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Jian Yang

Publications and source records attributed to Jian Yang.

At least 109 records · Page 6Linked to original sources

HyperTool: Beyond Step-Wise Tool Calls for Tool-Augmented Agents

Tool-augmented LLM agents commonly rely on step-wise atomic tool calls, where each invocation, observation, and value transfer is exposed in the main reasoning trace. This creates an \emph{execution-granularity mismatch}: locally deterministic tool workflows are unfolded into repeated model-visible decisions, consuming context and forcing the model to manage low-level dataflow in the trace. We introduce \textbf{HyperTool}, a unified executable MCP-style tool interface that changes the model-visible unit of tool execution. A model invokes HyperTool with a code block that can call existing tools through their original schemas, manipulate returned values, and pass intermediate results locally, folding deterministic tool subroutines into a single outer call. To train models to use this interface, we synthesize HyperTool-format trajectories from cross-tool compositional tasks and verify them in real MCP environments. On MCP-Universe, HyperTool improves average accuracy from 15.69\% to 35.29\% on Qwen3-32B and from 9.93\% to 33.33\% on Qwen3-8B, and surpass GPT-OSS and Kimi-k2.5 on average accuracy, showing that our HyperTool can substantially improve multi-step tool use.

cs.CL↗

Self-Consistent Generative Paths via Admissible Random Variational Transport

Modern generative models often define an entire probability path from a simple prior to the data law, rather than only an endpoint map. Diffusion models follow stochastic denoising paths, flow matching learns transport fields, consistency and distillation methods compress paths into one or a few steps, adversarial models match terminal distributions, and VAEs generate through latent kernels. Existing unifying views mainly describe how such paths are constructed. We study a complementary question: when is a generated probability path self-consistent? We define a self-consistent generative path as a random fixed point of admissible local variational transport corrections. In this framework, a local correction is specified by a random variational transport operator combining a divergence or geometry term, an energy term, and a structural constraint. The framework contains random regularized optimal-transport proximal steps as a structured instance, while also allowing non-OT divergences, latent kernels, adversarial constraints, causal discrete kernels, and terminal one-step maps. The theory yields a random fixed-point path residual (R-FPR), which measures the gap between the actual generated path and an admissible local correction. We prove well-posedness, random fixed-point existence and attraction, non-contractive existence, residual-to-generation error bounds, empirical residual concentration, proxy perturbation bounds, continuous-time limits, and operator-level generalization with model-specific corollaries. The resulting theory turns endpoint matching into path self-consistency testing and provides a residual-control principle for diagnosing failures, regularizing training, and guiding adaptive sampling across diffusion, flow, one-step, VAE, GAN/WGAN, and autoregressive generators.

cs.LG↗

HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

Creating ultra-high-resolution spatially varying bidirectional reflectance functions (SVBRDFs) is critical for photorealistic 3D content creation, to faithfully represent fine-scale surface details required for close-up rendering. However, achieving 4K generation faces two key challenges: (1) the need to synthesize multiple reflectance maps at full resolution, which multiplies the pixel budget and imposes prohibitive memory and computational cost, and (2) the requirement to maintain strong pixel-level alignment across maps at 4K, which is particularly difficult when adapting pretrained models designed for the RGB image domain. We introduce HiMat, a diffusion-based framework tailored for efficient and diverse 4K SVBRDF generation. To address the first challenge, HiMat performs generation in a high-compression latent space via DC-AE, and employs a pretrained diffusion transformer with linear attention to improve per-map efficiency. To address the second challenge, we propose CrossStitch, a lightweight convolutional module that enforces cross-map consistency without incurring the cost of global attention. Our experiments show that HiMat achieves high-fidelity 4K SVBRDF generation with superior efficiency, structural consistency, and diversity compared to prior methods. Beyond materials, our framework also generalizes to related applications such as intrinsic decomposition.

cs.CV↗

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.

