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Jian Ni

Publications and source records attributed to Jian Ni.

25 records · Page 2Linked to original sources

Improving Multilingual Named Entity Recognition with Wikipedia Entity Type Mapping

The state-of-the-art named entity recognition (NER) systems are statistical machine learning models that have strong generalization capability (i.e., can recognize unseen entities that do not appear in training data) based on lexical and contextual information. However, such a model could still make mistakes if its features favor a wrong entity type. In this paper, we utilize Wikipedia as an open knowledge base to improve multilingual NER systems. Central to our approach is the construction of high-accuracy, high-coverage multilingual Wikipedia entity type mappings. These mappings are built from weakly annotated data and can be extended to new languages with no human annotation or language-dependent knowledge involved. Based on these mappings, we develop several approaches to improve an NER system. We evaluate the performance of the approaches via experiments on NER systems trained for 6 languages. Experimental results show that the proposed approaches are effective in improving the accuracy of such systems on unseen entities, especially when a system is applied to a new domain or it is trained with little training data (up to 18.3 F1 score improvement).

cs.CL↗

Weakly Supervised Cross-Lingual Named Entity Recognition via Effective Annotation and Representation Projection

The state-of-the-art named entity recognition (NER) systems are supervised machine learning models that require large amounts of manually annotated data to achieve high accuracy. However, annotating NER data by human is expensive and time-consuming, and can be quite difficult for a new language. In this paper, we present two weakly supervised approaches for cross-lingual NER with no human annotation in a target language. The first approach is to create automatically labeled NER data for a target language via annotation projection on comparable corpora, where we develop a heuristic scheme that effectively selects good-quality projection-labeled data from noisy data. The second approach is to project distributed representations of words (word embeddings) from a target language to a source language, so that the source-language NER system can be applied to the target language without re-training. We also design two co-decoding schemes that effectively combine the outputs of the two projection-based approaches. We evaluate the performance of the proposed approaches on both in-house and open NER data for several target languages. The results show that the combined systems outperform three other weakly supervised approaches on the CoNLL data.

cs.CL↗

Learning Loosely Connected Markov Random Fields

We consider the structure learning problem for graphical models that we call loosely connected Markov random fields, in which the number of short paths between any pair of nodes is small, and present a new conditional independence test based algorithm for learning the underlying graph structure. The novel maximization step in our algorithm ensures that the true edges are detected correctly even when there are short cycles in the graph. The number of samples required by our algorithm is C*log p, where p is the size of the graph and the constant C depends on the parameters of the model. We show that several previously studied models are examples of loosely connected Markov random fields, and our algorithm achieves the same or lower computational complexity than the previously designed algorithms for individual cases. We also get new results for more general graphical models, in particular, our algorithm learns general Ising models on the Erdos-Renyi random graph G(p, c/p) correctly with running time O(np^5).

stat.ML↗

Fast Mixing of Parallel Glauber Dynamics and Low-Delay CSMA Scheduling

Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. It has been used to analyze and design distributed CSMA (Carrier Sense Multiple Access) scheduling algorithms for multi-hop wireless networks. In this paper we derive bounds on the mixing time of a generalization of Glauber dynamics where multiple links are allowed to update their states in parallel and the fugacity of each link can be different. The results can be used to prove that the average queue length (and hence, the delay) under the parallel Glauber dynamics based CSMA grows polynomially in the number of links for wireless networks with bounded-degree interference graphs when the arrival rate lies in a fraction of the capacity region. We also show that in specific network topologies, the low-delay capacity region can be further improved.

cs.NI↗

Mixing Time of Glauber Dynamics With Parallel Updates and Heterogeneous Fugacities

Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. Applications include Markov Chain Monte Carlo (MCMC) simulation and distributed scheduling for wireless networks. In this paper, we derive bounds on the mixing time of a generalization of Glauber dynamics where multiple vertices are allowed to update their states in parallel and the fugacity of each vertex can be different. The results can be used to obtain various conditions on the system parameters such as fugacities, vertex degrees and update probabilities, under which the mixing time grows polynomially in the number of vertices.

math.PR↗

Q-CSMA: Queue-Length Based CSMA/CA Algorithms for Achieving Maximum Throughput and Low Delay in Wireless Networks

Recently, it has been shown that CSMA-type random access algorithms can achieve the maximum possible throughput in ad hoc wireless networks. However, these algorithms assume an idealized continuous-time CSMA protocol where collisions can never occur. In addition, simulation results indicate that the delay performance of these algorithms can be quite bad. On the other hand, although some simple heuristics (such as distributed approximations of greedy maximal scheduling) can yield much better delay performance for a large set of arrival rates, they may only achieve a fraction of the capacity region in general. In this paper, we propose a discrete-time version of the CSMA algorithm. Central to our results is a discrete-time distributed randomized algorithm which is based on a generalization of the so-called Glauber dynamics from statistical physics, where multiple links are allowed to update their states in a single time slot. The algorithm generates collision-free transmission schedules while explicitly taking collisions into account during the control phase of the protocol, thus relaxing the perfect CSMA assumption. More importantly, the algorithm allows us to incorporate mechanisms which lead to very good delay performance while retaining the throughput-optimality property. It also resolves the hidden and exposed terminal problems associated with wireless networks.

cs.NI↗

Network Tomography Based on Additive Metrics

Inference of the network structure (e.g., routing topology) and dynamics (e.g., link performance) is an essential component in many network design and management tasks. In this paper we propose a new, general framework for analyzing and designing routing topology and link performance inference algorithms using ideas and tools from phylogenetic inference in evolutionary biology. The framework is applicable to a variety of measurement techniques. Based on the framework we introduce and develop several polynomial-time distance-based inference algorithms with provable performance. We provide sufficient conditions for the correctness of the algorithms. We show that the algorithms are consistent (return correct topology and link performance with an increasing sample size) and robust (can tolerate a certain level of measurement errors). In addition, we establish certain optimality properties of the algorithms (i.e., they achieve the optimal $l_\infty$-radius) and demonstrate their effectiveness via model simulation.

cs.NI↗