Searcharxiv⌕ Search

arXiv subjects

Jianbing Shen

Publications and source records attributed to Jianbing Shen.

At least 55 records · Page 3Linked to original sources

Reducing CT Metal Artifacts by Learning Latent Space Alignment with Gemstone Spectral Imaging Data

Metal artifacts in CT slices have long posed challenges in medical diagnostics. These artifacts degrade image quality, resulting in suboptimal visualization and complicating the accurate interpretation of tissues adjacent to metal implants. To address these issues, we introduce the Latent Gemstone Spectral Imaging (GSI) Alignment Framework, which effectively reduces metal artifacts while avoiding the introduction of noise information. Our work is based on a key finding that even artifact-affected ordinary CT sequences contain sufficient information to discern detailed structures. The challenge lies in the inability to clearly represent this information. To address this issue, we developed an Alignment Framework that adjusts the representation of ordinary CT images to match GSI CT sequences. GSI is an advanced imaging technique using multiple energy levels to mitigate artifacts caused by metal implants. By aligning the representation to GSI data, we can effectively suppress metal artifacts while clearly revealing detailed structure, without introducing extraneous information into CT sequences. To facilitate the application, we propose a new dataset, Artifacts-GSI, captured from real patients with metal implants, and establish a new benchmark based on this dataset. Experimental results show that our method significantly reduces metal artifacts and greatly enhances the readability of CT slices. All our code and data are available at: https://um-lab.github.io/GSI-MAR/

cs.CV↗

OLiDM: Object-aware LiDAR Diffusion Models for Autonomous Driving

To enhance autonomous driving safety in complex scenarios, various methods have been proposed to simulate LiDAR point cloud data. Nevertheless, these methods often face challenges in producing high-quality, diverse, and controllable foreground objects. To address the needs of object-aware tasks in 3D perception, we introduce OLiDM, a novel framework capable of generating high-fidelity LiDAR data at both the object and the scene levels. OLiDM consists of two pivotal components: the Object-Scene Progressive Generation (OPG) module and the Object Semantic Alignment (OSA) module. OPG adapts to user-specific prompts to generate desired foreground objects, which are subsequently employed as conditions in scene generation, ensuring controllable outputs at both the object and scene levels. This also facilitates the association of user-defined object-level annotations with the generated LiDAR scenes. Moreover, OSA aims to rectify the misalignment between foreground objects and background scenes, enhancing the overall quality of the generated objects. The broad effectiveness of OLiDM is demonstrated across various LiDAR generation tasks, as well as in 3D perception tasks. Specifically, on the KITTI-360 dataset, OLiDM surpasses prior state-of-the-art methods such as UltraLiDAR by 17.5 in FPD. Additionally, in sparse-to-dense LiDAR completion, OLiDM achieves a significant improvement over LiDARGen, with a 57.47\% increase in semantic IoU. Moreover, OLiDM enhances the performance of mainstream 3D detectors by 2.4\% in mAP and 1.9\% in NDS, underscoring its potential in advancing object-aware 3D tasks. Code is available at: https://yanty123.github.io/OLiDM.

cs.CV↗

Rethinking Visual Dependency in Long-Context Reasoning for Large Vision-Language Models

Large Vision-Language Models (LVLMs) excel in cross-model tasks but experience performance declines in long-context reasoning due to overreliance on textual information and reduced visual dependency. In this study, we empirically analyze LVLMs in long-context reasoning, revealing that increased context length leads to a higher dependence on language at the expense of visual dependency. To address this issue, we propose a novel training-free context pruning method that selectively removes less critical textual information. Our approach enhances visual dependency and reduces textual noise, thereby improving LVLM performance in long-context reasoning. We validate our method by constructing a long-context dataset, demonstrating its effectiveness across various LVLMs. Moreover, further analysis confirms the robustness of different token pruning strategies and preliminary explores scaling laws between pruning rates and context length.

