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Jian Wen

Publications and source records attributed to Jian Wen.

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MiMo-V2-Flash Technical Report

We present MiMo-V2-Flash, a Mixture-of-Experts (MoE) model with 309B total parameters and 15B active parameters, designed for fast, strong reasoning and agentic capabilities. MiMo-V2-Flash adopts a hybrid attention architecture that interleaves Sliding Window Attention (SWA) with global attention, with a 128-token sliding window under a 5:1 hybrid ratio. The model is pre-trained on 27 trillion tokens with Multi-Token Prediction (MTP), employing a native 32k context length and subsequently extended to 256k. To efficiently scale post-training compute, MiMo-V2-Flash introduces a novel Multi-Teacher On-Policy Distillation (MOPD) paradigm. In this framework, domain-specialized teachers (e.g., trained via large-scale reinforcement learning) provide dense and token-level reward, enabling the student model to perfectly master teacher expertise. MiMo-V2-Flash rivals top-tier open-weight models such as DeepSeek-V3.2 and Kimi-K2, despite using only 1/2 and 1/3 of their total parameters, respectively. During inference, by repurposing MTP as a draft model for speculative decoding, MiMo-V2-Flash achieves up to 3.6 acceptance length and 2.6x decoding speedup with three MTP layers. We open-source both the model weights and the three-layer MTP weights to foster open research and community collaboration.

cs.CL

Selective Noise Suppression Methods Using Random SVPWM to Shape the Noise Spectrum of PMSMs

Random pulse width modulation techniques are used in AC motors powered by two-level three-phase inverters, which cause a broadband spectrum of voltage, current, and electromagnetic force. The voltage distribution across a wide range of frequencies may increase the vibration and acoustic noise of motors. This study proposes two selective noise suppression (SNS) methods to eliminate voltage harmonics for specified frequencies. In the first method, the switching frequency is constant. The pulse position is calculated by the duty cycle of the current switching cycle. Both the pulse position and switching frequency are randomized in the second method. This involves creating a unique relationship among the switching frequency, pulse position, and duty cycle to shape the noise spectrum. Computer simulation and experimental results show that both methods effectively perform selective noise suppression at a specific frequency. The power spectrum density (PSD) using the second SNS method is more uniform near integer multiples of the switching frequency than that using random pulse width modulation techniques or the first SNS method. These methods provide a valuable reference for eliminating electromagnetic and acoustic noises at resonant frequencies in motors.

eess.SY

G$ \mathbf{^2} $VD Planner: Efficient Motion Planning With Grid-based Generalized Voronoi Diagrams

In this paper, an efficient motion planning approach with grid-based generalized Voronoi diagrams (G$ \mathbf{^2} $VD) is newly proposed for mobile robots. Different from existing approaches, the novelty of this work is twofold: 1) a new state lattice-based path searching approach is proposed, in which the search space is reduced to a novel Voronoi corridor to further improve the search efficiency; 2) an efficient quadratic programming-based path smoothing approach is presented, wherein the clearance to obstacles is considered to improve the path clearance of hard-constrained path smoothing approaches. We validate the efficiency and smoothness of our approach in various challenging simulation scenarios and outdoor environments. It is shown that the computational efficiency is improved by 17.1% in the path searching stage, and path smoothing with the proposed approach is 6.6 times faster than an advanced sparse-banded structure-based path smoothing approach and 53.3 times faster than the popular timed-elastic-band planner. A video showing outdoor navigation on our campus is available at https://youtu.be/iMXGthgvp58.

cs.RO

E$ \mathbf{^3} $MoP: Efficient Motion Planning Based on Heuristic-Guided Motion Primitives Pruning and Path Optimization With Sparse-Banded Structure

