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Jian Tang

Publications and source records attributed to Jian Tang.

At least 73 records · Page 4Linked to original sources

RoboMIND 2.0: A Multimodal, Bimanual Mobile Manipulation Dataset for Generalizable Embodied Intelligence

While data-driven imitation learning has revolutionized robotic manipulation, current approaches remain constrained by the scarcity of large-scale, diverse real-world demonstrations. Consequently, the ability of existing models to generalize across long-horizon bimanual tasks and mobile manipulation in unstructured environments remains limited. To bridge this gap, we present RoboMIND 2.0, a comprehensive real-world dataset comprising over 310K dual-arm manipulation trajectories collected across six distinct robot embodiments and 739 complex tasks. Crucially, to support research in contact-rich and spatially extended tasks, the dataset incorporates 12K tactile-enhanced episodes and 20K mobile manipulation trajectories. Complementing this physical data, we construct high-fidelity digital twins of our real-world environments, releasing an additional 20K-trajectory simulated dataset to facilitate robust sim-to-real transfer. To fully exploit the potential of RoboMIND 2.0, we propose MIND-2 system, a hierarchical dual-system frame-work optimized via offline reinforcement learning. MIND-2 integrates a high-level semantic planner (MIND-2-VLM) to decompose abstract natural language instructions into grounded subgoals, coupled with a low-level Vision-Language-Action executor (MIND-2-VLA), which generates precise, proprioception-aware motor actions.

cs.RO↗

ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learning

Robot learning increasingly relies on simulation to advance complex ability such as dexterous manipulations and precise interactions, necessitating high-quality digital assets to bridge the sim-to-real gap. However, existing open-source articulated-object datasets for simulation are limited by insufficient visual realism and low physical fidelity, which hinder their utility for training models mastering robotic tasks in real world. To address these challenges, we introduce ArtVIP, a comprehensive open-source dataset comprising high-quality digital-twin articulated objects, accompanied by indoor-scene assets. Crafted by professional 3D modelers adhering to unified standards, ArtVIP ensures visual realism through precise geometric meshes and high-resolution textures, while physical fidelity is achieved via fine-tuned dynamic parameters. Meanwhile, the dataset pioneers embedded modular interaction behaviors within assets and pixel-level affordance annotations. Feature-map visualization and optical motion capture are employed to quantitatively demonstrate ArtVIP's visual and physical fidelity, with its applicability validated across imitation learning and reinforcement learning experiments. Provided in USD format with detailed production guidelines, ArtVIP is fully open-source, benefiting the research community and advancing robot learning research. Our project is at https://x-humanoid-artvip.github.io/ .

cs.RO↗

PerturbDiff: Functional Diffusion for Single-Cell Perturbation Modeling

Building Virtual Cells that can accurately simulate cellular responses to perturbations is a long-standing goal in systems biology. A fundamental challenge is that high-throughput single-cell sequencing is destructive: the same cell cannot be observed both before and after a perturbation. Thus, perturbation prediction requires mapping unpaired control and perturbed populations. Existing models address this by learning maps between distributions, but typically assume a single fixed response distribution when conditioned on observed cellular context (e.g., cell type) and the perturbation type. In reality, responses vary systematically due to unobservable latent factors such as microenvironmental fluctuations and complex batch effects, forming a manifold of possible distributions for the same observed conditions. To account for this variability, we introduce PerturbDiff, which shifts modeling from individual cells to entire distributions. By embedding distributions as points in a Hilbert space, we define a diffusion-based generative process operating directly over probability distributions. This allows PerturbDiff to capture population-level response shifts across hidden factors. Benchmarks on established datasets show that PerturbDiff achieves state-of-the-art performance in single-cell response prediction and generalizes substantially better to unseen perturbations. See our project page (https://katarinayuan.github.io/PerturbDiff-ProjectPage/), where code and data will be made publicly available (https://github.com/DeepGraphLearning/PerturbDiff).

cs.LG↗

RoboGene: Boosting VLA Pre-training via Diversity-Driven Agentic Framework for Real-World Task Generation

