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Jian Wang

Publications and source records attributed to Jian Wang.

At least 289 records · Page 16Linked to original sources

Exploring Effective Factors for Improving Visual In-Context Learning

The In-Context Learning (ICL) is to understand a new task via a few demonstrations (aka. prompt) and predict new inputs without tuning the models. While it has been widely studied in NLP, it is still a relatively new area of research in computer vision. To reveal the factors influencing the performance of visual in-context learning, this paper shows that prompt selection and prompt fusion are two major factors that have a direct impact on the inference performance of visual context learning. Prompt selection is the process of identifying the most appropriate prompt or example to help the model understand new tasks. This is important because providing the model with relevant prompts can help it learn more effectively and efficiently. Prompt fusion involves combining knowledge from different positions within the large-scale visual model. By doing this, the model can leverage the diverse knowledge stored in different parts of the model to improve its performance on new tasks. Based these findings, we propose a simple framework prompt-SelF for visual in-context learning. Specifically, we first use the pixel-level retrieval method to select a suitable prompt, and then use different prompt fusion methods to activate all the knowledge stored in the large-scale model, and finally ensemble the prediction results obtained from different prompt fusion methods to obtain the final prediction results. And we conduct extensive experiments on single-object segmentation and detection tasks to demonstrate the effectiveness of prompt-SelF. Remarkably, the prompt-SelF has outperformed OSLSM based meta-learning in 1-shot segmentation for the first time. This indicated the great potential of visual in-context learning. The source code and models will be available at https://github.com/syp2ysy/prompt-SelF.

cs.CV↗

Latent Chain-of-Thought for Visual Reasoning

Chain-of-thought (CoT) reasoning is critical for improving the interpretability and reliability of Large Vision-Language Models (LVLMs). However, existing training algorithms such as SFT, PPO, and GRPO may not generalize well across unseen reasoning tasks and heavily rely on a biased reward model. To address this challenge, we reformulate reasoning in LVLMs as posterior inference and propose a scalable training algorithm based on amortized variational inference. By leveraging diversity-seeking reinforcement learning algorithms, we introduce a novel sparse reward function for token-level learning signals that encourage diverse, high-likelihood latent CoT, overcoming deterministic sampling limitations and avoiding reward hacking. Additionally, we implement a Bayesian inference-scaling strategy that replaces costly Best-of-N and Beam Search with a marginal likelihood to efficiently rank optimal rationales and answers. We empirically demonstrate that the proposed method enhances the state-of-the-art LVLMs on seven reasoning benchmarks, in terms of effectiveness, generalization, and interpretability.

cs.AI↗

SnapMoGen: Human Motion Generation from Expressive Texts

Text-to-motion generation has experienced remarkable progress in recent years. However, current approaches remain limited to synthesizing motion from short or general text prompts, primarily due to dataset constraints. This limitation undermines fine-grained controllability and generalization to unseen prompts. In this paper, we introduce SnapMoGen, a new text-motion dataset featuring high-quality motion capture data paired with accurate, expressive textual annotations. The dataset comprises 20K motion clips totaling 44 hours, accompanied by 122K detailed textual descriptions averaging 48 words per description (vs. 12 words of HumanML3D). Importantly, these motion clips preserve original temporal continuity as they were in long sequences, facilitating research in long-term motion generation and blending. We also improve upon previous generative masked modeling approaches. Our model, MoMask++, transforms motion into multi-scale token sequences that better exploit the token capacity, and learns to generate all tokens using a single generative masked transformer. MoMask++ achieves state-of-the-art performance on both HumanML3D and SnapMoGen benchmarks. Additionally, we demonstrate the ability to process casual user prompts by employing an LLM to reformat inputs to align with the expressivity and narration style of SnapMoGen. Project webpage: https://snap-research.github.io/SnapMoGen/

cs.CV↗

Boosting Fidelity for Pre-Trained-Diffusion-Based Low-Light Image Enhancement via Condition Refinement

Diffusion-based methods, leveraging pre-trained large models like Stable Diffusion via ControlNet, have achieved remarkable performance in several low-level vision tasks. However, Pre-Trained Diffusion-Based (PTDB) methods often sacrifice content fidelity to attain higher perceptual realism. This issue is exacerbated in low-light scenarios, where severely degraded information caused by the darkness limits effective control. We identify two primary causes of fidelity loss: the absence of suitable conditional latent modeling and the lack of bidirectional interaction between the conditional latent and noisy latent in the diffusion process. To address this, we propose a novel optimization strategy for conditioning in pre-trained diffusion models, enhancing fidelity while preserving realism and aesthetics. Our method introduces a mechanism to recover spatial details lost during VAE encoding, i.e., a latent refinement pipeline incorporating generative priors. Additionally, the refined latent condition interacts dynamically with the noisy latent, leading to improved restoration performance. Our approach is plug-and-play, seamlessly integrating into existing diffusion networks to provide more effective control. Extensive experiments demonstrate significant fidelity improvements in PTDB methods.