cs.CL↗

Diffusion Model with Representation Alignment for Protein Inverse Folding

Protein inverse folding is a fundamental problem in bioinformatics, aiming to recover the amino acid sequences from a given protein backbone structure. Despite the success of existing methods, they struggle to fully capture the intricate inter-residue relationships critical for accurate sequence prediction. We propose a novel method that leverages diffusion models with representation alignment (DMRA), which enhances diffusion-based inverse folding by (1) proposing a shared center that aggregates contextual information from the entire protein structure and selectively distributes it to each residue; and (2) aligning noisy hidden representations with clean semantic representations during the denoising process. This is achieved by predefined semantic representations for amino acid types and a representation alignment method that utilizes type embeddings as semantic feedback to normalize each residue. In experiments, we conduct extensive evaluations on the CATH4.2 dataset to demonstrate that DMRA outperforms leading methods, achieving state-of-the-art performance and exhibiting strong generalization capabilities on the TS50 and TS500 datasets.

cs.LG↗

CubeFormer: A Simple yet Effective Baseline for Lightweight Image Super-Resolution

Lightweight image super-resolution (SR) methods aim at increasing the resolution and restoring the details of an image using a lightweight neural network. However, current lightweight SR methods still suffer from inferior performance and unpleasant details. Our analysis reveals that these methods are hindered by constrained feature diversity, which adversely impacts feature representation and detail recovery. To respond this issue, we propose a simple yet effective baseline called CubeFormer, designed to enhance feature richness by completing holistic information aggregation. To be specific, we introduce cube attention, which expands 2D attention to 3D space, facilitating exhaustive information interactions, further encouraging comprehensive information extraction and promoting feature variety. In addition, we inject block and grid sampling strategies to construct intra-cube transformer blocks (Intra-CTB) and inter-cube transformer blocks (Inter-CTB), which perform local and global modeling, respectively. Extensive experiments show that our CubeFormer achieves state-of-the-art performance on commonly used SR benchmarks. Our source code and models will be publicly available.

cs.CV↗

DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation

Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.

cs.RO↗

RAWMamba: Unified sRGB-to-RAW De-rendering With State Space Model

Recent advancements in sRGB-to-RAW de-rendering have increasingly emphasized metadata-driven approaches to reconstruct RAW data from sRGB images, supplemented by partial RAW information. In image-based de-rendering, metadata is commonly obtained through sampling, whereas in video tasks, it is typically derived from the initial frame. The distinct metadata requirements necessitate specialized network architectures, leading to architectural incompatibilities that increase deployment complexity. In this paper, we propose RAWMamba, a Mamba-based unified framework developed for sRGB-to-RAW de-rendering across both image and video domains. The core of RAWMamba is the Unified Metadata Embedding (UME) module, which harmonizes diverse metadata types into a unified representation. In detail, a multi-perspective affinity modeling method is proposed to promote the extraction of reference information. In addition, we introduce the Local Tone-Aware Mamba (LTA-Mamba) module, which captures long-range dependencies to enable effective global propagation of metadata. Experimental results demonstrate that the proposed RAWMamba achieves state-of-the-art performance, yielding high-quality RAW data reconstruction.

cs.CV↗

Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion

Recent diffusion-based Single-image 3D portrait generation methods typically employ 2D diffusion models to provide multi-view knowledge, which is then distilled into 3D representations. However, these methods usually struggle to produce high-fidelity 3D models, frequently yielding excessively blurred textures. We attribute this issue to the insufficient consideration of cross-view consistency during the diffusion process, resulting in significant disparities between different views and ultimately leading to blurred 3D representations. In this paper, we address this issue by comprehensively exploiting multi-view priors in both the conditioning and diffusion procedures to produce consistent, detail-rich portraits. From the conditioning standpoint, we propose a Hybrid Priors Diffsion model, which explicitly and implicitly incorporates multi-view priors as conditions to enhance the status consistency of the generated multi-view portraits. From the diffusion perspective, considering the significant impact of the diffusion noise distribution on detailed texture generation, we propose a Multi-View Noise Resamplig Strategy integrated within the optimization process leveraging cross-view priors to enhance representation consistency. Extensive experiments demonstrate that our method can produce 3D portraits with accurate geometry and rich details from a single image. The project page is at \url{https://haoran-wei.github.io/Portrait-Diffusion}.

