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Jian Tao

Publications and source records attributed to Jian Tao.

At least 19 recordsLinked to original sources

scikit-rom: An Open-Source Python Platform for Teaching and Prototyping Projection-Based Reduced-Order Modeling

Projection-based reduced-order modeling (ROM) has become a cornerstone technique for accelerating parameter-intensive engineering simulations, yet the methodology remains challenging to teach and prototype. The difficulty stems from its multi-stage workflow, which encompasses snapshot generation, SVD/POD basis construction, Galerkin projection, offline-online decomposition, hyper-reduction, and error assessment. Existing software frameworks either abstract these stages behind high-level interfaces or depend on compiled, monolithic solver stacks that are difficult for students and early-stage researchers to inspect or modify. This paper introduces scikit-rom, an open-source Python library designed to make the complete projection-based ROM pipeline transparent, modifiable, and suitable for interactive notebook-based exploration. Built on the lightweight finite element backend scikit-fem, scikit-rom provides modular problem templates and dedicated facilities for snapshot generation, reduced-basis construction, reduced-operator assembly, online ROM solution, hyper-reduction, and quantitative accuracy assessment within a unified workflow. Hyper-reduction is supported through four strategies: the Discrete Empirical Interpolation Method (DEIM), S-OPT sampling, the Energy-Conserving Sampling and Weighting (ECSW) scheme, and ECM-style cubature construction. Four progressive worked examples guide the reader from full-order simulation to ROM and hyper-reduced model construction across linear, nonlinear, static, and transient problem classes. The library is intended for graduate-level instruction, intensive workshops, and research prototyping in the reduced-order modeling community. Source code and examples are available at github.com/suparnob100/scikit-rom, with documentation at scikitrom.github.io.

cs.CE

KernelGenBench: Can LLMs and Agents Write Efficient Kernels Across Operator Sources and Hardware Platforms?

Modern AI systems depend on specialized accelerator kernels, whose development is complicated by increasingly diverse operators and hardware. LLMs and agentic systems promise to automate this work, but existing evaluations do not show whether their performance transfers across operator sources and hardware platforms, or what such transfer costs. We present KernelGenBench, the first unified multi-source and multi-chip infrastructure for evaluating LLM- and agent-generated Triton kernels. With a common Triton target spanning six hardware platforms, it provides the broadest cross-vendor hardware coverage among existing kernel-generation benchmarks. We report two controlled analytical views: KernelGenBench-MS (Multi-Source) covers 210 operators from PyTorch ATen, production vLLM operators, and proprietary cuBLAS routines, while KernelGenBench-MC (Multi-Chip) evaluates a semantically stable 110-operator subset across six hardware platforms. Our evaluation consumed over 15 billion tokens. Agentic execution improved correctness, but no method dominated across sources and platforms: vLLM posed the strongest correctness challenge, cuBLAS set the highest performance ceiling, and AutoKernel accuracy fell from 87% on NVIDIA to 25% on Iluvatar CoreX. These improvements were costly: specialized agents averaged 4.99 million tokens per successful operator, rising to 6.25 million for CUDA Optimized Skill. The results establish operator source, hardware platform, and agentic scaffold as distinct dimensions of kernel-generation capability, and show that success in a familiar source-hardware setting is not a reliable proxy for deployment readiness.

cs.AI

Bypassing the CSI Bottleneck: MARL-Driven Spatial Control for Reflector Arrays

Reconfigurable Intelligent Surfaces (RIS) are pivotal for next-generation smart radio environments, yet their practical deployment is severely bottlenecked by the intractable computational overhead of Channel State Information (CSI) estimation. To bypass this fundamental physical-layer barrier, we propose an AI-native, data-driven paradigm that replaces complex channel modeling with spatial intelligence. This paper presents a fully autonomous Multi-Agent Reinforcement Learning (MARL) framework to control mechanically adjustable metallic reflector arrays. By mapping high-dimensional mechanical constraints to a reduced-order virtual focal point space, we deploy a Centralized Training with Decentralized Execution (CTDE) architecture. Using Multi-Agent Proximal Policy Optimization (MAPPO), our decentralized agents learn cooperative beam-focusing strategies relying on user coordinates, achieving CSI-free operation. High-fidelity ray-tracing simulations in dynamic non-line-of-sight (NLOS) environments demonstrate that this multi-agent approach rapidly adapts to user mobility, yielding up to a 26.86 dB enhancement over static flat reflectors and outperforming single-agent and hardware-constrained DRL baselines in both spatial selectivity and temporal stability. Crucially, the learned policies exhibit good deployment resilience, sustaining stable signal coverage even under 1.0-meter localization noise. These results validate the efficacy of MARL-driven spatial abstractions as a scalable, highly practical pathway toward AI-empowered wireless networks.

