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Jian-Jian Jiang

Publications and source records attributed to Jian-Jian Jiang.

15 recordsLinked to original sources

VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms

Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.

cs.CV↗

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.

cs.RO↗

HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection

Many real-world manipulation scenarios, such as handling complex collaborative tasks and dealing with large workspaces, require coordination of more than two robotic arms. Consequently, an effective multi-arm teleoperation system is required to collect demonstrations for training coordinated multi-arm manipulation policies. However, existing teleoperation frameworks mainly focus on single-operator or multi-operator setups, facing a practical trade-off between the cognitive load placed on a single operator and the coordination cost incurred by multiple operators. To address this problem, we introduce HATS, a human-agent teleoperation system that enables a single human operator, assisted by an MLLM-based agent, to collect data for multi-arm manipulation tasks. Our system decouples the control space: two primary arms are directly teleoperated by the human, while two assistive arms are controlled by a training-free agent that handles sub-tasks. In addition, the human operator can use voice commands to prevent collisions and correct assistive arm behaviors during execution. Extensive evaluations demonstrate that HATS achieves data collection efficiency and success rates comparable to expert dual-human teams. Moreover, downstream policy evaluations demonstrate the efficacy and quality of the data collected through HATS.

cs.RO↗

Task Editing for Generalizable 3D Visuomotor Policy Learning

3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.

cs.RO↗

ReViP: Mitigating False Completion in Vision-Language-Action Models with Vision-Proprioception Rebalance

Vision-Language-Action (VLA) models have advanced robotic manipulation by combining vision, language, and proprioception to predict actions. However, previous methods fuse proprioceptive signals directly with vision-language features, resulting in state-dominant bias and \textbf{false completions} despite visible execution failures. We systematically analyze this failure mode, attributing it to modality imbalance, where policies overly rely on internal state progression and underuse visual evidence. To address this, we introduce the first \textbf{False-Completion Benchmark Suite}, featuring eight tasks with three controlled perturbations (\emph{Object Drop}, \emph{Distractor Swap}, \emph{Relayout}) to comprehensively evaluate false completion. Moreover, we propose \textbf{ReViP}, a novel VLA framework with \textbf{Vi}sion-\textbf{P}roprioception \textbf{Re}balance to enhance visual grounding and robustness under perturbations. The key insight is to introduce auxiliary \emph{progress-aware visual cues} to adaptively modulate the coupling between semantic perception and proprioceptive dynamics. Specifically, progress-aware visual cues are extracted by an external Task-Stage Observer, which performs task-relevant reasoning on real-time observations to drive task-stage feature-wise linear modulation, enhancing environmental awareness and mitigating state-driven errors. Extensive experiments show that ReViP effectively mitigates false completion and improves success rates over strong VLA baselines, achieving a \textbf{26\%} gain over $π_0$ model on our suite, with gains extending to LIBERO, RoboTwin 2.0, and real-world evaluations.

cs.RO↗

ProEdit: Inversion-based Editing From Prompts Done Right

Inversion-based visual editing provides an effective and training-free way to edit an image or a video based on user instructions. Existing methods typically inject source image information during the sampling process to maintain editing consistency. However, this sampling strategy overly relies on source information, which negatively affects the edits in the target image (e.g., failing to change the subject's atributes like pose, number, or color as instructed). In this work, we propose ProEdit to address this issue both in the attention and the latent aspects. In the attention aspect, we introduce KV-mix, which mixes KV features of the source and the target in the edited region, mitigating the influence of the source image on the editing region while maintaining background consistency. In the latent aspect, we propose Latents-Shift, which perturbs the edited region of the source latent, eliminating the influence of the inverted latent on the sampling. Extensive experiments on several image and video editing benchmarks demonstrate that our method achieves SOTA performance. In addition, our design is plug-and-play, which can be seamlessly integrated into existing inversion and editing methods, such as RF-Solver, FireFlow and UniEdit.

