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Jian Qian

Publications and source records attributed to Jian Qian.

At least 37 records · Page 2Linked to original sources

Refined Risk Bounds for Unbounded Losses via Transductive Priors

We revisit the sequential variants of linear regression with the squared loss, classification problems with hinge loss, and logistic regression, all characterized by unbounded losses in the setup where no assumptions are made on the magnitude of design vectors and the norm of the optimal vector of parameters. The key distinction from existing results lies in our assumption that the set of design vectors is known in advance (though their order is not), a setup sometimes referred to as transductive online learning. While this assumption seems similar to fixed design regression or denoising, we demonstrate that the sequential nature of our algorithms allows us to convert our bounds into statistical ones with random design without making any additional assumptions about the distribution of the design vectors--an impossibility for standard denoising results. Our key tools are based on the exponential weights algorithm with carefully chosen transductive (design-dependent) priors, which exploit the full horizon of the design vectors. Our classification regret bounds have a feature that is only attributed to bounded losses in the literature: they depend solely on the dimension of the parameter space and on the number of rounds, independent of the design vectors or the norm of the optimal solution. For linear regression with squared loss, we further extend our analysis to the sparse case, providing sparsity regret bounds that additionally depend on the magnitude of the response variables. We argue that these improved bounds are specific to the transductive setting and unattainable in the worst-case sequential setup. Our algorithms, in several cases, have polynomial time approximations and reduce to sampling with respect to log-concave measures instead of aggregating over hard-to-construct $\varepsilon$-covers of classes.

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BioMamba: Leveraging Spectro-Temporal Embedding in Bidirectional Mamba for Enhanced Biosignal Classification

Biological signals, such as electroencephalograms (EEGs) and electrocardiograms (ECGs), play a pivotal role in numerous clinical practices, such as diagnosing brain and cardiac arrhythmic diseases. Existing methods for biosignal classification rely on Attention-based frameworks with dense Feed Forward layers, which lead to inefficient learning, high computational overhead, and suboptimal performance. In this work, we introduce BioMamba, a Spectro-Temporal Embedding strategy applied to the Bidirectional Mamba framework with Sparse Feed Forward layers to enable effective learning of biosignal sequences. By integrating these three key components, BioMamba effectively addresses the limitations of existing methods. Extensive experiments demonstrate that BioMamba significantly outperforms state-of-the-art methods with marked improvement in classification performance. The advantages of the proposed BioMamba include (1) Reliability: BioMamba consistently delivers robust results, confirmed across six evaluation metrics. (2) Efficiency: We assess both model and training efficiency, the BioMamba demonstrates computational effectiveness by reducing model size and resource consumption compared to existing approaches. (3) Generality: With the capacity to effectively classify a diverse set of tasks, BioMamba demonstrates adaptability and effectiveness across various domains and applications.

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Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability

We develop a unifying framework for information-theoretic lower bound in statistical estimation and interactive decision making. Classical lower bound techniques -- such as Fano's method, Le Cam's method, and Assouad's lemma -- are central to the study of minimax risk in statistical estimation, yet are insufficient to provide tight lower bounds for \emph{interactive decision making} algorithms that collect data interactively (e.g., algorithms for bandits and reinforcement learning). Recent work of Foster et al. (2021, 2023) provides minimax lower bounds for interactive decision making using seemingly different analysis techniques from the classical methods. These results -- which are proven using a complexity measure known as the \emph{Decision-Estimation Coefficient} (DEC) -- capture difficulties unique to interactive learning, yet do not recover the tightest known lower bounds for passive estimation. We propose a unified view of these distinct methodologies through a new lower bound approach called \emph{interactive Fano method}. As an application, we introduce a novel complexity measure, the \emph{Fractional Covering Number}, which facilitates the new lower bounds for interactive decision making that extend the DEC methodology by incorporating the complexity of estimation. Using the fractional covering number, we (i) provide a unified characterization of learnability for \emph{any} stochastic bandit problem, (ii) close the remaining gap between the upper and lower bounds in Foster et al. (2021, 2023) (up to polynomial factors) for any interactive decision making problem in which the underlying model class is convex.

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How Does Variance Shape the Regret in Contextual Bandits?

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax bounds, we show that the eluder dimension $d_\text{elu}$$-$a complexity measure of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $Ω(\sqrt{\min\{A,d_\text{elu}\}Λ}+d_\text{elu})$ is unavoidable when $d_{\text{elu}}\leq\sqrt{AT}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $Λ$ is the total variance over $T$ rounds. For the $A\leq d_\text{elu}$ regime, we derive a nearly matching upper bound $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $Ω(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ is unavoidable when $\sqrt{d_\text{elu}Λ}+d_\text{elu}\leq\sqrt{AT}$. In this setting, we provide an upper bound of order $\tilde{O}(d_\text{elu}\sqrtΛ+d_\text{elu})$. Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}}Λ}+d_\text{elu}\leq\sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$.

