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Jianbo Shi

Publications and source records attributed to Jianbo Shi.

At least 19 recordsLinked to original sources

AlignedCut: Visual Concepts Discovery on Brain-Guided Universal Feature Space

We study the intriguing connection between visual data, deep networks, and the brain. Our method creates a universal channel alignment by using brain voxel fMRI response prediction as the training objective. We discover that deep networks, trained with different objectives, share common feature channels across various models. These channels can be clustered into recurring sets, corresponding to distinct brain regions, indicating the formation of visual concepts. Tracing the clusters of channel responses onto the images, we see semantically meaningful object segments emerge, even without any supervised decoder. Furthermore, the universal feature alignment and the clustering of channels produce a picture and quantification of how visual information is processed through the different network layers, which produces precise comparisons between the networks.

cs.CV

Vibe Spaces for Creatively Connecting and Expressing Visual Concepts

Creating new visual concepts often requires connecting distinct ideas through their most relevant shared attributes -- their vibe. We introduce Vibe Blending, a novel task for generating coherent and meaningful hybrids that reveals these shared attributes between images. Achieving such blends is challenging for current methods, which struggle to identify and traverse nonlinear paths linking distant concepts in latent space. We propose Vibe Space, a hierarchical graph manifold that learns low-dimensional geodesics in feature spaces like CLIP, enabling smooth and semantically consistent transitions between concepts. To evaluate creative quality, we design a cognitively inspired framework combining human judgments, LLM reasoning, and a geometric path-based difficulty score. We find that Vibe Space produces blends that humans consistently rate as more creative and coherent than current methods.

cs.CV

Artifacts and Attention Sinks: Structured Approximations for Efficient Vision Transformers

Vision transformers have emerged as a powerful tool across a wide range of applications, yet their inner workings remain only partially understood. In this work, we examine the phenomenon of massive tokens - tokens with exceptionally high activation norms that act as attention sinks - and artifact tokens that emerge as a byproduct during inference. Our analysis reveals that these tokens mutually suppress one another through the attention mechanism, playing a critical role in regulating information flow within the network. Leveraging these insights, we introduce Fast Nyström Attention (FNA), a training-free method that approximates self-attention in linear time and space by exploiting the structured patterns formed by massive and artifact tokens. Additionally, we propose a masking strategy to mitigate noise from these tokens, yielding modest performance gains at virtually no cost. We evaluate our approach on popular pretrained vision backbones and demonstrate competitive performance on retrieval, classification, segmentation, and visual question answering (VQA), all while reducing computational overhead.

cs.CV

"I Know It When I See It": Mood Spaces for Connecting and Expressing Visual Concepts

Expressing complex concepts is easy when they can be labeled or quantified, but many ideas are hard to define yet instantly recognizable. We propose a Mood Board, where users convey abstract concepts with examples that hint at the intended direction of attribute changes. We compute an underlying Mood Space that 1) factors out irrelevant features and 2) finds the connections between images, thus bringing relevant concepts closer. We invent a fibration computation to compress/decompress pre-trained features into/from a compact space, 50-100x smaller. The main innovation is learning to mimic the pairwise affinity relationship of the image tokens across exemplars. To focus on the coarse-to-fine hierarchical structures in the Mood Space, we compute the top eigenvector structure from the affinity matrix and define a loss in the eigenvector space. The resulting Mood Space is locally linear and compact, allowing image-level operations, such as object averaging, visual analogy, and pose transfer, to be performed as a simple vector operation in Mood Space. Our learning is efficient in computation without any fine-tuning, needs only a few (2-20) exemplars, and takes less than a minute to learn.

