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Jian Zhu

Publications and source records attributed to Jian Zhu.

At least 19 recordsLinked to original sources

OntologyBench: Can Dense Retrieval Satisfy Structured Biomedical Constraints?

We introduce OntologyBench, a tiered biomedical retrieval benchmark comprising 471,854 training and 125,744 evaluation query-document relevance pairs across concept grounding, relational retrieval, and compositional phenotype-based retrieval. Although these tasks can be tractable using ontology-aware reference methods, across task tiers, embedding performance is generally lower on relational and compositional tasks than on concept-grounding tasks. Fine-tuning on ontology-derived supervision improves performance on several relational and compositional tasks, whereas the evaluated reranking and LLM-based candidate-scoring methods provide little or no end-to-end improvement. Errors frequently reflect diseases matching only subsets of the phenotype evidence. These findings indicate that the evaluated embedding and reranking configurations do not reliably recover the compatibility encoded by the selected ontology relations and phenotype combinations and motivate retrieval systems that better integrate learned representations with structured biomedical knowledge.

cs.AI

LLM Agents as Computational Typologists

Linguistic typology relies on expert analysis of reference grammars across languages, making large-scale crosslinguistic comparison labor-intensive and unscalable. We introduce AUTOTYPOLOGIST, an LLM agent for evidence-grounded typological analysis over reference grammars. The agent is capable of retrieving relevant grammar sections, analyzing interlinear glossed text (IGT), and iteratively reasoning over typological hypotheses using a ReAct-style workflow. We evaluate the system on TYPOLOGICAL FEATURE CODING against expert annotations and TYPOLOGICAL HYPOTHESIS TESTING with typological universals using 25 open-source reference grammars. Operating under different information constraints in TYPOLOGICAL FEATURE CODING, the agent can synthesize information from reference grammar prose but still faces challenges with only IGTs in the target language. In TYPOLOGICAL HYPOTHESIS TESTING, the agent can synthesize crosslinguistic evidence and identify both supporting cases and counterexamples. These findings suggest that LLM agents can support scalable and inspectable typological analysis, while still requiring expert validation.

cs.CL

Soft Posterior Speaker Injection for Multi-Talker Speech Recognition

Multi-talker automatic speech recognition (MT-ASR) remains challenging in the presence of overlapping speech. Hard segmentation introduces irreversible errors, whereas serialized output training (SOT) avoids explicit segmentation but does not condition a pretrained encoder on speaker activity. We propose Soft Posterior Speaker Injection (SPSI). A Soft Posterior Head predicts per-frame speaker posteriors $\hat{\mathbf{P}}$ and injects them into Whisper through Multi-layer Feature-wise Linear Modulation (MFLM) and Speaker Memory Prompts (SMP). The benefit of SPSI is largest where overlap is heaviest and under domain transfer. On controlled two-speaker LibriSpeech overlap, SPSI reduces concatenated minimum-permutation word error rate (cpWER) from $61.5\%$ to $60.0\%$ in the high-overlap bin, and from $51.9\%$ to $51.0\%$ on the full set, relative to SOT. Same-backbone speaker-auxiliary objectives, voice activity detection (VAD) pipelines, and a diarization-conditioned Whisper replica do not outperform SOT. Freeze-posterior overlap-heavy adaptation reduces held-out LibriCSS cpWER from $42.3\%$ to $36.8\%$ on sessions $8$--$9$, a $5.5$-point gain over SOT. The source code is available at https://github.com/HackerHyper/SPSI.git.

cs.SD

AudioNoisePrints: Model-free audio watermarking using spatial correlation in flow matching TTS

We present AudioNoisePrints, a training-free watermarking pipeline for flow matching and diffusion TTS models, which requires minimal extra computation during inference and does not require retraining the TTS model or reducing the generation quality. We exploited the fact that there are strong correlations between the initial Gaussian noises and the generated outputs in diffusion and flow matching models, such that a simple cosine correlation between the initial noise and the generated output can be used to perform watermaking. Moreover, we train a lightweight detector on top for more aggressive augmentations. Our method outperforms AudioSeal, a strong baseline for audio watermarking under strong augmentations. We experimented on F5TTS and other TTS and vocoder models, and concluded that they all exhibit similar spatial correlation properties, suggesting our watermarking scheme can be used for more flow-matching TTS models and even vocoders in the future.