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To bootstrap or to rollout? An optimal and adaptive interpolation

Bootstrapping and rollout are two fundamental principles for value function estimation in reinforcement learning (RL). We introduce a novel class of Bellman operators, called subgraph Bellman operators, that interpolate between bootstrapping and rollout methods. Our estimator, derived by solving the fixed point of the empirical subgraph Bellman operator, combines the strengths of the bootstrapping-based temporal difference (TD) estimator and the rollout-based Monte Carlo (MC) methods. Specifically, the error upper bound of our estimator approaches the optimal variance achieved by TD, with an additional term depending on the exit probability of a selected subset of the state space. At the same time, the estimator exhibits the finite-sample adaptivity of MC, with sample complexity depending only on the occupancy measure of this subset. We complement the upper bound with an information-theoretic lower bound, showing that the additional term is unavoidable given a reasonable sample size. Together, these results establish subgraph Bellman estimators as an optimal and adaptive framework for reconciling TD and MC methods in policy evaluation.

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Bridging multiple worlds: multi-marginal optimal transport for causal partial-identification problem

Under the prevalent potential outcome model in causal inference, each unit is associated with multiple potential outcomes but at most one of which is observed, leading to many causal quantities being only partially identified. The inherent missing data issue echoes the multi-marginal optimal transport (MOT) problem, where marginal distributions are known, but how the marginals couple to form the joint distribution is unavailable. In this paper, we cast the causal partial identification problem in the framework of MOT with $K$ margins and $d$-dimensional outcomes and obtain the exact partial identified set. In order to estimate the partial identified set via MOT, statistically, we establish a convergence rate of the plug-in MOT estimator for the $\ell_2$ cost function stemming from the variance minimization problem and prove it is minimax optimal for arbitrary $K$ and $d \le 4$. We also extend the convergence result to general quadratic objective functions. Numerically, we demonstrate the efficacy of our method over synthetic datasets and several real-world datasets where our proposal consistently outperforms the baseline by a significant margin (over 70%). In addition, we provide efficient off-the-shelf implementations of MOT with general objective functions.

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TimeLDM: Latent Diffusion Model for Unconditional Time Series Generation

Time series generation is a crucial research topic in the area of decision-making systems, which can be particularly important in domains like autonomous driving, healthcare, and, notably, robotics. Recent approaches focus on learning in the data space to model time series information. However, the data space often contains limited observations and noisy features. In this paper, we propose TimeLDM, a novel latent diffusion model for high-quality time series generation. TimeLDM is composed of a variational autoencoder that encodes time series into an informative and smoothed latent content and a latent diffusion model operating in the latent space to generate latent information. We evaluate the ability of our method to generate synthetic time series with simulated and real-world datasets and benchmark the performance against existing state-of-the-art methods. Qualitatively and quantitatively, we find that the proposed TimeLDM persistently delivers high-quality generated time series. For example, TimeLDM achieves new state-of-the-art results on the simulated benchmarks and an average improvement of 55% in Discriminative score with all benchmarks. Further studies demonstrate that our method yields more robust outcomes across various lengths of time series data generation. Especially, for the Context-FID score and Discriminative score, TimeLDM realizes significant improvements of 80% and 50%, respectively. The code will be released after publication.

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Sub-SA: Strengthen In-context Learning via Submodular Selective Annotation

In-context learning (ICL) leverages in-context examples as prompts for the predictions of Large Language Models (LLMs). These prompts play a crucial role in achieving strong performance. However, the selection of suitable prompts from a large pool of labeled examples often entails significant annotation costs. To address this challenge, we propose Sub-SA (Submodular Selective Annotation), a submodule-based selective annotation method. The aim of Sub-SA is to reduce annotation costs while improving the quality of in-context examples and minimizing the time consumption of the selection process. In Sub-SA, we design a submodular function that facilitates effective subset selection for annotation and demonstrates the characteristics of monotonically and submodularity from the theoretical perspective. Specifically, we propose RPR (Reward and Penalty Regularization) to better balance the diversity and representativeness of the unlabeled dataset attributed to a reward term and a penalty term, respectively. Consequently, the selection for annotations can be effectively addressed with a simple yet effective greedy search algorithm based on the submodular function. Finally, we apply the similarity prompt retrieval to get the examples for ICL.