cs.CV↗

Extremal triangle-free graphs with chromatic number at least four

Let $G$ be an $n$-vertex triangle-free graph. The celebrated Mantel's theorem showed that $e(G)\leq \lfloor\frac{n^2}{4}\rfloor$. In 1962, Erdős (together with Gallai), and independently Andrásfai, proved that if $G$ is non-bipartite then $e(G)\leq \lfloor\frac{(n-1)^2}{4}\rfloor+1$. In this paper, we extend this result and show that if $G$ has chromatic number at least four and $n\geq 90$, then $e(G)\leq \lfloor\frac{(n-3)^2}{4}\rfloor+5$. The blow-ups of Grötzsch graph shows that this bound is best possible.

math.CO↗

Privacy-Preserving Visual Localization with Event Cameras

We consider the problem of client-server localization, where edge device users communicate visual data with the service provider for locating oneself against a pre-built 3D map. This localization paradigm is a crucial component for location-based services in AR/VR or mobile applications, as it is not trivial to store large-scale 3D maps and process fast localization on resource-limited edge devices. Nevertheless, conventional client-server localization systems possess numerous challenges in computational efficiency, robustness, and privacy-preservation during data transmission. Our work aims to jointly solve these challenges with a localization pipeline based on event cameras. By using event cameras, our system consumes low energy and maintains small memory bandwidth. Then during localization, we propose applying event-to-image conversion and leverage mature image-based localization, which achieves robustness even in low-light or fast-moving scenes. To further enhance privacy protection, we introduce privacy protection techniques at two levels. Network level protection aims to hide the entire user's view in private scenes using a novel split inference approach, while sensor level protection aims to hide sensitive user details such as faces with light-weight filtering. Both methods involve small client-side computation and localization performance loss, while significantly mitigating the feeling of insecurity as revealed in our user study. We thus project our method to serve as a building block for practical location-based services using event cameras. Project page including the code is available through this link: https://82magnolia.github.io/event\_localization/.

cs.CV↗

Hölder damping for fractional wave equations

For fractional wave equations with low Hölder regularity damping, we establish quantitative energy decay rates for their solutions when the geometric control condition holds. The energy decay rates depend explicitly on the Hölder regularity of the damping. In particular, we show damping functions with lower Hölder regularities that below a certain threshold give slower energy decay.

math.AP↗

Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework.

cs.CV↗

DrDiff: Dynamic Routing Diffusion with Hierarchical Attention for Breaking the Efficiency-Quality Trade-off

This paper introduces DrDiff, a novel framework for long-text generation that overcomes the efficiency-quality trade-off through three core technologies. First, we design a dynamic expert scheduling mechanism that intelligently allocates computational resources during the diffusion process based on text complexity, enabling more efficient handling of text generation tasks of varying difficulty. Second, we introduce a Hierarchical Sparse Attention (HSA) mechanism that adaptively adjusts attention patterns according to a variety of input lengths, reducing computational complexity from O($n^2$) to O($n$) while maintaining model performance. Finally, we propose a soft absorption guidance optimization strategy that combines with DPM-solver++ to reduce diffusion steps, significantly improving generation speed. Comprehensive experiments on various long-text generation benchmarks demonstrate the superiority of our DrDiff over the existing SOTA methods.

cs.CL↗

RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation

Standard clothing asset generation involves restoring forward-facing flat-lay garment images displayed on a clear background by extracting clothing information from diverse real-world contexts, which presents significant challenges due to highly standardized structure sampling distributions and clothing semantic absence in complex scenarios. Existing models have limited spatial perception, often exhibiting structural hallucinations and texture distortion in this high-specification generative task. To address this issue, we propose a novel Retrieval-Augmented Generation (RAG) framework, termed RAGDiffusion, to enhance structure determinacy and mitigate hallucinations by assimilating knowledge from language models and external databases. RAGDiffusion consists of two processes: (1) Retrieval-based structure aggregation, which employs contrastive learning and a Structure Locally Linear Embedding (SLLE) to derive global structure and spatial landmarks, providing both soft and hard guidance to counteract structural ambiguities; and (2) Omni-level faithful garment generation, which introduces a coarse-to-fine texture alignment that ensures fidelity in pattern and detail components within the diffusing. Extensive experiments on challenging real-world datasets demonstrate that RAGDiffusion synthesizes structurally and texture-faithful clothing assets with significant performance improvements, representing a pioneering effort in high-specification faithful generation with RAG to confront intrinsic hallucinations and enhance fidelity.

