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Jian Peng

Publications and source records attributed to Jian Peng.

At least 73 records · Page 4Linked to original sources

Coupling Physics in Machine Learning to Predict Properties of High-temperatures Alloys

High-temperature alloy design requires a concurrent consideration of multiple mechanisms at different length scales. We propose a workflow that couples highly relevant physics into machine learning (ML) to predict properties of complex high-temperature alloys with an example of the 9-12 wt.% Cr steels yield strength. We have incorporated synthetic alloy features that capture microstructure and phase transformations into the dataset. Identified high impact features that affect yield strength of 9Cr from correlation analysis agree well with the generally accepted strengthening mechanism. As part of the verification process, the consistency of sub-datasets has been extensively evaluated with respect to temperature and then refined for the boundary conditions of trained ML models. The predicted yield strength of 9Cr steels using the ML models is in excellent agreement with experiments. The current approach introduces physically meaningful constraints in interrogating the trained ML models to predict properties of hypothetical alloys when applied to data-driven materials.

cond-mat.mtrl-sci↗

Pre-training of Graph Neural Network for Modeling Effects of Mutations on Protein-Protein Binding Affinity

Modeling the effects of mutations on the binding affinity plays a crucial role in protein engineering and drug design. In this study, we develop a novel deep learning based framework, named GraphPPI, to predict the binding affinity changes upon mutations based on the features provided by a graph neural network (GNN). In particular, GraphPPI first employs a well-designed pre-training scheme to enforce the GNN to capture the features that are predictive of the effects of mutations on binding affinity in an unsupervised manner and then integrates these graphical features with gradient-boosting trees to perform the prediction. Experiments showed that, without any annotated signals, GraphPPI can capture meaningful patterns of the protein structures. Also, GraphPPI achieved new state-of-the-art performance in predicting the binding affinity changes upon both single- and multi-point mutations on five benchmark datasets. In-depth analyses also showed GraphPPI can accurately estimate the effects of mutations on the binding affinity between SARS-CoV-2 and its neutralizing antibodies. These results have established GraphPPI as a powerful and useful computational tool in the studies of protein design.

q-bio.BM↗

Boosting Weakly Supervised Object Detection with Progressive Knowledge Transfer

In this paper, we propose an effective knowledge transfer framework to boost the weakly supervised object detection accuracy with the help of an external fully-annotated source dataset, whose categories may not overlap with the target domain. This setting is of great practical value due to the existence of many off-the-shelf detection datasets. To more effectively utilize the source dataset, we propose to iteratively transfer the knowledge from the source domain by a one-class universal detector and learn the target-domain detector. The box-level pseudo ground truths mined by the target-domain detector in each iteration effectively improve the one-class universal detector. Therefore, the knowledge in the source dataset is more thoroughly exploited and leveraged. Extensive experiments are conducted with Pascal VOC 2007 as the target weakly-annotated dataset and COCO/ImageNet as the source fully-annotated dataset. With the proposed solution, we achieved an mAP of $59.7\%$ detection performance on the VOC test set and an mAP of $60.2\%$ after retraining a fully supervised Faster RCNN with the mined pseudo ground truths. This is significantly better than any previously known results in related literature and sets a new state-of-the-art of weakly supervised object detection under the knowledge transfer setting. Code: \url{https://github.com/mikuhatsune/wsod_transfer}.

cs.CV↗

Solute-Vacancy Clustering in Aluminum

We present an extensive first-principles database of solute-vacancy, homoatomic, heteroatomic solute-solute, and solute-solute-vacancy binding energies of relevant alloying elements in aluminum. We particularly focus on the systems with major alloying elements in aluminum, i.e., Cu, Mg, and Si. We consider physical factors such as solute size and formation energies of intermetallic compounds to correlate with binding energies. Systematic studies of the homoatomic solute-solute-vacancy and heteroatomic (Cu, Mg, or Si)-solute-vacancy complexes reveal the overarching effect of the vacancy in stabilizing solute-solute pairs. The computed binding energies of the solute-solute-vacancy triplet successfully explain several experimental observations that remained unexplained by the reported pair binding energies in literature. The binding energy database presented here elucidates the interaction between solute cluster and vacancy in aluminum, and it is expected to provide insight into the design of advanced Al alloys with tailored properties.