cs.CV↗

Decomposed Object Manipulation via Dual-Actor Policy

Object manipulation, which focuses on learning to perform tasks on similar parts across different types of objects, can be divided into an approaching stage and a manipulation stage. However, previous works often ignore this characteristic of the task and rely on a single policy to directly learn the whole process of object manipulation. To address this problem, we propose a novel Dual-Actor Policy, termed DAP, which explicitly considers different stages and leverages heterogeneous visual priors to enhance each stage. Specifically, we introduce an affordance-based actor to locate the functional part in the manipulation task, thereby improving the approaching process. Following this, we propose a motion flow-based actor to capture the movement of the component, facilitating the manipulation process. Finally, we introduce a decision maker to determine the current stage of DAP and select the corresponding actor. Moreover, existing object manipulation datasets contain few objects and lack the visual priors needed to support training. To address this, we construct a simulated dataset, the Dual-Prior Object Manipulation Dataset, which combines the two visual priors and includes seven tasks, including two challenging long-term, multi-stage tasks. Experimental results on our dataset, the RoboTwin benchmark and real-world scenarios illustrate that our method consistently outperforms the SOTA method by 5.55%, 14.7% and 10.4% on average respectively.

cs.RO↗

Rethinking Bimanual Robotic Manipulation: Learning with Decoupled Interaction Framework

Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not only coordinated tasks but also various uncoordinated tasks that do not require explicit cooperation during execution, such as grasping objects with the closest hand, which integrated control frameworks ignore to consider due to their enforced cooperation in the early inputs. In this paper, we propose a novel decoupled interaction framework that considers the characteristics of different tasks in bimanual manipulation. The key insight of our framework is to assign an independent model to each arm to enhance the learning of uncoordinated tasks, while introducing a selective interaction module that adaptively learns weights from its own arm to improve the learning of coordinated tasks. Extensive experiments on seven tasks in the RoboTwin dataset demonstrate that: (1) Our framework achieves outstanding performance, with a 23.5% boost over the SOTA method. (2) Our framework is flexible and can be seamlessly integrated into existing methods. (3) Our framework can be effectively extended to multi-agent manipulation tasks, achieving a 28% boost over the integrated control SOTA. (4) The performance boost stems from the decoupled design itself, surpassing the SOTA by 16.5% in success rate with only 1/6 of the model size.

cs.RO↗

AffordDexGrasp: Open-set Language-guided Dexterous Grasp with Generalizable-Instructive Affordance

Language-guided robot dexterous generation enables robots to grasp and manipulate objects based on human commands. However, previous data-driven methods are hard to understand intention and execute grasping with unseen categories in the open set. In this work, we explore a new task, Open-set Language-guided Dexterous Grasp, and find that the main challenge is the huge gap between high-level human language semantics and low-level robot actions. To solve this problem, we propose an Affordance Dexterous Grasp (AffordDexGrasp) framework, with the insight of bridging the gap with a new generalizable-instructive affordance representation. This affordance can generalize to unseen categories by leveraging the object's local structure and category-agnostic semantic attributes, thereby effectively guiding dexterous grasp generation. Built upon the affordance, our framework introduces Affordance Flow Matching (AFM) for affordance generation with language as input, and Grasp Flow Matching (GFM) for generating dexterous grasp with affordance as input. To evaluate our framework, we build an open-set table-top language-guided dexterous grasp dataset. Extensive experiments in the simulation and real worlds show that our framework surpasses all previous methods in open-set generalization.

cs.RO↗

Grasp as You Say: Language-guided Dexterous Grasp Generation

This paper explores a novel task "Dexterous Grasp as You Say" (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a language-guided dexterous grasp dataset, named DexGYSNet, offering high-quality dexterous grasp annotations along with flexible and fine-grained human language guidance. Our dataset construction is cost-efficient, with the carefully-design hand-object interaction retargeting strategy, and the LLM-assisted language guidance annotation system. Equipped with this dataset, we introduce the DexGYSGrasp framework for generating dexterous grasps based on human language instructions, with the capability of producing grasps that are intent-aligned, high quality and diversity. To achieve this capability, our framework decomposes the complex learning process into two manageable progressive objectives and introduce two components to realize them. The first component learns the grasp distribution focusing on intention alignment and generation diversity. And the second component refines the grasp quality while maintaining intention consistency. Extensive experiments are conducted on DexGYSNet and real world environments for validation.

cs.RO↗

Real-to-Sim Grasp: Rethinking the Gap between Simulation and Real World in Grasp Detection