cs.CV↗

Conditional Random Ordered Transport Spaces

A small Wasserstein distance does not certify that a transformation is admissible. In evidence-constrained, semantic, causal, physical, monotone, or risk-sensitive learning, one must ask not only how far two probability laws are, but whether mass has moved in a direction allowed by available information. We introduce conditional random ordered transport spaces (CROTS), a class of \(L^0\)-valued spaces of random probability measures equipped with a Wasserstein ambient metric, a closed stochastic order, hard and soft ordered transport discrepancies, and a conditional risk functional for evaluating order violation under an evidence sigma-field. The central object is an order-admissible transport geometry for random measure-valued dynamics, distinct from cone-valued metrics, ordered Kantorovich constructions, random Wasserstein spaces alone, and model-specific residuals for generative paths. We develop the foundations of CROTS as a space theory for reliable distributional learning. The results include well-posedness and duality for hard and soft ordered transport, soft-to-hard variational convergence, measurability and completeness of the random lifted space, reductions to classical Wasserstein and ordered geometries, ordered geodesics, constrained barycenters and projections, conditional risk-transport duality, and separation of order-violating distributions. The main stability theorem shows that random learning dynamics may converge in the ambient Wasserstein metric while its local admissibility leakage follows a separate conditional order-risk recursion. The resulting asymptotic order-risk floor provides a mathematical language for evidence overreach, ordered distribution shift, robustness failure, and admissible distributional dynamics.

cs.LG↗

MARDoc: A Memory-Aware Refinement Agent Framework for Multimodal Long Document QA

Iterative retrieval-reasoning agents have recently shown promise for multimodal long-document question answering. However, most existing systems maintain a single growing context that mixes retrieval traces, observations, and intermediate reasoning. As interactions accumulate, key evidence becomes scattered and diluted, making multi-hop reasoning noisy. We propose MARDoc, a Memory-Aware Refinement Agent framework that decouples long-document QA into three specialized agents: an Explorer for multi-granularity multimodal retrieval, a Refiner for distilling interaction traces into structured evidence and reasoning memories, and a Reflector for checking evidence sufficiency and providing targeted feedback. Across iterations, the agents rely on a dynamically updated structured memory rather than a full accumulated interaction history. This design reduces context noise while preserving answer-critical facts and their logical dependencies. Experiments on MMLongBench-Doc and DocBench show that MARDoc achieves strong results, outperforming same-backbone baselines and demonstrating the effectiveness of structured memory for agentic document QA.

cs.CL↗

Preserving Data Privacy in Learning Causal Structure with Fully Homomorphic Encryption

Preserving data privacy is an important topic in structural data management and data mining. However, the issue of privacy leakage in distributed causal structure learning is a persistent challenge, especially in cases where data transmission and computation are required. In this paper, we propose a method based on fully homomorphic encryption (FHE) that performs calculations on ciphertexts, keeping data encrypted in transition and computation. Nevertheless, adopting FHE to causal structure learning is challenging due to the high computation cost and limited support on division as well as logarithm operations in FHE. To tackle this challenge, we propose a series of novel techniques including (i) circuit simplification for better efficiency, (ii) approximation of division and logarithm through Newton-Raphson Reciprocal and Taylor expansion, and (iii) a batching technique with SIMD-acceleration to enhance the whole learning process. Additionally, our method can be easily extended beyond FHE by demonstration of its portability to support differential privacy. Empirical results show that our method achieves high consistency and comparable causal structure with the plaintext version in the datasets tested. Last, our method is efficient and practical to complete learning causal structures in tens of minutes even under the privacy protection of FHE.

cs.CR↗

GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction

3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is still problematic, particularly for reflective objects, as its discontinuous representation raises difficulties in constraining geometries. Volumetric signed distance field (SDF) methods provide robust geometry reconstruction, while the expensive ray marching hinders its real-time application and slows the training. Besides, these methods struggle to capture sharp geometric details. To this end, we propose to guide 3DGS and SDF bidirectionally in a complementary manner, including an SDF-aided Gaussian splatting for efficient optimization of the relighting model and a GS-guided SDF enhancement for high-quality geometry reconstruction. At the core of our SDF-aided Gaussian splatting is the mutual supervision of the depth and normal between blended Gaussians and SDF, which avoids the expensive volume rendering of SDF. Thanks to this mutual supervision, the learned blended Gaussians are well-constrained with a minimal time cost. As the Gaussians are rendered in a deferred shading mode, the alpha-blended Gaussians are smooth, while individual Gaussians may still be outliers, yielding floater artifacts. Therefore, we introduce an SDF-aware pruning strategy to remove Gaussian outliers located distant from the surface defined by SDF, avoiding floater issue. This way, our GS framework provides reasonable normal and achieves realistic relighting, while the mesh from depth is still problematic. Therefore, we design a GS-guided SDF refinement, which utilizes the blended normal from Gaussians to finetune SDF. With this enhancement, our method can further provide high-quality meshes for reflective objects at the cost of 17% extra training time.