cs.CV

Detecting Origin Attribution for Text-to-Image Diffusion Models

Modern text-to-image (T2I) diffusion models can generate images with remarkable realism and creativity. These advancements have sparked research in fake image detection and attribution, yet prior studies have not fully explored the practical and scientific dimensions of this task. In addition to attributing images to 12 state-of-the-art T2I generators, we provide extensive analyses on what inference stage hyperparameters and image modifications are discernible. Our experiments reveal that initialization seeds are highly detectable, along with other subtle variations in the image generation process to some extent. We further investigate what visual traces are leveraged in image attribution by perturbing high-frequency details and employing mid-level representations of image style and structure. Notably, altering high-frequency information causes only slight reductions in accuracy, and training an attributor on style representations outperforms training on RGB images. Our analyses underscore that fake images are detectable and attributable at various levels of visual granularity.

cs.CV

Good Seed Makes a Good Crop: Discovering Secret Seeds in Text-to-Image Diffusion Models

Recent advances in text-to-image (T2I) diffusion models have facilitated creative and photorealistic image synthesis. By varying the random seeds, we can generate many images for a fixed text prompt. Technically, the seed controls the initial noise and, in multi-step diffusion inference, the noise used for reparameterization at intermediate timesteps in the reverse diffusion process. However, the specific impact of the random seed on the generated images remains relatively unexplored. In this work, we conduct a large-scale scientific study into the impact of random seeds during diffusion inference. Remarkably, we reveal that the best 'golden' seed achieved an impressive FID of 21.60, compared to the worst 'inferior' seed's FID of 31.97. Additionally, a classifier can predict the seed number used to generate an image with over 99.9% accuracy in just a few epochs, establishing that seeds are highly distinguishable based on generated images. Encouraged by these findings, we examined the influence of seeds on interpretable visual dimensions. We find that certain seeds consistently produce grayscale images, prominent sky regions, or image borders. Seeds also affect image composition, including object location, size, and depth. Moreover, by leveraging these 'golden' seeds, we demonstrate improved image generation such as high-fidelity inference and diversified sampling. Our investigation extends to inpainting tasks, where we uncover some seeds that tend to insert unwanted text artifacts. Overall, our extensive analyses highlight the importance of selecting good seeds and offer practical utility for image generation.

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Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

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Brain Decodes Deep Nets

We developed a tool for visualizing and analyzing large pre-trained vision models by mapping them onto the brain, thus exposing their hidden inside. Our innovation arises from a surprising usage of brain encoding: predicting brain fMRI measurements in response to images. We report two findings. First, explicit mapping between the brain and deep-network features across dimensions of space, layers, scales, and channels is crucial. This mapping method, FactorTopy, is plug-and-play for any deep-network; with it, one can paint a picture of the network onto the brain (literally!). Second, our visualization shows how different training methods matter: they lead to remarkable differences in hierarchical organization and scaling behavior, growing with more data or network capacity. It also provides insight into fine-tuning: how pre-trained models change when adapting to small datasets. We found brain-like hierarchically organized network suffer less from catastrophic forgetting after fine-tuned.

cs.CV

Amodal Completion via Progressive Mixed Context Diffusion

Our brain can effortlessly recognize objects even when partially hidden from view. Seeing the visible of the hidden is called amodal completion; however, this task remains a challenge for generative AI despite rapid progress. We propose to sidestep many of the difficulties of existing approaches, which typically involve a two-step process of predicting amodal masks and then generating pixels. Our method involves thinking outside the box, literally! We go outside the object bounding box to use its context to guide a pre-trained diffusion inpainting model, and then progressively grow the occluded object and trim the extra background. We overcome two technical challenges: 1) how to be free of unwanted co-occurrence bias, which tends to regenerate similar occluders, and 2) how to judge if an amodal completion has succeeded. Our amodal completion method exhibits improved photorealistic completion results compared to existing approaches in numerous successful completion cases. And the best part? It doesn't require any special training or fine-tuning of models.