The pursuit of general-purpose robotic manipulation is hindered by the scarcity of diverse, real-world interaction data. Unlike data collection from web in vision or language, robotic data collection is an active process incurring prohibitive physical costs. Consequently, automated task curation to maximize data value remains a critical yet under-explored challenge. Existing manual methods are unscalable and biased toward common tasks, while off-the-shelf foundation models often hallucinate physically infeasible instructions. To address this, we introduce RoboGene, an agentic framework designed to automate the generation of diverse, physically plausible manipulation tasks across single-arm, dual-arm, and mobile robots. RoboGene integrates three core components: diversity-driven sampling for broad task coverage, self-reflection mechanisms to enforce physical constraints, and human-in-the-loop refinement for continuous improvement. We conduct extensive quantitative analysis and large-scale real-world experiments, collecting datasets of 18k trajectories and introducing novel metrics to assess task quality, feasibility, and diversity. Results demonstrate that RoboGene significantly outperforms state-of-the-art foundation models (e.g., GPT-4o, Gemini 2.5 Pro). Furthermore, real-world experiments show that VLA models pre-trained with RoboGene achieve higher success rates and superior generalization, underscoring the importance of high-quality task generation. Our project is available at https://robogene-boost-vla.github.io.

cs.RO↗

Development and Application of an eV Neutron Polarization for Parity Violation Studies at CSNS Back-n Beamline

The dynamic enhancement of symmetry-breaking effects in neutron-nucleus resonances provides a sensitive testing ground for Time-Reversal Invariance Violation (TRIV). Exploiting this mechanism, the Neutron Optics Parity and Time Reversal Experiment (NOPTREX) seeks to elucidate the origin of the universe's baryon asymmetry. Critical to this effort is the precise measurement of Parity Violation (PV) asymmetries, which is essential to calibrate the nuclear parameters required for future TRIV experiments. To facilitate these studies, we developed an eV polarized neutron at the Back-n white neutron beamline of the China Spallation Neutron Source (CSNS). Neutron polarization is generated by an in-situ Spin-Exchange Optical Pumping (SEOP) $^3$He filter. Spin manipulation is performed by an adiabatic spin flipper, while spin polarization is preserved over the flight path by a vacuum transport system equipped with a solenoidal guide field. Experiments successfully measured an asymmetry of approximately $7.8 \pm 2.4$ (stat.) $\pm 0.3$ (sys.) % at the 0.747 eV p-wave resonance of $^{139}$La. These results are in agreement with previous results on this resonance and validate the system's capability for PV measurements.

physics.ins-det↗

FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency Consistency

Generative modeling-based visuomotor policies have been widely adopted in robotic manipulation, attributed to their ability to model multimodal action distributions. However, the high inference cost of multi-step sampling limits its applicability in real-time robotic systems. Existing approaches accelerate sampling in generative modeling-based visuomotor policies by adapting techniques originally developed to speed up image generation. However, a major distinction exists: image generation typically produces independent samples without temporal dependencies, while robotic manipulation requires generating action trajectories with continuity and temporal coherence. To this end, we propose FreqPolicy, a novel approach that first imposes frequency consistency constraints on flow-based visuomotor policies. Our work enables the action model to capture temporal structure effectively while supporting efficient, high-quality one-step action generation. Concretely, we introduce a frequency consistency constraint objective that enforces alignment of frequency-domain action features across different timesteps along the flow, thereby promoting convergence of one-step action generation toward the target distribution. In addition, we design an adaptive consistency loss to capture structural temporal variations inherent in robotic manipulation tasks. We assess FreqPolicy on 53 tasks across 3 simulation benchmarks, proving its superiority over existing one-step action generators. We further integrate FreqPolicy into the vision-language-action (VLA) model and achieve acceleration without performance degradation on 40 tasks of LIBERO. Besides, we show efficiency and effectiveness in real-world robotic scenarios with an inference frequency of 93.5 Hz.

cs.RO↗

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.

cs.RO↗

CRAFT: Adapting VLA Models to Contact-rich Manipulation via Force-aware Curriculum Fine-tuning