cond-mat.mtrl-sci↗

Accelerating Nonconvex Learning via Replica Exchange Langevin Diffusion

Langevin diffusion is a powerful method for nonconvex optimization, which enables the escape from local minima by injecting noise into the gradient. In particular, the temperature parameter controlling the noise level gives rise to a tradeoff between ``global exploration'' and ``local exploitation'', which correspond to high and low temperatures. To attain the advantages of both regimes, we propose to use replica exchange, which swaps between two Langevin diffusions with different temperatures. We theoretically analyze the acceleration effect of replica exchange from two perspectives: (i) the convergence in χ^2-divergence, and (ii) the large deviation principle. Such an acceleration effect allows us to faster approach the global minima. Furthermore, by discretizing the replica exchange Langevin diffusion, we obtain a discrete-time algorithm. For such an algorithm, we quantify its discretization error in theory and demonstrate its acceleration effect in practice.

stat.ML↗

$\sqrt{n}$-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank

In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate the elimination steps in OLIVE as contextual bandit problems. This technique enables us to apply the active elimination and expert weighting methods from (Dudik et al., 2011), instead of the random action exploration scheme used in the original OLIVE algorithm, for more efficient exploration and better control of the regret incurred in each policy elimination step. To the best of our knowledge, this is the first $\sqrt{n}$-regret result for reinforcement learning in stochastic MDPs with general value function approximation.

cs.LG↗

Mutual Information Based Knowledge Transfer Under State-Action Dimension Mismatch

Deep reinforcement learning (RL) algorithms have achieved great success on a wide variety of sequential decision-making tasks. However, many of these algorithms suffer from high sample complexity when learning from scratch using environmental rewards, due to issues such as credit-assignment and high-variance gradients, among others. Transfer learning, in which knowledge gained on a source task is applied to more efficiently learn a different but related target task, is a promising approach to improve the sample complexity in RL. Prior work has considered using pre-trained teacher policies to enhance the learning of the student policy, albeit with the constraint that the teacher and the student MDPs share the state-space or the action-space. In this paper, we propose a new framework for transfer learning where the teacher and the student can have arbitrarily different state- and action-spaces. To handle this mismatch, we produce embeddings which can systematically extract knowledge from the teacher policy and value networks, and blend it into the student networks. To train the embeddings, we use a task-aligned loss and show that the representations could be enriched further by adding a mutual information loss. Using a set of challenging simulated robotic locomotion tasks involving many-legged centipedes, we demonstrate successful transfer learning in situations when the teacher and student have different state- and action-spaces.

stat.ML↗

Stein Variational Inference for Discrete Distributions

Gradient-based approximate inference methods, such as Stein variational gradient descent (SVGD), provide simple and general-purpose inference engines for differentiable continuous distributions. However, existing forms of SVGD cannot be directly applied to discrete distributions. In this work, we fill this gap by proposing a simple yet general framework that transforms discrete distributions to equivalent piecewise continuous distributions, on which the gradient-free SVGD is applied to perform efficient approximate inference. The empirical results show that our method outperforms traditional algorithms such as Gibbs sampling and discontinuous Hamiltonian Monte Carlo on various challenging benchmarks of discrete graphical models. We demonstrate that our method provides a promising tool for learning ensembles of binarized neural network (BNN), outperforming other widely used ensemble methods on learning binarized AlexNet on CIFAR-10 dataset. In addition, such transform can be straightforwardly employed in gradient-free kernelized Stein discrepancy to perform goodness-of-fit (GOF) test on discrete distributions. Our proposed method outperforms existing GOF test methods for intractable discrete distributions.

cs.LG↗

State-only Imitation with Transition Dynamics Mismatch

Imitation Learning (IL) is a popular paradigm for training agents to achieve complicated goals by leveraging expert behavior, rather than dealing with the hardships of designing a correct reward function. With the environment modeled as a Markov Decision Process (MDP), most of the existing IL algorithms are contingent on the availability of expert demonstrations in the same MDP as the one in which a new imitator policy is to be learned. This is uncharacteristic of many real-life scenarios where discrepancies between the expert and the imitator MDPs are common, especially in the transition dynamics function. Furthermore, obtaining expert actions may be costly or infeasible, making the recent trend towards state-only IL (where expert demonstrations constitute only states or observations) ever so promising. Building on recent adversarial imitation approaches that are motivated by the idea of divergence minimization, we present a new state-only IL algorithm in this paper. It divides the overall optimization objective into two subproblems by introducing an indirection step and solves the subproblems iteratively. We show that our algorithm is particularly effective when there is a transition dynamics mismatch between the expert and imitator MDPs, while the baseline IL methods suffer from performance degradation. To analyze this, we construct several interesting MDPs by modifying the configuration parameters for the MuJoCo locomotion tasks from OpenAI Gym.