cs.SD

PRiSM: Benchmarking Phone Realization in Speech Models

Phone recognition (PR) serves as the atomic interface for language-agnostic modeling for cross-lingual speech processing and phonetic analysis. Despite prolonged efforts in developing PR systems, current evaluations only measure surface-level transcription accuracy. We introduce PRiSM, the first open-source benchmark designed to expose blind spots in phonetic perception through intrinsic and extrinsic evaluation of PR systems. PRiSM standardizes transcription-based evaluation and assesses downstream utility in clinical, educational, and multilingual settings with transcription and representation probes. We find that diverse language exposure during training is key to PR performance, encoder-CTC models are the most stable, and specialized PR models still outperform Large Audio Language Models. PRiSM releases code, recipes, and datasets to move the field toward multilingual speech models with robust phonetic ability: https://github.com/changelinglab/prism.

cs.CL

Phone Segmentation and Recognition through Phonological Activation Mapping

Phone segmentation and recognition are inherently related tasks, yet modern approaches typically model them separately. We argue that phonetic structure is already latent in the representations of self-supervised speech models (S3Ms), and one only needs to steer them to solve both tasks. We leverage S3M-based Phonological Activation Mapping (SPAM), which maps each S3M representation frame to a vector of phonological feature activations, such as voicing and nasality. On top of SPAM, we introduce two simple but effective lightweight, gradient-descent-free prediction heads: a recognition head and a segmentation head. Our method requires less than a minute of phonetic transcriptions, and generalizes to unseen phones during training. Across a diverse range of datasets, our approach attains strong segmentation and recognition performance.

eess.AS

DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation

World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.

cs.RO

Learning 4D Geometric Priors for Inference-Efficient World Action Models

World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.

cs.RO

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

cs.AI

SpreadsheetBench 2: Evaluating Agents on End-to-End Business Spreadsheet Workflows

Spreadsheets are widely used for business analysis, financial modeling, reporting, and decision-making. However, most existing spreadsheet benchmarks evaluate isolated operations such as single-formula generation or local cell edits, and therefore fail to capture end-to-end workflows in realistic business settings. We introduce \textsc{SpreadsheetBench 2}, a workflow-level benchmark for spreadsheet agents that covers three task categories: generation, debugging, and visualization. The benchmark is constructed from authentic business data, including financial reports and corporate filings, and is annotated and validated by domain experts. The benchmark contains 321 tasks; each instance averages 11.8 worksheets and requires 593.5 cell modifications, reflecting large multi-sheet workbooks with cross-sheet dependencies. We evaluate eight frontier large language models under a unified multi-turn agent scaffold, and additionally include several LLM-based spreadsheet products as complementary baselines. Results show that current systems remain far from reliable on real-world workflows: the best model achieves 34.89\% overall task accuracy, and debugging accuracy is as low as 12.00\%. Trajectory analysis and a failure taxonomy further indicate that insufficient spreadsheet inspection and incorrect target-cell selection are the dominant bottlenecks. Together, these findings position \textsc{SpreadsheetBench 2} as a challenging testbed for advancing reliable spreadsheet automation. Project page: https://spreadsheetbench.github.io/

cs.SE

HAFM: Hierarchical Autoregressive Foundation Model for Music Accompaniment Generation

Music accompaniment generation aims to automatically produce instrumental accompaniments that are rhythmically, harmonically, and timbrally coherent with a given vocal input, with broad applications in personalized music creation, arrangement assistance, and music education. Existing approaches, primarily operating in the symbolic domain or relying on single-stage audio generation frameworks, commonly suffer from insufficient high-level semantic structure modeling, limited acoustic detail reconstruction, and weak conditional controllability. To address these limitations, this paper proposes HAFM, a Hierarchical Autoregressive Foundation Model for vocal-conditioned music accompaniment generation. The model employs a dual-rate tokenization strategy in which $50$ Hz HuBERT semantic tokens capture high-level musical structure and $75$ Hz EnCodec acoustic tokens encode fine-grained acoustic content, enabling explicit disentanglement of semantic and acoustic representations. Building on this foundation, a three-stage cascaded generation framework is designed to progressively generate semantic tokens, coarse acoustic tokens, and fine acoustic tokens, refining the accompaniment from global structure to local detail. . Objective evaluation on the MUSDB18 dataset demonstrates that the full three-stage model achieves a Fr{é}chet Audio Distance (FAD) score of 1.71, representing an 18.6% relative improvement over the two-stage baseline (FAD = 2.10). Subjective listening tests show that the generated accompaniments achieve a 51.5% preference rate against ground-truth accompaniments in head-to-head comparisons, and substantially outperform the random baseline in terms of rhythmic alignment, harmonic compatibility, and overall musical coherence. The source code and demo are available at https://github.com/HackerHyper/HAFM.git.