To solve the autonomous navigation problem in complex environments, an efficient motion planning approach is newly presented in this paper. Considering the challenges from large-scale, partially unknown complex environments, a three-layer motion planning framework is elaborately designed, including global path planning, local path optimization, and time-optimal velocity planning. Compared with existing approaches, the novelty of this work is twofold: 1) a novel heuristic-guided pruning strategy of motion primitives is proposed and fully integrated into the state lattice-based global path planner to further improve the computational efficiency of graph search, and 2) a new soft-constrained local path optimization approach is proposed, wherein the sparse-banded system structure of the underlying optimization problem is fully exploited to efficiently solve the problem. We validate the safety, smoothness, flexibility, and efficiency of our approach in various complex simulation scenarios and challenging real-world tasks. It is shown that the computational efficiency is improved by 66.21% in the global planning stage and the motion efficiency of the robot is improved by 22.87% compared with the recent quintic Bézier curve-based state space sampling approach. We name the proposed motion planning framework E$ \mathrm{^3} $MoP, where the number 3 not only means our approach is a three-layer framework but also means the proposed approach is efficient in three stages.

cs.RO

MRPB 1.0: A Unified Benchmark for the Evaluation of Mobile Robot Local Planning Approaches

Local planning is one of the key technologies for mobile robots to achieve full autonomy and has been widely investigated. To evaluate mobile robot local planning approaches in a unified and comprehensive way, a mobile robot local planning benchmark called MRPB 1.0 is newly proposed in this paper. The benchmark facilitates both motion planning researchers who want to compare the performance of a new local planner relative to many other state-of-the-art approaches as well as end users in the mobile robotics industry who want to select a local planner that performs best on some problems of interest. We elaborately design various simulation scenarios to challenge the applicability of local planners, including large-scale, partially unknown, and dynamic complex environments. Furthermore, three types of principled evaluation metrics are carefully designed to quantitatively evaluate the performance of local planners, wherein the safety, efficiency, and smoothness of motions are comprehensively considered. We present the application of the proposed benchmark in two popular open-source local planners to show the practicality of the benchmark. In addition, some insights and guidelines about the design and selection of local planners are also provided. The benchmark website contains all data of the designed simulation scenarios, detailed descriptions of these scenarios, and example code.

cs.RO

CAE-RLSM: Consistent and Efficient Redundant Line Segment Merging for Online Feature Map Building

In order to obtain a compact line segment-based map representation for localization and planning of mobile robots, it is necessary to merge redundant line segments which physically represent the same part of the environment in different scans. In this paper, a consistent and efficient redundant line segment merging approach (CAE-RLSM) is proposed for online feature map building. The proposed CAE-RLSM is composed of two newly proposed modules: one-to-many incremental line segment merging (OTM-ILSM) and multi-processing global map adjustment (MP-GMA). Different from state-of-the-art offline merging approaches, the proposed CAE-RLSM can achieve real-time mapping performance, which not only reduces the redundancy of incremental merging with high efficiency, but also solves the problem of global map adjustment after loop closing to guarantee global consistency. Furthermore, a new correlation-based evaluation metric is proposed for the quality evaluation of line segment maps. This evaluation metric does not require manual measurement of the environmental metric information, instead it makes full use of globally consistent laser scans obtained by simultaneous localization and mapping (SLAM) systems to compare the performance of different line segment-based mapping approaches in an objective and fair manner. Comparative experimental results with respect to a mean shift-based offline redundant line segment merging approach (MS-RLSM) and an offline version of one-to-one incremental line segment merging approach (O$^2$TO-ILSM) on both public data sets and self-recorded data set are presented to show the superior performance of CAE-RLSM in terms of efficiency and map quality in different scenarios.

cs.RO

Range-only Collaborative Localization for Ground Vehicles

High-accuracy absolute localization for a team of vehicles is essential when accomplishing various kinds of tasks. As a promising approach, collaborative localization fuses the individual motion measurements and the inter-vehicle measurements to collaboratively estimate the states. In this paper, we focus on the range-only collaborative localization, which specifies the inter-vehicle measurements as inter-vehicle ranging measurements. We first investigate the observability properties of the system and derive that to achieve bounded localization errors, two vehicles are required to remain static like external infrastructures. Under the guide of the observability analysis, we then propose our range-only collaborative localization system which categorize the ground vehicles into two static vehicles and dynamic vehicles. The vehicles are connected utilizing a UWB network that is capable of both producing inter-vehicle ranging measurements and communication. Simulation results validate the observability analysis and demonstrate that collaborative localization is capable of achieving higher accuracy when utilizing the inter-vehicle measurements. Extensive experimental results are performed for a team of 3 and 5 vehicles. The real-world results illustrate that our proposed system enables accurate and real-time estimation of all vehicles' absolute poses.

