosis and Health Management Large Model (PHM-LM) through the integration of the Large Model with PHM. Subsequently, we provide feasible technical approaches for PHM-LM to bolster PHM's core capabilities within the framework of the three paradigms. Moreover, to address core issues confronting PHM, we discuss a series of technical challenges of PHM-LM throughout the entire process of construction and application. This comprehensive effort offers a holistic PHM-LM technical framework, and provides avenues for new PHM technologies, methodologies, tools, platforms and applications, which also potentially innovates design, research & development, verification and application mode of PHM. And furthermore, a new generation of PHM with AI will also capably be realized, i.e., from custom to generalized, from discriminative to generative, and from theoretical conditions to practical applications.

cs.AI↗

Current and future directions in network biology

Network biology is an interdisciplinary field bridging computational and biological sciences that has proved pivotal in advancing the understanding of cellular functions and diseases across biological systems and scales. Although the field has been around for two decades, it remains nascent. It has witnessed rapid evolution, accompanied by emerging challenges. These challenges stem from various factors, notably the growing complexity and volume of data together with the increased diversity of data types describing different tiers of biological organization. We discuss prevailing research directions in network biology and highlight areas of inference and comparison of biological networks, multimodal data integration and heterogeneous networks, higher-order network analysis, machine learning on networks, and network-based personalized medicine. Following the overview of recent breakthroughs across these five areas, we offer a perspective on the future directions of network biology. Additionally, we offer insights into scientific communities, educational initiatives, and the importance of fostering diversity within the field. This paper establishes a roadmap for an immediate and long-term vision for network biology.

q-bio.MN↗

Your decision path does matter in pre-training industrial recommenders with multi-source behaviors

Online service platforms offering a wide range of services through miniapps have become crucial for users who visit these platforms with clear intentions to find services they are interested in. Aiming at effective content delivery, cross-domain recommendation are introduced to learn high-quality representations by transferring behaviors from data-rich scenarios. However, these methods overlook the impact of the decision path that users take when conduct behaviors, that is, users ultimately exhibit different behaviors based on various intents. To this end, we propose HIER, a novel Hierarchical decIsion path Enhanced Representation learning for cross-domain recommendation. With the help of graph neural networks for high-order topological information of the knowledge graph between multi-source behaviors, we further adaptively learn decision paths through well-designed exemplar-level and information bottleneck based contrastive learning. Extensive experiments in online and offline environments show the superiority of HIER.

cs.LG↗

Subject-Diffusion:Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuning

Recent progress in personalized image generation using diffusion models has been significant. However, development in the area of open-domain and non-fine-tuning personalized image generation is proceeding rather slowly. In this paper, we propose Subject-Diffusion, a novel open-domain personalized image generation model that, in addition to not requiring test-time fine-tuning, also only requires a single reference image to support personalized generation of single- or multi-subject in any domain. Firstly, we construct an automatic data labeling tool and use the LAION-Aesthetics dataset to construct a large-scale dataset consisting of 76M images and their corresponding subject detection bounding boxes, segmentation masks and text descriptions. Secondly, we design a new unified framework that combines text and image semantics by incorporating coarse location and fine-grained reference image control to maximize subject fidelity and generalization. Furthermore, we also adopt an attention control mechanism to support multi-subject generation. Extensive qualitative and quantitative results demonstrate that our method outperforms other SOTA frameworks in single, multiple, and human customized image generation. Please refer to our \href{https://oppo-mente-lab.github.io/subject_diffusion/}{project page}

cs.CV↗

Wafer-scale CMOS-compatible graphene Josephson field-effect transistors

Electrostatically tunable Josephson field-effect transistors (JoFETs) are one of the most desired building blocks of quantum electronics. JoFET applications range from parametric amplifiers and superconducting qubits to a variety of integrated superconducting circuits. Here, we report on graphene JoFET devices fabricated with wafer-scale complementary metal-oxide-semiconductor (CMOS) compatible processing based on wet transfer of chemical vapour deposited graphene, atomic-layer-deposited Al$_{2}$O$_{3}$ gate oxide, and evaporated superconducting Ti/Al source, drain, and gate contacts. By optimizing the contact resistance down to $\sim$ 170 $Ωμm$, we observe proximity-induced superconductivity in the JoFET channels with different gate lengths of 150 - 350 nm. The Josephson junction devices show reproducible critical current $I_{\text{C}}$ tunablity with the local top gate. Our JoFETs are in short diffusive limit with the $I_{\text{C}}$ reaching up to $\sim\,$3 $μA$ for a 50 $μm$ channel width. Overall, our demonstration of CMOS-compatible 2D-material-based JoFET fabrication process is an important step toward graphene-based integrated quantum circuits.

physics.app-ph↗

Change Point Detection with Copula Entropy based Two-Sample Test

Change point detection is a typical task that aim to find changes in time series and can be tackled with two-sample test. Copula Entropy is a mathematical concept for measuring statistical independence and a two-sample test based on it was introduced recently. In this paper we propose a nonparametric multivariate method for multiple change point detection with the copula entropy-based two-sample test. The single change point detection is first proposed as a group of two-sample tests on every points of time series data and the change point is considered as with the maximum of the test statistics. The multiple change point detection is then proposed by combining the single change point detection method with binary segmentation strategy. We verified the effectiveness of our method and compared it with the other similar methods on the simulated univariate and multivariate data and the Nile data.

stat.ME↗

Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting

360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.

cs.CV↗

Root Cause Analysis on Energy Efficiency with Transfer Entropy Flow

Energy efficiency is a big concern in industrial sectors. Finding the root cause of anomaly state of energy efficiency can help to improve energy efficiency of industrial systems and therefore save energy cost. In this research, we propose to use transfer entropy (TE) for root cause analysis on energy efficiency of industrial systems. A method, called TE flow, is proposed in that a TE flow from physical measurements of each subsystem to the energy efficiency indicator along timeline is considered as causal strength for diagnosing root cause of anomaly states of energy efficiency of a system. The copula entropy-based nonparametric TE estimator is used in the proposed method. We conducted experiments on real data collected from a compressing air system to verify the proposed method. Experimental results show that the TE flow method successfully identified the root cause of the energy (in)efficiency of the system.

cs.LG↗

PEACE: Prototype lEarning Augmented transferable framework for Cross-domain rEcommendation

To help merchants/customers to provide/access a variety of services through miniapps, online service platforms have occupied a critical position in the effective content delivery, in which how to recommend items in the new domain launched by the service provider for customers has become more urgent. However, the non-negligible gap between the source and diversified target domains poses a considerable challenge to cross-domain recommendation systems, which often leads to performance bottlenecks in industrial settings. While entity graphs have the potential to serve as a bridge between domains, rudimentary utilization still fail to distill useful knowledge and even induce the negative transfer issue. To this end, we propose PEACE, a Prototype lEarning Augmented transferable framework for Cross-domain rEcommendation. For domain gap bridging, PEACE is built upon a multi-interest and entity-oriented pre-training architecture which could not only benefit the learning of generalized knowledge in a multi-granularity manner, but also help leverage more structural information in the entity graph. Then, we bring the prototype learning into the pre-training over source domains, so that representations of users and items are greatly improved by the contrastive prototype learning module and the prototype enhanced attention mechanism for adaptive knowledge utilization. To ease the pressure of online serving, PEACE is carefully deployed in a lightweight manner, and significant performance improvements are observed in both online and offline environments.

cs.IR↗