cs.SD

DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation

Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments. Deformable-object folding is a representative challenge, requiring robots to handle clothing items from random initial states across varying categories, geometries, materials, and scenes. However, existing VLA systems commonly train separate policies for different object categories, while naively mixed multi-task training often suffers from task interference and degraded performance. To move beyond category-specific folding policies, we introduce DeMaVLA, a VLA foundation model for generalizable Deformable Manipulation. DeMaVLA adopts a VLM backbone with an action expert and formulates continuous action generation using flow matching. To improve efficiency, the action expert is constructed by pruning every other transformer layer while preserving layer-wise alignment with the VLM backbone, reducing training and inference cost. DeMaVLA is first pre-trained on approximately 5,000 hours of selected real-world dual-arm demonstrations to acquire general manipulation priors. It is then post-trained on mixed folding data that aggregates self-collected demonstrations and corrective trajectories from real-robot failures across multiple folding tasks through a human-in-the-loop Data Aggregation~(DAgger) pipeline. Experiments show that DeMaVLA achieves competitive performance on RoboTwin 2.0 and strong real-world results on our household folding benchmark. These results highlight the value of scalable real-world data, efficient action generation, and corrective learning for general-purpose VLA policies in deformable-object manipulation.

cs.RO

LLMs Infer Cultural Context but Fail to Apply It When Responding

Recent work has shown that LLMs overrepresent dominant cultures, particularly Western ones, while marginalizing others. We investigate whether this affects models' ability to generate culturally adapted responses by evaluating their use of local measurement units based on the user's perceived cultural background. We introduce Cultural and Pragmatic Response Inference (CAPRI), a dataset of conversations with varying levels of cultural cues. Experiments with state-of-the-art LLMs show that models can infer cultural background and recall relevant conventions, but often fail to utilize the information to adapt their answers to the relevant cultural conventions, unless explicitly prompted to perform the tasks sequentially. We further evaluate adaptation to the interpretation of time and quantity expressions, two subjective language grounding dimensions that are affected by culture. We find that models increasingly adapt their answers as cultural cues accumulate, but their priors are not culture-neutral, sometimes aligning with the model's country of origin. Overall, CAPRI provides a resource for future research aimed at narrowing the gap between cultural knowledge and culturally adaptive language generation.

cs.CL

PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation

Vision-language-action (VLA) policies operate in a closed loop in real-world robot tasks: a robot observes the scene, executes an action chunk, and conditions its next decision on the resulting observation. However, most existing world models for robot action evaluation are limited to open-loop prediction along pre-collected action trajectories. This prevents them from supporting closed-loop VLA evaluation, where each action chunk must be conditioned on the observation generated by the previous execution. To address this gap, we propose PiL-World, a chunk-wise world model designed for policy-in-the-loop VLA evaluation. Given the current observation and the action trajectory rolled out by a VLA policy, PiL-World generates multi-view future observations that are consistent with the VLA rollout and match the image inputs required by the policy. By alternating between VLA inference and world-model prediction, PiL-World enables closed-loop evaluation without real robot execution at every step. To improve rollout fidelity, PiL-World conditions video generation on action-derived visual control from head-view robot motion and latent histories that encode task execution context, while jointly predicting complementary multi-view observations. Beyond successful teleoperated demonstrations, it also learns from failed execution trajectories, helping the imagined rollouts better match the distribution of real policy executions. We evaluate PiL-World on three real dual-arm manipulation tasks. PiL-World generates imagined rollouts that are highly consistent with real robot executions. More importantly, compared with the baseline, it reduces the error between VLA success rates measured in real-world rollouts and those estimated through closed-loop world-model evaluation from 63.2% to 12.0%.

cs.RO

ViBE: Visual-to-M/EEG Brain Encoding via Spatio-Temporal VAE and Distribution-Aligned Projection