cs.CV↗

Shape-Prior-Based Point Cloud Completion for Single-Stage Fully Sparse 3D Object Detection

Single-stage fully sparse 3D object detectors rely on point clouds data to detect objects in autonomous driving scenarios. However, the sparsity and incompleteness of point clouds significantly limit the performance of 3D object detection. To address this issue, this paper proposes a point clouds completion method specifically designed for single-stage fully sparse detectors. The entire shape-prior-based completion process consists of two consecutive steps. In the first step, we design a novel Instance Selection module, which is capable of identifying point clouds corresponding to foreground objects even when the baseline model does not generate proposals, while effectively ignoring the point clouds of background regions. In the second step, we introduce a novel Alignment-Based Point Completion module, which aligns the point clouds of foreground objects with prototypes in terms of both their centers and orientations. Subsequently, points are selected from the prototype to fill in the missing parts of the foreground object. We evaluated our method on two single-stage fully sparse detectors using the KITTI dataset. The experimental results demonstrate that the proposed method significantly improves the detection performance, confirming its effectiveness and generalizability.

cs.CV↗

SRUG: Shadow-Guided Relightable Urban Scene with Generation Model

Creating relightable urban scenes from images or videos is widely useful but highly ill-posed. Urban environments are typically unbounded and extend beyond the visible regions. As a result, many portions of the scene remain unobserved, yet these invisible regions can cast shadows onto visible areas. Reasonably modeling shadows cast by such invisible regions is challenging and poses a significant obstacle to creating relightable urban scenes. At the same time, sparse input views and complex illumination conditions further complicate relighting, as they introduce severe ambiguities in material decomposition. In this paper, we propose Shadow-guided Relightable Urban Scene with Generation model (SRUG), a novel framework designed to address relighting challenges in urban scenes. SRUG leverages shadows to guide a 3D completion model for recovering the geometry of invisible regions, promoting the synthesis of physically reasonable shadows. In addition, SRUG employs an iterative material decomposition scheme that applies the large material model (LMM) to provide material supervision and iteratively decompose the scene's material properties, enabling robust material decomposition. Building upon these components, we introduce a physically-based lighting model that captures the complex illumination of urban scenes and supports reliable relighting. Extensive quantitative evaluations and visual comparisons demonstrate that our method outperforms existing approaches in both novel view synthesis and relighting tasks.

cs.CV↗

MIRA: Mid-training Rubric Anchoring for Source-Aware Data Selection

Mid-training has become an important stage in modern LLM development, using large-scale curated mixtures to strengthen capabilities before final post-training. Its data selection problem is distinct: the data are optimized under a pretraining-style objective at near-pretraining scale, but are curated toward downstream capabilities and drawn from heterogeneous sources with different formats and training roles. As a result, effective selection requires both scalability and source-adaptive semantic criteria. Existing model-based methods scale well, but provide only implicit quality signals. Semantic selection methods offer stronger judgments, but usually assume fixed rubrics or standardized data formats. To address this mismatch, we propose MIRA, a source-aware filtering framework based on self-anchored rubric discovery. The key idea is to make rubric construction part of data selection: MIRA first discovers what should be evaluated for each source group, then distills those judgments into scalable student scorers for full-corpus filtering. On code-oriented mid-training with 21 sources and 5 source groups, MIRA outperforms selection baselines across nine code benchmarks and matches the full-corpus run while using only half the tokens.

cs.AI↗

The Sword, Shield, and Achilles' Heel: Characterizing the Linguistic Inductive Bias of Large Language Models for Spatial Reasoning in Navigation Planning