cs.CV

Perceptual Artifacts Localization for Image Synthesis Tasks

Recent advancements in deep generative models have facilitated the creation of photo-realistic images across various tasks. However, these generated images often exhibit perceptual artifacts in specific regions, necessitating manual correction. In this study, we present a comprehensive empirical examination of Perceptual Artifacts Localization (PAL) spanning diverse image synthesis endeavors. We introduce a novel dataset comprising 10,168 generated images, each annotated with per-pixel perceptual artifact labels across ten synthesis tasks. A segmentation model, trained on our proposed dataset, effectively localizes artifacts across a range of tasks. Additionally, we illustrate its proficiency in adapting to previously unseen models using minimal training samples. We further propose an innovative zoom-in inpainting pipeline that seamlessly rectifies perceptual artifacts in the generated images. Through our experimental analyses, we elucidate several practical downstream applications, such as automated artifact rectification, non-referential image quality evaluation, and abnormal region detection in images. The dataset and code are released.

cs.CV

Memory Encoding Model

We explore a new class of brain encoding model by adding memory-related information as input. Memory is an essential brain mechanism that works alongside visual stimuli. During a vision-memory cognitive task, we found the non-visual brain is largely predictable using previously seen images. Our Memory Encoding Model (Mem) won the Algonauts 2023 visual brain competition even without model ensemble (single model score 66.8, ensemble score 70.8). Our ensemble model without memory input (61.4) can also stand a 3rd place. Furthermore, we observe periodic delayed brain response correlated to 6th-7th prior image, and hippocampus also showed correlated activity timed with this periodicity. We conjuncture that the periodic replay could be related to memory mechanism to enhance the working memory.

cs.CV

Retinotopy Inspired Brain Encoding Model and the All-for-One Training Recipe

Brain encoding models aim to predict brain voxel-wise responses to stimuli images, replicating brain signals captured by neuroimaging techniques. There is a large volume of publicly available data, but training a comprehensive brain encoding model is challenging. The main difficulties stem from a) diversity within individual brain, with functional heterogeneous brain regions; b) diversity of brains from different subjects, due to genetic and developmental differences; c) diversity of imaging modalities and processing pipelines. We use this diversity to our advantage by introducing the All-for-One training recipe, which divides the challenging one-big-model problem into multiple small models, with the small models aggregating the knowledge while preserving the distinction between the different functional regions. Agnostic of the training recipe, we use biological knowledge of the brain, specifically retinotopy, to introduce inductive bias to learn a 3D brain-to-image mapping that ensures a) each neuron knows which image regions and semantic levels to gather information, and b) no neurons are left behind in the model. We pre-trained a brain encoding model using over one million data points from five public datasets spanning three imaging modalities. To the best of our knowledge, this is the most comprehensive brain encoding model to the date. We demonstrate the effectiveness of the pre-trained model as a drop-in replacement for commonly used vision backbone models. Furthermore, we demonstrate the application of the model to brain decoding. Code and the model checkpoint will be made available.

cs.CV

Parameter is Not All You Need: Starting from Non-Parametric Networks for 3D Point Cloud Analysis

We present a Non-parametric Network for 3D point cloud analysis, Point-NN, which consists of purely non-learnable components: farthest point sampling (FPS), k-nearest neighbors (k-NN), and pooling operations, with trigonometric functions. Surprisingly, it performs well on various 3D tasks, requiring no parameters or training, and even surpasses existing fully trained models. Starting from this basic non-parametric model, we propose two extensions. First, Point-NN can serve as a base architectural framework to construct Parametric Networks by simply inserting linear layers on top. Given the superior non-parametric foundation, the derived Point-PN exhibits a high performance-efficiency trade-off with only a few learnable parameters. Second, Point-NN can be regarded as a plug-and-play module for the already trained 3D models during inference. Point-NN captures the complementary geometric knowledge and enhances existing methods for different 3D benchmarks without re-training. We hope our work may cast a light on the community for understanding 3D point clouds with non-parametric methods. Code is available at https://github.com/ZrrSkywalker/Point-NN.