cs.AI

Learning to Focus: CSI-Free Hierarchical MARL for Reconfigurable Reflectors

Reconfigurable Intelligent Surfaces (RIS) have the potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a per-element CSI-free paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation for each element of the device with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points using Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations in an indoor mmWave scenario demonstrate that this hierarchical framework achieves received signal strength indicator (RSSI) improvements of up to 7.79 dB over centralized Proximal Policy Optimization (PPO) baselines. Furthermore, the system maintains resilient beam-focusing performance under practical sub-meter localization tracking errors for up to four users and two reflector arrays. By eliminating execution-time CSI overhead while preserving high-fidelity signal redirection, this work provides a scalable and cost-effective step toward intelligent indoor wireless environments.

cs.AI

Learning to Reflect: Hierarchical Multi-Agent Reinforcement Learning for CSI-Free mmWave Beam-Focusing

Reconfigurable Intelligent Surfaces promise to transform wireless environments, yet practical deployment is hindered by the prohibitive overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization. This paper proposes a Hierarchical Multi-Agent Reinforcement Learning (HMARL) framework for the control of mechanically reconfigurable reflective surfaces in millimeter-wave (mmWave) systems. We introduce a "CSI-free" paradigm that substitutes pilot-based channel estimation with readily available user localization data. To manage the massive combinatorial action space, the proposed architecture utilizes Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) paradigm. The proposed architecture decomposes the control problem into two abstraction levels: a high-level controller for user-to-reflector allocation and decentralized low-level controllers for low-level focal point optimization. Comprehensive ray-tracing evaluations demonstrate that the framework achieves 2.81-7.94 dB RSSI improvements over centralized baselines, with the performance advantage widening as system complexity increases. Scalability analysis reveals that the system maintains sustained efficiency, exhibiting minimal per-user performance degradation and stable total power utilization even when user density doubles. Furthermore, robustness validation confirms the framework's viability across varying reflector aperture sizes (45-99 tiles) and demonstrates graceful performance degradation under localization errors up to 0.5 m. By eliminating CSI overhead while maintaining high-fidelity beam-focusing, this work establishes HMARL as a practical solution for intelligent mmWave environments.

cs.LG

RADIANT-LLM: an Agentic Retrieval Augmented Generation Framework for Reliable Decision Support in Safety-Critical Nuclear Engineering

Reliable decision support in nuclear engineering requires traceable, domain-grounded knowledge retrieval, yet safety and risk analysis workflows remain hampered by fragmented documentation and hallucination when use pre-trained large language model (LLM) in specialized nuclear domains. To address these challenges, this paper presents RADIANT-LLM (Retrival-Augumented, Domain-Intelligent Agent for Nuclear Technologies using LLM), a multi-modal retrieval-augmented generation (RAG) framework designed for nuclear safety, security, and safeguards applications. The framework uses a local-first, model-agnostic architecture that pairs a multi-modal document ingestion pipeline with a structured, metadata-rich knowledge base, supporting page- and figure-level retrieval from technical documents. An agentic layer coordinates domain-specific tools, enforces citation-backed responses with provenance tracking, and supports human-in-the-loop validation to reduce hallucination risks. To rigorously evaluate this framework, we develop and apply a suite of domain-aware metrics, including Context Precision (CoP), Hallucination Rate (HR), and Visual Recall (ViR), to expert-curated benchmarks derived from Used Nuclear Fuel Storage Facility design guidance. Across varying knowledge base sizes, CoP and ViR remain within an 85--98\% band, and hallucination rates are substantially lower than those observed in general-purpose deployments. When the same queries are posed to commercial LLM platforms without the RAG layer, hallucinations and citation errors increase markedly. These results indicate that a locally controlled, multi-modal RAG framework with domain-specific retrieval and provenance enforcement is necessary to achieve the factual accuracy, transparency, and auditability that nuclear engineering workflows demand.