cs.CV↗

A Unified Biomedical Named Entity Recognition Framework with Large Language Models

Accurate recognition of biomedical named entities is critical for medical information extraction and knowledge discovery. However, existing methods often struggle with nested entities, entity boundary ambiguity, and cross-lingual generalization. In this paper, we propose a unified Biomedical Named Entity Recognition (BioNER) framework based on Large Language Models (LLMs). We first reformulate BioNER as a text generation task and design a symbolic tagging strategy to jointly handle both flat and nested entities with explicit boundary annotation. To enhance multilingual and multi-task generalization, we perform bilingual joint fine-tuning across multiple Chinese and English datasets. Additionally, we introduce a contrastive learning-based entity selector that filters incorrect or spurious predictions by leveraging boundary-sensitive positive and negative samples. Experimental results on four benchmark datasets and two unseen corpora show that our method achieves state-of-the-art performance and robust zero-shot generalization across languages. The source codes are freely available at https://github.com/dreamer-tx/LLMNER.

cs.CL↗

Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation

Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling between agents. Currently, progress is hindered by 1) limited two-person training data, inadequate to capture the diverse intricacies of two-person interactions; and 2) insufficiently fine-grained text-to-interaction modeling, where language conditioning collapses rich, structured prompts into a single sentence embedding. To address these limitations, we propose our Text2Interact framework, designed to generate realistic, text-aligned human-human interactions through a scalable high-fidelity interaction data synthesizer and an effective spatiotemporal coordination pipeline. First, we present InterCompose, a scalable synthesis-by-composition pipeline that aligns LLM-generated interaction descriptions with strong single-person motion priors. Given a prompt and a motion for an agent, InterCompose retrieves candidate single-person motions, trains a conditional reaction generator for another agent, and uses a neural motion evaluator to filter weak or misaligned samples-expanding interaction coverage without extra capture. Second, we propose InterActor, a text-to-interaction model with word-level conditioning that preserves token-level cues (initiation, response, contact ordering) and an adaptive interaction loss that emphasizes contextually relevant inter-person joint pairs, improving coupling and physical plausibility for fine-grained interaction modeling. Extensive experiments show consistent gains in motion diversity, fidelity, and generalization, including out-of-distribution scenarios and user studies. We will release code and models to facilitate reproducibility.

cs.CV↗

FocusMed: A Large Language Model-based Framework for Enhancing Medical Question Summarization with Focus Identification

With the rapid development of online medical platforms, consumer health questions (CHQs) are inefficient in diagnosis due to redundant information and frequent non-professional terms. The medical question summary (MQS) task aims to transform CHQs into streamlined doctors' frequently asked questions (FAQs), but existing methods still face challenges such as poor identification of question focus and model hallucination. This paper explores the potential of large language models (LLMs) in the MQS task and finds that direct fine-tuning is prone to focus identification bias and generates unfaithful content. To this end, we propose an optimization framework based on core focus guidance. First, a prompt template is designed to drive the LLMs to extract the core focus from the CHQs that is faithful to the original text. Then, a fine-tuning dataset is constructed in combination with the original CHQ-FAQ pairs to improve the ability to identify the focus of the question. Finally, a multi-dimensional quality evaluation and selection mechanism is proposed to comprehensively improve the quality of the summary from multiple dimensions. We conduct comprehensive experiments on two widely-adopted MQS datasets using three established evaluation metrics. The proposed framework achieves state-of-the-art performance across all measures, demonstrating a significant boost in the model's ability to identify critical focus of questions and a notable mitigation of hallucinations. The source codes are freely available at https://github.com/DUT-LiuChao/FocusMed.

cs.CL↗

Towards Better Optimization For Listwise Preference in Diffusion Models

Reinforcement learning from human feedback (RLHF) has proven effectiveness for aligning text-to-image (T2I) diffusion models with human preferences. Although Direct Preference Optimization (DPO) is widely adopted for its computational efficiency and avoidance of explicit reward modeling, its applications to diffusion models have primarily relied on pairwise preferences. The precise optimization of listwise preferences remains largely unaddressed. In practice, human feedback on image preferences often contains implicit ranked information, which conveys more precise human preferences than pairwise comparisons. In this work, we propose Diffusion-LPO, a simple and effective framework for Listwise Preference Optimization in diffusion models with listwise data. Given a caption, we aggregate user feedback into a ranked list of images and derive a listwise extension of the DPO objective under the Plackett-Luce model. Diffusion-LPO enforces consistency across the entire ranking by encouraging each sample to be preferred over all of its lower-ranked alternatives. We empirically demonstrate the effectiveness of Diffusion-LPO across various tasks, including text-to-image generation, image editing, and personalized preference alignment. Diffusion-LPO consistently outperforms pairwise DPO baselines on visual quality and preference alignment.