stat.ML↗

Disentangling Controllable Object through Video Prediction Improves Visual Reinforcement Learning

In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).

cs.LG↗

Convolution Neural Network Architecture Learning for Remote Sensing Scene Classification

Remote sensing image scene classification is a fundamental but challenging task in understanding remote sensing images. Recently, deep learning-based methods, especially convolutional neural network-based (CNN-based) methods have shown enormous potential to understand remote sensing images. CNN-based methods meet with success by utilizing features learned from data rather than features designed manually. The feature-learning procedure of CNN largely depends on the architecture of CNN. However, most of the architectures of CNN used for remote sensing scene classification are still designed by hand which demands a considerable amount of architecture engineering skills and domain knowledge, and it may not play CNN's maximum potential on a special dataset. In this paper, we proposed an automatically architecture learning procedure for remote sensing scene classification. We designed a parameters space in which every set of parameters represents a certain architecture of CNN (i.e., some parameters represent the type of operators used in the architecture such as convolution, pooling, no connection or identity, and the others represent the way how these operators connect). To discover the optimal set of parameters for a given dataset, we introduced a learning strategy which can allow efficient search in the architecture space by means of gradient descent. An architecture generator finally maps the set of parameters into the CNN used in our experiments.

cs.CV↗

Anchor Box Optimization for Object Detection

In this paper, we propose a general approach to optimize anchor boxes for object detection. Nowadays, anchor boxes are widely adopted in state-of-the-art detection frameworks. However, these frameworks usually pre-define anchor box shapes in heuristic ways and fix the sizes during training. To improve the accuracy and reduce the effort of designing anchor boxes, we propose to dynamically learn the anchor shapes, which allows the anchors to automatically adapt to the data distribution and the network learning capability. The learning approach can be easily implemented with stochastic gradient descent and can be plugged into any anchor box-based detection framework. The extra training cost is almost negligible and it has no impact on the inference time or memory cost. Exhaustive experiments demonstrate that the proposed anchor optimization method consistently achieves significant improvement ($\ge 1\%$ mAP absolute gain) over the baseline methods on several benchmark datasets including Pascal VOC 07+12, MS COCO and Brainwash. Meanwhile, the robustness is also verified towards different anchor initialization methods and the number of anchor shapes, which greatly simplifies the problem of anchor box design.

cs.CV↗

cube2net: Efficient Query-Specific Network Construction with Data Cube Organization

Networks are widely used to model objects with interactions and have enabled various downstream applications. However, in the real world, network mining is often done on particular query sets of objects, which does not require the construction and computation of networks including all objects in the datasets. In this work, for the first time, we propose to address the problem of query-specific network construction, to break the efficiency bottlenecks of existing network mining algorithms and facilitate various downstream tasks. To deal with real-world massive networks with complex attributes, we propose to leverage the well-developed data cube technology to organize network objects w.r.t. their essential attributes. An efficient reinforcement learning algorithm is then developed to automatically explore the data cube structures and construct the optimal query-specific networks. With extensive experiments of two classic network mining tasks on different real-world large datasets, we show that our proposed cube2net pipeline is general, and much more effective and efficient in query-specific network construction, compared with other methods without the leverage of data cube or reinforcement learning.

cs.SI↗

RSI-CB: A Large Scale Remote Sensing Image Classification Benchmark via Crowdsource Data