Large Language Model (LLM)-based navigation systems commonly construct explicit spatial representations (e.g., topological graphs, semantic raster maps) and translate them into textual descriptions as LLMs' inputs. However, the linguistic structures of such text-based spatial representations and the choices of contextual features (e.g., topology, geometry) they contain are often treated as neutral engineering decisions rather than key factors that shape LLMs' behavior. To fill the gap, we propose a dual-interventional framework that disentangles linguistic structures from different contextual cues to evaluate the linguistic inductive bias of LLMs for navigation planning. In the framework, representation intervention varies the linguistic format and the degree of linguistic compression, clarifying when linguistic representations support or inhibit navigation planning. Context intervention, combined with contextual feature combination and conflict probing, explicitly clarifies the preferences and weaknesses of LLMs when processing different contextual cues. Experiments across diverse spatial reasoning tasks and multiple model scales reveal a consistent pattern: topological information is a sturdy shield and the backbone of robust planning; linguistic format is a double-edged sword whose effect depends on model size, task demands, and the compression level; and semantic information is a fatal Achilles' heel -- incorrect semantic cues can systematically derail the planning process. Overall, our study shows that effective text-based spatial representations in LLM-based navigation should preserve topological integrity, calibrate representational compression to model capacity, and ensure semantic correctness, rather than simply adopting a single representation. Our code is publicly available at https://github.com/jonesdong150/LLM-Navigation-Inductive-Bias.

cs.CL↗

Dynamics Within Latent Chain-of-Thought: An Empirical Study of Causal Structure

Latent or continuous chain-of-thought methods replace explicit textual rationales with a number of internal latent steps, but these intermediate computations are difficult to evaluate beyond correlation-based probes. In this paper, we view latent chain-of-thought as a manipulable causal process in representation space by modeling latent steps as variables in a structural causal model (SCM) and analyzing their effects through step-wise do-interventions. We study two representative paradigms (i.e., Coconut and CODI) on both mathematical and general reasoning tasks to investigate three key questions: (1) which steps are causally necessary for correctness and when answers become decodable early; (2) how influence propagates across steps and how this structure compares to explicit CoT; and (3) whether intermediate trajectories retain competing answer modes and how output-level commitment differs from representational commitment across steps. We find that latent-step budgets behave less like homogeneous extra depth and more like staged functionality with non-local routing, and we identify a persistent gap between early output bias and late representational commitment. These results motivate mode-conditional and stability-aware analyses, together with corresponding training/decoding objectives, as more reliable tools for interpreting and improving latent reasoning systems. Code is available at https://github.com/J1mL1/causal-latent-cot.

cs.AI↗

F-RNG: Feed-Forward Relightable Neural Gaussians

Capturing relightable 3D assets from real-world objects is a widely researched problem. Several per-scene optimization-based methods, based on 3D Gaussian splatting (3DGS), support relighting; however, they usually require dense input views, and their overfitting nature makes it difficult to generalize across scenes. Unlike per-scene optimization methods, generalized feed-forward models can directly reconstruct Gaussians from sparse input views. However, the resulting assets have baked-in illumination and cannot be easily used for relighting. In this paper, we present F-RNG, a feed-forward framework that directly generates relightable 3DGS assets from sparse-view inputs. Training such a model from scratch can require massive data and computing resources, and it is especially challenging to generate relightable assets in a feed-forward manner with acceptable cost. We develop F-RNG upon an existing large reconstruction model (LRM) to extract relightable representations, while also utilizing priors from an intrinsic decomposition model (IDM). Specifically, we first introduce a latent-interpolated fine-grained geometry synthesis to enhance the LRM's geometry representation. Second, we propose a prior-guided relightable appearance distillation to extract relightable neural representations by incorporating IDM priors. Finally, a universal neural renderer enables flexible and high-fidelity relighting. F-RNG requires neither re-training nor fine-tuning of the underlying LRMs, thus can automatically benefit from better LRMs and IDMs in the future. With only small networks that can be trained with affordable data and computational resources, F-RNG avoids the repetitive inference of large models under different light conditions. By comparison to the state-of-the-art LRM-based relighting method, F-RNG achieves ~25x faster relighting, as well as superior quality (~+2.0 dB).