cs.CV

Beyond mAP: Towards better evaluation of instance segmentation

Correctness of instance segmentation constitutes counting the number of objects, correctly localizing all predictions and classifying each localized prediction. Average Precision is the de-facto metric used to measure all these constituents of segmentation. However, this metric does not penalize duplicate predictions in the high-recall range, and cannot distinguish instances that are localized correctly but categorized incorrectly. This weakness has inadvertently led to network designs that achieve significant gains in AP but also introduce a large number of false positives. We therefore cannot rely on AP to choose a model that provides an optimal tradeoff between false positives and high recall. To resolve this dilemma, we review alternative metrics in the literature and propose two new measures to explicitly measure the amount of both spatial and categorical duplicate predictions. We also propose a Semantic Sorting and NMS module to remove these duplicates based on a pixel occupancy matching scheme. Experiments show that modern segmentation networks have significant gains in AP, but also contain a considerable amount of duplicates. Our Semantic Sorting and NMS can be added as a plug-and-play module to mitigate hedged predictions and preserve AP.

cs.CV

Nearest Neighbors Meet Deep Neural Networks for Point Cloud Analysis

Performances on standard 3D point cloud benchmarks have plateaued, resulting in oversized models and complex network design to make a fractional improvement. We present an alternative to enhance existing deep neural networks without any redesigning or extra parameters, termed as Spatial-Neighbor Adapter (SN-Adapter). Building on any trained 3D network, we utilize its learned encoding capability to extract features of the training dataset and summarize them as prototypical spatial knowledge. For a test point cloud, the SN-Adapter retrieves k nearest neighbors (k-NN) from the pre-constructed spatial prototypes and linearly interpolates the k-NN prediction with that of the original 3D network. By providing complementary characteristics, the proposed SN-Adapter serves as a plug-and-play module to economically improve performance in a non-parametric manner. More importantly, our SN-Adapter can be effectively generalized to various 3D tasks, including shape classification, part segmentation, and 3D object detection, demonstrating its superiority and robustness. We hope our approach could show a new perspective for point cloud analysis and facilitate future research.

cs.CV

iQuery: Instruments as Queries for Audio-Visual Sound Separation

Current audio-visual separation methods share a standard architecture design where an audio encoder-decoder network is fused with visual encoding features at the encoder bottleneck. This design confounds the learning of multi-modal feature encoding with robust sound decoding for audio separation. To generalize to a new instrument: one must finetune the entire visual and audio network for all musical instruments. We re-formulate visual-sound separation task and propose Instrument as Query (iQuery) with a flexible query expansion mechanism. Our approach ensures cross-modal consistency and cross-instrument disentanglement. We utilize "visually named" queries to initiate the learning of audio queries and use cross-modal attention to remove potential sound source interference at the estimated waveforms. To generalize to a new instrument or event class, drawing inspiration from the text-prompt design, we insert an additional query as an audio prompt while freezing the attention mechanism. Experimental results on three benchmarks demonstrate that our iQuery improves audio-visual sound source separation performance.

cs.CV

HashEncoding: Autoencoding with Multiscale Coordinate Hashing

We present HashEncoding, a novel autoencoding architecture that leverages a non-parametric multiscale coordinate hash function to facilitate a per-pixel decoder without convolutions. By leveraging the space-folding behaviour of hashing functions, HashEncoding allows for an inherently multiscale embedding space that remains much smaller than the original image. As a result, the decoder requires very few parameters compared with decoders in traditional autoencoders, approaching a non-parametric reconstruction of the original image and allowing for greater generalizability. Finally, by allowing backpropagation directly to the coordinate space, we show that HashEncoding can be exploited for geometric tasks such as optical flow.

cs.CV

Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with during a diverse array of daily activities. Our dataset is the first to label detailed hand-object contact boundaries. We introduce a context-aware compositional data augmentation technique to adapt to out-of-distribution YouTube egocentric video. We show that our robust hand-object segmentation model and dataset can serve as a foundational tool to boost or enable several downstream vision applications, including hand state classification, video activity recognition, 3D mesh reconstruction of hand-object interactions, and video inpainting of hand-object foregrounds in egocentric videos. Dataset and code are available at: https://github.com/owenzlz/EgoHOS

cs.CV