For 6-DoF grasp detection, simulated data is expandable to train more powerful model, but it faces the challenge of the large gap between simulation and real world. Previous works bridge this gap with a sim-to-real way. However, this way explicitly or implicitly forces the simulated data to adapt to the noisy real data when training grasp detectors, where the positional drift and structural distortion within the camera noise will harm the grasp learning. In this work, we propose a Real-to-Sim framework for 6-DoF Grasp detection, named R2SGrasp, with the key insight of bridging this gap in a real-to-sim way, which directly bypasses the camera noise in grasp detector training through an inference-time real-to-sim adaption. To achieve this real-to-sim adaptation, our R2SGrasp designs the Real-to-Sim Data Repairer (R2SRepairer) to mitigate the camera noise of real depth maps in data-level, and the Real-to-Sim Feature Enhancer (R2SEnhancer) to enhance real features with precise simulated geometric primitives in feature-level. To endow our framework with the generalization ability, we construct a large-scale simulated dataset cost-efficiently to train our grasp detector, which includes 64,000 RGB-D images with 14.4 million grasp annotations. Sufficient experiments show that R2SGrasp is powerful and our real-to-sim perspective is effective. The real-world experiments further show great generalization ability of R2SGrasp. Project page is available on https://isee-laboratory.github.io/R2SGrasp.

cs.RO↗

An Economic Framework for 6-DoF Grasp Detection

Robotic grasping in clutters is a fundamental task in robotic manipulation. In this work, we propose an economic framework for 6-DoF grasp detection, aiming to economize the resource cost in training and meanwhile maintain effective grasp performance. To begin with, we discover that the dense supervision is the bottleneck of current SOTA methods that severely encumbers the entire training overload, meanwhile making the training difficult to converge. To solve the above problem, we first propose an economic supervision paradigm for efficient and effective grasping. This paradigm includes a well-designed supervision selection strategy, selecting key labels basically without ambiguity, and an economic pipeline to enable the training after selection. Furthermore, benefit from the economic supervision, we can focus on a specific grasp, and thus we devise a focal representation module, which comprises an interactive grasp head and a composite score estimation to generate the specific grasp more accurately. Combining all together, the EconomicGrasp framework is proposed. Our extensive experiments show that EconomicGrasp surpasses the SOTA grasp method by about 3AP on average, and with extremely low resource cost, for about 1/4 training time cost, 1/8 memory cost and 1/30 storage cost. Our code is available at https://github.com/iSEE-Laboratory/EconomicGrasp.

cs.RO↗

A Smiley-type theorem for spectral operators of finite type

In this short article, we mainly prove that, for any spectral operator $A$ of type $m$ on a complex Hilbert space, if a bounded operator $B$ lies in the collection of bounded linear operators that are in the $k$-centralizer of every bounded linear operator in the $l$-centralizer of $A$, where $k\leqslant l$ is two arbitrary positive integers satisfying $l\geqslant k$ as well as $l\geqslant 2m+1$, then $B$ must belong to the von Neumann algebra generated by $A$ and identity operator. This result generalizes a matrix commutator theorem proved by M.\ F.\ Smiley. For this aim, Smiley-type operators are defined and studied.

math.FA↗

Deformation of Noncommutative Quantum Mechanics

In this paper, the Lie group $G_{NC}^{α,β,γ}$, of which the kinematical symmetry group $G_{NC}$ of noncommutative quantum mechanics (NCQM) is a special case due to fixed nonzero $α$, $β$ and $γ$, is three-parameter deformation quantized using the method suggested by Ballesteros and Musso in "Quantum Algebras as Quantizations of Dual Poisson-Lie Groups" [J. Phys. A: Math. Theor., 46 (2013), 195203]. A certain family of QUE algebras, corresponding to $G_{NC}^{α,β,γ}$ with two of the deformation parameters approaching zero, is found to be in agreement with the existing results of the literature on quantum Heisenberg group. Finally, we dualize the underlying QUE algebra to obtain an expression for the underlying star-product between smooth functions on $G_{NC}^{α,β,γ}$.

math-ph↗

Partial classification of cuspidal simple modules for Virasoro-like algebra

Let $\mathfrak P$ be the Lie algebra of Hamiltonian vector fields on the torus, which is also known as the Virasoro-like algebra, a special kind of the so-called Block type Lie algebra. And let $\mathfrak A$ be the Laurent polynomial algebra in two variables. In this paper, by following S.E. Rao's strategy of "backward induction", we prove that any quasi-finite simple $(\mathfrak A,\mathfrak P)$-module has to come from Larsson-Shen's construction.

math-ph↗