cs.GR↗

Rethinking Stepwise Model Routing: A Cost-Efficient Table Reasoning Perspective

Large Reasoning Models (LRMs) achieve strong performance on table reasoning tasks but incur substantial inference cost due to long reasoning traces. Stepwise model routing mitigates this issue by dynamically assigning reasoning steps to smaller or larger models. However, stepwise model routing for table reasoning remains underexplored. Through empirical analysis, we find that reasoning steps involving tables contain two types of tokens with distinct uncertainty distributions: table tokens grounded in table structure, such as cell values and headers, and text tokens representing surrounding natural-language reasoning. The uncertainty of both token types is correlated with the risk that the model makes an error in the next reasoning step. However, existing methods fail to model them separately, leading to suboptimal routing decisions. To address this, we propose EcoTab, a table-aware stepwise routing framework for efficient table reasoning. At each reasoning step, EcoTab separately estimates the uncertainties of table tokens and text tokens, maps them to next-step failure risks for the small model, and combines the two risks for routing. Experiments on multiple table reasoning benchmarks show that EcoTab consistently outperforms strong baselines and achieves a better balance between accuracy and efficiency.

cs.CL↗

FasterVAR: Plug-and-Play Acceleration for Visual Autoregressive Models

Visual Autoregressive (VAR) modeling departs from the next-token prediction paradigm of traditional Autoregressive (AR) models through next-scale prediction, enabling high-quality image generation. However, the VAR paradigm suffers from sharply increased computational complexity and running time at large-scale steps. Although existing acceleration methods reduce runtime for large-scale steps, but rely on manual step selection and overlook the varying importance of different stages in the generation process. To address this challenge, we present FasterVAR, a systematic study and plug-and-play acceleration framework for VAR models. Our analysis shows that early steps are critical for preserving semantic and structural consistency and should remain intact,while later steps mainly refine details and can be pruned or approximated for acceleration. Building on these insights, FasterVAR introduces a plug-and-play acceleration strategy that exploits semantic irrelevance and low-rank properties in late-stage computations, without requiring additional training. Our proposed FasterVAR achieves up to 3.4x speedup with almost no performance loss. consistently outperforming existing acceleration baselines.These results highlight stage-aware design as a powerful principle for efficient visual autoregressive image generation.

cs.CV↗

LUVE : Latent-Cascaded Ultra-High-Resolution Video Generation with Dual Frequency Experts

Recent advances in video diffusion models have significantly improved visual quality, yet ultra-high-resolution (UHR) video generation remains a formidable challenge due to the compounded difficulties of motion modeling, semantic planning, and detail synthesis. To address these limitations, we propose \textbf{LUVE}, a \textbf{L}atent-cascaded \textbf{U}HR \textbf{V}ideo generation framework built upon dual frequency \textbf{E}xperts. LUVE employs a three-stage architecture comprising low-resolution motion generation for motion-consistent latent synthesis, video latent upsampling that performs resolution upsampling directly in the latent space to mitigate memory and computational overhead, and high-resolution content refinement that integrates low-frequency and high-frequency experts to jointly enhance semantic coherence and fine-grained detail generation. Extensive experiments demonstrate that our LUVE achieves superior photorealism and content fidelity in UHR video generation, and comprehensive ablation studies further validate the effectiveness of each component. The project is available at \href{https://unicornanrocinu.github.io/LUVE_web/}{https://github.io/LUVE/}.

cs.CV↗

HTMLCure: Turning Browser Experience into State Guided Repair for Interactive HTML

LLMs can now produce full HTML pages, but many of those pages are only superficially correct: they render once, then fail under scroll, hover, click, resize, or gameplay. Evaluation from screenshots can miss these failures, and filtering discards many pages that are still repairable. We introduce HTMLCure, a browser experience framework that evaluates HTML after the system has interacted with it. The evaluator executes the page across viewports and interaction states, records deterministic browser evidence, and gives the VLM curated keyframes from the executed trajectory rather than isolated screenshots. The same state signal drives a closed loop repair engine: HTMLCure diagnoses the current page, chooses a state specific repair family, runs each candidate again, and exports quality cleared pages for SFT. On a 97K prompt corpus, this expands the directly usable seed into a candidate pool of 63703 quality cleared pages, from which we construct the final refined SFT set of 40K pages. Under the same backbone and training recipe, HTMLCure-27B-Refined reaches 50.6 on HTMLBench-400 with 45.2% deterministic test case pass, placing it in the same performance band as strong reference rows such as Kimi-K2.6 and GPT-5.4. On the released MiniAppBench validation split, it reaches 81.2 average, improving raw 27B SFT by 15.3 points and approaching the level of strong reference systems.

cs.SE↗