In recent years, deep convolutional neural network (DCNN) has seen a breakthrough progress in natural image recognition because of three points: universal approximation ability via DCNN, large-scale database (such as ImageNet), and supercomputing ability powered by GPU. The remote sensing field is still lacking a large-scale benchmark compared to ImageNet and Place2. In this paper, we propose a remote sensing image classification benchmark (RSI-CB) based on massive, scalable, and diverse crowdsource data. Using crowdsource data, such as Open Street Map (OSM) data, ground objects in remote sensing images can be annotated effectively by points of interest, vector data from OSM, or other crowdsource data. The annotated images can be used in remote sensing image classification tasks. Based on this method, we construct a worldwide large-scale benchmark for remote sensing image classification. This benchmark has two sub-datasets with 256 by 256 and 128 by 128 sizes because different DCNNs require different image sizes. The former contains 6 categories with 35 subclasses of more than 24,000 images. The latter contains 6 categories with 45 subclasses of more than 36,000 images. This classification system of ground objects is defined according to the national standard of land-use classification in China and is inspired by the hierarchy mechanism of ImageNet. Finally, we conduct many experiments to compare RSI-CB with the SAT-4, SAT-6, and UC-Merced datasets on handcrafted features, such as scale-invariant feature transform, color histogram, local binary patterns, and GIST, and classical DCNN models, such as AlexNet, VGGNet, GoogLeNet, and ResNet.

cs.CV↗

Exploration via Hindsight Goal Generation

Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.

cs.LG↗

DeepMask: an algorithm for cloud and cloud shadow detection in optical satellite remote sensing images using deep residual network

Detecting and masking cloud and cloud shadow from satellite remote sensing images is a pervasive problem in the remote sensing community. Accurate and efficient detection of cloud and cloud shadow is an essential step to harness the value of remotely sensed data for almost all downstream analysis. DeepMask, a new algorithm for cloud and cloud shadow detection in optical satellite remote sensing imagery, is proposed in this study. DeepMask utilizes ResNet, a deep convolutional neural network, for pixel-level cloud mask generation. The algorithm is trained and evaluated on the Landsat 8 Cloud Cover Assessment Validation Dataset distributed across 8 different land types. Compared with CFMask, the most widely used cloud detection algorithm, land-type-specific DeepMask models achieve higher accuracy across all land types. The average accuracy is 93.56%, compared with 85.36% from CFMask. DeepMask also achieves 91.02% accuracy on all-land-type dataset. Compared with other CNN-based cloud mask algorithms, DeepMask benefits from the parsimonious architecture and the residual connection of ResNet. It is compatible with input of any size and shape. DeepMask still maintains high performance when using only red, green, blue, and NIR bands, indicating its potential to be applied to other satellite platforms that only have limited optical bands.

cs.CV↗

Similarity Modeling on Heterogeneous Networks via Automatic Path Discovery

Heterogeneous networks are widely used to model real-world semi-structured data. The key challenge of learning over such networks is the modeling of node similarity under both network structures and contents. To deal with network structures, most existing works assume a given or enumerable set of meta-paths and then leverage them for the computation of meta-path-based proximities or network embeddings. However, expert knowledge for given meta-paths is not always available, and as the length of considered meta-paths increases, the number of possible paths grows exponentially, which makes the path searching process very costly. On the other hand, while there are often rich contents around network nodes, they have hardly been leveraged to further improve similarity modeling. In this work, to properly model node similarity in content-rich heterogeneous networks, we propose to automatically discover useful paths for pairs of nodes under both structural and content information. To this end, we combine continuous reinforcement learning and deep content embedding into a novel semi-supervised joint learning framework. Specifically, the supervised reinforcement learning component explores useful paths between a small set of example similar pairs of nodes, while the unsupervised deep embedding component captures node contents and enables inductive learning on the whole network. The two components are jointly trained in a closed loop to mutually enhance each other. Extensive experiments on three real-world heterogeneous networks demonstrate the supreme advantages of our algorithm.

cs.SI↗

HeteSpaceyWalk: A Heterogeneous Spacey Random Walk for Heterogeneous Information Network Embedding

Heterogeneous information network (HIN) embedding has gained increasing interests recently. However, the current way of random-walk based HIN embedding methods have paid few attention to the higher-order Markov chain nature of meta-path guided random walks, especially to the stationarity issue. In this paper, we systematically formalize the meta-path guided random walk as a higher-order Markov chain process, and present a heterogeneous personalized spacey random walk to efficiently and effectively attain the expected stationary distribution among nodes. Then we propose a generalized scalable framework to leverage the heterogeneous personalized spacey random walk to learn embeddings for multiple types of nodes in an HIN guided by a meta-path, a meta-graph, and a meta-schema respectively. We conduct extensive experiments in several heterogeneous networks and demonstrate that our methods substantially outperform the existing state-of-the-art network embedding algorithms.

cs.LG↗