cs.RO

DNA: Dynamic Social Network Alignment

Social network alignment, aligning different social networks on their common users, is receiving dramatic attention from both academic and industry. All existing studies consider the social network to be static and neglect its inherent dynamics. In fact, the dynamics of social networks contain the discriminative pattern of an individual, which can be leveraged to facilitate social network alignment. Hence, we for the first time propose to study the problem of aligning dynamic social networks. Towards this end, we propose a novel Dynamic social Network Alignment (DNA) framework, a unified optimization approach over deep neural architectures, to unfold the fruitful dynamics to perform alignment. However, it faces tremendous challenges in both modeling and optimization: (1) To model the intra-network dynamics, we explore the local dynamics of the latent pattern in friending evolvement and the global consistency of the representation similarity with neighbors. We design a novel deep neural architecture to obtain the dual embedding capturing local dynamics and global consistency for each user. (2) To model the inter-network alignment, we exploit the underlying identity of an individual from the dual embedding in each dynamic social network. We design a unified optimization approach interplaying proposed deep neural architectures to construct a common subspace of identity embeddings. (3) To address this optimization problem, we design an effective alternating algorithm with solid theoretical guarantees.We conduct extensive experiments on real-world datasets and show that the proposed DNA framework substantially outperforms the state-of-the-art methods.

cs.SI

AsterixDB: A Scalable, Open Source BDMS

AsterixDB is a new, full-function BDMS (Big Data Management System) with a feature set that distinguishes it from other platforms in today's open source Big Data ecosystem. Its features make it well-suited to applications like web data warehousing, social data storage and analysis, and other use cases related to Big Data. AsterixDB has a flexible NoSQL style data model; a query language that supports a wide range of queries; a scalable runtime; partitioned, LSM-based data storage and indexing (including B+-tree, R-tree, and text indexes); support for external as well as natively stored data; a rich set of built-in types; support for fuzzy, spatial, and temporal types and queries; a built-in notion of data feeds for ingestion of data; and transaction support akin to that of a NoSQL store. Development of AsterixDB began in 2009 and led to a mid-2013 initial open source release. This paper is the first complete description of the resulting open source AsterixDB system. Covered herein are the system's data model, its query language, and its software architecture. Also included are a summary of the current status of the project and a first glimpse into how AsterixDB performs when compared to alternative technologies, including a parallel relational DBMS, a popular NoSQL store, and a popular Hadoop-based SQL data analytics platform, for things that both technologies can do. Also included is a brief description of some initial trials that the system has undergone and the lessons learned (and plans laid) based on those early "customer" engagements.

cs.DB

Revisiting Aggregation for Data Intensive Applications: A Performance Study

Aggregation has been an important operation since the early days of relational databases. Today's Big Data applications bring further challenges when processing aggregation queries, demanding adaptive aggregation algorithms that can process large volumes of data relative to a potentially limited memory budget (especially in multiuser settings). Despite its importance, the design and evaluation of aggregation algorithms has not received the same attention that other basic operators, such as joins, have received in the literature. As a result, when considering which aggregation algorithm(s) to implement in a new parallel Big Data processing platform (AsterixDB), we faced a lack of "off the shelf" answers that we could simply read about and then implement based on prior performance studies. In this paper we revisit the engineering of efficient local aggregation algorithms for use in Big Data platforms. We discuss the salient implementation details of several candidate algorithms and present an in-depth experimental performance study to guide future Big Data engine developers. We show that the efficient implementation of the aggregation operator for a Big Data platform is non-trivial and that many factors, including memory usage, spilling strategy, and I/O and CPU cost, should be considered. Further, we introduce precise cost models that can help in choosing an appropriate algorithm based on input parameters including memory budget, grouping key cardinality, and data skew.

cs.DB