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SDformer: Efficient End-to-End Transformer for Depth Completion

Depth completion aims to predict dense depth maps with sparse depth measurements from a depth sensor. Currently, Convolutional Neural Network (CNN) based models are the most popular methods applied to depth completion tasks. However, despite the excellent high-end performance, they suffer from a limited representation area. To overcome the drawbacks of CNNs, a more effective and powerful method has been presented: the Transformer, which is an adaptive self-attention setting sequence-to-sequence model. While the standard Transformer quadratically increases the computational cost from the key-query dot-product of input resolution which improperly employs depth completion tasks. In this work, we propose a different window-based Transformer architecture for depth completion tasks named Sparse-to-Dense Transformer (SDformer). The network consists of an input module for the depth map and RGB image features extraction and concatenation, a U-shaped encoder-decoder Transformer for extracting deep features, and a refinement module. Specifically, we first concatenate the depth map features with the RGB image features through the input model. Then, instead of calculating self-attention with the whole feature maps, we apply different window sizes to extract the long-range depth dependencies. Finally, we refine the predicted features from the input module and the U-shaped encoder-decoder Transformer module to get the enriching depth features and employ a convolution layer to obtain the dense depth map. In practice, the SDformer obtains state-of-the-art results against the CNN-based depth completion models with lower computing loads and parameters on the NYU Depth V2 and KITTI DC datasets.

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Offline Oracle-Efficient Learning for Contextual MDPs via Layerwise Exploration-Exploitation Tradeoff

Motivated by the recent discovery of a statistical and computational reduction from contextual bandits to offline regression (Simchi-Levi and Xu, 2021), we address the general (stochastic) Contextual Markov Decision Process (CMDP) problem with horizon H (as known as CMDP with H layers). In this paper, we introduce a reduction from CMDPs to offline density estimation under the realizability assumption, i.e., a model class M containing the true underlying CMDP is provided in advance. We develop an efficient, statistically near-optimal algorithm requiring only O(HlogT) calls to an offline density estimation algorithm (or oracle) across all T rounds of interaction. This number can be further reduced to O(HloglogT) if T is known in advance. Our results mark the first efficient and near-optimal reduction from CMDPs to offline density estimation without imposing any structural assumptions on the model class. A notable feature of our algorithm is the design of a layerwise exploration-exploitation tradeoff tailored to address the layerwise structure of CMDPs. Additionally, our algorithm is versatile and applicable to pure exploration tasks in reward-free reinforcement learning.

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Online Estimation via Offline Estimation: An Information-Theoretic Framework

$ $The classical theory of statistical estimation aims to estimate a parameter of interest under data generated from a fixed design ("offline estimation"), while the contemporary theory of online learning provides algorithms for estimation under adaptively chosen covariates ("online estimation"). Motivated by connections between estimation and interactive decision making, we ask: is it possible to convert offline estimation algorithms into online estimation algorithms in a black-box fashion? We investigate this question from an information-theoretic perspective by introducing a new framework, Oracle-Efficient Online Estimation (OEOE), where the learner can only interact with the data stream indirectly through a sequence of offline estimators produced by a black-box algorithm operating on the stream. Our main results settle the statistical and computational complexity of online estimation in this framework. $\bullet$ Statistical complexity. We show that information-theoretically, there exist algorithms that achieve near-optimal online estimation error via black-box offline estimation oracles, and give a nearly-tight characterization for minimax rates in the OEOE framework. $\bullet$ Computational complexity. We show that the guarantees above cannot be achieved in a computationally efficient fashion in general, but give a refined characterization for the special case of conditional density estimation: computationally efficient online estimation via black-box offline estimation is possible whenever it is possible via unrestricted algorithms. Finally, we apply our results to give offline oracle-efficient algorithms for interactive decision making.

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Convex and Non-convex Optimization Under Generalized Smoothness

Classical analysis of convex and non-convex optimization methods often requires the Lipshitzness of the gradient, which limits the analysis to functions bounded by quadratics. Recent work relaxed this requirement to a non-uniform smoothness condition with the Hessian norm bounded by an affine function of the gradient norm, and proved convergence in the non-convex setting via gradient clipping, assuming bounded noise. In this paper, we further generalize this non-uniform smoothness condition and develop a simple, yet powerful analysis technique that bounds the gradients along the trajectory, thereby leading to stronger results for both convex and non-convex optimization problems. In particular, we obtain the classical convergence rates for (stochastic) gradient descent and Nesterov's accelerated gradient method in the convex and/or non-convex setting under this general smoothness condition. The new analysis approach does not require gradient clipping and allows heavy-tailed noise with bounded variance in the stochastic setting.

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Model-Free Reinforcement Learning with the Decision-Estimation Coefficient

We consider the problem of interactive decision making, encompassing structured bandits and reinforcement learning with general function approximation. Recently, Foster et al. (2021) introduced the Decision-Estimation Coefficient, a measure of statistical complexity that lower bounds the optimal regret for interactive decision making, as well as a meta-algorithm, Estimation-to-Decisions, which achieves upper bounds in terms of the same quantity. Estimation-to-Decisions is a reduction, which lifts algorithms for (supervised) online estimation into algorithms for decision making. In this paper, we show that by combining Estimation-to-Decisions with a specialized form of optimistic estimation introduced by Zhang (2022), it is possible to obtain guarantees that improve upon those of Foster et al. (2021) by accommodating more lenient notions of estimation error. We use this approach to derive regret bounds for model-free reinforcement learning with value function approximation, and give structural results showing when it can and cannot help more generally.