cs.CV↗

High-Precision Self-Supervised Monocular Depth Estimation with Rich-Resource Prior

In the area of self-supervised monocular depth estimation, models that utilize rich-resource inputs, such as high-resolution and multi-frame inputs, typically achieve better performance than models that use ordinary single image input. However, these rich-resource inputs may not always be available, limiting the applicability of these methods in general scenarios. In this paper, we propose Rich-resource Prior Depth estimator (RPrDepth), which only requires single input image during the inference phase but can still produce highly accurate depth estimations comparable to rich resource based methods. Specifically, we treat rich-resource data as prior information and extract features from it as reference features in an offline manner. When estimating the depth for a single-image image, we search for similar pixels from the rich-resource features and use them as prior information to estimate the depth. Experimental results demonstrate that our model outperform other single-image model and can achieve comparable or even better performance than models with rich-resource inputs, only using low-resolution single-image input.

cs.CV↗

RepVF: A Unified Vector Fields Representation for Multi-task 3D Perception

Concurrent processing of multiple autonomous driving 3D perception tasks within the same spatiotemporal scene poses a significant challenge, in particular due to the computational inefficiencies and feature competition between tasks when using traditional multi-task learning approaches. This paper addresses these issues by proposing a novel unified representation, RepVF, which harmonizes the representation of various perception tasks such as 3D object detection and 3D lane detection within a single framework. RepVF characterizes the structure of different targets in the scene through a vector field, enabling a single-head, multi-task learning model that significantly reduces computational redundancy and feature competition. Building upon RepVF, we introduce RFTR, a network designed to exploit the inherent connections between different tasks by utilizing a hierarchical structure of queries that implicitly model the relationships both between and within tasks. This approach eliminates the need for task-specific heads and parameters, fundamentally reducing the conflicts inherent in traditional multi-task learning paradigms. We validate our approach by combining labels from the OpenLane dataset with the Waymo Open dataset. Our work presents a significant advancement in the efficiency and effectiveness of multi-task perception in autonomous driving, offering a new perspective on handling multiple 3D perception tasks synchronously and in parallel. The code will be available at: https://github.com/jbji/RepVF

cs.CV↗

AdaOcc: Adaptive Forward View Transformation and Flow Modeling for 3D Occupancy and Flow Prediction

In this technical report, we present our solution for the Vision-Centric 3D Occupancy and Flow Prediction track in the nuScenes Open-Occ Dataset Challenge at CVPR 2024. Our innovative approach involves a dual-stage framework that enhances 3D occupancy and flow predictions by incorporating adaptive forward view transformation and flow modeling. Initially, we independently train the occupancy model, followed by flow prediction using sequential frame integration. Our method combines regression with classification to address scale variations in different scenes, and leverages predicted flow to warp current voxel features to future frames, guided by future frame ground truth. Experimental results on the nuScenes dataset demonstrate significant improvements in accuracy and robustness, showcasing the effectiveness of our approach in real-world scenarios. Our single model based on Swin-Base ranks second on the public leaderboard, validating the potential of our method in advancing autonomous car perception systems.

cs.CV↗

Multi-threshold Deep Metric Learning for Facial Expression Recognition

Effective expression feature representations generated by a triplet-based deep metric learning are highly advantageous for facial expression recognition (FER). The performance of triplet-based deep metric learning is contingent upon identifying the best threshold for triplet loss. Threshold validation, however, is tough and challenging, as the ideal threshold changes among datasets and even across classes within the same dataset. In this paper, we present the multi-threshold deep metric learning technique, which not only avoids the difficult threshold validation but also vastly increases the capacity of triplet loss learning to construct expression feature representations. We find that each threshold of the triplet loss intrinsically determines a distinctive distribution of inter-class variations and corresponds, thus, to a unique expression feature representation. Therefore, rather than selecting a single optimal threshold from a valid threshold range, we thoroughly sample thresholds across the range, allowing the representation characteristics manifested by thresholds within the range to be fully extracted and leveraged for FER. To realize this approach, we partition the embedding layer of the deep metric learning network into a collection of slices and model training these embedding slices as an end-to-end multi-threshold deep metric learning problem. Each embedding slice corresponds to a sample threshold and is learned by enforcing the corresponding triplet loss, yielding a set of distinct expression features, one for each embedding slice. It makes the embedding layer, which is composed of a set of slices, a more informative and discriminative feature, hence enhancing the FER accuracy. Extensive evaluations demonstrate the superior performance of the proposed approach on both posed and spontaneous facial expression datasets.