cs.IR

ThinkTank: A Framework for Generalizing Domain-Specific AI Agent Systems into Universal Collaborative Intelligence Platforms

This paper presents ThinkTank, a comprehensive and scalable framework designed to transform specialized AI agent systems into versatile collaborative intelligence platforms capable of supporting complex problem-solving across diverse domains. ThinkTank systematically generalizes agent roles, meeting structures, and knowledge integration mechanisms by adapting proven scientific collaboration methodologies. Through role abstraction, generalization of meeting types for iterative collaboration, and the integration of Retrieval-Augmented Generation with advanced knowledge storage, the framework facilitates expertise creation and robust knowledge sharing. ThinkTank enables organizations to leverage collaborative AI for knowledge-intensive tasks while ensuring data privacy and security through local deployment, utilizing frameworks like Ollama with models such as Llama3.1. The ThinkTank framework is designed to deliver significant advantages in cost-effectiveness, data security, scalability, and competitive positioning compared to cloud-based alternatives, establishing it as a universal platform for AI-driven collaborative problem-solving. The ThinkTank code is available at https://github.com/taugroup/ThinkTank

cs.MA

Exploration by Random Distribution Distillation

Exploration remains a critical challenge in online reinforcement learning, as an agent must effectively explore unknown environments to achieve high returns. Currently, the main exploration algorithms are primarily count-based methods and curiosity-based methods, with prediction-error methods being a prominent example. In this paper, we propose a novel method called \textbf{R}andom \textbf{D}istribution \textbf{D}istillation (RDD), which samples the output of a target network from a normal distribution. RDD facilitates a more extensive exploration by explicitly treating the difference between the prediction network and the target network as an intrinsic reward. Furthermore, by introducing randomness into the output of the target network for a given state and modeling it as a sample from a normal distribution, intrinsic rewards are bounded by two key components: a pseudo-count term ensuring proper exploration decay and a discrepancy term accounting for predictor convergence. We demonstrate that RDD effectively unifies both count-based and prediction-error approaches. It retains the advantages of prediction-error methods in high-dimensional spaces, while also implementing an intrinsic reward decay mode akin to the pseudo-count method. In the experimental section, RDD is compared with more advanced methods in a series of environments. Both theoretical analysis and experimental results confirm the effectiveness of our approach in improving online exploration for reinforcement learning tasks.

cs.LG

Signal Whisperers: Enhancing Wireless Reception Using DRL-Guided Reflector Arrays

This paper presents a multi-agent reinforcement learning (MARL) approach for controlling adjustable metallic reflector arrays to enhance wireless signal reception in non-line-of-sight (NLOS) scenarios. Unlike conventional reconfigurable intelligent surfaces (RIS) that require complex channel estimation, our system employs a centralized training with decentralized execution (CTDE) paradigm where individual agents corresponding to reflector segments autonomously optimize reflector element orientation in three-dimensional space using spatial intelligence based on user location information. Through extensive ray-tracing simulations with dynamic user mobility, the proposed multi-agent beam-focusing framework demonstrates substantial performance improvements over single-agent reinforcement learning baselines, while maintaining rapid adaptation to user movement within one simulation step. Comprehensive evaluation across varying user densities and reflector configurations validates system scalability and robustness. The results demonstrate the potential of learning-based approaches for adaptive wireless propagation control.

eess.SP

Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning

Recently, deep Multi-Agent Reinforcement Learning (MARL) has demonstrated its potential to tackle complex cooperative tasks, pushing the boundaries of AI in collaborative environments. However, the efficiency of these systems is often compromised by inadequate sample utilization and a lack of diversity in learning strategies. To enhance MARL performance, we introduce a novel sample reuse approach that dynamically adjusts policy updates based on observation novelty. Specifically, we employ a Random Network Distillation (RND) network to gauge the novelty of each agent's current state, assigning additional sample update opportunities based on the uniqueness of the data. We name our method Multi-Agent Novelty-GuidEd sample Reuse (MANGER). This method increases sample efficiency and promotes exploration and diverse agent behaviors. Our evaluations confirm substantial improvements in MARL effectiveness in complex cooperative scenarios such as Google Research Football and super-hard StarCraft II micromanagement tasks.