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The Statistical Complexity of Interactive Decision Making

A fundamental challenge in interactive learning and decision making, ranging from bandit problems to reinforcement learning, is to provide sample-efficient, adaptive learning algorithms that achieve near-optimal regret. This question is analogous to the classical problem of optimal (supervised) statistical learning, where there are well-known complexity measures (e.g., VC dimension and Rademacher complexity) that govern the statistical complexity of learning. However, characterizing the statistical complexity of interactive learning is substantially more challenging due to the adaptive nature of the problem. The main result of this work provides a complexity measure, the Decision-Estimation Coefficient, that is proven to be both necessary and sufficient for sample-efficient interactive learning. In particular, we provide: 1. a lower bound on the optimal regret for any interactive decision making problem, establishing the Decision-Estimation Coefficient as a fundamental limit. 2. a unified algorithm design principle, Estimation-to-Decisions (E2D), which transforms any algorithm for supervised estimation into an online algorithm for decision making. E2D attains a regret bound that matches our lower bound up to dependence on a notion of estimation performance, thereby achieving optimal sample-efficient learning as characterized by the Decision-Estimation Coefficient. Taken together, these results constitute a theory of learnability for interactive decision making. When applied to reinforcement learning settings, the Decision-Estimation Coefficient recovers essentially all existing hardness results and lower bounds. More broadly, the approach can be viewed as a decision-theoretic analogue of the classical Le Cam theory of statistical estimation; it also unifies a number of existing approaches -- both Bayesian and frequentist.

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Byzantine-Robust Federated Linear Bandits

In this paper, we study a linear bandit optimization problem in a federated setting where a large collection of distributed agents collaboratively learn a common linear bandit model. Standard federated learning algorithms applied to this setting are vulnerable to Byzantine attacks on even a small fraction of agents. We propose a novel algorithm with a robust aggregation oracle that utilizes the geometric median. We prove that our proposed algorithm is robust to Byzantine attacks on fewer than half of agents and achieves a sublinear $\tilde{\mathcal{O}}({T^{3/4}})$ regret with $\mathcal{O}(\sqrt{T})$ steps of communication in $T$ steps. Moreover, we make our algorithm differentially private via a tree-based mechanism. Finally, if the level of corruption is known to be small, we show that using the geometric median of mean oracle for robust aggregation further improves the regret bound.

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Robust learning under clean-label attack

We study the problem of robust learning under clean-label data-poisoning attacks, where the attacker injects (an arbitrary set of) correctly-labeled examples to the training set to fool the algorithm into making mistakes on specific test instances at test time. The learning goal is to minimize the attackable rate (the probability mass of attackable test instances), which is more difficult than optimal PAC learning. As we show, any robust algorithm with diminishing attackable rate can achieve the optimal dependence on $ε$ in its PAC sample complexity, i.e., $O(1/ε)$. On the other hand, the attackable rate might be large even for some optimal PAC learners, e.g., SVM for linear classifiers. Furthermore, we show that the class of linear hypotheses is not robustly learnable when the data distribution has zero margin and is robustly learnable in the case of positive margin but requires sample complexity exponential in the dimension. For a general hypothesis class with bounded VC dimension, if the attacker is limited to add at most $t>0$ poison examples, the optimal robust learning sample complexity grows almost linearly with $t$.

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Stochastic Bandits with Vector Losses: Minimizing $\ell^\infty$-Norm of Relative Losses

Multi-armed bandits are widely applied in scenarios like recommender systems, for which the goal is to maximize the click rate. However, more factors should be considered, e.g., user stickiness, user growth rate, user experience assessment, etc. In this paper, we model this situation as a problem of $K$-armed bandit with multiple losses. We define relative loss vector of an arm where the $i$-th entry compares the arm and the optimal arm with respect to the $i$-th loss. We study two goals: (a) finding the arm with the minimum $\ell^\infty$-norm of relative losses with a given confidence level (which refers to fixed-confidence best-arm identification); (b) minimizing the $\ell^\infty$-norm of cumulative relative losses (which refers to regret minimization). For goal (a), we derive a problem-dependent sample complexity lower bound and discuss how to achieve matching algorithms. For goal (b), we provide a regret lower bound of $Ω(T^{2/3})$ and provide a matching algorithm.

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Towards Minimax Optimal Reinforcement Learning in Factored Markov Decision Processes

We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure-dependent lower bounds on regret for FMDPs that reveal the difficulty hiding in the intricacy of the structures.

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