Vision-Language-Action (VLA) models have shown a strong capability in enabling robots to execute general instructions, yet they struggle with contact-rich manipulation tasks, where success requires precise alignment, stable contact maintenance, and effective handling of deformable objects. A fundamental challenge arises from the imbalance between high-entropy vision and language inputs and low-entropy but critical force signals, which often leads to over-reliance on perception and unstable control. To address this, we introduce CRAFT, a force-aware curriculum fine-tuning framework that integrates a variational information bottleneck module to regulate vision and language embeddings during early training. This curriculum strategy encourages the model to prioritize force signals initially, before progressively restoring access to the full multimodal information. To enable force-aware learning, we further design a homologous leader-follower teleoperation system that collects synchronized vision, language, and force data across diverse contact-rich tasks. Real-world experiments demonstrate that CRAFT consistently improves task success, generalizes to unseen objects and novel task variations, and adapts effectively across diverse VLA architectures, enabling robust and generalizable contact-rich manipulation.

cs.RO↗

GENERator: A Long-Context Generative Genomic Foundation Model

The rapid advancement of DNA sequencing has produced vast genomic datasets, yet interpreting and engineering genomic function remain fundamental challenges. Recent large language models have opened new avenues for genomic analysis, but existing approaches are often limited by restricted training scope, constrained generative capability, or prohibitive computational cost. We introduce GENErator, a generative genomic foundation model for long-context DNA modeling, with a context length of 98k nucleotides, pre-trained on 386 billion nucleotides of eukaryotic DNA. Without task-specific fine-tuning, GENERator exhibits strong intrinsic capabilities: unsupervised embedding analyses reveal phylogenetically coherent structure, and sequence recovery benchmarks demonstrate generative accuracy comparable to or exceeding state-of-the-art models with substantially improved computational efficiency. In a zero-shot setting, GENERator achieves competitive variant effect prediction performance relative to alignment-based methods, while remaining fully alignment-free and broadly applicable across species. With task-specific fine-tuning, the model attains leading performance on established genomic benchmarks. We further demonstrate practical generative applications. GENERator can generate protein-coding DNA sequences that translate into structurally plausible proteins and, through a prompt-guided design framework, design cis-regulatory elements with targeted activity profiles, including synthetic super-enhancers validated by high-throughput UMI-STARR-seq assays. Together, these results establish GENERator as an efficient and biologically grounded framework for genomic interpretation and programmable sequence design. Code and supplementary resources are available at https://github.com/GenerTeam/GENERator.

cs.CL↗

TC-IDM: Grounding Video Generation for Executable Zero-shot Robot Motion

The vision-language-action (VLA) paradigm has enabled powerful robotic control by leveraging vision-language models, but its reliance on large-scale, high-quality robot data limits its generalization. Generative world models offer a promising alternative for general-purpose embodied AI, yet a critical gap remains between their pixel-level plans and physically executable actions. To this end, we propose the Tool-Centric Inverse Dynamics Model (TC-IDM). By focusing on the tool's imagined trajectory as synthesized by the world model, TC-IDM establishes a robust intermediate representation that bridges the gap between visual planning and physical control. TC-IDM extracts the tool's point cloud trajectories via segmentation and 3D motion estimation from generated videos. Considering diverse tool attributes, our architecture employs decoupled action heads to project these planned trajectories into 6-DoF end-effector motions and corresponding control signals. This plan-and-translate paradigm not only supports a wide range of end-effectors but also significantly improves viewpoint invariance. Furthermore, it exhibits strong generalization capabilities across long-horizon and out-of-distribution tasks, including interacting with deformable objects. In real-world evaluations, the world model with TC-IDM achieves an average success rate of 61.11 percent, with 77.7 percent on simple tasks and 38.46 percent on zero-shot deformable object tasks. It substantially outperforms end-to-end VLA-style baselines and other inverse dynamics models.