cs.CV↗

Is a 3D-Tokenized LLM the Key to Reliable Autonomous Driving?

Rapid advancements in Autonomous Driving (AD) tasks turned a significant shift toward end-to-end fashion, particularly in the utilization of vision-language models (VLMs) that integrate robust logical reasoning and cognitive abilities to enable comprehensive end-to-end planning. However, these VLM-based approaches tend to integrate 2D vision tokenizers and a large language model (LLM) for ego-car planning, which lack 3D geometric priors as a cornerstone of reliable planning. Naturally, this observation raises a critical concern: Can a 2D-tokenized LLM accurately perceive the 3D environment? Our evaluation of current VLM-based methods across 3D object detection, vectorized map construction, and environmental caption suggests that the answer is, unfortunately, NO. In other words, 2D-tokenized LLM fails to provide reliable autonomous driving. In response, we introduce DETR-style 3D perceptrons as 3D tokenizers, which connect LLM with a one-layer linear projector. This simple yet elegant strategy, termed Atlas, harnesses the inherent priors of the 3D physical world, enabling it to simultaneously process high-resolution multi-view images and employ spatiotemporal modeling. Despite its simplicity, Atlas demonstrates superior performance in both 3D detection and ego planning tasks on nuScenes dataset, proving that 3D-tokenized LLM is the key to reliable autonomous driving. The code and datasets will be released.

cs.CV↗

TextFormer: A Query-based End-to-End Text Spotter with Mixed Supervision

End-to-end text spotting is a vital computer vision task that aims to integrate scene text detection and recognition into a unified framework. Typical methods heavily rely on Region-of-Interest (RoI) operations to extract local features and complex post-processing steps to produce final predictions. To address these limitations, we propose TextFormer, a query-based end-to-end text spotter with Transformer architecture. Specifically, using query embedding per text instance, TextFormer builds upon an image encoder and a text decoder to learn a joint semantic understanding for multi-task modeling. It allows for mutual training and optimization of classification, segmentation, and recognition branches, resulting in deeper feature sharing without sacrificing flexibility or simplicity. Additionally, we design an Adaptive Global aGgregation (AGG) module to transfer global features into sequential features for reading arbitrarily-shaped texts, which overcomes the sub-optimization problem of RoI operations. Furthermore, potential corpus information is utilized from weak annotations to full labels through mixed supervision, further improving text detection and end-to-end text spotting results. Extensive experiments on various bilingual (i.e., English and Chinese) benchmarks demonstrate the superiority of our method. Especially on TDA-ReCTS dataset, TextFormer surpasses the state-of-the-art method in terms of 1-NED by 13.2%.

cs.CV↗

IS-Fusion: Instance-Scene Collaborative Fusion for Multimodal 3D Object Detection

Bird's eye view (BEV) representation has emerged as a dominant solution for describing 3D space in autonomous driving scenarios. However, objects in the BEV representation typically exhibit small sizes, and the associated point cloud context is inherently sparse, which leads to great challenges for reliable 3D perception. In this paper, we propose IS-Fusion, an innovative multimodal fusion framework that jointly captures the Instance- and Scene-level contextual information. IS-Fusion essentially differs from existing approaches that only focus on the BEV scene-level fusion by explicitly incorporating instance-level multimodal information, thus facilitating the instance-centric tasks like 3D object detection. It comprises a Hierarchical Scene Fusion (HSF) module and an Instance-Guided Fusion (IGF) module. HSF applies Point-to-Grid and Grid-to-Region transformers to capture the multimodal scene context at different granularities. IGF mines instance candidates, explores their relationships, and aggregates the local multimodal context for each instance. These instances then serve as guidance to enhance the scene feature and yield an instance-aware BEV representation. On the challenging nuScenes benchmark, IS-Fusion outperforms all the published multimodal works to date. Code is available at: https://github.com/yinjunbo/IS-Fusion.