cs.CV↗

R&D-Agent: An LLM-Agent Framework Towards Autonomous Data Science

Recent advances in AI and ML have transformed data science, yet increasing complexity and expertise requirements continue to hinder progress. Although crowd-sourcing platforms alleviate some challenges, high-level machine learning engineering (MLE) tasks remain labor-intensive and iterative. We introduce R&D-Agent, a comprehensive, decoupled, and extensible framework that formalizes the MLE process. R&D-Agent defines the MLE workflow into two phases and six components, turning agent design for MLE from ad-hoc craftsmanship into a principled, testable process. Although several existing agents report promising gains on their chosen components, they can mostly be summarized as a partial optimization from our framework's simple baseline. Inspired by human experts, we designed efficient and effective agents within this framework that achieve state-of-the-art performance. Evaluated on MLE-Bench, the agent built on R&D-Agent ranks as the top-performing machine learning engineering agent, achieving 35.1% any medal rate, demonstrating the ability of the framework to speed up innovation and improve accuracy across a wide range of data science applications. We have open-sourced R&D-Agent on GitHub: https://github.com/microsoft/RD-Agent.

cs.AI↗

Reinforced Strategy Optimization for Conversational Recommender Systems via Network-of-Experts

Conversational Recommender Systems (CRSs) aim to provide personalized recommendations through multi-turn natural language interactions with users. Given the strong interaction and reasoning skills of Large Language Models (LLMs), leveraging LLMs for CRSs has recently emerged as a promising direction. However, existing LLM-based methods often lack explicit optimization of interaction strategies, instead relying on unified prompts and the LLM's internal knowledge to decide how to interact, which can lead to suboptimal outcomes. In this paper, we propose a novel Reinforced Strategy Optimization (RSO) method for CRS, which decomposes the process of generating strategy-driven response decisions into the macro-level strategy planning and micro-level strategy adaptation through a network-of-experts architecture. At the macro level, a Planner expert selects macro-level interaction strategies (e.g., recommend, explain, encourage). At the micro level, an Actor expert generates detailed responses conditioned on the selected macro-level strategy, guided by auxiliary experts that provide complementary information such as user preferences and factual grounding. This hierarchical decomposition disentangles the optimization of different sub-tasks involved in CRS response generation, enabling more tractable learning at each level. To address the scarcity of high-quality multi-turn training data, we formulate strategy learning as a reinforcement learning problem, guided by an LLM-based reward model to achieve automatic strategy exploration. Extensive experiments show that RSO significantly improves interaction performance compared to state-of-the-art baselines, demonstrating the effectiveness of explicit hierarchical strategy optimization for CRS.

cs.CL↗

Lyapunov exponents and growth indices for fractional stochastic heat equations with space-time Lévy white noise

We consider fractional stochastic heat equations with space-time Lévy white noise of the form $$\frac{\partial X}{\partial t}(t,x)={\cal L}_αX(t,x)+σ(X(t,x))\dotΛ(t,x).$$ Here, the principal part ${\cal L}_α=-(-Δ)^{α/2}$ is the $d$-dimensional fractional Laplacian with $α\in (0,2)$, the noise term $\dotΛ(t,x)$ denotes the space-time Lévy white noise, and the function $σ: \R\mapsto \R$ is Lipschitz continuous. Under suitable assumptions, we obtain bounds for the Lyapunov exponents and the growth indices of exponential type on $p$th moments of the mild solutions, which are connected with the weakly intermittency properties and the characterizations of the high peaks propagate away from the origin. Unlike the case of the Gaussian noise, the proofs heavily depend on the heavy tail property of heat kernel estimates for the fractional Laplacian. The results complement these in \cite{CD15-1,CK19} for fractional stochastic heat equations driven by space-time white noise and stochastic heat equations with Lévy noise, respectively.

math.PR↗

T2Bs: Text-to-Character Blendshapes via Video Generation

We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-to-3D models produce detailed static geometry but lack motion synthesis, while video diffusion models generate motion with temporal and multi-view geometric inconsistencies. T2Bs bridges this gap by leveraging deformable 3D Gaussian splatting to align static 3D assets with video outputs. By constraining motion with static geometry and employing a view-dependent deformation MLP, T2Bs (i) outperforms existing 4D generation methods in accuracy and expressiveness while reducing video artifacts and view inconsistencies, and (ii) reconstructs smooth, coherent, fully registered 3D geometries designed to scale for building morphable models with diverse, realistic facial motions. This enables synthesizing expressive, animatable character heads that surpass current 4D generation techniques.

cs.GR↗