Brain encoding models not only serve to decipher how visual stimuli are transformed into neural responses, but also represent a critical step toward visual prostheses that restore vision for patients with severe vision disorders. Brain encoding involves two fundamental steps: achieving faithful reconstruction of neural responses and establishing cross-modal alignment between visual stimuli and neural responses. To this end, we propose ViBE, a novel brain encoding framework for generating magnetoencephalography (MEG) and electroencephalography (EEG) signals from visual stimuli. Specifically, we first design a spatio-temporal convolutional variational autoencoder (TSC-VAE) that captures the spatio-temporal characteristics of M/EEG signals for effective neural response reconstruction. To bridge the modality gap between visual features and neural representations, we employ Q-Former to map CLIP image embeddings to the TSC-VAE latent space, producing neural proxy embeddings. For comprehensive cross-modal alignment, we combine mean squared error (MSE) loss for point-wise feature matching with sliced Wasserstein distance (SWD) for probability distribution alignment between the neural proxy embeddings and TSC-VAE latent embeddings. We conduct extensive experiments on the THINGS-EEG2 and THINGS-MEG datasets, demonstrating the effectiveness of our approach in generating high-quality M/EEG signals from visual stimuli.

cs.CV

Efficient Mining of Low-Utility Sequential Patterns

Discovering valuable insights from rich data is a crucial task for exploratory data analysis. Sequential pattern mining (SPM) has found widespread applications across various domains. In recent years, low-utility sequential pattern mining (LUSPM) has shown strong potential in applications such as intrusion detection and genomic sequence analysis. However, existing research in utility-based SPM focuses on high-utility sequential patterns, and the definitions and strategies used in high-utility SPM cannot be directly applied to LUSPM. Moreover, no algorithms have yet been developed specifically for mining low-utility sequential patterns. To address these problems, we formalize the LUSPM problem, redefine sequence utility, and introduce a compact data structure called the sequence-utility chain to efficiently record utility information. Furthermore, we propose three novel algorithm--LUSPM_b, LUSPM_s, and LUSPM_e--to discover the complete set of low-utility sequential patterns. LUSPM_b serves as an exhaustive baseline, while LUSPM_s and LUSPM_e build upon it, generating subsequences through shrinkage and extension operations, respectively. In addition, we introduce the maximal non-mutually contained sequence set and incorporate multiple pruning strategies, which significantly reduce redundant operations in both LUSPM_s and LUSPM_e. Finally, extensive experimental results demonstrate that both LUSPM_s and LUSPM_e substantially outperform LUSPM_b and exhibit excellent scalability. Notably, LUSPM_e achieves superior efficiency, requiring less runtime and memory consumption than LUSPM_s. Our code is available at https://github.com/Zhidong-Lin/LUSPM.

cs.DB

LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

This paper presents a review for the LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aimed to advance research on real-world all-in-one image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provided a unified benchmark to evaluate the robustness and generalization ability of restoration models across multiple degradation categories within a common framework. The competition attracted 124 registered participants and received 9 valid final submissions with corresponding fact sheets, significantly contributing to the progress of real-world all-in-one image restoration. This report provides a detailed analysis of the submitted methods and corresponding results, emphasizing recent progress in unified real-world image restoration. The analysis highlights effective approaches and establishes a benchmark for future research in real-world low-level vision.

cs.CV

From Pixels to Personas: Tracking the Evolution of Anime Characters

Anime, originated from Japan, is one of the most influential cultural products in modern society and is especially popular among younger generations. The popularity of anime reflects important cultural evolutions in our society. Despite existing research on anime as a cultural phenomenon, we still have a limited understanding of how anime really evolves over the years. In this study, using a large-scale multimodal dataset of anime characters from an anime review site, we applied computational methods that integrate textual, visual, and production features of anime characters with online popularity traces. By combining LLM-extracted personality features with avatar features, we identify recurring personality archetypes and visual tropes with their temporal evolution over the past decades. We found that the target audience of anime has undergone a systematic shift from children to a maturing audience of teenagers and young adults over time. Character design has been undergoing moe-ification, with softer or sexualized female traits becoming increasingly prominent since the 2000s. Some personality archetypes are often visually predictable, yet audiences also tend to prefer less conventionalized characters. Finally, we reveal that visual signals play a more dominant role than personality traits in shaping audience preferences, with features such as moe-style faces and mechanical designs contributing greatly to popularity. These findings offer insights into the broader dynamics of anime's cultural and creative practices.

cs.CY