cs.CV↗

Visual In-Context Learning for Large Vision-Language Models

In Large Visual Language Models (LVLMs), the efficacy of In-Context Learning (ICL) remains limited by challenges in cross-modal interactions and representation disparities. To overcome these challenges, we introduce a novel Visual In-Context Learning (VICL) method comprising Visual Demonstration Retrieval, Intent-Oriented Image Summarization, and Intent-Oriented Demonstration Composition. Our approach retrieves images via ''Retrieval & Rerank'' paradigm, summarises images with task intent and task-specific visual parsing, and composes language-based demonstrations that reduce token count and alleviate cross-modal interaction problem. Experimental evaluations on five visual reasoning datasets demonstrate the effectiveness of our method. Moreover, our extensive experiments leverage information flow analysis to elucidate the effectiveness of our method, and investigate the impact of length and position of demonstrations for LVLM. The use of in-context unlearning further shows promise in resetting specific model knowledge without retraining.

cs.CV↗

DME-Driver: Integrating Human Decision Logic and 3D Scene Perception in Autonomous Driving

In the field of autonomous driving, two important features of autonomous driving car systems are the explainability of decision logic and the accuracy of environmental perception. This paper introduces DME-Driver, a new autonomous driving system that enhances the performance and reliability of autonomous driving system. DME-Driver utilizes a powerful vision language model as the decision-maker and a planning-oriented perception model as the control signal generator. To ensure explainable and reliable driving decisions, the logical decision-maker is constructed based on a large vision language model. This model follows the logic employed by experienced human drivers and makes decisions in a similar manner. On the other hand, the generation of accurate control signals relies on precise and detailed environmental perception, which is where 3D scene perception models excel. Therefore, a planning oriented perception model is employed as the signal generator. It translates the logical decisions made by the decision-maker into accurate control signals for the self-driving cars. To effectively train the proposed model, a new dataset for autonomous driving was created. This dataset encompasses a diverse range of human driver behaviors and their underlying motivations. By leveraging this dataset, our model achieves high-precision planning accuracy through a logical thinking process.

cs.RO↗

DI-V2X: Learning Domain-Invariant Representation for Vehicle-Infrastructure Collaborative 3D Object Detection

Vehicle-to-Everything (V2X) collaborative perception has recently gained significant attention due to its capability to enhance scene understanding by integrating information from various agents, e.g., vehicles, and infrastructure. However, current works often treat the information from each agent equally, ignoring the inherent domain gap caused by the utilization of different LiDAR sensors of each agent, thus leading to suboptimal performance. In this paper, we propose DI-V2X, that aims to learn Domain-Invariant representations through a new distillation framework to mitigate the domain discrepancy in the context of V2X 3D object detection. DI-V2X comprises three essential components: a domain-mixing instance augmentation (DMA) module, a progressive domain-invariant distillation (PDD) module, and a domain-adaptive fusion (DAF) module. Specifically, DMA builds a domain-mixing 3D instance bank for the teacher and student models during training, resulting in aligned data representation. Next, PDD encourages the student models from different domains to gradually learn a domain-invariant feature representation towards the teacher, where the overlapping regions between agents are employed as guidance to facilitate the distillation process. Furthermore, DAF closes the domain gap between the students by incorporating calibration-aware domain-adaptive attention. Extensive experiments on the challenging DAIR-V2X and V2XSet benchmark datasets demonstrate DI-V2X achieves remarkable performance, outperforming all the previous V2X models. Code is available at https://github.com/Serenos/DI-V2X

cs.CV↗