cs.LG

AutoFLUKA: A Large Language Model Based Framework for Automating Monte Carlo Simulations in FLUKA

Monte Carlo (MC) simulations, particularly using FLUKA, are essential for replicating real-world scenarios across scientific and engineering fields. Despite the robustness and versatility, FLUKA faces significant limitations in automation and integration with external post-processing tools, leading to workflows with a steep learning curve, which are time-consuming and prone to human errors. Traditional methods involving the use of shell and Python scripts, MATLAB, and Microsoft Excel require extensive manual intervention and lack flexibility, adding complexity to evolving scenarios. This study explores the potential of Large Language Models (LLMs) and AI agents to address these limitations. AI agents, integrate natural language processing with autonomous reasoning for decision-making and adaptive planning, making them ideal for automation. We introduce AutoFLUKA, an AI agent application developed using the LangChain Python Framework to automate typical MC simulation workflows in FLUKA. AutoFLUKA can modify FLUKA input files, execute simulations, and efficiently process results for visualization, significantly reducing human labor and error. Our case studies demonstrate that AutoFLUKA can handle both generalized and domain-specific cases, such as Microdosimetry, with an streamlined automated workflow, showcasing its scalability and flexibility. The study also highlights the potential of Retrieval Augmentation Generation (RAG) tools to act as virtual assistants for FLUKA, further improving user experience, time and efficiency. In conclusion, AutoFLUKA represents a significant advancement in automating MC simulation workflows, offering a robust solution to the inherent limitations. This innovation not only saves time and resources but also opens new paradigms for research and development in high energy physics, medical physics, nuclear engineering space and environmental science.

cs.AI

Dynamic Data-Driven Digital Twin Testbed for Enhanced First Responder Training and Communication

The study focuses on developing a digital twin testbed tailored for public safety technologies, incorporating simulated wireless communication within the digital world. The integration enables rapid analysis of signal strength, facilitating effective communication among personnel during catastrophic incidents in the virtual environment. The virtual world also helps with the training of first responders. The digital environment is constructed using the actual training facility for first responders as a blueprint. Using the photo-reference method, we meticulously constructed all buildings and objects within this environment. These reconstructed models are precisely placed relative to their real-world counterparts. Subsequently, all structures and objects are integrated into the Unreal Engine (UE) to create an interactive environment tailored specifically to the requirements of first responders.

cs.CY

Guiding Wireless Signals with Arrays of Metallic Linear Fresnel Reflectors: A Low-cost, Frequency-versatile, and Practical Approach

This study presents a novel mechanical metallic reflector array to guide wireless signals to the point of interest, thereby enhancing received signal quality. Comprised of numerous individual units, this device, which acts as a linear Fresnel reflector (LFR), facilitates the reflection of incoming signals to a desired location. Leveraging geometric principles, we present a systematic approach for redirecting beams from an Access Point (AP) toward User Equipment (UE) positions. This methodology is geared towards optimizing beam allocation, thereby maximizing the number of beams directed towards the UE. Ray tracing simulations conducted for two 3D wireless communication scenarios demonstrate significant increases in path gains and received signal strengths (RSS) by at least 50dB with strategically positioned devices.

eess.SP

World Models with Hints of Large Language Models for Goal Achieving

Reinforcement learning struggles in the face of long-horizon tasks and sparse goals due to the difficulty in manual reward specification. While existing methods address this by adding intrinsic rewards, they may fail to provide meaningful guidance in long-horizon decision-making tasks with large state and action spaces, lacking purposeful exploration. Inspired by human cognition, we propose a new multi-modal model-based RL approach named Dreaming with Large Language Models (DLLM). DLLM integrates the proposed hinting subgoals from the LLMs into the model rollouts to encourage goal discovery and reaching in challenging tasks. By assigning higher intrinsic rewards to samples that align with the hints outlined by the language model during model rollouts, DLLM guides the agent toward meaningful and efficient exploration. Extensive experiments demonstrate that the DLLM outperforms recent methods in various challenging, sparse-reward environments such as HomeGrid, Crafter, and Minecraft by 27.7\%, 21.1\%, and 9.9\%, respectively.