cs.RO↗

Two-Polariton Blockade via Ultrastrong Light-Matter Coupling

We demonstrate that a two-polariton blockade (2PB) can occur under resonant single-polariton driving in an atom-cavity system operating in the ultrastrong coupling (USC) regime-a phenomenon qualitatively distinct from, and unattainable in, both the strong and weak coupling regimes. In the USC regime, where the ratio of the atom-cavity coupling strength to the cavity resonance frequency exceeds 0.1, hybrid light-matter quasiparticles known as polaritons emerge. By employing modified second- and third-order correlation functions appropriate for the USC regime, we predict the emergence of 2PB, characterized by pronounced two-polariton bunching accompanied by suppressed three-polariton coincidences. This Letter introduces a novel route to achieving 2PB, with promising implications for the realization of multiparticle quantum light sources in the USC regime.

quant-ph↗

Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.

cs.RO↗

Real-world Reinforcement Learning from Suboptimal Interventions

Real-world reinforcement learning (RL) offers a promising approach to training precise and dexterous robotic manipulation policies in an online manner, enabling robots to learn from their own experience while gradually reducing human labor. However, prior real-world RL methods often assume that human interventions are optimal across the entire state space, overlooking the fact that even expert operators cannot consistently provide optimal actions in all states or completely avoid mistakes. Indiscriminately mixing intervention data with robot-collected data inherits the sample inefficiency of RL, while purely imitating intervention data can ultimately degrade the final performance achievable by RL. The question of how to leverage potentially suboptimal and noisy human interventions to accelerate learning without being constrained by them thus remains open. To address this challenge, we propose SiLRI, a state-wise Lagrangian reinforcement learning algorithm for real-world robot manipulation tasks. Specifically, we formulate the online manipulation problem as a constrained RL optimization, where the constraint bound at each state is determined by the uncertainty of human interventions. We then introduce a state-wise Lagrange multiplier and solve the problem via a min-max optimization, jointly optimizing the policy and the Lagrange multiplier to reach a saddle point. Built upon a human-as-copilot teleoperation system, our algorithm is evaluated through real-world experiments on diverse manipulation tasks. Experimental results show that SiLRI effectively exploits human suboptimal interventions, reducing the time required to reach a 90% success rate by at least 50% compared with the state-of-the-art RL method HIL-SERL, and achieving a 100% success rate on long-horizon manipulation tasks where other RL methods struggle to succeed. Project website: https://silri-rl.github.io/.

cs.RO↗

Contextual Biasing for LLM-Based ASR with Hotword Retrieval and Reinforcement Learning

Large language model (LLM)-based automatic speech recognition (ASR) has recently achieved strong performance across diverse tasks, yet contextual biasing for named entities and hotwords under large vocabularies remains challenging. In this work, we propose a scalable two-stage framework that integrates hotword retrieval with LLM-ASR adaptation. First, we extend the Global-Local Contrastive Language-Audio pre-trained model (GLCLAP) to retrieve a compact top-k set of hotword candidates from a large vocabulary via robustness-aware data augmentation and fuzzy matching. Second, we inject the retrieved candidates as textual prompts into an LLM-ASR model and fine-tune it with Generative Rejection-Based Policy Optimization (GRPO), using a task-driven reward that jointly optimizes hotword recognition and overall transcription accuracy. Experiments on hotword-focused test sets show substantial keyword error rate (KER) reductions while maintaining sentence accuracy on general ASR benchmarks, demonstrating the effectiveness of the proposed framework for large-vocabulary contextual biasing.

eess.AS↗

Robust photon blockade with hybrid molecular optomechanics

Molecular cavity optomechanical systems, featuring ultrahigh vibrational frequencies and strong light-matter interactions, hold significant promise for advancing applications in quantum science and technology. Specifically, by introducing metallic nanoparticles into microcavities, hybrid molecular cavity optomechanical systems can further enhance optical quality factors and system tunabilities, which enables scalable and controllable quantum platforms. In this study, we propose how to realize robust photon blockade, i.e., strong photon antibunching with arbitrary detuning conditions, by combining degenerate optical parametric amplification with a hybrid molecular cavity optomechanical system. More interesting, we find near-perfect optomechanical photon blockade at room temperature, which is robust against temperature and optical dissipation. In addition, our approach can release the strict condition of high temporal resolution by combining features of conventional and unconventional photon blockade. Our approach offers a feasible route to study intriguing quantum effects in hybrid molecular cavity optomechanical systems, and holds promise for applications in nonclassical state engineering, quantum sensing, and photonic precision measurements.

physics.optics↗

HACTS: a Human-As-Copilot Teleoperation System for Robot Learning

Teleoperation is essential for autonomous robot learning, especially in manipulation tasks that require human demonstrations or corrections. However, most existing systems only offer unilateral robot control and lack the ability to synchronize the robot's status with the teleoperation hardware, preventing real-time, flexible intervention. In this work, we introduce HACTS (Human-As-Copilot Teleoperation System), a novel system that establishes bilateral, real-time joint synchronization between a robot arm and teleoperation hardware. This simple yet effective feedback mechanism, akin to a steering wheel in autonomous vehicles, enables the human copilot to intervene seamlessly while collecting action-correction data for future learning. Implemented using 3D-printed components and low-cost, off-the-shelf motors, HACTS is both accessible and scalable. Our experiments show that HACTS significantly enhances performance in imitation learning (IL) and reinforcement learning (RL) tasks, boosting IL recovery capabilities and data efficiency, and facilitating human-in-the-loop RL. HACTS paves the way for more effective and interactive human-robot collaboration and data-collection, advancing the capabilities of robot manipulation.

cs.RO↗

Consistent Synthetic Sequences Unlock Structural Diversity in Fully Atomistic De Novo Protein Design

High-quality training datasets are crucial for the development of effective protein design models, but existing synthetic datasets often include unfavorable sequence-structure pairs, impairing generative model performance. We leverage ProteinMPNN, whose sequences are experimentally favorable as well as amenable to folding, together with structure prediction models to align high-quality synthetic structures with recoverable synthetic sequences. In that way, we create a new dataset designed specifically for training expressive, fully atomistic protein generators. By retraining La-Proteina, which models discrete residue type and side chain structure in a continuous latent space, on this dataset, we achieve new state-of-the-art results, with improvements of +54% in structural diversity and +27% in co-designability. To validate the broad utility of our approach, we further introduce Proteina Atomistica, a unified flow-based framework that jointly learns the distribution of protein backbone structure, discrete sequences, and atomistic side chains without latent variables. We again find that training on our new sequence-structure data dramatically boosts benchmark performance, improving \method's structural diversity by +73% and co-designability by +5%. Our work highlights the critical importance of aligned sequence-structure data for training high-performance de novo protein design models. Our new dataset https://catalog.ngc.nvidia.com/orgs/nvidia/teams/clara/resources/proteina-atomistica_data/files?version=release , the Consistency Distilled Synthetic Protein Database, is made available as an open-source resource.

q-bio.BM↗

Bridging Simulation and Reality: Cross-Domain Transfer with Semantic 2D Gaussian Splatting

Cross-domain transfer in robotic manipulation remains a longstanding challenge due to the significant domain gap between simulated and real-world environments. Existing methods such as domain randomization, adaptation, and sim-real calibration often require extensive tuning or fail to generalize to unseen scenarios. To address this issue, we observe that if domain-invariant features are utilized during policy training in simulation, and the same features can be extracted and provided as the input to policy during real-world deployment, the domain gap can be effectively bridged, leading to significantly improved policy generalization. Accordingly, we propose Semantic 2D Gaussian Splatting (S2GS), a novel representation method that extracts object-centric, domain-invariant spatial features. S2GS constructs multi-view 2D semantic fields and projects them into a unified 3D space via feature-level Gaussian splatting. A semantic filtering mechanism removes irrelevant background content, ensuring clean and consistent inputs for policy learning. To evaluate the effectiveness of S2GS, we adopt Diffusion Policy as the downstream learning algorithm and conduct experiments in the ManiSkill simulation environment, followed by real-world deployment. Results demonstrate that S2GS significantly improves sim-to-real transferability, maintaining high and stable task performance in real-world scenarios.

cs.RO↗