cs.AI

Exploration and Anti-Exploration with Distributional Random Network Distillation

Exploration remains a critical issue in deep reinforcement learning for an agent to attain high returns in unknown environments. Although the prevailing exploration Random Network Distillation (RND) algorithm has been demonstrated to be effective in numerous environments, it often needs more discriminative power in bonus allocation. This paper highlights the "bonus inconsistency" issue within RND, pinpointing its primary limitation. To address this issue, we introduce the Distributional RND (DRND), a derivative of the RND. DRND enhances the exploration process by distilling a distribution of random networks and implicitly incorporating pseudo counts to improve the precision of bonus allocation. This refinement encourages agents to engage in more extensive exploration. Our method effectively mitigates the inconsistency issue without introducing significant computational overhead. Both theoretical analysis and experimental results demonstrate the superiority of our approach over the original RND algorithm. Our method excels in challenging online exploration scenarios and effectively serves as an anti-exploration mechanism in D4RL offline tasks. Our code is publicly available at https://github.com/yk7333/DRND.

cs.LG

Hierarchical Autoencoder-based Lossy Compression for Large-scale High-resolution Scientific Data

Lossy compression has become an important technique to reduce data size in many domains. This type of compression is especially valuable for large-scale scientific data, whose size ranges up to several petabytes. Although Autoencoder-based models have been successfully leveraged to compress images and videos, such neural networks have not widely gained attention in the scientific data domain. Our work presents a neural network that not only significantly compresses large-scale scientific data, but also maintains high reconstruction quality. The proposed model is tested with scientific benchmark data available publicly and applied to a large-scale high-resolution climate modeling data set. Our model achieves a compression ratio of 140 on several benchmark data sets without compromising the reconstruction quality. 2D simulation data from the High-Resolution Community Earth System Model (CESM) Version 1.3 over 500 years are also being compressed with a compression ratio of 200 while the reconstruction error is negligible for scientific analysis.

cs.LG

Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model

Using reinforcement learning with human feedback (RLHF) has shown significant promise in fine-tuning diffusion models. Previous methods start by training a reward model that aligns with human preferences, then leverage RL techniques to fine-tune the underlying models. However, crafting an efficient reward model demands extensive datasets, optimal architecture, and manual hyperparameter tuning, making the process both time and cost-intensive. The direct preference optimization (DPO) method, effective in fine-tuning large language models, eliminates the necessity for a reward model. However, the extensive GPU memory requirement of the diffusion model's denoising process hinders the direct application of the DPO method. To address this issue, we introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to directly fine-tune diffusion models. The theoretical analysis demonstrates that although D3PO omits training a reward model, it effectively functions as the optimal reward model trained using human feedback data to guide the learning process. This approach requires no training of a reward model, proving to be more direct, cost-effective, and minimizing computational overhead. In experiments, our method uses the relative scale of objectives as a proxy for human preference, delivering comparable results to methods using ground-truth rewards. Moreover, D3PO demonstrates the ability to reduce image distortion rates and generate safer images, overcoming challenges lacking robust reward models. Our code is publicly available at https://github.com/yk7333/D3PO.

cs.LG

Multi-agent Exploration with Sub-state Entropy Estimation

Researchers have integrated exploration techniques into multi-agent reinforcement learning (MARL) algorithms, drawing on their remarkable success in deep reinforcement learning. Nonetheless, exploration in MARL presents a more substantial challenge, as agents need to coordinate their efforts in order to achieve comprehensive state coverage. Reaching a unanimous agreement on which kinds of states warrant exploring can be a struggle for agents in this context. We introduce \textbf{M}ulti-agent \textbf{E}xploration based on \textbf{S}ub-state \textbf{E}ntropy (MESE) to address this limitation. This novel approach incentivizes agents to explore states cooperatively by directing them to achieve consensus via an extra team reward. Calculating the additional reward is based on the novelty of the current sub-state that merits cooperative exploration. MESE employs a conditioned entropy approach to select the sub-state, using particle-based entropy estimation to calculate the entropy. MESE is a plug-and-play module that can be seamlessly integrated into most existing MARL algorithms, which makes it a highly effective tool for reinforcement learning. Our experiments demonstrate that MESE can substantially improve the MAPPO's performance on various tasks in the StarCraft multi-agent challenge (SMAC).

cs.MA